Mini 496 - Wild West Mafia. Mod Abandoned


User avatar
Thin_Man
Thin_Man
Goon
User avatar
User avatar
Thin_Man
Goon
Goon
Posts: 199
Joined: August 19, 2007

Post Post #25 (ISO) » Fri Aug 31, 2007 11:36 am

Post by Thin_Man »

In all honesty, though, I think it was put there by a townie role. That's more a hunch than anything, though. Not only is there precedent, but roles like that tend to be wasted on scum. It's either a discussion-causer by a note-dropper or some kind of information role designed to spread
mis
information.
User avatar
ryan
ryan
Mafia Scum
User avatar
User avatar
ryan
Mafia Scum
Mafia Scum
Posts: 3593
Joined: April 19, 2007
Location: Iowa

Post Post #26 (ISO) » Fri Aug 31, 2007 11:49 am

Post by ryan »

Thin_Man: The more I think about it the more I wonder if it is a discussion causer or something to that effect. Adam still hasn't voiced anything yet, let's let him talk and go from there.
[i]Please remove your head from your ass before you vote.[/i]
User avatar
kabenon007
kabenon007
Mafia Scum
User avatar
User avatar
kabenon007
Mafia Scum
Mafia Scum
Posts: 1186
Joined: April 19, 2007
Location: Cannot be disclosed, as it would jeapordize my mission

Post Post #27 (ISO) » Fri Aug 31, 2007 12:24 pm

Post by kabenon007 »

the reactions that people give us when attacked are the only thing to go by. Anonymous writing, while helpful in generating discussion and therefore reactions, cannot be seen as infallible truth.
I put the "laughter" in manslaughter.
User avatar
Thin_Man
Thin_Man
Goon
User avatar
User avatar
Thin_Man
Goon
Goon
Posts: 199
Joined: August 19, 2007

Post Post #28 (ISO) » Fri Aug 31, 2007 12:30 pm

Post by Thin_Man »

I considered it quite obvious I was being sarcastic. Keep up.
User avatar
curiouskarmadog
curiouskarmadog
This Space for Rant
User avatar
User avatar
curiouskarmadog
This Space for Rant
This Space for Rant
Posts: 14229
Joined: June 17, 2007
Location: Roanoke, Va

Post Post #29 (ISO) » Fri Aug 31, 2007 12:44 pm

Post by curiouskarmadog »

it could also be a lyncher/miller type of role too...all things remaining constant, I do not think we should act on the note Day 1 (other than discuss it).
NO YOU'RE OVER DEFENSIVE
User avatar
Thin_Man
Thin_Man
Goon
User avatar
User avatar
Thin_Man
Goon
Goon
Posts: 199
Joined: August 19, 2007

Post Post #30 (ISO) » Fri Aug 31, 2007 12:49 pm

Post by Thin_Man »

Lazy Vigilante: why should
you
go out and kill people at night? Meh, too much effort. Get the town to do it for you by telling them your target is scum.
Adam The Amazing
Adam The Amazing
Goon
Adam The Amazing
Goon
Goon
Posts: 107
Joined: June 11, 2007
Location: Galt's Gulch

Post Post #31 (ISO) » Fri Aug 31, 2007 2:05 pm

Post by Adam The Amazing »

Alright, apparently a lot has gone down since I left for work. I'm here, I'll be here all night.

1) I already love Thin_Man. OMGUS
Vote: Thin_Man
.
2)As has already been outlined, there's nothing I can do against anonymous scribbling. I can say that I'm a townie, and that's exactly what I'm doing :-), but there's only one way to prove it, and I don't want that to happen.
ryan wrote:CKD: How goes it? I believe we need a little info before we think we've got "an easy first day lynch" I mean it can't be that simple.............can it?
For starters, no, it's not. Even if I were mafia, D1 is a very good day for discussion. With no deaths especially, it's good to have a big conversation and some debates within that, and then we lynch the scummiest player. When their alignment is revealed, along with the alignment of whoever dies in the night, it allows people to do a reread to see relationships that were built throughout the day that would have otherwise been hidden. In psychology it's called "hindsight bias," and it's basically just that every question seems simple if you already know the answer. It then makes the next, similar question that much easier to answer. It's for this reason that I love replacing into games; I feel like I can sometimes bring in a fresh perspective, which jolts up the game and usually helps the town a great deal.
SirWario wrote: I'm curious how Adam will explain it. Theres nothing he can really say to vindicate himself from this accusation except something to the extent of "I'm not scum".

We just have to decide which role is most likely to use this ability.
QFT, good sir, QFT.
Adele wrote: It'll probably be clear by endgame, and may decide the result in town's favour at that time. I don't think we should be using it as a guide as of yet.
I would agree with this as well. We could try quicklynching me to decide if the writing on the wall is infallible :wink: , but let's not.
I need to think of something clever to put here.
pdcakes
pdcakes
Goon
pdcakes
Goon
Goon
Posts: 232
Joined: July 15, 2007
Location: Cleveland

Post Post #32 (ISO) » Fri Aug 31, 2007 2:33 pm

Post by pdcakes »

After mulling it over and reading adams post i think we should just put the note aside for now. Us debating it isnt really gonna go anywhere...at least not until we have recieved another note. Have we heard from all the players yet?
User avatar
GodOfWine
GodOfWine
Goon
User avatar
User avatar
GodOfWine
Goon
Goon
Posts: 221
Joined: June 26, 2007
Location: NY

Post Post #33 (ISO) » Fri Aug 31, 2007 2:49 pm

Post by GodOfWine »

Hey everyone, sorry I'm late ;-) Was in Florida for a few days. Reading the thread now. Lot of action going on.
User avatar
GodOfWine
GodOfWine
Goon
User avatar
User avatar
GodOfWine
Goon
Goon
Posts: 221
Joined: June 26, 2007
Location: NY

Post Post #34 (ISO) » Fri Aug 31, 2007 4:10 pm

Post by GodOfWine »

Although normally I'm enthralled by the prosect of a fast Day 1 lynch, I don't know if lynching Adam would be all that informative, especially if we are trying to figure out whether or not the writing is infallible.

For something to be infallible, there would have to be more than one occasion of truth at least. Maybe if we can get a new "note" Day 2, there will be a possibility of lynching someone who is targeted by both notes and can, through one lynch, decide the infallibility of the notes, instead of being forced to use 2 lynches (at least!) if we decided to lynch Adam Day 1. '

Personally I think that, seeing that somebody has targeted him specifically, it might be useful to keep Adam alive purposefully and see if we can sort of follow him to scum, or at least to a power role.

Or, defying probability, Adam may have even wrote the note himself in an effort to make the equivocators like myself keep him around longer. In which case, it STILL might be beneficial to keep him around because otherwise we'd be without a note Day 2, and this note (and hopefuly those in the future) really makes the game interesting.
User avatar
Twomz
Twomz
Cliqued On
User avatar
User avatar
Twomz
Cliqued On
Cliqued On
Posts: 2981
Joined: November 21, 2005
Location: Texas

Post Post #35 (ISO) » Sat Sep 01, 2007 4:15 am

Post by Twomz »

*Adele
*Thin_Man
Aimee
*kabenon007
*SirWario
*Paradoxombie
*pdcakes
*curiouskarmadog
*GodOfWine
*Twomz
*Adam The Amazing
*ryan

Aimee is the only player who hasn't posted yet.

We have several possible avenue's to explore before this day is over... we can :shift:

-Lynch Adam - This is probably a bad move as it would sever any possible ties he'd have with other players and we really have no reason to trust the note yet.

-Lynch Adam's defenders/attackers - Again, since there was most like only one person who wrote the note, it's going to be 10 intuitive opinions on the matter, lynching on those grounds is probably not a good idea. (It could be more than one person if a group wrote the note, but then we're digging into WIFOM area's which is bad for Day 1)

-Lurker lynch - Always an acceptable option imho, since we only have one player who hasn't posted, it would be wise to wait a while before we bandwagoned. And post number isn't really the primary lurker tell, lack of information/person insight in posts is (parroting what other players are saying without contributing) so we need to wait a bit before we start declaring people lurkers anyway. Up side of lurker lynch is that even if they are town, they're not contributing, so they'll be useless in the endgame anyway.

-No Lynch - Allows us to skip awkward Day 1 randomness and stops the statistically higher mislynch problem (more town than scum, so probability of hitting town is higher in a random vote). Also we gather more info from night abilities and information is gathered from a night kill. Not to mention hopefully a second note. Downside to no lynch is that it gives the mafia a free kill, but imo, without any hard evidence or good tells to draw on, it's more like making them choose the kill instead of getting their kill + scummiest looking town lynch.

-Random lynch - Decent way to see where loyalties hide... has a low probability of actually hitting scum though.

-Everyone picks a top three scummiest players - Probably won't work on Day 1... may be worth a try, if only to point out lurkers and for possible hindsight in the endgame.



Those are the possible endings of the day from what I can see... >.>
"It's not a logical inconsistency. B can't be correct because then C would be, but it doesn't go the other way - there's nothing wrong with C being correct. Aside from Twomz saying otherwise." --Mith
User avatar
kabenon007
kabenon007
Mafia Scum
User avatar
User avatar
kabenon007
Mafia Scum
Mafia Scum
Posts: 1186
Joined: April 19, 2007
Location: Cannot be disclosed, as it would jeapordize my mission

Post Post #36 (ISO) » Sat Sep 01, 2007 5:14 am

Post by kabenon007 »

I think that a no-lynch would be a bad idea. If we do a no-lynch then we go to Night 1 and the scum get a kill, or the possibility of a kill, without us having learned any information. And we would be right back where we started, except one townie less
I put the "laughter" in manslaughter.
User avatar
Twomz
Twomz
Cliqued On
User avatar
User avatar
Twomz
Cliqued On
Cliqued On
Posts: 2981
Joined: November 21, 2005
Location: Texas

Post Post #37 (ISO) » Sat Sep 01, 2007 6:00 am

Post by Twomz »

That's the same argument people always make against a no lynch... but if we lynch a town player then we'll be at about the same point information wise, except we'll be two town down. Even if we do hit mafia there isn't much chance that on Day 1 they would have strong ties to other mafiasos... so it might actually help the other mafiaso(s) hide better. And you have to think, if we don't gain any information, neither will the scum (and by association, their chances of hitting a power role on purpose goes down as well).
"It's not a logical inconsistency. B can't be correct because then C would be, but it doesn't go the other way - there's nothing wrong with C being correct. Aside from Twomz saying otherwise." --Mith
pdcakes
pdcakes
Goon
pdcakes
Goon
Goon
Posts: 232
Joined: July 15, 2007
Location: Cleveland

Post Post #38 (ISO) » Sat Sep 01, 2007 6:13 am

Post by pdcakes »

I don't think we should decide anything about how we are going to end the day until Aimee posts.
User avatar
kabenon007
kabenon007
Mafia Scum
User avatar
User avatar
kabenon007
Mafia Scum
Mafia Scum
Posts: 1186
Joined: April 19, 2007
Location: Cannot be disclosed, as it would jeapordize my mission

Post Post #39 (ISO) » Sat Sep 01, 2007 6:23 am

Post by kabenon007 »

But, by making a lynch, we can go back and re-read and see, based on the lynched person's role, who was defending, who was attacking, and who was doing nothing. We can get information that way. But your right about losing two townies if we miss. That's why we need to talk this out and not quick lynch anyone.
I put the "laughter" in manslaughter.
User avatar
Aimee
Aimee
Mafia Scum
User avatar
User avatar
Aimee
Mafia Scum
Mafia Scum
Posts: 1240
Joined: February 21, 2007
Location: Flowerville

Post Post #40 (ISO) » Sat Sep 01, 2007 7:33 am

Post by Aimee »

Yeehaw!

Random vote: Kabenon
. Boo.

Kaykays...

1. Note about Adam. The fact is, there are simply too many variables at this point to trust this note, especially on Day 1. I will be curious to note whether or not notes come up on future days. I'm also less inclined to go after Adam after his response - I would expect if he was scum to take a more offensive stance against his attackers, or panic. He seemed more calm and collected.
2. Twomz's stance on not lynching. I really don't agree with you, Twomz. No lynching takes away all the points of scum hunting. If we don't try to get scum, we won't get scum. And even if we lose two town, we will have information - votes, bandwagons and actions, all of which can be used later to find scum. In the long-term, it is incredibly beneficial to lynch on Day 1.
User avatar
kabenon007
kabenon007
Mafia Scum
User avatar
User avatar
kabenon007
Mafia Scum
Mafia Scum
Posts: 1186
Joined: April 19, 2007
Location: Cannot be disclosed, as it would jeapordize my mission

Post Post #41 (ISO) » Sat Sep 01, 2007 8:56 am

Post by kabenon007 »

Oof, Aimee, after all this time apart, the first post you make is to vote for me? Ouch... :wink:
I put the "laughter" in manslaughter.
Adam The Amazing
Adam The Amazing
Goon
Adam The Amazing
Goon
Goon
Posts: 107
Joined: June 11, 2007
Location: Galt's Gulch

Post Post #42 (ISO) » Sat Sep 01, 2007 2:03 pm

Post by Adam The Amazing »

Aimee wrote:2. Twomz's stance on not lynching. I really don't agree with you, Twomz. No lynching takes away all the points of scum hunting. If we don't try to get scum, we won't get scum. And even if we lose two town, we will have information - votes, bandwagons and actions, all of which can be used later to find scum. In the long-term, it is incredibly beneficial to lynch on Day 1.
How I have always seen it is this:
by lynching, we have a chance to hit scum.
The probability is about 1/4, if we do it completely randomly, but the thing is that we don't do it randomly. We do it based off of what we see, who we think has things they're hiding, faulty reasoning, etc. Basically, we lynch those who, through their posts, seem more likely to be mafia. Going back to what I underlined,
if we do not lynch, the mafia cannot die
(with the exception of vigilantes, us getting lucky w/ a SK, things of that ilk). We must lynch because there is no other way to win. Day one is as good of a time to start as any. If we wait until D3, the mafia will have killed two people, which makes it like a D2 if we lynch D1. :-) We basically have more leeway, more "oops" room if we lynch earlier rather than later.
I need to think of something clever to put here.
User avatar
ryan
ryan
Mafia Scum
User avatar
User avatar
ryan
Mafia Scum
Mafia Scum
Posts: 3593
Joined: April 19, 2007
Location: Iowa

Post Post #43 (ISO) » Sat Sep 01, 2007 2:05 pm

Post by ryan »

I'm not sure why a no lynch was even suggested.
[i]Please remove your head from your ass before you vote.[/i]
User avatar
SirWario
SirWario
Goon
User avatar
User avatar
SirWario
Goon
Goon
Posts: 323
Joined: July 18, 2007
Location: Antartica

Post Post #44 (ISO) » Sat Sep 01, 2007 2:13 pm

Post by SirWario »

Yeah, no lynch is really never good. We just go into day 2 with one less townie. Power roles can use their night abilities, but they don't know who to use them on due to no suspicious activity.
pdcakes
pdcakes
Goon
pdcakes
Goon
Goon
Posts: 232
Joined: July 15, 2007
Location: Cleveland

Post Post #45 (ISO) » Sat Sep 01, 2007 2:17 pm

Post by pdcakes »

since you guys are all talking about lynching on day 1 who would be your candidate to be lynched?

if i had to choose i would choose adam. just to see if the note we recieved was telling the truth or not. but thats just my opinion.
User avatar
GodOfWine
GodOfWine
Goon
User avatar
User avatar
GodOfWine
Goon
Goon
Posts: 221
Joined: June 26, 2007
Location: NY

Post Post #46 (ISO) » Sat Sep 01, 2007 2:34 pm

Post by GodOfWine »

Well pdcakes, lynching Adam, as I was trying to say in my last post, would NOT actually prove if the notes are true or not. To "prove" if the notes are true, we will probably need at least two instances of truth. The only way we can get two instances without committing mass town murder, is to make it to Day 2 and try and (assuming there is a second relevant note) try and lynch someone who is referenced or targeted by both notes.

Just for a reminder, we are sure that it is not the mod who wrote the note and that it is definitely a player? I would personally bet on a power role player writing it, but it also may very well be the mod's way of increasing Day 1 activity.
User avatar
Twomz
Twomz
Cliqued On
User avatar
User avatar
Twomz
Cliqued On
Cliqued On
Posts: 2981
Joined: November 21, 2005
Location: Texas

Post Post #47 (ISO) » Sat Sep 01, 2007 2:34 pm

Post by Twomz »

I was covering all the options in my post. And for one reason or another people saw "no lynch" and starting saying how that one option was a horrible idea. I defended it, and now it's become the main topic for some reason.

As a last point on the subject... I've always seen no lynch as a valid option and I will continue to hold that view no matter how many times it gets me lynched (as it has in the past). It gives about the same amount of information (in a for/against voting pattern manner) as a lynch, but the end result is 1 death over a 24 hour period instead of 2 (neglecting SK kills of course). In smaller games No Lynches have been used merely to make the number of players odd instead of even so that lynches are harder for the mafia to control in the endgame.

An example... the closest a game can get is 1 mafia 3 town if the number of players is even... because if you mislynch with 4 players left, if 1 is mafia... that night the mafia will kill another townie, then the 3rd town is endgamed and the mafia wins. By making it an odd number of players, we can achieve a 1/2 split with a 33% chance of hitting the last mafiaso, instead of a 25% chance from the 1/3 split. Also, that's an additional days worth of information gathered to use against the mafia.

Again, I am not saying that we need to No Lynch... i'm saying it's a VALID OPTION.

@ Adam: I believe your logic to be flawed... at endgame there is LESS room for error. As the mafia/town ratio gets higher, it's true that the percentage chance of hitting scum goes up... BUT, in a 12 player game it can't get over 42.9%(3 mafia 4 town);40%(2 mafia, 3 town);33%(1 mafia, 2 town)... if you miss the town loses because of endgame. And of course these closest possible numbers are for an odd number of players, meaning a vig/SK kill, successful doc protect, or no lynch has shifted the numbers, the chances with an even number of players is even lower.

Also, the chance of hitting scum on day 1 with a random vote is 1/4 for Three mafiasos... if there's just 2 then it's 1/6.

@ SirWario: Imo, randomly targeting players with inspects or other abilities is better than randomly lynching.
"It's not a logical inconsistency. B can't be correct because then C would be, but it doesn't go the other way - there's nothing wrong with C being correct. Aside from Twomz saying otherwise." --Mith
User avatar
GodOfWine
GodOfWine
Goon
User avatar
User avatar
GodOfWine
Goon
Goon
Posts: 221
Joined: June 26, 2007
Location: NY

Post Post #48 (ISO) » Sat Sep 01, 2007 2:41 pm

Post by GodOfWine »

vote: pdcakes

In your last post, you made it sound like lynching Adam is our best if not only option at this point. First I totally disagree with, not because I am defending Adam's play (which I find kind of neutral right now), but because of the way you support lynching Adam even with all the logic provided against that option, and you don't actually make a case against this logic.
User avatar
ryan
ryan
Mafia Scum
User avatar
User avatar
ryan
Mafia Scum
Mafia Scum
Posts: 3593
Joined: April 19, 2007
Location: Iowa

Post Post #49 (ISO) » Sat Sep 01, 2007 3:11 pm

Post by ryan »

pdcakes wrote:since you guys are all talking about lynching on day 1 who would be your candidate to be lynched?

if i had to choose i would choose adam. just to see if the note we recieved was telling the truth or not. but thats just my opinion.
Since we're only on page 2 we don't have any real need to lynch anyone at this point, I think some more discussion is necessary before any candidates start coming out
[i]Please remove your head from your ass before you vote.[/i]

Return to “Completed Mini Theme Games”