Mini #516: Canyon City - Abandoned


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Post Post #275 (ISO) » Wed Jan 16, 2008 5:49 am

Post by Kison »

Christ, where is everyone?

Or, more importantly, where the frak is DoS?
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Post Post #276 (ISO) » Wed Jan 16, 2008 10:02 am

Post by Elias_the_thief »

its just you and me kison. so,
kill: kison
I play the games rul gud.
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Post Post #277 (ISO) » Thu Jan 17, 2008 5:26 am

Post by somestrangeflea »

I'm still here, but there isn't much for me to go on between now and my last post...
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Post Post #278 (ISO) » Thu Jan 17, 2008 11:32 am

Post by Elias_the_thief »

have you read the last post?
I play the games rul gud.
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Post Post #279 (ISO) » Fri Jan 18, 2008 5:20 am

Post by Greggo »

I'm really sorry I haven't posted, I had exams, and then I was really ill.

@Elias - When you say kill:kison, do you mean really kills him, like a dayvig, or just as a vote?
elias wrote: So in conclusion...I'm in your TTPS because GH gave off some newbie tells?
no, because they weren't theonly reasons I think you're quite scummy. Howver, I am really just nitpicking at the moment because it's all we can really do at the moment, as Primate doesn't seem to be anywhere, and half the people here aren't, so the games just grinding to a halt.
Does anyone feel like sending them PMs saying that we want them back in the game?
Logically, by careful analysis of the workings of this primitive device, that is hardly like the machines that I am used to, I have come to the logical conclusion that this is a signature.
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Post Post #280 (ISO) » Fri Jan 18, 2008 5:31 am

Post by Shanba »

Hi.

I'm struggling with gameload atm. I apologise for neglecting this one.
(10:50:24 PM) xcaykex: GODDAMNIT I DONT WANNA GET RID OF MY TENTACLE RAPE PORN

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Post Post #281 (ISO) » Fri Jan 18, 2008 3:49 pm

Post by Primate »

I'm sorry about the way this turned out, guys, but I'm going to declare this one abandoned. We needed eleven replacements by mid-day 2, and I think that when you start getting to that level, playing a mafia game becomes so much more like a chore than a fun activity that there really isn't any point in continuing. It seems like for every person I manage to get in, another person drops out and the game dies a little more. It's early in the game, and we only have five of the original players left, with several of the players on their third person playing it. It's not even like these troubles are over, as Mole and TDP both need replacement at this point.

Considering the immense time I put into this game, I'm hugely sorry to be calling the game like this, but I reckon it's the right choice.
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Post Post #282 (ISO) » Fri Jan 18, 2008 4:02 pm

Post by Kison »

Damn, man. Really sorry things turned out badly. :-(
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Post Post #283 (ISO) » Fri Jan 18, 2008 4:04 pm

Post by Phate »

Primate, would you post the role PMs and what the different PMs did? I was a jailkeeper that only worked as long as a certain npc was alive.
I will fuck up your name and gender. Deal with it.

PM me to replace into Infection Mafia, a semi-open Mini Theme.
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Post Post #284 (ISO) » Sat Jan 19, 2008 12:37 am

Post by Shanba »

Primate wrote:I'm sorry about the way this turned out, guys, but I'm going to declare this one abandoned. We needed eleven replacements by mid-day 2, and I think that when you start getting to that level, playing a mafia game becomes so much more like a chore than a fun activity that there really isn't any point in continuing. It seems like for every person I manage to get in, another person drops out and the game dies a little more. It's early in the game, and we only have five of the original players left, with several of the players on their third person playing it. It's not even like these troubles are over, as Mole and TDP both need replacement at this point.

Considering the immense time I put into this game, I'm hugely sorry to be calling the game like this, but I reckon it's the right choice.
I'm really, really sorry about this. At least now I won't see the thread and feel guilty about not posting in it.
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Post Post #285 (ISO) » Sat Jan 19, 2008 8:21 am

Post by Greggo »

Sorry, this was partly my fault as well.
I had a cop-style role. I could ask 'The Man From Cairo' for his opinion of someone in the game.
Logically, by careful analysis of the workings of this primitive device, that is hardly like the machines that I am used to, I have come to the logical conclusion that this is a signature.
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Post Post #286 (ISO) » Sat Jan 19, 2008 8:22 am

Post by Elias_the_thief »

I still think it would be better to modkill a few inactives and go to night, see if it picks up tomorrow...
I play the games rul gud.
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Post Post #287 (ISO) » Sat Jan 19, 2008 9:07 am

Post by Kison »

Too late. People already dumped their roles.
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Post Post #288 (ISO) » Sat Jan 19, 2008 9:15 am

Post by Primate »

This is what all the roles did. I'll go into the flavour shortly, because I think it warrants a post of it's own.

1:Gabriel Dunsirn, the Weapons Dealer -
Allowed Kabenon to vig and SSF to kill untrackably. Needed to be killed by Kabenon and victim of Don's Machinations

#2: Eva Cajko, the Socialite
-
Could act as proxy roleblocker for scum RB Elias

#3: The Man from Cairo, The Drug Baron
CTD could only use his abilty as long as TMFC was alive

#4: Don Mezzocio, The Boss
Bodyguarded by Benedict. Night 2, would send a PM to the mafia informing them that if they didn't kill Gabriel Dunsirn, he would out SSF as scum in the dayscene (this was true)

#5: Benedict Jameson, the BodyGuard.
Bodyguard for Don Mezzocio

#6: Paul Mezzocio, the Next in Line.
Vanilla Scum NPC

#7: Dr Christchurch, The Warden
Allowed Jailkeeper abilties for phate. When she died, Spambot would receive PM telling him he was now a vanilla townie

8: Jack, The Gangleader
Cult leader. The person who received least votes in the final votecount would join a mutual survival cult (that is to say they win if when the game ends naturally, they are in the majority).

#9: Harry Baretta, The Chief -
Scum Dayroleblocker, roleblocked the Forensic Cop. Unightkillable. Lovers with Maria Baretta

#10: Sheriff Hancock, the PI
-
Tracker, Targetted the person who recieved most votes the day before, allowed shanba to to his daypost thing

#11: Marlon, the Ice-cream man. -
Vanilla NPC.

#12: Maria Baretta, the Doting Wife.
Lovers with Harry Baretta

#13: Willoughby, The Head of the Council. -
Dead from Intro

#14: YagamiLight -
When Sherriff Hancock dies, Yag recieves the tracking results.

#15: theopor_COD. -
Vanilla townie, but knows SSFs rolename, and is also the only person with the knowledge of the pro-town Paranoid Gun Owner, Micheal Malloy

#16: Shanba.
-
Recieves the ability to control Gabe Dunsirns vote on day one only. May, via Sheriff Hancock, allow a dead player to make a single post after death once per game.

#17: DragonsofSummer -
Pro-town Universal backup, gives full role abilities of dead role.

#18: CrashTextDummie. -
Can receive role information on any of the NPCs, does not count as a targeting ability

#19: Zakarum. -
As long as Gabe Dunsirn is alive, a vigilante. Additonal win condition that Gabe Dunsirn must be alive by the end of the game.

#20: tyhess -
Forensic cop. Once per day can target a dead player. Will be given the role PM of the dead player, and also told the rolename of everyone who targeted them at any point during the game. Will be roleblocked by Chief Barret automatically.

#21: somestrangeflea.
-
Untrackable as long as Gabe Dunsirn is alive, is untrackable, as long as Henry Baretta is alive, unkillable. Theo knows his rolename. Role will be outed D3 Morning scene by Don Mezzocio if not compliant.

#22: Elias.
-
Mafia RB. If RBs someone, he gains their role name and they are told that he is roleblocking them. He can proxy this ability through Eva Cajko, and her name will be given instead.

#23: Phate. -
Jailkeeper that only works as long as Dr Cristchurch is alive. If doc Cristchurch is killed whilst someone is hiding there, then the protectee will also die.

#24: Spambot. -
Vanilla townie. If Doc Cristchurch dies, will recieve a new PM (also vanilla), PM hints at existence of Phates role.

#25: kabenon007 -
Doc/Vig, Both abilities only work on NPCs

Micheal Malloy, the Hunted
-
Does not appear on the playerlist. Paranoid Gun Owner and survivor.
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Post Post #289 (ISO) » Sat Jan 19, 2008 9:19 am

Post by Primate »

Elias_the_thief wrote:I still think it would be better to modkill a few inactives and go to night, see if it picks up tomorrow...
This is what I wanted to tell you when you said you'd kill an inactive (though I obviously didn't tell you). You don't have control of your nightkill on night 2, so that's not an option that I can rely on. If I just modkilled some townies, I might as well just abandon it and hand the game to mafia.
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Post Post #290 (ISO) » Sat Jan 19, 2008 10:16 am

Post by Elias_the_thief »

So do i win? :P
I play the games rul gud.
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Post Post #291 (ISO) » Fri Jan 25, 2008 11:30 am

Post by Shanba »

Eh.

I'm not sure who would have won here. Michael Malloy winning was almost a given, though :P
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Post Post #292 (ISO) » Sat Jul 26, 2008 7:58 am

Post by MeMe »

last post
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