Dice Random Voting

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Post Post #25 (ISO) » Sat Nov 17, 2007 6:27 pm

Post by Trojan Horse »

I wonder how ABR would've voted if the die came up a 1.

Probably would've voted the same way :)
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Post Post #26 (ISO) » Sat Nov 17, 2007 10:00 pm

Post by The Fonz »

Grek wrote:
Mastermind of Sin wrote:I think voting for someone based on who they choose to randomly vote because it *might* not actually be random is retarded. Therefore, until someone comes up with a reasonable replacement for the random voting stage to start off a game, I'm going to keep using dice to start off the game.
It is mildly scummy to vote with dice because the "Don't vote with dice" meta helps the town.
How?
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Post Post #27 (ISO) » Sun Nov 18, 2007 2:56 am

Post by Prof. Guppy »

Whether it's arbitrary, or truly random, random voting is always useless.

A:
Vote: B

B: OMG why are you voting for me?
A: No reason, it's a random vote.
B: Oh, okay.
(50 years of silence)

I rest my case.
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Post Post #28 (ISO) » Sun Nov 18, 2007 4:05 am

Post by Simenon »

Prof. Guppy wrote:Whether it's arbitrary, or truly random, random voting is always useless.

A:
Vote: B

B: OMG why are you voting for me?
A: No reason, it's a random vote.
B: Oh, okay.
(50 years of silence)

I rest my case.
No.
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Post Post #29 (ISO) » Sun Nov 18, 2007 5:30 am

Post by Yosarian2 »

Prof. Guppy wrote:Whether it's arbitrary, or truly random, random voting is always useless.
No, arbitrary voting at the start of day 1 isn't totally useless. Will a mafia member arbitrarily vote his scum-buddy, or not? Will you vote for the same person the last guy random voted, or vote someone with no votes on him? Pro-town roles with some information (masons, cops, ect), will vote slightly-better-then-random. Or you might want to vote someone at the start of day 1 for meta reasons, or because you expect them to react, or because of something about their playstyle, or whatever. It's not much, but arbitrary voting can start the game rolling because it does start to involve choices and behavior that can give (subtle and obscure) clues to someone else's alignment; purely and provably random votes won't.

That being said, it's good to switch it up a bit. Sometimes I "random" vote (almost never really random, of course), sometimes I random vote in my second post or something, sometimes I don't vote, and sometimes I manage to find some minor scumtell-like-thing in the second post and go after that with my vote instead.
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Post Post #30 (ISO) » Sun Nov 18, 2007 5:34 am

Post by Seol »

Random voting isn't the issue here, sometimes you don't always have a reason and if your vote
is
arbitrary, it's not necessary to make up a "joke reason". Dice tags are different, you're saying in public "here is my vote which I
guarantee
has no basis for reasoning behind it and is therefore meaningless". It's distancing yourself from your actions before you've even taken them.
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Post Post #31 (ISO) » Sun Nov 18, 2007 5:59 am

Post by Yosarian2 »

I agree with Seol.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #32 (ISO) » Sun Nov 18, 2007 6:43 am

Post by Grek »

The Fonz wrote:How?
Voting using dice makes for less discussion because people can just claim it was how the dice came up. Discussion is good for the town, less discussion is good for scum. Doing something that is bad for town and good for scum is scummy.
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Post Post #33 (ISO) » Sun Nov 18, 2007 10:33 am

Post by Adele »

Yosarian2 wrote:I agree with Seol.
I agree with Yosarian2
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Post Post #34 (ISO) » Sun Nov 18, 2007 10:43 am

Post by somestrangeflea »

Grek wrote:Doing something that is bad for town and good for scum is scummy.
I'm having difficulty deciding whether to post this or this...
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Post Post #35 (ISO) » Sun Nov 18, 2007 11:14 am

Post by Seol »

somestrangeflea wrote:
Grek wrote:Doing something that is bad for town and good for scum is scummy.
I'm having difficulty deciding whether to post this or this...
Except it's not necessarily true.
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Until one man hangs by his neck, by half this curs'd town's will[/i]
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Post Post #36 (ISO) » Sun Nov 18, 2007 12:11 pm

Post by somestrangeflea »

Seol wrote:
somestrangeflea wrote:
Grek wrote:Doing something that is bad for town and good for scum is scummy.
I'm having difficulty deciding whether to post this or this...
Except it's not necessarily true.
I know, I know...
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Post Post #37 (ISO) » Mon Nov 19, 2007 12:11 pm

Post by Thesp »

Seol wrote:Random voting isn't the issue here, sometimes you don't always have a reason and if your vote
is
arbitrary, it's not necessary to make up a "joke reason". Dice tags are different, you're saying in public "here is my vote which I
guarantee
has no basis for reasoning behind it and is therefore meaningless". It's distancing yourself from your actions before you've even taken them.
Agreed - sometimes you can get a sense (albeit a slight one) of someone's townness/scumness based on how they random vote at the beginning. (Most frequently, it's a sense of town-likeliness.) Dice voting prevents this potential read, and it is decidedly anti-town to negate a possible (even if slight) town read on yourself.
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Post Post #38 (ISO) » Mon Nov 19, 2007 5:45 pm

Post by IH »

How much are you going to actually decide on their alignment on the end of day one based on if they gave a joke reason, or if they used dice? Personally, even if I'm scum I have not motive if I vote. I usually just pick a name I like or don't like if I don't know anyone in the game.

ect ect.
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Post Post #39 (ISO) » Mon Nov 19, 2007 10:13 pm

Post by Grek »

If they put a second vote on someone or vote for someone with no votes is a bit of a clue. Also allowes for some minor distancing by voting for eachother.
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Post Post #40 (ISO) » Tue Nov 20, 2007 12:42 am

Post by Seol »

IH wrote:How much are you going to actually decide on their alignment on the end of day one based on if they gave a joke reason, or if they used dice?
Who said end of day 1? It's relevant to the
beginning
of day 1, when you're looking for something - anything - of substance, regardless of magnitude, to kickstart discussion.

Nine times out of ten, the point that was originally raised is irrelevant to the eventual substance of a day 1 argument. That doesn't mean that original point was unimportant, or shouldn't have been raised.
IH wrote:Personally, even if I'm scum I have not motive if I vote. I usually just pick a name I like or don't like if I don't know anyone in the game.
You have factors which influence your decision (considerably moreso if you're scum). That alone means it's more useful than a randomly generated vote.
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Until one man hangs by his neck, by half this curs'd town's will[/i]
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Post Post #41 (ISO) » Tue Nov 20, 2007 1:00 am

Post by Oman »

Dice voting is good.

If someone dice votes, I wagon on that vote. If they don't, I wagon somewhere else.

Whats the problem? Random votes don't do shit, random wagons do!
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Post Post #42 (ISO) » Tue Nov 20, 2007 6:37 am

Post by Brother Fingers »

Dice-voting is absolutly pointless, since you may as well not have voted. On another forum, I "randomly" lynched one of my mafia buddies (He was an idiot and would probably give us away, but that's beside the point.) which later gave me away as mafia. Dice-voting doesn't give anything away, other than perhaps an eagerness to get the day over with.
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Post Post #43 (ISO) » Tue Nov 20, 2007 6:40 am

Post by Mr. Flay »

I will vote dice-voters from now on. :D
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Post Post #44 (ISO) » Tue Nov 20, 2007 6:57 am

Post by gorckat »

Mr. Flay wrote:I will vote dice-voters from now on. :D
Me, too.

I have Seol's post 30 linked in my Notes for reference, and I'll add IH's and Seol's response for Fair and Balanced coverage.
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Post Post #45 (ISO) » Tue Nov 20, 2007 7:01 am

Post by bigAl »

Mr. Flay wrote:I will vote dice-voters from now on. :D
This sounds like a good idea - if we can get enough people together to lynch dice voters, then it will turn into something as commonly accepted as lynch all liars.
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Post Post #46 (ISO) » Tue Nov 20, 2007 8:07 am

Post by Thesp »

Oman wrote:Dice voting is good.

...

Whats the problem? Random votes don't do shit,
I don't think you've been reading, and/or you have yet to grasp the subtle nuances of mafia tells and townie tells.
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