Screw the players - Bad Idea - Game Over

For completed/abandoned Mish Mash Games.
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Post Post #100 (ISO) » Tue Dec 11, 2007 3:17 pm

Post by JDodge »

Ugh, sorry I don't have time to post now - I'll get to this when I'm less sick and busy
stream

ffxiv/speedrunning sometimes/other things?
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Post Post #101 (ISO) » Tue Dec 11, 2007 3:17 pm

Post by Iceforge »

So much meaningless violence...
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Post Post #102 (ISO) » Tue Dec 11, 2007 3:49 pm

Post by Iammars »

But meaningless violence is fun...

Where's Fritzler when you need him?
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Post Post #103 (ISO) » Tue Dec 11, 2007 4:28 pm

Post by PokerFace »

Iammars wrote:But meaningless violence is fun...

Where's Fritzler when you need him?
hmm, what will happen if you shoot a player that has not posted yet. Interesting concept...

Shoot: Fritzler
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Post Post #104 (ISO) » Tue Dec 11, 2007 4:29 pm

Post by Rishi »

PokerFace wrote: hmm, what will happen if you shoot a player that has not posted yet. Interesting concept...

Shoot: Fritzler
Ooh. Sweet.

Shoot: mith
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Post Post #105 (ISO) » Tue Dec 11, 2007 5:10 pm

Post by xyzzy »

shoot: rishi


I don't believe you're "I'm /out" meta.
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Post Post #106 (ISO) » Tue Dec 11, 2007 5:22 pm

Post by klebian »

yeah me neither but i've already shot today...
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Post Post #107 (ISO) » Tue Dec 11, 2007 5:33 pm

Post by brokenscraps »

How many people can die every day?
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Post Post #108 (ISO) » Tue Dec 11, 2007 5:36 pm

Post by destructor »

I'd actually be surprised if an /innie townie actually shot anyone so far.
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Post Post #109 (ISO) » Tue Dec 11, 2007 5:40 pm

Post by CornerMan »

I'm in. I shot. I shot first. JordanA24 is dead.
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Post Post #110 (ISO) » Tue Dec 11, 2007 5:51 pm

Post by hasdgfas »

and many other people shot him too, so we have no way of determining your /inness
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Post Post #111 (ISO) » Tue Dec 11, 2007 7:32 pm

Post by oEJo »

Sorry, but any townie who is actually trying to win this game and has shot somebody is doing a horrible job. I'm choosing not to waste my bullet until people believe I need to.
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Post Post #112 (ISO) » Tue Dec 11, 2007 8:58 pm

Post by Hjallti »

Indeed we could have lost half of our bullets so far, although I think most shots came from /outs we still have to try to get a view of the situation. I even don't think we will know ever how much of us are still one-time-vigs.
It will be hard to see who is playing and who is confusing us....
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Post Post #113 (ISO) » Tue Dec 11, 2007 9:10 pm

Post by oEJo »

What would be great is if no one died. It'd definitely narrow down our /in list.
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Post Post #114 (ISO) » Tue Dec 11, 2007 9:26 pm

Post by Hjallti »

I don't think so... It would give us only pairings of players that are not BOTH town and maybe some scum but that is not clear.

A no-kill could happen by an /in at an /out, by an /out at an /in or by scum at an /in.

Only if we know someone is /in then we can see what it means. For instance some player A has shot B now and has been shot at by C, and doesn't die, he might be everything. If A gets killed later we now that that B was not /in and that C had no gun so he was not town.
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Post Post #115 (ISO) » Tue Dec 11, 2007 9:33 pm

Post by Guardian »

btw i think we have unlimited bullets, just night starts each time someone is shot, which is bad.

shoot: oEJo


but i'm sure a real shot has happened by now.



im not jus tposting post cuz im in this time..
Do not lynch me.
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Post Post #116 (ISO) » Tue Dec 11, 2007 9:35 pm

Post by Hjallti »

The rules wrote:All townies have a gun, who can shoot once.
Guardian is clearly /out since he has not even bothered to read the rules
[i]"Early experiments in transportation" Gary Larson[/i]

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Post Post #117 (ISO) » Tue Dec 11, 2007 11:43 pm

Post by Iceforge »

pft, Hjallti, pointing out the obvious before I could? How rude!!
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Post Post #118 (ISO) » Tue Dec 11, 2007 11:56 pm

Post by Hjallti »

In fact I am very happy with the gunfire so far... all outies that shoot now can't distract us later. we should just keep track... A second shot from the same player doesn't count.
[i]"Early experiments in transportation" Gary Larson[/i]

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Post Post #119 (ISO) » Wed Dec 12, 2007 12:10 am

Post by Iceforge »

Well, Hjallti, if 4 shot at player X and player X then dies, we can't know who of the 4 that shot is actually in (without bullet), out (no gun at all), and in (still bullet in gun), in (but scum)

I think those joining the shooting bandwagons are trying to hide stuff, so I hope all of them are outs and scum
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Post Post #120 (ISO) » Wed Dec 12, 2007 12:20 am

Post by Hjallti »

Yes, and if already 20 interested out players did fire, they all are harmless as long as we keep track of who has fired and who has not.
[i]"Early experiments in transportation" Gary Larson[/i]

I stopped playing and modding here Friday the 13th, due to real life. finishing the hawks game however.
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Post Post #121 (ISO) » Wed Dec 12, 2007 12:36 am

Post by destructor »

My understanding of the rules is that even if an /innie shoots at a target that's already dead, their bullet is lost, that is, you only get one chance as an /in townie to post "Shoot" and use your bullet at all.
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Post Post #122 (ISO) » Wed Dec 12, 2007 12:52 am

Post by Rishi »

xyzzy wrote:
shoot: rishi


I don't believe you're "I'm /out" meta.
<shrug> Believe whatever you want.

It doesn't change anything.
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Post Post #123 (ISO) » Wed Dec 12, 2007 1:07 am

Post by oEJo »

Mod - Could we have a rules clarification?


Does a townie lose their bullet if they shoot an /outie?
Does a townie lose their bullet if they shoot someone an /inny already shot?

Thanks!
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Post Post #124 (ISO) » Wed Dec 12, 2007 1:11 am

Post by Hjallti »

@destructor: That is also my understanding. Therefor real town players shouldn't shoot to fast, we need our bullets. But it also means that everyone that has used 'shoot' can't really use it anymore, so is either /in but no longer vig, /scum or /out.
[i]"Early experiments in transportation" Gary Larson[/i]

I stopped playing and modding here Friday the 13th, due to real life. finishing the hawks game however.

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