Thoughts?
Miller strategy?
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Thesp Supersaint
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Miller strategy?
I think that Millers should claim their miller-ness on D1 right away,ceteris parabis. It allows the cop to investigate other people for useful results, and gets all things on the table, with no questions later. (I also think this strategy makes the miller a less interesting role from a design standpoint.)
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Glork Burdened by Proficiency
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Adel Crystalline Logick
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If forced to claim day 1 I would consider claiming doctor. It would be better to draw the NK than the lynch. Outing a real doctor would be the possible downside. Otherwise, I think claiming Miller in the twilight of night 1 would be the best time to claim miller.-
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Yosarian2 (shrug)
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Glork Burdened by Proficiency
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Actually... while in theory I may argue that one should claim, I don't think I'd necessarily do it in practice.-
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Tarhalindur Mod Screw
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Miller is one of a handful of roles that I believe should claim in their first post D1, the others being PGO, Bomb, and perhaps Jester should anyone ever use that horrible, horrible role in a game.Thesp wrote:I think that Millers should claim their miller-ness on D1 right away,ceteris parabis. It allows the cop to investigate other people for useful results, and gets all things on the table, with no questions later. (I also think this strategy makes the miller a less interesting role from a design standpoint.)
Thoughts?
Note that I consider unwitting Millers a good role *because* of this conclusion about optimal Miller play.User out of ambit.
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Thok Disgrace to SKs everywhere
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I'm not sure about this suggestion in Theme games, where the theme suggests a likely miller candidate.
In addition, this really only makes sense if you believe you are going to be investigated before you are night killed under normal play.I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.-
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Yosarian2 (shrug)
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If someone claims miller day 1, and there's not a really strong, convincing reason to believe they're pro-town, then either vigging them or lynching is probably a good idea, because there is a very high chance that they are scum, and even if they're not they're significantly less useful then a vanillia townie would be.
However, if YOU are a miller, then you don't want to be vigged or lynched, because you know you're pro-town. So I don't think claiming miller day 1 is a good plan, unless for some reason you think there's a very high chance you'll be cop investigated in the near future.
If you don't claim miller day 1, you might get nightkilled by the scum, there's a high chance the cop might die without ever investigating you, or you might manage to do something that gives the town a reason to trust you if you ever do have to claim miller. The risk of claiming seems higher then the risk of not claiming, IMHO, unless you think you're about to get investigated.I want us to win just for Yos' inevitable rant alone. -CrashTextDummie-
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Elmo Mafia Scum
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It's certainly a policy that makes sense; the future opportunities for a unclaimed miller to be helpful are quite slim.. maybe in an open setup endgame, or something.
I suppose it brings up the question of what ideal miller play is, which I haven't really thought about. Play like vanilla, but don't get investigated? Engineer your own NK by.. being awesome?Succinctness is pro-town.
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armlx Most JDTay-like
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Exactly my thoughts. More games will be lost by letting scum slide by on a miller claim than will be lost by cops targetting millers.Yosarian2 wrote:If someone claims miller day 1, and there's not a really strong, convincing reason to believe they're pro-town, then either vigging them or lynching is probably a good idea, because there is a very high chance that they are scum, and even if they're not they're significantly less useful then a vanillia townie would be.
However, if YOU are a miller, then you don't want to be vigged or lynched, because you know you're pro-town. So I don't think claiming miller day 1 is a good plan, unless for some reason you think there's a very high chance you'll be cop investigated in the near future.
If you don't claim miller day 1, you might get nightkilled by the scum, there's a high chance the cop might die without ever investigating you, or you might manage to do something that gives the town a reason to trust you if you ever do have to claim miller. The risk of claiming seems higher then the risk of not claiming, IMHO, unless you think you're about to get investigated.Away Wednesday the 24th through the 31st-
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PookyTheMagicalBear Pooky got your back
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I've had the same thought about millers.
It makes sense as a strategy, and I agree that millers should almost always do it.
Mafia fakeclaiming miller doesn't do much, really only gives you a cop investigation without tying up the cop.Show"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
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Mr Stoofer Less than scum
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Nemesis Dammit, Nemesis
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Didn't Sir Tornado advocate this play once?
How big is the game? (In a big enough game there could be a bodyguard or other protection role which would make the fakeclaim doctor apotentiallybad play.)
A miller is a lose/lose role anyway. If you get investigated then no one is going to buy you are a miller, if you claim day 1 people can just say it was WIFOM... No matter what you do, chances are you'll probably die... Usually from lynching.
If a miller claims day 1, they are asking to be lynched.[url=http://www.mafiascum.net/forum/viewtopic.php?p=414662#414662]Damnit, Nemesis.[/url]-
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Primate Mafia Scum
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I don't agree at all. Claiming miller will put massive amounts of attention on the player and make it so they are a much more plausible D1 lynch, and I don't get why scum would want that. I think it's one of those things that in theory scum will do it a lot, but in practice they very very rarely will. If you decide to not claim, then not only are you setting the town up for a mislynch if you do get investigated, you're increasing the pool of people the cop can investigate by one by one, making him less likely to find the scum that way. But mostly it's because to my mind, I reckon at least 80%, maybe more, of the people claiming miller day one will be town.Yosarian2 wrote:If someone claims miller day 1, and there's not a really strong, convincing reason to believe they're pro-town, then either vigging them or lynching is probably a good idea, because there is a very high chance that they are scum, and even if they're not they're significantly less useful then a vanillia townie would be.
However, if YOU are a miller, then you don't want to be vigged or lynched, because you know you're pro-town. So I don't think claiming miller day 1 is a good plan, unless for some reason you think there's a very high chance you'll be cop investigated in the near future.
If you don't claim miller day 1, you might get nightkilled by the scum, there's a high chance the cop might die without ever investigating you, or you might manage to do something that gives the town a reason to trust you if you ever do have to claim miller. The risk of claiming seems higher then the risk of not claiming, IMHO, unless you think you're about to get investigated.
And btb, I do think it's the best play to claim millerhood d1, as the meta at this point means that being a miller might not be the only part of your role, so it really doesn't tell the scum anything either. The fact that it's the best play and should be done the majority of the time is also part of the reason that I am in favour of not all millers knowing they are millers.-
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Nemesis Dammit, Nemesis
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Yet as soon as that figure is accepted, scum will claim miller a lot more.But mostly it's because to my mind, I reckon at least 80%, maybe more, of the people claiming miller day one will be town.
Because they are getting psuedo investigation immunity, or because they are getting either a lot of trust, confirmed as town or think they can talk their way out of it which will be helpful later.I don't get why scum would want that.
It also means they won't have to try and stop a bandwagon on them later, a miller claim usually isn't enough to do that later, so they'd need to fakeclaim something useful.
The only flaw is getting counterclaimed by a real miller.
Edit:
Obviously that's assuming you don't count getting: Lynched, Vigged, Blocked, Tracked, Watched, Culted or Killed as flaws.[url=http://www.mafiascum.net/forum/viewtopic.php?p=414662#414662]Damnit, Nemesis.[/url]-
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Primate Mafia Scum
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It's not psuedo investigation immunity, it's a free guilty on them. If anything it's exactly the opposite. Not being investigated is useless when people will assume the total worst case scenario regarding that.
And I think you're wrong about it becoming more common. It'll stay about the same, maybe slip a little, but definitely not a lot more. There is no way at all that claiming miller day 1 is a good play for scum, and it will get them nothing but misery as that player gets raked over the coals much harder than any other player in the game day 1. Even during later days, people will consider lynching him solely because he is a miller, despite other people being scummier. Don't kid yourself that claiming miller day 1 is anything other than a risky gambit for a scum.-
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Nemesis Dammit, Nemesis
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I originally thought that... But then I weighed up WIFOM and the fact it cheapens a guilty result on them. It is nowhere near as bad as a free guilty. People who claim miller on page 1 arn't lynched page 2. I doubt they'd be allowed to live until endgame, but I think it is a temp free pass.It's not psuedo investigation immunity, it's a free guilty on them. If anything it's exactly the opposite. Not being investigated is useless when people will assume the total worst case scenario regarding that.
Usually a guilty result gets an instant quicklynch for a reaction, a miller claim from the first post doesn't always get such a reaction.
Oh I agree, at the moment Miller is almost suicide for scum... But purely because we believe scum could claim Miller. If we all agreed that scum would never do it, then they'd all do it because it would be the safest claim ever... (Unless scum decided all Millers needed to be killed.) If scum had such a strong claim, then they'd claim it. Scum claim all kinds of roles that actually need backing up. (Whether it is guessing who X targetted, faking investigations, etc.) But if everyone gives Millers confirmed status, then scum would claim Miller all the time. It'd still be fairly risky, but it wouldn't be a bad risk to take. At the moment, I'd take an 80% chance of being seen as town just because I claimed miller. That's a huge percentage, if everyone agreed that I could have an 80% chance of surviving as miller I'd rip their arms off. Hell, I'd consider doing it as a vanilla.And I think you're wrong about it becoming more common. It'll stay about the same, maybe slip a little, but definitely not a lot more. There is no way at all that claiming miller day 1 is a good play for scum, and it will get them nothing but misery as that player gets raked over the coals much harder than any other player in the game day 1. Even during later days, people will consider lynching him solely because he is a miller, despite other people being scummier. Don't kid yourself that claiming miller day 1 is anything other than a risky gambit for a scum.
Claiming Miller is almost suicide for anyone, so I'd probably suspect the "Miller" to be a Jester. Out of just Miller and scum, I'd guess at 66% chance of the Miller being real in a game where 1/4 of people are town. (Although I would probably advocate his lynch if I was town and hadn't seen any scum for a while.)[url=http://www.mafiascum.net/forum/viewtopic.php?p=414662#414662]Damnit, Nemesis.[/url]-
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Thesp Supersaint
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I brought this up because I was in a scumchat game yesterday where I was a miller and employed this strategy, to mixed success.
I agree entirely with this.Primate wrote:Claiming miller will put massive amounts of attention on the player and make it so they are a much more plausible D1 lynch, and I don't get why scum would want that. I think it's one of those things that in theory scum will do it a lot, but in practice they very very rarely will. If you decide to not claim, then not only are you setting the town up for a mislynch if you do get investigated, you're increasing the pool of people the cop can investigate by one by one, making him less likely to find the scum that way.
I'm curious if there'sarmlx wrote:
Exactly my thoughts. More games will be lost by letting scum slide by on a miller claim than will be lost by cops targetting millers.Yosarian2 wrote:If someone claims miller day 1, and there's not a really strong, convincing reason to believe they're pro-town, then either vigging them or lynching is probably a good idea, because there is a very high chance that they are scum, and even if they're not they're significantly less useful then a vanillia townie would be.
However, if YOU are a miller, then you don't want to be vigged or lynched, because you know you're pro-town. So I don't think claiming miller day 1 is a good plan, unless for some reason you think there's a very high chance you'll be cop investigated in the near future.
If you don't claim miller day 1, you might get nightkilled by the scum, there's a high chance the cop might die without ever investigating you, or you might manage to do something that gives the town a reason to trust you if you ever do have to claim miller. The risk of claiming seems higher then the risk of not claiming, IMHO, unless you think you're about to get investigated.everbeen a game where someone claimed miller and lived until the endgame as scum. On the flipside, if a cop gets a guilty on someone and has no reason to doubt his sanity, then anyone who claims miller as a results of an announced guilty on themselves should be policy-lynched. It creates more problems for the town and they lose an info-lynch, as the sensible play is to lynch away. However, gauging people's reactions to a D1 miller claim is far, far more useful.
I also think that if the perceived appropriate fix to this strategy is to make the miller unaware of his miller-ness, then theactualcorrect approach is tonot include the miller in games.
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PookyTheMagicalBear Pooky got your back
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I agree with that line of thought completely,
However,
IMO theactualcorrect approach is tonot include the cop in games
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Primate Mafia Scum
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No, it's just as bad as a free guilty, because that's what it actually is, really. What you're referring to are contextual things, behavioral things that make the claimer less likely to be scum.
And I disagree with the 'if its a good town claim, scum will claim it' reasoning because it doesn't factor in how difficult the claim is too pull off. Otherwise we'd have every scum claiming cop and doc all over the place. Millers a little easier than those two, but it doesn't make your life easier, like those two, it means you're going to be attacked a lot with a small respite in the mid game, and more relevantly, it means you're going to have to claim your role and flavour first thing in the game, which scum absolutely despise doing. Look how many scum subclaim their roles in their first post vs. how many townies do it, and then add in the fact that the scum claiming miller in the first post don't even get the option of hoping someone missed their claim and changing it later.
I do get what you're saying, but you're speaking in absolutes too much. You're saying 'if no-one lynched millers' vs 'if we lynched them all the time' and thats a simplistic view of the situation. What we will get is the majority of town millers claiming it, with the occasional dumb scum or scum with massive balls. What we then have to do, because we're not going to catch them via cop investigation, is put them under more pressure than a normal member of the town and see if they break.
Millers who don't know they are millers need to be included in games occasionally just to give scum that out. It's by far the best out for a scum in that situation, and removing it from consideration in your games is a kick in the balls to any scum who gets themselves investigated as guilty. Also, it's a mechanic that punishes lazy towns that rely overmuch on cop investigations and rewards towns that play well and rely on their own reads on people. Honestly I don't see anything really wrong with millers who don't know that they are millers, but I know lots of people feel differently.I also think that if the perceived appropriate fix to this strategy is to make the miller unaware of his miller-ness, then the actual correct approach is to not include the miller in games.
I vaguely recall Arimnaes claiming miller day one in Court Mafia on MTGS then living to the endgame as mafia member, but I can name at least half a dozen townies who've claimed miller d1, so it balances.I'm curious if there's ever been a game where someone claimed miller and lived until the endgame as scum.
EDIT: I agree with pooky in a sense. Games without millers shouldn't include cops, really. If a cop can rely 100% on his both his guilties and his innocents, it just encourages laziness in the player.-
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Adel Crystalline Logick
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qft.Elmo wrote:Engineer your own NK by.. being awesome?
all millers and vanilla townies should attept to draw the NK by being awesome.-
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Seol Logical Rampage
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This needs to be done more frequently. Not eliminate the concept of copPookyTheMagicalBear wrote:I agree with that line of thought completely,
However,
IMO theactualcorrect approach is tonot include the cop in games
Discusscompletely, but currently the assumption a cop is in the game is far too reliable.[i]The hungry maw of Twilight snaps, but shall not have its fill,
Until one man hangs by his neck, by half this curs'd town's will[/i]-
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Adel Crystalline Logick
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I think the best reason to include a miller is to underpower the town for balance considerations. It should either result in a lynch and/or a wasted investigation. I've seen several mini-normals where the cop+doc combo is "balanced" by a godfather, i think it would be better to balance the combo with a miller or possibly a miller and a godfather.Thesp wrote: I also think that if the perceived appropriate fix to this strategy is to make the miller unaware of his miller-ness, then theactualcorrect approach is tonot include the miller in games.
Thoughts?-
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Primate Mafia Scum
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+Doc+VigSeol wrote:
This needs to be done more frequently. Not eliminate the concept of copPookyTheMagicalBear wrote:I agree with that line of thought completely,
However,
IMO theactualcorrect approach is tonot include the cop in games
Discusscompletely, but currently the assumption a cop is in the game is far too reliable.
Also not just replacing the Cop with a tracker, Doc with a bodyguard, etc. Eliminate part of the investigative/protective/killing triangle.-
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Adel Crystalline Logick
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or we can just start putting in two back-up cops in instead of a cop. Good times.
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