First off, yes, I am new to this site and know very little about it.
However, I had a thought a while ago.
What if someone were to run a closed setup of some sort in which it was all Town players and the players weren't informed of this?
Distribute some power roles, and mod-kill someone at random (prove by posting in a PT with dice tags) each night, and give the win to the last (three? two? one?) survivor(s), or give all survivors the win if someone realizes there are no scum.
Alternatively I think it would technically be less bastard if you make everyone secretly n-night suicidal and restrict the random elements to roll distribution. People are still going to find this abhorrent though.
I think you could do something like 2 scum in it or all town, and by like Day 3 the remaining town has to guess if they are all town or not, or risk losing. Obviously some more mechanics fleshed out, but premise.
Flavor Leaf's semi-open concept is very solid. As a closed setup with no forewarning to the players, this is not something you want to run with the purpose of having your players enjoy the game.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
I'm aware of this one: viewtopic.php?f=56&t=15624
In postgame the players seem to be referencing another one being run, with more warning that there might not be scum.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
there was kuroi's wee game that had a token vt and everyone was either survivors or pairs of scum teams
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
In post 0, Cook wrote:What if someone were to run a closed setup of some sort in which it was all Town players and the players weren't informed of this?
They shouldn't
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
In post 6, Flavor Leaf wrote:I think you could do something like 2 scum in it or all town, and by like Day 3 the remaining town has to guess if they are all town or not, or risk losing. Obviously some more mechanics fleshed out, but premise.
I would play this (and probably lose it, because FL would be scum in it).
You'd want to rand like between 1-3 scum, and have town accurately guess the number of remaining scum, I think?