Micro 1067: Mafia Thread

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Micro 1067: Mafia Thread

Post Post #0 (ISO) » Sat Dec 31, 2022 1:33 pm

Post by Pavowski »

Welcome,
Scoliosis
and
Galron
!

This is your factional PT.
  • Daytalk: You can talk here at any time!
  • Factional Kill: You must designate which of you will take the night kill each night. Posting (Kill: Pavowski) will result in the player making said post taking the night kill. You may also post xxx kills Pavowski or anything that makes your intentions clear.
  • Quoting: You can directly quote anything from the public thread into this PT. You may not directly quote from this PT into anywhere (except for posts written by you and clearly drafted with the intent to be later posted in the main thread by you).
  • Privacy: This thread will become public following the end of the game. Post mindfully.
Have fun, and good luck!



People with access to this topic: Pavowski, Scoliosis, Galron, not_mafia
Last edited by Pavowski on Sun Jan 15, 2023 2:54 pm, edited 2 times in total.
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Post Post #1 (ISO) » Sat Dec 31, 2022 5:37 pm

Post by Scoliosis »

Some ongoing calculation will probably be required to make sure we aren't screwing ourselves over mechanically.
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Post Post #2 (ISO) » Sat Dec 31, 2022 5:39 pm

Post by Scoliosis »

Hydra slot is probably the biggest threat. Not sure if we can kill N1 because of all the doctors running around.
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Post Post #3 (ISO) » Sat Dec 31, 2022 5:44 pm

Post by Scoliosis »

Could be ideal to target players who townread us so they don't try to Doc us and kill us on accident. Probably best to hope Doctors kill hydra slot N1 on accident.
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Post Post #4 (ISO) » Sun Jan 01, 2023 6:30 am

Post by Galron »

Hello
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Post Post #5 (ISO) » Sun Jan 01, 2023 6:33 am

Post by Galron »

Subject: Micro 1067: Is There a Doctor in the House? - Pregame
Pavowski wrote:
SETUP
Medical Mafia


The full and original setup rules are here: Medical Mafia

Players:
  • 2 Mafia Goons
  • 1 Doctor - Protects their target from a single action that would otherwise kill them
  • 1 Weak Doctor - A standard doctor, but dies if it targets a member of the Mafia (while still protecting that player)
  • 1 CPR Doctor - Saves their target if their target would otherwise be killed – otherwise, kills their target
  • 1 Paranoid Doctor - Locks their patient in a room and blocks all actions targeting that player AND blocks that player’s action (functional Jailkeeper)
  • 1 Quack Doctor - Kills their patient instead of protecting them
  • 1 Naive Doctor - Does absolutely nothing, and overcharges for the convenience
  • 1 Nurse - Assumes the role of the first doctor to die. If multiple doctors die simultaneously, the mod will randomly determine which role passes to the Nurse
Game information:
  • Every player who is a Doctor is not told which version they are, and when flipped, will be revealed only as "Doctor" (full roles will not be disclosed until the game ends).
  • Doctors who successfully protect with their night action only stop a single nightkill.
  • The Nurse will always flip as the Nurse, even if they have inherited a protection ability.
  • Endgame Ruling: Mafia win when they control 50% of the town, regardless of whichever Doctor(s) are still alive.


I like setups with wonky rulesets. If you have a rules- or setup-related question, please PM me.
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Post Post #6 (ISO) » Sun Jan 01, 2023 7:22 am

Post by Pavowski »

Day one begins!
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Post Post #7 (ISO) » Sun Jan 01, 2023 10:45 am

Post by Scoliosis »

In post 4, Galron wrote:Hello
Hey!

Do you have any thoughts on the plan that the hydra posted in the thread?
In post 85, Tabibitos wrote:I wish my PC was working for this. (I will assume the Nurse to be a "she" just to make it easier to type.)

I nickname this plan "
Follow the Nurse
":

Basically my plan is to have Nurse claim on early Day 1, get confirmed town status, and then separate ourselves in two groups of four, A (protecting) and B (Investigating). The Nurse should always be a member and leader of Group B given she cant protect herself. These groups are fixed in their roles but it may be a good idea to swap their members with each other every day/night except the Nurse herself and
maybe
someone that everyone agrees to bet the
entire game
on being town (if you know someone is town on a confirmation that there's scum here, it gets easier to nail scum).

Group A will always target the Nurse and the other group will target a common suspect that we'll elect using the heal tag, in case of a tie between heal votes let's leave it to the Nurse to decide between the tied, and I will talk to my partner to see if he could keep track of the heal votes with me.

By N1 We wiĺl have every doctor power alive given the Nurse inherits the first dead one if we miseliminate, therefore some of the most unbalanced groups that I can imagine to protect are (Quack or CPR, Naive, 2 Goons), and in that scenario the Nurse dies if the group targets it at N1 even without scum intervention, but that would also likely sinalize two scum in the group so it would still be positive?

I believe most other groups are balanced on N1 and assure the Nurse either won't die even if scum targets her, or may only die if scum targets her and the group protecting is exactly along the lines of (Quack, Naive, Any Doctor, Goon). It would still confirm there's scum in the protecting group though, not to mention help to nail who is the quack/naive doctor.

The other group would as said be targeting a suspect, but now that I'm writing this I realize that we should choose someone inside this group to be targeted. The reason is that I realized that if the JK is in this group, and they target someone protecting the Nurse, it may block someone ability causing imbalance on the amount of protection/killing power and accidentally killing the Nurse without giving us much info.

I am still mulling over if there is an universally good way to proceed with this strategy if or when the Nurse dies. However as long as the Nurse is alive (or a confirmed town PR) I believe this plan do protect her, help us to organize night actions, make it easier to understand night results and I also think it guarantees we will not lose the Nurse without gaining info on the scum.

Obs: The group A should always have 4 members on it to ensure the abilities will always balance itself and not kill the Nurse without scum intervention. If we nail the quack doctor though, and kill one scum, we can reduce that requirement to 3 people as long as the quack doctor isn't on it.

Note 1: I don't have a better suggestion on how to organize the groups without confusion aside from the Nurse, the confirmed town, drafting the groups herself.

Note 2: There's many ways this game can develop and there may be a point where protecting the Nurse isn't as good as protecting let's say, a confirmed JK or Quack (functionally a Vigilante). If we can mechanically confirm a town PR, it may be a good idea to have them trade places with the Nurse.

Note 3: This plan goes by the philosophy of minimizing risk and maximizing reward, it's possible to have get lucky and have better night results by going into the game more randomly, just as it is possible for town to ruin itself at that scenario. This just seems like a consistent plan to me.

Note 4: Maybe I can do better than this if I think more about it, or maybe there's a deep flaw on my plan somewhere. I came with this within only 2 hours so not much revision done yet.
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Post Post #8 (ISO) » Mon Jan 02, 2023 1:25 pm

Post by Galron »

I figure any plan is exploitable.
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Post Post #9 (ISO) » Tue Jan 03, 2023 5:03 pm

Post by Scoliosis »

I'm not sure what to do next. I'm going to calculate a little bit.
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Post Post #10 (ISO) » Wed Jan 04, 2023 3:24 pm

Post by Scoliosis »

If you're looking for someone to scum read--feel free to ignore me by the way, I'm just making this up as I go along--I think a scum read on Abnegation might be recieved well by the town if you make up some interesting reasons for it.
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Post Post #11 (ISO) » Thu Jan 05, 2023 4:17 am

Post by Scoliosis »

I think nokilling is an option tonight. Going into daystart tomorrow with 2-6 scum-town numbers is good for scum winrate, better than 2-5 in fact. We might be able to use our extra knowledge to set up a good fake narrative, too.

http://games-net.de/hosted/tggc/trash/m ... 5&do=Go%21

I'm using this to look at the winrates
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Post Post #12 (ISO) » Thu Jan 05, 2023 4:55 am

Post by Scoliosis »

I think killing the hydra slot or no killing are our best options.
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Post Post #13 (ISO) » Sat Jan 07, 2023 10:41 am

Post by Pavowski »

Night One begins.
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Post Post #14 (ISO) » Sat Jan 07, 2023 11:51 am

Post by Scoliosis »

Scoliosis Kills Tabibitos
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Post Post #15 (ISO) » Sat Jan 07, 2023 11:52 am

Post by Pavowski »

In post 14, Scoliosis wrote:
Scoliosis Kills Tabibitos
Scoliosis kills Tabibitos confirmed.
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Post Post #16 (ISO) » Mon Jan 09, 2023 1:22 pm

Post by Pavowski »

Day Two begins.
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Post Post #17 (ISO) » Wed Jan 11, 2023 2:23 pm

Post by Pavowski »

Not_Mafia replaces Galron.
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Post Post #18 (ISO) » Wed Jan 11, 2023 2:58 pm

Post by Not_Mafia »

I thought I had scoliosis once, but I don't
Also, what is NM doing? Worst play I’ve ever seen.
I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.
I'm guessing you haven't read the game and probably never will? Why even sign up to play?
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Post Post #19 (ISO) » Wed Jan 11, 2023 9:03 pm

Post by Scoliosis »

In post 18, Not_Mafia wrote:I thought I had scoliosis once, but I don't
I am hiding from the town. They are scary and want to find us but they don't know how. They are waiting for me to write a treatise right now.
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Post Post #20 (ISO) » Wed Jan 11, 2023 9:05 pm

Post by Scoliosis »

In post 867, Gimli wrote:I wonder if scoliosis is writing a treatise
:(

(I am not)
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Post Post #21 (ISO) » Wed Jan 11, 2023 9:11 pm

Post by Scoliosis »

Also we are actually in a good position and might win now if they kill Dragons. You can probably troll a lot and we'll still win.
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Post Post #22 (ISO) » Fri Jan 13, 2023 1:59 pm

Post by Pavowski »

Not_Mafia has been eliminated and may no longer post in this thread.

Night 2 begins.
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Post Post #23 (ISO) » Sun Jan 15, 2023 2:17 pm

Post by Pavowski »

Scoliosis has been eliminated and may no longer post in this thread.


The Mafia have been eliminated and the game has ended.

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