By a technicality, M010 passes. It lasts for exactly one second, so we are back to 3/5 for activity with lendunistus, Deimos27, and Aronis all inactive.
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In post 579, Deimos27 wrote:(Did end up winning waltz and placing 2nd in quickstep )
Congratulations!
In post 575, Ircher wrote:Question of the Day #16
Category: Websites
Question: Who are the founders of stackoverflow.com? (Remember: You need first and last name for each one.)
The correct answer is
Jeff Atwood
and
Joel Spolsky
.
Question of the Day #17
Category: Mathematics
Question: What is the definition of the limit of a sequence? (To be clear here, you should give a formal definition and not an intuitive one.)
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So the limit of a sequence is the limit you approach as you add the terms of the sequence if it converges. For example, the sequence 1 + 1/2 + 1/3 + 1/4 + ... diverges, but 1 + 1/2 + 1/4 + 1/8 + ... converges. (Sometimes the signs alternate, but the concept is the same.)
In post 584, StrangerCoug wrote:So the limit of a sequence is the limit you approach as you add the terms of the sequence if it converges. For example, the sequence 1 + 1/2 + 1/3 + 1/4 + ... diverges, but 1 + 1/2 + 1/4 + 1/8 + ... converges. (Sometimes the signs alternate, but the concept is the same.)
Give StrangerCoug 2 Knowledge Points.
This is unfortunately not formal enough. While this definition may be appealing intuitively, it gives us very little insight into determining how a sequence converges or diverges. You brought up the harmonic series which is a great example. A good definition should explain why the harmonic series (1 + 1/2 + 1/3 + 1/4 + ...) diverges yet the similar series 1 + 1 / 2.01 + 1 / 3.03 + 1 / 4.06 + ... converges.
(Also, I should mention that my question is specifically with regards to sequences of numbers. You can have things like sequences of functions, but you don't need to concern yourself with such for this question.)
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Proposal 350: Weapons and armor may have additional effects. Additional effects detail what else the weapon/armor causes. All additional effects are superseded by both rules and motions. This proposal shall automatically fail if Proposal 348 fails.
Proposal 351: There are hereby created a weapons shop, from which players may use Nomic dollars to buy weapons, and an armor shop, from which players may use Nomic dollars to buy armor. Players may make motions to add items to either shop. Such motions must include a price for each item, although the same price can apply to multiple items. Items so added for sale are removed therefrom when the motion adding them expires unless otherwise stated in the motion adding the item. This proposal shall automatically fail if either or both of Proposals 348 or 350 fail.
We already have an items shop. It can easily double as a weapons and armor shop. If we want to get technical, we just can say that weapons and armors are a (sub)type of items.
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In post 581, Ircher wrote:Question of the Day #17
Category: Mathematics
Question: What is the definition of the limit of a sequence? (To be clear here, you should give a formal definition and not an intuitive one.)
Here is one definition:
A sequence (an) converges to a limit L if for every epsilon greater than zero, there exists a natural number N (that may depend on epsilon) such that whenever n >= N, |an - L| < epsilon.
You can consider epsilon as a measure of your tolerance; that is, it is a measure of how close the terms in the sequence must be.
Question of the Day #18
Category: Government
Question: Who was the chief justice of the United States of America Supreme Court during the landmark case Marbury vs. Madison?
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Proposal 350: Weapons and armor may have additional effects. Additional effects detail what else the weapon/armor causes. All additional effects are superseded by both rules and motions. This proposal shall automatically fail if Proposal 348 fails.
Proposal 351: There are hereby created a weapons shop, from which players may use Nomic dollars to buy weapons, and an armor shop, from which players may use Nomic dollars to buy armor. Players may make motions to add items to either shop. Such motions must include a price for each item, although the same price can apply to multiple items. Items so added for sale are removed therefrom when the motion adding them expires unless otherwise stated in the motion adding the item. This proposal shall automatically fail if either or both of Proposals 348 or 350 fail.
the question is: do we want to let players kill each other or do we make some sort of dungeon crawling system?
also I don’t think we should implement permadeath because 1) we already have a small amount of players and 2) losing your stuff is probably detrimentak enough