i think my biggest concern is the BP-finder. a townie is informed that there is a traitor (bulletproof traitor is a semi-common role) which makes them likely to think there is one. and if the disloyal strongman flips, that all but confirms there traitor is BP, because why else would the strongman be disloyal.
my first thought is to remove the multitasking from that role, and make both of its abilities 1-shot instead of 2-shot. but ofc, up to you and mastina.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
i guess my other concern is what happens when scum starts dying. i said i'm fine with the town PR getting conftowned upon scum death (due to setup spec), but that's not the only thing that happens here. the finders *also* become stronger upon a scum flip, if town is good at figuring out the setup. which is why i kinda wanna nerf them a lil bit.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
In post 52, biancospino wrote:
Mhm, I may see the problem. What if instead I make the BP-Finder significantly less useful by making it a Tracker-Finder instead?
After some thoughts, I do actually like this version (Tracker-Finder instead of BP-Finder) slightly more, though I'm still entirely fine with the BP version if this happens to be an overcorrection.
And as we're here, I also have role PMs ready
Spoiler: Role PMs
Spoiler: Villager
Welcome to Game!
You are a
Villager
.
You have no passive abilities.
You have no active abilities.
You win when at least one member of the Village's faction is alive and all members of the Wolves' faction are dead.
The game thread is located [here].
Confirm by replying to this PM with a summary of your role.
[/area]
I do have a question on the lazy Traitor wording. I have worded it as
when no non-Traitor member of your faction is alive you gain access to the Wolves' factional PT and to the Wolves' factional nightkill.
However I do worry that this wording would pretty much confirm to the Traitor that there are no lazy-Enablers (nor any third party or more than one Traitor, but that would follow for the guidelines anyway so that's less of a concern). To solve this, I've come up with a more verbose wording, but then I worry this may be confusing:
when no non-Traitor member of your faction is alive, you are endgamed; however, since you're lazy, if there are less than two player alive not aligned with the Village when that would happen, instead you gain access to the Wolves' factional PT and to the Wolves' factional nightkill.
In post 53, biancospino wrote:
However I do worry that this wording would pretty much confirm to the Traitor that there are no lazy-Enablers
why do i feel like a very similar discussion had occurred somewhere in an NRG review... i can't remember where.
i think? the final verdict was that the first case is fine (i.e. using the first case doesn't *actually* rule out the existence of a lazy-enabler)
as for ruling out a second traitor, you can just change it into something like "when all scum but you are dead".
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
come to think of it, not sure if a lazy-enabler is even normal, currently.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
In post 55, Datisi wrote:
as for ruling out a second traitor, you can just change it into something like "when all scum but you are dead".
I mean, I can't really, since the lazy Traitor would be endgamed if all non-Traitors wolves are dead but there are still another Traitor alive. But in a scumteam of three there may not be two Traitors anyway, so that's (probably?) not really a problem -- btw, a Traitor should know the identities of the entire scumteam,
In post 55, Datisi wrote:
as for ruling out a second traitor, you can just change it into something like "when all scum but you are dead".
I mean, I can't really, since the lazy Traitor would be endgamed if all non-Traitors wolves are dead but there are still another Traitor alive. But in a scumteam of three there may not be two Traitors anyway, so that's (probably?) not really a problem -- btw, a Traitor should know the identities of the entire scumteam,
including potential additional Traitors
, correct?
yes, you can? the fact that they'd get endgamed at 2 traitors alive doesn't mean you can't use "if you're the last member of the mafia alive, you become a full mafia member". that sentence simply explains what happens if they are the last scum standing, but it does NOT say it's possible for that scenario to occur.
i'm pretty sure there cannot be 2 traitors in a team of 3. and no, if there's 2 traitors, they're not aware who the other traitor is. source: played a normal once where i was scum and we had two traitors, and they both thought this random townie was the other traitor. very fun.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
please stop thinking about it as "5 PRs" without thought of what they actually are, that's not how games work.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
scum is capable of lying about their role, and town is capable of misyeeting TPRs.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
In post 55, Datisi wrote:
as for ruling out a second traitor, you can just change it into something like "when all scum but you are dead".
I mean, I can't really, since the lazy Traitor would be endgamed if all non-Traitors wolves are dead but there are still another Traitor alive. But in a scumteam of three there may not be two Traitors anyway, so that's (probably?) not really a problem -- btw, a Traitor should know the identities of the entire scumteam,
including potential additional Traitors
, correct?
yes, you can? the fact that they'd get endgamed at 2 traitors alive doesn't mean you can't use "if you're the last member of the mafia alive, you become a full mafia member". that sentence simply explains what happens if they are the last scum standing, but it does NOT say it's possible for that scenario to occur.
i'm pretty sure there cannot be 2 traitors in a team of 3. and no, if there's 2 traitors, they're not aware who the other traitor is. source: played a normal once where i was scum and we had two traitors, and they both thought this random townie was the other traitor. very fun.
Ah, if they are not informed of who the other Traitor is then I would have to state both conditions (if there are no non-Traitors, you are endgamed; unless you are the last wolf, in which case you become a full wolf yada yada). And I should also reword the information they get about alignments.
In post 59, Datisi wrote:
i'm pretty sure there cannot be 2 traitors in a team of 3. and no, if there's 2 traitors, they're not aware who the other traitor is. source: played a normal once where i was scum and we had two traitors, and they both thought this random townie was the other traitor.
Wait, does a Traitor know
if
there exists another Traitor?
If the answer is yes then the point is moot and I may cut the verbiage
Setup in 52 seems good to me, I'm having a bit of a flareup of a bad brain thing so am struggling to read details rn, but will read the roles to see anything needed shortly.
So, uh, is this passed?
Anyway, here's the rulepost which I've just realized I've never remebered to post (the backup-mod color is a placeholder. @furtive, feel free to chooce whichever color you like as long as it isn't a shade of purple)
uh, sorry, i've been sick the past few days and thinking has been hard. i'll try to take a look at this today
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
I'm opting to just put this into signups, since it seems quite close.
I'm not sure if the public setup info in post 1 is still accurate - if so, it seems like info that should be fine to divulge in the game thread rather than in the queue. Just make sure if it is, that it's very obvious (like in its own post rather than buried in your rules post) and that everyone sees it.
i looked at role PMs, i think they're fine, but the VT one is missing an area tag
the public info should be changed i think, since we changed a lot of the setup. i'm not sure if we need it at all anymore, since the necessary players are informed individually
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”