Nomic! GAME ON! (Last Update - Page 10)

For completed/abandoned Mish Mash Games.
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Nomic! GAME ON! (Last Update - Page 10)

Post Post #0 (ISO) » Mon Oct 31, 2011 9:40 am

Post by animorpherv1 »

Player list


1. Xalxe - 5 coins
2. gandalf5166 - 5 coins
3. theamateur - 5 coins
4. JDGA - 5 coins
5. The Right Honourable Greater Lord Sir Doctor Drench M.D. D.F.A. O.B.E., Second Prince Consort of Greater Walesia, Count Beckinsgatte, Duke of Cornelia (Third Class) XII, Snr. Esquire - 5 coins
6. cg5 - 5 coins
7. Packbat - 5 coins
8. CSL - 5 coins
9. kdowns - 5 coins
10. Nobody Special - 5 coins

Important links

Current rules
Update post

simply post /in to /in.
Last edited by animorpherv1 on Mon Nov 07, 2011 5:59 am, edited 17 times in total.
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Post Post #1 (ISO) » Mon Oct 31, 2011 10:07 am

Post by animorpherv1 »

"A" rules


A1) All players must always follow rules in effect. Continual failure to do so may involve punishment decided by the players, or the mod if the players have not done so.

A2) Initially, all A rules are immutable and B rules are mutable. See also, rule A10).

A3) A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.

A4) All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes.

A5) Every player is an eligible voter. Every eligible voter may participate in every vote on rule-changes.

A6) All proposed rule-changes shall be written down before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on.

A7) No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.

A8) Each proposed rule-change shall be given a letter & number code for reference. The numbers shall begin with C1), and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted. If a rule is repealed and reenacted, it receives the letter number code of the proposal to reenact it. If a rule is amended or transmuted, it keeps the same letter number code.

A9) In a conflict between rules, an A) rules takes precdence above a B) rule, which takes precedence over a C) rule, etc. If this does not fix the conflict, the rules with the lowest rule number wins. (Example, Rule A3 beats rule A5).

A10) To make immutable rules mutable or mutable rules immutable, a vote must be held. To make an A) rule mutable, over 80% of players must vote in favor; to make a B) rule mutable, 65%; all other rules, 51%. Votes should use the format
Vote to make rule [letter][#] [mutable/immutable]
. To vote for or against a mutability/immutability proposal, use the format
Vote [FOR/AGAINST] rule [letter][#] becoming [mutable/immutable]
.

A11) If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote. See this post for how judges work.

A12) The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed.

A13) A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.

A14) There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.

A15) Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.

A16) Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

"B" rules


B1) To propose a rule, at nay time, a player must post the rule in the following format:

Proposition [letter][#]: Rule


Where [letter] is the letter it will go under, and # is the number of propositions that have been made by that number. The first A proposition is A1, the second, A2, etc. If the required % of votes (see A10 and B6) agree with the proposition, then it immediately becomes a new rule under the letter proposed, and under the first available integer number unless specified otherwise.

B2) Each player has one vote to every proposal. To do so, post it as
vote [yay/nay] proposition [letter][#]
. However, if you end up not liking your vote, you may unvote in the format
unvote proposition [letter][#]
, and your vote will be canceled.

B3) Player are allowed and are henceforth encouraged to talk privately. If you set up anything like a quicktopic, send it to me because I want to see!

B4) If a rule is proposed that makes play either difficult or impossible, post so in the following format:

Vote proposition [letter][#] as impossible
. If a majority of players agree to this (by following the same format), then the proposition is disposed of.

B5) All rule proposals, mutations and removals of rules last for one week or until all players have voted for a rule, whichever is faster. At which point, the mod will find out if a rule passed or not.

B6) A rule-change is enacted if a majority of the votes (read: more than 50%) on the rule change are in favor, except where otherwise specified.

"C" Rules


C1) If at any point the mod has been delinquent for more than 7 days in their duties (including maintaining an up-to-date record of rules), any member of the Mafiascum.net forum may nominate themself as a candidate to take over the position. If 7 days after the first such nomination the mod has not returned, the players shall have 7 days to elect a mod from those candidates who nominated themselves during that 7-day period, including the first. If during this second 7-day period any candidate receives the votes of a majority of the players before the return of the previous mod, this candidate shall become the mod and the previous mod shall be removed from this position.

C2) A player must place a vote on all active proposals before proposing another one.

C3) Each proposition must be accompanied by a countdown timer indicating to within five minutes the available time remaining to vote on that proposition.

C4) It is automatically assumed that the author of a proposition votes yay for that proposition.

C5) Whenever a player is allowed to post a proposition, they may post several simultaneously as a package proposition by so indicating in the same post. Any vote or unvote placed on any proposition in the package shall be considered to be an identical vote or unvote on every other proposition in the package, and any vote or unvote placed on the package as a whole shall be considered to be an identical vote or unvote on every proposition in the package.

C6) A majority vote of all current players is needed to permit a new player to enter the game.

C7) The mod must endeavor to keep an updated list of rules in an accessible place at all times. A singular post in a thread is NOT accessible.

C8) Upon the passing of this Proposition, an empty Shop is established. New items may only be added to the shop via new Propositions. Only five items may be sold in the Shop. Every player receives five Coins upon the Shop being established, with which they may do as they please. The minimum price of items in the Shop is FIVE (5) Coins.

C9) If an action from a player is clear, it counts, whether it is formatted correctly or incorrectly. This applies to Votes, Propositions, Amendments, and any further deliberative actions created.

C10) This rule does nothing whilst rule B5 is active. If rule B5 does not exist, all rule proposals, mutations, and repeals last for 48 hours or until all players have voted on the proposal, whichever happens first. At this point, the mod will tally the votes and determine whether or not the proposal has succeeded.

C11) Each player is henceforth permitted to alter how their username looks in the Opening Post.

C12) For ease of use, Propositions may be accompanied by a name so as to more easily identify individual Propositions. No two Propositions may share a name. The changing of a name requires the same process as the changing of the Proposition or Rule itself. Rules do not retain names unless otherwise stated.
Last edited by animorpherv1 on Sat Nov 05, 2011 2:03 pm, edited 15 times in total.
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Post Post #2 (ISO) » Mon Oct 31, 2011 10:09 am

Post by Xalxe »

This WAS Xalxe's /in post, but is now an updated list of proposals as well as everything players want me to keep track of.


RuleExplanationTime LeftYaysNays
C18Each day at 1200 UTC, if there are fewer than the maximum permissible number of items for sale in the Shop, one Jubilee will be put up for sale for 5 Coins. Whenever a Jubilee is purchased from the shop, every player receives one (1) Coin, including the purchaser.
(expired on 2011-11-11 14:54:00)
Packbat, CSL, Xalxe, cg5, theamatuer, kdowns, gandalf5166 (7)JDGA (1)
C19A list of everyone's coins must be posted in the OP AND with every update posted by either co-mod, listed under the Table of Propositions.
(expired on 2011-11-11 15:02:00)
CSL, Xalxe, cg5, theamatuer, kdowns, gandalf5166 (6)JDGA (1)
C20With every update, the poster must also include a list of players seeking entry and the vote tally on each.
(expired on 2011-11-11 15:27:28)
Xalxe, theamatuer, CSL, JDGA, kdowns, gandalf5166 (6)
C21If a Proposition passes unanimously, the Proposer shall receive n/10 coins, n being the total sum of all coins currently in circulation.
(expired on 2011-11-11 15:41:07)
Xalxe, cg5, theamatuer, kdowns (4)JDGA, Packbat, Drench, CSL, gandalf5166 (5)
C22Jubilees may be replaced via Proposition.
(expired on 2011-11-11 15:41:07)
Drench, Xalxe, cg5, theamatuer, CSL, JDGA, kdowns, gandalf5166 (8)
C23 - Package 1The following items are hereby placed in the Shop, with ONE (1) of each being available. Once an item is bought, it is removed from the Shop.

Speaker's Gavel - Allows the privilege of a casting vote should there be a tie. Only two uses. Cost determined by C25 of this Package. If C25 of this Package does not pass, the cost of the Speaker's Gavel is TEN (10) coins.
Pencil - Allows a double vote. Only one use. Cost determined by C25 of this Package. If C25 of this Package does not pass, the cost of the Pencil is TWELVE (12) coins.
Eraser - Allows the deletion of a Rule. Only one use. May only be used on C Rules. Any player may, after the usage of a Eraser, protest the deletion. If 80% of the player list concur, the Rule is reinstated. Cost determined by C25 of this Package. If C25 of this Package does not pass, the cost of the Eraser is THIRTY (30) coins.
(expired on 2011-11-11 15:41:07)
Drench, theamatuer, CSL, JDGA, kdowns, gandalf5166 (6)Xalxe, cg5, Packbat (3)
C24 - Package 1he following positions are hereby offered in the shop, with ONE (1) of each being available. Once a position is acquired, it is removed from the Shop.

Usher of the Black Rod - The Usher of the Black Rod has the power of Prohibition. They may prohibit the use of any item or power for a named length of time between ZERO (0) and SEVENTY TWO (72) hours from their announcement. The prohibition must be performed in thread and in bold. The Usher of the Black Rod may only invoke Prohibition ONCE (1). Cost determined by C25 of this Package. If C25 of this Package does not pass, the cost of the Position of the Usher of the Black Rod is TWENTY FIVE (25) coins.
Chief Justice - The Chief Justice has the power of Judging. They may assume the position of a Judge for a current dispute at any time, at which point their duty is followed as per the rules for Judging. The assumption of the role of the Judge must be performed in thread and in bold. The Chief Justice may only invoke Judging ONCE (1). Cost determined by C25 of this Package. If C25 of this Package does not pass, the cost of the Position of the Chief Justice is THIRTY FIVE (35) coins.
(expired on 2011-11-11 15:41:07)
Drench, theamatuer, CSL, JDGA, kdowns, gandalf5166 (6)Xalxe, cg5, Packbat (3)
C25 - Package 1Whenever someone wishes to purchase from the Shop, they must declare their intent to Purchase. Once they have done so, a silent auction begins, during which any interested parties may submit, in secret, the highest bid they are willing to pay. This must be PM'd to the Moderator. Once 24 hours have passed, the price is set as n+1, n being the second highest bid, and the highest bidder's coin amount shall have this deducted. In the case of a tie, unless otherwise stated, nobody wins the item. If a Shop good is auctioned twice and is still not sold, it is removed.
(expired on 2011-11-11 15:41:07)
Drench, theamatuer, CSL, JDGA, kdowns, gandalf5166 (6)Xalxe, cg5, Packbat (3)
C26 - Package 1All possessions of each player must be listed in the OP at all times.
(expired on 2011-11-11 15:41:07)
Drench, theamatuer, CSL, JDGA, kdowns, gandalf5166 (6)Xalxe, cg5, Packbat (3)
C27 - Package 1There will be a two week delay between the passing of this Package and its implementation, to allow for any Amendments via Proposition. This delay can be ended by majority vote via Proposition.
(expired on 2011-11-11 15:41:07)
Drench, theamatuer, CSL, JDGA, kdowns, gandalf5166 (6)Xalxe, cg5, Packbat (3)
C28One week following the passing of this Proposition, a three-member Parliament must be elected. All players must submit to the Mod a list of all current players, with the most preferred candidate at the top and the least preferred at the bottom. Once all votes are received or a week passes, the votes are counted using the Meek method of the Single Transferable Vote with a Droop quota. The first three candidates to achieve a Quota are elected to the Parliament, where each will serve one week terms of President, rotating from first through to third. The role of the Parliament may be decided by Proposition. At no point may the Parliament be a chokepoint for any deliberative process.
(expired on 2011-11-11 15:41:07)
Drench, theamatuer, CSL, JDGA, Packbat, Xalxe,kdowns (7)cg5, gandalf5166 (2)
C29Players must give due deliberation to each Proposition, regardless of their own personal feelings.
(expired on 2011-11-11 15:48:12)
[/b]
Drench, Xalxe, theamatuer, CS, kdowns (5)cg5, JDGA, Packbat, gandalf5166 (4)
C30 - Package 2If this Proposition passes, Xalxe wins.
(expired on 2011-11-11 16:01:43)
Xalxe, kdowns (2)Drench, CSL, kdowns, JDGA, theamatuer, Packbat, gandalf5166 (7)
C31A voter may abstain on a Proposition vote by posting "Abstain Proposition [letter][number]". This has no effect on whether that Proposition passes or fails, but counts as a vote for the purposes of Rules B5, C2 and C15.
(expired on 2011-11-11 16:00:44)
cg5, Xalxe, CSL, kdowns, JDGA, theamatuer, Drench, gandalf5166 (8)Packbat (1)
C32If a Proposition passes unanimously, the Proposer shall receive n/10 coins, n being the total sum of all coins currently in circulation. If the result is a fraction, the total reward shall be rounded to the nearest number.
(expired on 2011-11-11 21:57:00)
Drench, Packbat, CSL, Xalxe,kdowns (5)JDGA, gandalf5166 (2)
C33Changing a vote from YAY to NAY or vice versa does not require an unvote in between
(expired on 2011-11-11 22:05:00)
Drench, JDGA, Packbat, CSL, Xalxe, kdowns, gandalf5166 (7)
C34Coins may be exchanged for points (but not vice versa) at a 1:1 exchange rate.
(expired on 2011-11-11 22:31:00)
JDGA, Packbat, theamatuer, CSL, Xalxe, kdowns (6)Drench, gandalf5166 (2)
C35Editing of posts by players is henceforth illegal. Violation will result in a player being Reset.
(expired on 2011-11-13 23:10:04)
Xalxe (1)CSL, theamatuer (2)
C36If a player is Reset, they lose all coins, items, and any other valuables and return to the state at which they first entered the game.
(expired on 2011-11-13 23:10:04)
Xalxe (1)CSL, theamatuer (2)
C37Upon passage of this Proposition, all players will receive 100 coins.
(expired on 2011-11-13 23:10:04)
Xalxe, CSL (2)theamatuer (1)
C38When announcing that a Proposition has passed, the Moderator must include the full text of the Proposition in the post.
(expired on 2011-11-13 23:10:04)
Xalxe (1)CSL, theamatuer (2)
C39Rules that have no purpose other than a one-time ability may be removed from the rules post.
(expired on 2011-11-13 23:57:28)
Xalxe, CSL (2)
C40
B1Make Rule B4 Immutable (Requires 65%)
(expired on 2011-11-10 21:22:11)
JDGA, gandalf5166, CSL, theamatuer, kdowns (5)Xalxe, cg5 (2)
B2Amend B4 (Requires 65%)
(expired on 2011-11-11 14:38:00)
Packbat, CSL, cg5, theamatuer, kdowns (5)gandalf5166, Xalxe, JDGA, Drench (4)
B3Amend B1 (Requires 65%)
(expired on 2011-11-11 22:31:00)
JDGA, Drench, CSL, kdowns (4)Packbat, theamatuer, Xalxe, gandalf5166 (4)
B4Repeal B3 (Requires 65%)
(expired on 2011-11-11 22:31:00)
JDGA, Packbat, theamatuer, CSL, Xalxe, kdowns, gandalf5166 (7)Drench (1)
B5Repeal B4 (Requires 65%)
(expired on 2011-11-11 22:31:00)
JDGA, Packbat, theamatuer, CSL, Xalxe, kdowns (6)gandalf5166 (1)
A1Make A12 mutable (Requires Unanimity)
(expired on 2011-11-11 22:31:00)
JDGA, Drench, CSL, theamatuer, kdowns, Xalxe (6)
B6 - Package 3To upgrade a C rule to a B rule, the rule must require at least 65% in favor of it within a reasonable time limit not exceeding seventy-two (72) hours. To upgrade a B rule to an A rule, it must require 100% in favor within a reasonable time limit not exceeding ninety-six (96) hours.
(expired on 2011-11-11 23:11:00)
CSL,JDGA, theamatuer, kdowns, gandalf5166 (5)Xalxe (1)
B7 - Package 3If Proposition B6 passes, it shall be in two parts. Part a is the explanation of the rule, and part b is the fact that it cannot be mutable.
(expired on 2011-11-11 23:11:00)
CSL, JDGA, theamatuer, kdowns, gandalf5166 (5)Xalxe (1)
Last edited by animorpherv1 on Sun Nov 06, 2011 5:00 pm, edited 13 times in total.
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Post Post #3 (ISO) » Mon Oct 31, 2011 10:09 am

Post by animorpherv1 »

Not until November 3rd at game time, which is when I say so.
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Post Post #4 (ISO) » Mon Oct 31, 2011 10:10 am

Post by Xalxe »

What if I say please?
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Post Post #5 (ISO) » Mon Oct 31, 2011 10:10 am

Post by animorpherv1 »

In post 3, animorpherv1 wrote:Not until November 3rd at game time, which is when I say so.
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Post Post #6 (ISO) » Mon Oct 31, 2011 10:16 am

Post by gandalf5166 »

/in
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Post Post #7 (ISO) » Mon Oct 31, 2011 10:19 am

Post by Packbat »

There's a couple typos in the rules - I see a "C%" instead of "C)" in A10 and a "hatever" instead of "Whatever" in A16.

Also, there's no rules for Judges.
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Post Post #8 (ISO) » Mon Oct 31, 2011 10:22 am

Post by animorpherv1 »

In post 7, Packbat wrote:There's a couple typos in the rules - I see a "C%" instead of "C)" in A10 and a "hatever" instead of "Whatever" in A16.

Also, there's no rules for Judges.


For all intents and purposes, I will be playing the part of the judge until otherwise mentioned.
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Post Post #9 (ISO) » Mon Oct 31, 2011 10:37 am

Post by animorpherv1 »

And also whoops I forgot to mention how long rules were on proposal for.

I'm going to quickly edit int in as 1 week or until all players vote on a rule, whichever is shorter.
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Post Post #10 (ISO) » Mon Oct 31, 2011 11:04 am

Post by theamatuer »

/in
Its just whatever
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Post Post #11 (ISO) » Mon Oct 31, 2011 11:16 am

Post by animorpherv1 »

This is a post to say that I've noticed, but can't edit right now.
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Post Post #12 (ISO) » Mon Oct 31, 2011 11:22 am

Post by JDGA »

/in
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Post Post #13 (ISO) » Mon Oct 31, 2011 2:11 pm

Post by Drench »

Judges should probably be someone unrelated to the mod, but whatever
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Post Post #14 (ISO) » Mon Oct 31, 2011 2:19 pm

Post by Packbat »

I was a moderator for a Nomic game on LJ that had a ruleset including a Judgment rule, if you'd be interested in adapting it:

Spoiler: Cut for length
If players disagree about the legality of a move or the interpretation or application of a rule, then the player alphabetically preceding the one moving is to be the Judge and decide the question. For purposes of this rule, moves shall include but not be limited to proposing and sponsoring rule-changes, opening session polls and calculating player scores, any game action defined in the rules, and any action defined as a move elsewhere in the rules. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgement.

For purposes of determining the Judge, the player moving shall be the player whose move (or lack thereof) is of disputed legality except where a rule specifies otherwise. In cases of ambiguity, the player moving shall be considered to be the player invoking Judgement.

The Judge's Judgement may be overruled only by a unanimous vote of the other players taken before the passage of one interval, except as noted below. If a Judge's Judgement is overruled, then the player alphabetically preceding the Judge becomes the new Judge for the question, and so on.

If the Judge has a conflict of interest – that is to say, is in a position to exploit the powers of Judgement in some way for the personal benefit of the Judge or some affiliated party – then the Judgement may be overruled by a simple majority vote among the other players. (Disagreement among players not the Judge concerning the putative conflict of interest will be judged by the player alphabetically preceding said Judge. Note that this Judge's decision may also be overturned for a conflict of interest.) In addition, Judges who consider themselves to have conflicts of interest may choose to recuse themselves, provided they have not previously recused themselves from the same question. Recusals shall have the same effect as the overruling of their Judgements.

New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion or noncompletion of the move or application of rule over which Judgement is invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.

A Judge may, as desired, suspend play for the duration of Judgement. This suspension of play does not automatically affect the completion of the session poll or delay the effect of any rule thereby enacted. If Judgement is invoked less than twenty-four (24) hours prior to the scheduled beginning of the next session, this suspension shall automatically occur. If Judgement is called to examine the presence or absence of a conflict of interest, this suspension shall automatically occur. At any time during a suspension, a player may call for a poll to end the suspension. This poll will run for 36 hours and be subject to the same requirements for success as a standard rule-change. A suspension ended in this manner may not be reinvoked by the same Judge for a minimum of one (1) interval.

"Judgment" and "Judgement" shall be considered synonymous terms; the latter shall be preferred when possible. (Note: this means that "judgement" should be the tag placed on Judgements, rather than "judgment".)


Of course, there is the obvious rule ambiguity of deciding upon a Judge, but that could be patched straightforwardly.
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Post Post #15 (ISO) » Mon Oct 31, 2011 2:22 pm

Post by Packbat »

Oh, another thing: the required-votes criteria are both incomplete and broken - Rule A10) discusses transformation from immutable to mutable only, makes immutability almost worthless for C) rules, and discusses neither enactment nor amendment.
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Post Post #16 (ISO) » Mon Oct 31, 2011 2:31 pm

Post by animorpherv1 »

I'm just going to link to post 14 in the judgement rule, instead of copy pasting it all.

And I'll see what I can do to fix it.
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Post Post #17 (ISO) » Mon Oct 31, 2011 2:54 pm

Post by Packbat »

Let me revise it a bit, then:

Spoiler: Longer Judgment rule
If players disagree about the legality of a move or the interpretation or application of a rule, then the player alphabetically preceding the one moving is to be the Judge and decide the question. For purposes of this rule, moves shall include but not be limited to proposing and sponsoring rule-changes, calculating player scores, any game action defined in the rules, and any action defined as a move elsewhere in the rules. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgement.

For purposes of determining the Judge, the player moving shall be the player whose move (or lack thereof) is of disputed legality except where a rule specifies otherwise. In case of ambiguity or dispute, the Judge shall be chosen randomly using the dice tag.

The Judge's Judgement may be overruled only by a unanimous vote of the other players taken before the passage of one week, except as noted below. If a Judge's Judgement is overruled, then the player alphabetically preceding the Judge becomes the new Judge for the question, and so on.

If the Judge has a conflict of interest – that is to say, is in a position to exploit the powers of Judgement in some way for the personal benefit of the Judge or some affiliated party – then the Judgement may be overruled by a simple majority vote among the other players. (Disagreement among players not the Judge concerning the putative conflict of interest will be judged by the player alphabetically preceding said Judge. Note that this Judge's decision may also be overturned for a conflict of interest.) In addition, Judges who consider themselves to have conflicts of interest may choose to recuse themselves, provided they have not previously recused themselves from the same question. Recusals shall have the same effect as the overruling of their Judgements.

New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion or noncompletion of the move or application of rule over which Judgement is invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.

A Judge may, as desired, suspend play for the duration of Judgement. This suspension of play does not automatically affect the completion of any votes or delay the effect of any rule thereby enacted. If Judgement is called to examine the presence or absence of a conflict of interest, this suspension shall automatically occur. At any time during a suspension, a player may call for a poll to end the suspension. This poll will run for 36 hours and be subject to the same requirements for success as a standard rule-change. A suspension ended in this manner may not be reinvoked by the same Judge for a minimum of one (1) week.

"Judgment" and "Judgement" shall be considered synonymous terms.
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Post Post #18 (ISO) » Mon Oct 31, 2011 6:41 pm

Post by cg5 »

/in
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Post Post #19 (ISO) » Tue Nov 01, 2011 1:36 am

Post by animorpherv1 »

Noticed.

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Post Post #20 (ISO) » Tue Nov 01, 2011 4:59 am

Post by Packbat »

I think you should add a rule to B that propositions require a majority to enact except as specified elsewhere, and revise B1) to allude to this rule as well as A10).
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Post Post #21 (ISO) » Tue Nov 01, 2011 5:00 am

Post by Xalxe »

Packbat is out-Nomicing me, make him stop!

He's taking all my loopholes away!
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Post Post #22 (ISO) » Tue Nov 01, 2011 5:04 am

Post by Packbat »

The lack of an enactment criterion was not a loophole, it was a pothole - it rendered it impossible to enact rules.
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Post Post #23 (ISO) » Tue Nov 01, 2011 5:05 am

Post by animorpherv1 »

I think I've got B6 to be what you mean.
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Post Post #24 (ISO) » Tue Nov 01, 2011 5:06 am

Post by Xalxe »

In post 1, animorpherv1 wrote:B5) All rule proposals, mutations and removals of rules last for one week or until all players have voted for a rule, whichever is faster. At which point, the mod will find out if a rule passed or not.


I counter with Rule B5.
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