A1) All players must always follow rules in effect. Continual failure to do so may involve punishment decided by the players, or the mod if the players have not done so.
A2) Initially, all A rules are immutable and B rules are mutable. See also, rule A10).
A3) A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.
A4) All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes.
A5) Every player is an eligible voter. Every eligible voter may participate in every vote on rule-changes.
A6) All proposed rule-changes shall be written down before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on.
A7) No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.
A8) Each proposed rule-change shall be given a letter & number code for reference. The numbers shall begin with C1), and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted. If a rule is repealed and reenacted, it receives the letter number code of the proposal to reenact it. If a rule is amended or transmuted, it keeps the same letter number code.
A9) In a conflict between rules, an A) rules takes precdence above a B) rule, which takes precedence over a C) rule, etc. If this does not fix the conflict, the rules with the lowest rule number wins. (Example, Rule A3 beats rule A5).
A10) To make immutable rules mutable or mutable rules immutable, a vote must be held. To make an A) rule mutable, over 80% of players must vote in favor; to make a B) rule mutable, 65%; all other rules, 51%. Votes should use the format
Vote to make rule [letter][#] [mutable/immutable]
. To vote for or against a mutability/immutability proposal, use the format
Vote [FOR/AGAINST] rule [letter][#] becoming [mutable/immutable]
.
A11) If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.
See this post for how judges work.
A12) The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed.
A13) A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.
A14) There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.
A15) Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.
A16) Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.
B1) To propose a rule, at nay time, a player must post the rule in the following format:
Proposition [letter][#]: Rule
Where [letter] is the letter it will go under, and # is the number of propositions that have been made by that number. The first A proposition is A1, the second, A2, etc. If the required % of votes (see A10 and B6) agree with the proposition, then it immediately becomes a new rule under the letter proposed, and under the first available integer number unless specified otherwise.
B2) Each player has one vote to every proposal. To do so, post it as
vote [yay/nay] proposition [letter][#]
. However, if you end up not liking your vote, you may unvote in the format
unvote proposition [letter][#]
, and your vote will be canceled.
B3) Player are allowed and are henceforth encouraged to talk privately. If you set up anything like a quicktopic, send it to me because I want to see!
B4) If a rule is proposed that makes play either difficult or impossible, post so in the following format:
Vote proposition [letter][#] as impossible
. If a majority of players agree to this (by following the same format), then the proposition is disposed of.
B5) All rule proposals, mutations and removals of rules last for one week or until all players have voted for a rule, whichever is faster. At which point, the mod will find out if a rule passed or not.
B6) A rule-change is enacted if a majority of the votes (read: more than 50%) on the rule change are in favor, except where otherwise specified.
C1) If at any point the mod has been delinquent for more than 7 days in their duties (including maintaining an up-to-date record of rules), any member of the Mafiascum.net forum may nominate themself as a candidate to take over the position. If 7 days after the first such nomination the mod has not returned, the players shall have 7 days to elect a mod from those candidates who nominated themselves during that 7-day period, including the first. If during this second 7-day period any candidate receives the votes of a majority of the players before the return of the previous mod, this candidate shall become the mod and the previous mod shall be removed from this position.
C2) A player must place a vote on all active proposals before proposing another one.
C3) Each proposition must be accompanied by a countdown timer indicating to within five minutes the available time remaining to vote on that proposition.
C4) It is automatically assumed that the author of a proposition votes yay for that proposition.
C5) Whenever a player is allowed to post a proposition, they may post several simultaneously as a package proposition by so indicating in the same post. Any vote or unvote placed on any proposition in the package shall be considered to be an identical vote or unvote on every other proposition in the package, and any vote or unvote placed on the package as a whole shall be considered to be an identical vote or unvote on every proposition in the package.
C6) A majority vote of all current players is needed to permit a new player to enter the game.
C7) The mod must endeavor to keep an updated list of rules in an accessible place at all times. A singular post in a thread is NOT accessible.
C8) Upon the passing of this Proposition, an empty Shop is established. New items may only be added to the shop via new Propositions. Only five items may be sold in the Shop. Every player receives five Coins upon the Shop being established, with which they may do as they please. The minimum price of items in the Shop is FIVE (5) Coins.
C9) If an action from a player is clear, it counts, whether it is formatted correctly or incorrectly. This applies to Votes, Propositions, Amendments, and any further deliberative actions created.
C10) This rule does nothing whilst rule B5 is active. If rule B5 does not exist, all rule proposals, mutations, and repeals last for 48 hours or until all players have voted on the proposal, whichever happens first. At this point, the mod will tally the votes and determine whether or not the proposal has succeeded.
C11) Each player is henceforth permitted to alter how their username looks in the Opening Post.
C12) For ease of use, Propositions may be accompanied by a name so as to more easily identify individual Propositions. No two Propositions may share a name. The changing of a name requires the same process as the changing of the Proposition or Rule itself. Rules do not retain names unless otherwise stated.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
"Ani is right 100% of the time" - Alisae