Newbie 595 - Game Over!

For Newbie Games, which have a set format and experienced moderators. Archived during the 2023 queue overhaul.
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Newbie 595 - Game Over!

Post Post #0 (isolation #0) » Mon Apr 07, 2008 9:39 am

Post by Vel-Rahn Koon »

You awaken to the hustle and bustle of your home town’s daily activity. Little did you know that the peaceful quiet of your normal, everyday life would come crashing down today. It seems that one of your fellow citizens has angered the Mob, and has paid for it with his life! What are you going to do? Why, you’re going to get your peaceful, little town back, that’s what…

Your job, fair citizens of the town’s Ruling Council, is to discover who among you belong to the Mafia and summarily lynch them. Two of your fellow Council members are working for the Mafia - find them before they take over the Council and the town!



Living Players (1)

q21
(replaces Demonking)

*
indicates IC player


Dead Players (8)

mike4876
,
Mafia Goon
, Lynched Day 1

Walnut
(replaces zeal),
Townie
, Killed Night 1
W!nt3r
(replaces snafoo),
Townie
, Lynched Day 2
massive*
,
Cop
, Killed Night 2
Super Archivist
,
Townie
, Lynched Day 3
Litral
,
Townie
, Killed Night 3
Battousai*
(replaces shaka!!, starkmoon),
Townie
, Lynched Day 4
Muerrto*
,
Townie
, Killed in Endgame


q21
wins the game for the
Scum
team!!
Last edited by Vel-Rahn Koon on Thu Jun 12, 2008 3:03 am, edited 26 times in total.
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Post Post #1 (isolation #1) » Mon Apr 07, 2008 9:39 am

Post by Vel-Rahn Koon »

Game Rules:


Gameplay:
  1. You may not post Moderator-supplied information (either real or fabricated) of any kind.
  2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Players with roles allowing communication may only communicate outside the thread during the Night phase.
  3. If you have a role with a Night action, your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline, no choice will be made.
  4. Mafia games typically start with the Night phase. However, in order for all players to play at least one game day, this game will start with a Day phase. Communication outside the thread (if your role specifically allows it) is allowed until the game begins.
  5. The games at mafiascum.net typically do not have a posting requirement. As a general rule, however, you should aim for one post every 48 hours, minimum, to keep the game moving.
Voting, Deadlines, and Player Death:
  1. A simple majority of all living members must agree on one person for a Lynch to occur (simple majority = ½ # of living players +1, rounded down).
  2. Once you have reached a simple majority, no further unvoting will change someone’s fate.
  3. Please submit votes as:
    Vote: PlayerName
    . Votes will NOT be counted otherwise!
  4. Please submit vote revocations as either
    UnVote: PlayerName
    or
    Unvote
    . If you do not unvote, your new vote will NOT be counted!
  5. You may
    Vote: No Lynch
    - a simple majority of these vote types are required to send the game to Night phase without a Lynch.
  6. Deadlines may be implemented if I feel that discussion is lagging. At deadline, ½ the original number of votes will be required for a lynch to occur. In case of a tie, the person who first received the required number of votes will be lynched. If this number is not met, a No Lynch will occur.
  7. Once a player is lynched, the game enters twilight until I post a death scene; the lynched player may not post during twilight but all other living players may continue to post.
  8. Once you are killed (either via lynch or night kill) you may no longer post, except for a brief “Bah!”-type post.
Miscellaneous:
  1. Red
    or
    Dark Red
    text is reserved for me. No invisible/small text is allowed.
  2. If you have an issue/problem with the game, please PM me privately. Do not post issues/complaints in the game thread.
  3. Questions/requests for the Mod may be posted in-thread.
    Please bold all requests so that I don’t miss them.

  4. Terminology and answers to common questions can usually be found by a perusal of the
    Mafiascum.net Wiki
    . If you can't find the answer to a question, feel free to ask!
  5. Prods of missing players will be issued upon request or as I see fit. A player who has been prodded 3 times is subject to possible replacement without further notice.
  6. If you anticipate being unavailable for more than a 48-hour period, please post a notice to that effect in the thread.
    Treat this game as a commitment. Be considerate – don’t leave us hanging.
The Golden Rule:


Please remember that this is a game, and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.
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Post Post #2 (isolation #2) » Mon Apr 07, 2008 9:39 am

Post by Vel-Rahn Koon »

The F11 setup is a relatively new format used in Newbie games. To prevent the development of game-breaking strategies, these Newbie Games are Semi-Open, wherein the actual game setup is randomly chosen from one of four possible setups as detailed below:
  • 1 Mafia Goon, 1 Mafia Roleblocker, 1 Sane Cop, 1 Sane Doc, 5 Townies
  • 1 Mafia Goon, 1 Mafia Roleblocker, 7 Townies
  • 2 Mafia Goons, 1 Sane Cop, 6 Townies
  • 2 Mafia Goons, 1 Sane Doctor, 6 Townies
If either of the first two setups are in play, and the situation occurs where the Goon is lynched first, the Roleblocker will still be able to submit both night kills and roleblocks (roleblocking is a function of the Roleblocker; night kills are a function of the scum team as a whole).


These are the Role PMs that have potentially been sent to the players:

Mafia-Aligned players:

Mod wrote:

You are a member of the Mafia along with your partner,
name
. Since your plot to quietly overtake the town has failed, you will attempt take it by force by eliminating the others until you outnumber the populace.
  • During the day, try to blend in with the normal Townies, and attempt to get someone lynched.
  • During the NIGHT cycle ONLY, you may talk with your fellow Mafia (via PM) and choose another player in the town to kill that night.
  • You may communicate privately with your fellow Mafia up until the game thread is opened. Once the game begins, all outside communication must cease until the night cycle.
  • You win when the number of Mafia equals or exceeds the number of remaining Town players, whether you survive to the end or not.
Mod wrote:

You are a member of the Mafia along with your partner,
name
. Since your plot to quietly overtake the town has failed, you will attempt take it by force by eliminating the others until you outnumber the populace.
  • During the day, try to blend in with the normal Townies, and attempt to get someone lynched.
  • As a Roleblocker, you have the ability to distract any player throughout the night, effectively negating their night ability, if they have one.
  • Send the moderator a PM with your choice of player that you want to block. If they have a Night action, it will have no effect. You will not be informed as to whether your roleblock worked or not.
  • During the NIGHT cycle ONLY, you may talk with your fellow Mafia (via PM) and choose another player in the town to kill that night.
  • You may communicate privately with your fellow Mafia up until the game thread is opened. Once the game begins, all outside communication must cease until the night cycle.
  • You win when the number of Mafia equals or exceeds the number of remaining Town players, whether you survive to the end or not.

Town-Aligned players:

Mod wrote:

You are a normal townsperson, trying to make a living and survive this insanity.
  • You have no abilities at Night other than getting a good night's rest.
  • Although you do not have any special abilities, your voice and vote are powerful weapons in their own right. Use them to your best advantage!
  • At no time may you privately communicate with any other player.
  • You win when all the Mafia players are gone, whether you survive to the end or not.
Mod wrote:

You are the local law enforcement, and can tell the good guys from the bad.
  • Each NIGHT, you may send the moderator a PM with your choice of player that you want to investigate.
  • The Moderator will inform you as to that person’s guilt or innocence.
  • At no time may you privately communicate with any other player.
  • In a Newbie game, you will always get a correct result (no sanity issues).
  • You win when all the Mafia players are gone, whether you survive to the end or not.
Mod wrote:

You are the local physician, and can protect people from harm.
  • Each NIGHT, you may send the moderator a PM with your choice of player that you want to protect.
  • If someone attempts to kill that player during the Night, they will be spared.
  • You may not protect yourself.
  • At no time may you privately communicate with any other player.
  • In a Newbie game, your protection target will always live through the night (no quacks).
  • You win when all the Mafia players are gone, whether you survive to the end or not.
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Post Post #3 (isolation #3) » Thu Apr 10, 2008 12:59 am

Post by Vel-Rahn Koon »

Everyone except Zeal has picked up their Role PM. I'm going to open the thread for you guys so you can get started while I
find a replacement
. Walnut will be taking zeal's spot.

Game on!!
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Post Post #50 (isolation #4) » Tue Apr 15, 2008 1:23 am

Post by Vel-Rahn Koon »

Mike4876 has picked up his prod




Official Vote Count


Demonking - 3 (Litral, Muerrto, snafoo)

massive - 1 (Demonking)
Litral - 1 (Walnut)

Not Voting - 4 (massive, mike4876, starkmoon, Super Archivist)


5 to Lynch
Last edited by Vel-Rahn Koon on Wed Apr 16, 2008 3:39 am, edited 1 time in total.
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Post Post #106 (isolation #5) » Sat Apr 19, 2008 1:49 am

Post by Vel-Rahn Koon »

Litral wrote:Dear Modding Vel, I realize it's really unfair to ask this of you right now since you're busy with the kid and work, but can we get replacements for both
Mike4876
and
Demonking
when you're free? The first has never posted, even after picking up his prod, and the second has been inactive for one entire week, even under huge pressure.
Demonking has already been prodded, but never picked it up, so I'm replacing him. Don't hold your breath, I'm already looking for 3 other replacements and nothing so far :(

Mike is your (the players') problem. I can't force someone to post, all I can do is prod them.
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Post Post #107 (isolation #6) » Sat Apr 19, 2008 3:10 am

Post by Vel-Rahn Koon »

Well you guys got lucky. q21 replaces Demonking, effective immediately.
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Post Post #150 (isolation #7) » Mon Apr 21, 2008 3:38 am

Post by Vel-Rahn Koon »

Final Day 1 Vote Count


snaoo - 1 (massive)
Muerrto - 1 (snafoo)
Mike4876 - 5 (Super Archivist, Walnut, q21, Litral, Muerrto)


Not Voting - 2 (mike4876, starkmoon)


5 to Lynch
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Post Post #151 (isolation #8) » Mon Apr 21, 2008 3:41 am

Post by Vel-Rahn Koon »

Debate continues, and you suddenly notice that Mike isn't present.

He's hiding something, you all decide. You move as a group to his house, only to find him sitting on the front porch, a pistol in his hand.

"I can't do it", says Mike, turning the gun on himself and ending his life.

I guess sometimes the Mafia have a soft spot...



Mike4876
,
Mafia Goon
, Lynched Day 1


Night has begun. Those of you with night actions must submit your choices by Thursday, April 24th.
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Post Post #152 (isolation #9) » Thu Apr 24, 2008 1:15 am

Post by Vel-Rahn Koon »

Alas, poor Walnut, you were not meant for this world. Pretty evident considering all the blood from the gunshot wound...



Walnut,
Townie
, Killed Night 1



Day 2 has begun. With 7 alive, it takes 4 to lynch.
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Post Post #202 (isolation #10) » Sat Apr 26, 2008 1:14 am

Post by Vel-Rahn Koon »

Starkmoon has been prodded
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Post Post #232 (isolation #11) » Tue Apr 29, 2008 2:31 am

Post by Vel-Rahn Koon »

A lightning bolt strikes the ground at your feet, reminding you all who is Mod around here!!! :twisted:


While I do appreciate and understand the need for silliness at times, it's effing sad when a dead person posts more than some of the actual living players.

Retractable deadline set for Tuesday, May 13.
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Post Post #263 (isolation #12) » Sat May 03, 2008 9:49 am

Post by Vel-Rahn Koon »

Starkmoon has requested a replacement
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Post Post #266 (isolation #13) » Sun May 04, 2008 1:00 am

Post by Vel-Rahn Koon »

shaka!! replaces starkmoon. Deadline extended to May 20. If activity keeps going well I'll remove the deadline.
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Post Post #303 (isolation #14) » Tue May 06, 2008 1:44 am

Post by Vel-Rahn Koon »

Activity is good, please keep it up!! Taking off the deadline for now.
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Post Post #323 (isolation #15) » Sat May 10, 2008 7:15 am

Post by Vel-Rahn Koon »

Snafoo has requested a replacement.
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Post Post #327 (isolation #16) » Sat May 10, 2008 8:09 am

Post by Vel-Rahn Koon »

W!nt3r replaces snafoo.
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Post Post #443 (isolation #17) » Tue May 13, 2008 2:16 am

Post by Vel-Rahn Koon »

End of Day 2 Vote Count


W!nt3r - 4 (q21, Muerrto, massive, W!nt3r)

Litral - 1 (shaka!!)

Not Voting - 2 (Litral, Super Archivist)


4 to Lynch.



Note: Massive did not unvote before voting W!nt3r, so his vote should not count, but I am going to let it stand considering the amount of animosity I see floating through the thread. Hopefully you guys will come back for Day 3 with a better outlook.

My apologies for being late with this, RL has been hectic the last 72 hours.
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Post Post #444 (isolation #18) » Tue May 13, 2008 2:21 am

Post by Vel-Rahn Koon »

Tempers flare, and W!nt3r winds up with a noose around his neck. Hopefully the town can keep from self-destructing before catching the scumz...



W!nt3r
,
Townie
, Lynched Day 2


Night has begun. Those of you with night actions must submit your choices by the end of the day Friday, May 16th .
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Post Post #445 (isolation #19) » Thu May 15, 2008 3:30 am

Post by Vel-Rahn Koon »

Poor massive, it looks like he won't be joining the deliberations any more...



massive,
Cop
, Killed Night 2



Day 3 has begun. With 5 alive, it takes 3 to lynch.
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Post Post #487 (isolation #20) » Thu May 22, 2008 2:51 am

Post by Vel-Rahn Koon »

Prodding shaka!!
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Post Post #494 (isolation #21) » Mon May 26, 2008 12:52 am

Post by Vel-Rahn Koon »

No shaka never picked up his prod. Looking for a replacement now.
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Post Post #496 (isolation #22) » Wed May 28, 2008 2:38 pm

Post by Vel-Rahn Koon »

Battousai replaces shaka!!
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Post Post #546 (isolation #23) » Fri Jun 06, 2008 1:47 am

Post by Vel-Rahn Koon »

Final Day 3 Vote Count


Super Archivist - 3 (q21, Battousai, Muerrto)


Not Voting - 2 (Litral, Super Archivist)


3 to Lynch.
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Post Post #547 (isolation #24) » Fri Jun 06, 2008 1:56 am

Post by Vel-Rahn Koon »

Well it turns out Super Archivist was a faithful member of the council after all. One day, one scum - get some sleep!



Super Archivist
,
Townie
, Lynched Day 3


Night has begun. Those of you with night actions must submit your choices by Monday, June 9th.



Sorry about the name being wrong folks. I was looking at Litral's final Day 3 post when I was writing the death scene and transposed the names.
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Post Post #548 (isolation #25) » Sun Jun 08, 2008 2:45 am

Post by Vel-Rahn Koon »

You wake up to find Litral hanging over....

(offstage voice, whispers) "Are you sure it's Litral?"

(Mod, looking rather suprised and indignant) "What? Yes I'm sure, why?"

(offstage) "Well last time you kinda mucked things up, so just checking...."

(Mod) "Oh can it. Damn voices in my head, never shut up. Don't know what I have to do to get some peace and quiet around here...



Litral,
Townie
, Killed Night 3



Day 4 has begun. With 3 alive, it takes 2 to lynch.
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Post Post #554 (isolation #26) » Wed Jun 11, 2008 1:45 am

Post by Vel-Rahn Koon »

This is NOT the right way to start off the final day of the game. Get to it folks.
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Post Post #568 (isolation #27) » Thu Jun 12, 2008 2:52 am

Post by Vel-Rahn Koon »

"You're scum", announces Muerrto and throws the noose over Batt's head.

q21 kicks out the chair, pulls a pistol, and shoots Muerrto dead before he can react.

"Wrong!", exclaims q21, holstering his weapon. Too bad for this little town.



Battousai,
Townie
, Lynched Day 4

Muerrto,
Townie
, Killed in Endgame



q21
wins the game for the Scum team!!
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Post Post #569 (isolation #28) » Thu Jun 12, 2008 2:56 am

Post by Vel-Rahn Koon »

Role Reveal:


q21 (Demonking)[col] Mafia Goon Litral [col] Townie massive* [col] Cop mike4876 [col] Mafia Goon Muerrto* [col] Townie W!nt3r (snafoo) [col] Townie Battousai* (shaka!! , starkmoon*) [col] Townie Super Archivist [col] Townie Walnut (zeal) [col] Townie
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Post Post #570 (isolation #29) » Thu Jun 12, 2008 2:59 am

Post by Vel-Rahn Koon »

Night Actions:


Night 1:

q21 kills Walnut.
massive investigates Litral.

Night 2:

q21 kills massive.
massive investigates shaka!!.

Night 3:

q21 kills Litral.
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Post Post #571 (isolation #30) » Thu Jun 12, 2008 3:16 am

Post by Vel-Rahn Koon »

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Day 1 was a bit short, which didn't help town out at all. Day 2 was good, and Day 3 was riddled with low activity, which is never good for town. Having said that, I don't think that this game was a scum "gimme", considering how far back Mike put the scum team.
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Post Post #575 (isolation #31) » Thu Jun 12, 2008 4:13 am

Post by Vel-Rahn Koon »

Since q was alone from the get-go he would send in a running commentary of his thoughts for his night kills and actions. I told him I'd respond to them at the end of the game.
q21 wrote:First, random musings. If all you care about is the night action skip to the end.

Okay, so at this point I know there is only one townie power role as both mike and I were are/were simple goons. It was a shame that he had to go... but he had to go. He was dead anyway and I wasn't going come into the game as public enemy number 1 and not be on that bandwagon.

The conundrum comes down to: kill an IC (all of whom are town), or hunt the role. If the role is a doc then targeting an IC increases the chances of my NK failing... as I expect a doc to heal an IC over a Newbie. If the role is a cop then that could screw me. I think I'll leave the ICs alone, I like the current dynamic (read: Litral v Muerrto). I was thinking massive or starkmoon - but there's nothing to say that they'll change their play style all of a sudden and their current play style isn't hurting me... also leaving them alone may get people to suspect those even less experienced than myself.

Walnut is I think trying not to be too noticeable... he tries to end all altercations as quickly as he can... but he does seem to be looking for responses from people. He may be that town role... maybe. Its worth a shot...

KILL WALNUT


I'm overanalyzing this all way to much aren't I... I'm probably wrong too. But anyway.
Hunting a power role is always a b!tch. You know from the setup that there has to be one there, and I think that if you saw something in Walnut's play that you should take a chance on it. This assumes that taking out Walnut isn't going to screw you over later on down the line, which I didn't think would happen to you, since you seemed to be considering future play with the Litral v. Muerrto comment. The next best action, IMO, is to take out an IC player to get rid of experience. Sometimes taking out a lurker can be beneficial, but it also takes away a potential hiding place, as you're getting rid of someone who automatically looks suspicious for not participating.
q21 wrote:Okay, that day went fairly well I think. Just in general game terms W!nt3r's attitude for most of his rather short stay wasn't terribly good. From a scum point of view though it did help me, I think. It meant I could leave my vote on him and watch him kill himself... when I saw he'd been around for a bit I did worry that his contribution might warrant a removal of vote. As it is no one should target me for hitting someone who was fairly well hated.

As for the night kill then. I need to have as few ICs remaining as possible at end game as such I would like to start killing them now. My role hunt with Walnut was a failure - but I haven't given up the role hunting thing completely. If I can remove the role before end game I reckon I could make a fairly decent claim for the other role (you know the one that doesn't exist...). Obviously the sooner I find him the better as I can engineer circumstances to make my claim as believable as possible with more time.

As such I am going to combine both ideas and hit the IC most likely to have the power role. Muerrto's willingness to be lynched makes him an unlikely target and Starkmoon's absence makes it near impossible to get a read on shaka!!. As such:

KILL MASSIVE


He shows competence, which is almost enough by itself. But his comments that he wouldn't vote Litral indicate that he has a possible innocent find on him. Also I think Massive's death would WIFOM point to SA... not that I'm going to be the one bringing it up, mind... but someone might.

Anyway, there is my night action, I look forward to the beginning of day three.
This was a dead-on read of massive's play. I've got nothing else to say here, the analysis is brilliant and speaks for itself.
q21 wrote:I've been throwing around the idea of a no kill and claiming doc protecting Litral. But as a Doc I should have protected Massive N2 as I even stated that he was an IC I trusted. If asked why I didn't protect Massive night 2 I can't give a decent answer and its a question that I would almost certainly be asked.

Kill Litral


Lets see if I can pull of the end game, my first on MS. I've done it on another site, but that was with players I know very well and a generally faster style of play.
Good call on the fake claim. IMO, don't overcomplicate things with your lies so that you can keep them all straight :) Probably not an issue here on a forum game since you have enough time when posting to make sure you have it all straight, but why make it harder.

Overall you played an excellent game, considering Mike completely left you hanging.
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Post Post #583 (isolation #32) » Thu Jun 12, 2008 9:00 am

Post by Vel-Rahn Koon »

Muerrto wrote:My town ratio sucks lol
Heh, you should see mine. :D
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Post Post #585 (isolation #33) » Thu Jun 12, 2008 9:04 am

Post by Vel-Rahn Koon »

Yeah I pretty much suck. I keep waiting for it to all come together for me and it never does.
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Post Post #595 (isolation #34) » Thu Jun 12, 2008 10:52 am

Post by Vel-Rahn Koon »

Muerrto wrote:But my problem isn't just that I lose, it's that I'm sooo bad at nailing the scum and soo sure of myself that I CAUSE the loss lol

Shrug, I enjoy being scum anyway, maybe subconsciously I do it on purpose. :twisted:

GO SCUM!
Ok, that's my exact problem. I hyperfocus on someone for all the wrong reasons and I don't bother to step back and actually think. It's rather sad in my case lol.
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Post Post #612 (isolation #35) » Tue Dec 30, 2008 1:04 pm

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Last Post.
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