My choice is when I had to play with vampires in Town of Salem (equivalent to cults for those unfamiliar) and really didn't want to betray the town when I turned. Cults just encourage game throwing by betraying the town to get converted or refusal to betray the town when converted. Honestly I will ask the mod if cults are a possibility before joining a game just so I can avoid it.
So what are some unpleasant roles you had to endure?
Most bastard role I had to deal with was a game where I was a Double Agent. Double Agent is a 3rd party independent that has access to the mafia chat and its wincon is to be the last man standing like a Serial Killer. I felt really bad for betraying mafia and the game ended up in a draw. Mafia figured out there was something wrong with me when they saw that I was bussing in the last 2 days that became mylo in a row. The host also made a mistake with the announcements when they said one of the days was lylo instead of saying mylo leaving me forced to bus mafia.
In post 0, Sterling the steampunk wrote:
My choice is when I had to play with vampires in Town of Salem (equivalent to cults for those unfamiliar) and really didn't want to betray the town when I turned. Cults just encourage game throwing by betraying the town to get converted or refusal to betray the town when converted. Honestly I will ask the mod if cults are a possibility before joining a game just so I can avoid it.
So what are some unpleasant roles you had to endure?
Hi, as the one person on the site who is really outspoken about liking cults:
That's like the entire point of cults lol. I find them extremely fun for that one mechanic: you cannot take reads as fact with cults.
Also like, playing to get culted, or refusing to play with cult once culted is punishable on the site fyi.
This is an academic question, but is really playing to get culted against site rules? It's not technically playing against wincon, since "get recruited and win with the cult" is a perfectly legitimate wincon a townie would have
I think the letter of the rule is current wincon but if a game had potential for a cult I wouldn’t see myself acting against someone playing to get culted, unless maybe if it’s egregious
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
I mean there's situations like where if you know you could be recruited (like in cult opens) where there's some information you have to share with the town that isn't relevant that day phase (I remember a time town was misunderstanding one way cult could win in elo iirc, and I realized it) where it makes more sense not to share it until you know whether or not you are recruited before the relevant phase even though it helps your current alignment to share. If you aren't playing in a way that hurts your current alignment's chance of winning it's fair game.
I think it's got to be that time i rolled Vanilla Townie.
Norwe is spontaneous, has a stream-of-consciouness posting style, usually posts on catch-ups by commenting on past pages posts, gets rather fired up in certain moments in games, is relatively as playful as me in games and likes casual shitposting
If you withhold information to the town that could help town but would be determental if you got culted: that's fine in my eyes.
But if you refuse to kill someone who could be CL on the basis "what if I get culted tonight" type of thing - that's not allowed.