At night, you may select a player to restrict for the following day phase. You may restrict one of: word count maximum (your choice, minimum 25 words), post count maximum per 24 hours (minimum 1), or provide a list of 10 words (of at least 4 letters each) to censor. Players who violate this restriction are daykilled by you. If a player posts a pagetop (a post # that is evenly divisible by 25), they may ignore these restrictions.
The target will be informed of their restriction. You may not target the same player with this two nights in a row.
If you are eliminated, you may choose to kill someone during the Twilight following your elimination.
Mod Notes: Twilight here refers to a phase between Day and Night. Other roles may be able to act during this time and save the vengeful's target or roleblock the vengeful.
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If you go a Day while keeping your vote on one player (you only vote that player that Day, and you never unvote that Day), you will swap roles but not alignments with that player.
If that player ends up being eliminated, they will flip as their alignment's version of a Quantum Tunneler while your role is changed to what they had.
Whenever you die, you will flip this role instead of your actual role:
Broken Glass
Anyone targeting you will bleed. You are informed if you are bleeding, but you will die in the next two days if you are bleeding. Bleeding can be removed by any form of kill protection.
Mod Note: This role only alters the role you flip as. Alignments are left intact in the flip. Mod discretion applies whether to apply bleeding to anyone who targets this role on the night of their death.
Whenever you die at night, your vote will still count during the next day phase, and you will be voting for the player that killed you if you die to a direct kill. You will also be voting a random other player.
Note: This role fails in elo (If the game could end in a nontown win before the end of the next nightphase). If the player dies in any way other than a direct kill, only do the randomized vote. Voting thresholds are not changed either way.
: Either at Day or Night, When X or less Players are alive, you must convert Y Players to Coup Soldiers. They will not retain their original abilities. You and them will gain access to a PT and a Factional Night Kill, But when you die, they all die as well. If any player can't be converted, You will die instead of converting. If you are successful, The town is informed of your successful coup.
They win when The Coup count as 50% of the surviving players, and no other Players block the game end.
X and Y are decided by the moderator before the game starts. Coup Planner counts as an alignment, and not a role. If taken as a role without the alignment, It is considered a Vanilla Townie.
Spoiler: Example Coup Planner PM (After Grand Plan)
Spoiler: Example Coup Soldier PM
Cop → NSA Agent
Godfather → Well-Planned Coup Planner
Miller → Ideological Townie
Mason → Police Officer (Also Immune to being converted to a Coup Soldier)
Insert an uncreative signature here. Maybe one day, maybe one day. Well at least it has colour.
Anything referring to you, such as your Role PM, your flip, your name in the votecount, your name in the playerlist, and even moderator messages about you and moderator replies to you are written in cyan text.
Each night, you may learn if a player is a Vanilla Townie or not. If that player is a Vanilla Townie, you will protect them from a single night kill that night.
Last edited by TemporalLich on Sat Nov 04, 2023 9:05 am, edited 2 times in total.
While you are alive factional actions cannot be roleblocked, and players eliminated are killed ignoring any immunities they have.
Note: This does not stop factional actions from failing via their own terms (I.e. Doctor blocks a kill, or something like Pirate's plunder that has a built in fail condition.)
Each night, you may target a player to learn if the moderator dislikes their role as a moderator or not. You will always be Reliable no matter what.
This ability cannot be interfered with in any way whatsoever, that is, it will always target its intended target, will always succeed, and will always have its intended effect.
Mod Note: This is entirely subjective and may differ from each game.
Infallible is a modifier designed for Triplicate Action Resolution. Infallible actions are immune to targeting prevention (anything that prevents targeting altogether, e.g. Commuter), targeting manipulation (redirection, anything adding additional targets), action prevention (blocking), effect prevention (protection, anything that causes you to perform a different action on your target), and effect manipulation (anything that alters how your ability works, e.g. Miller).