Deck of Astral Roles: Reopened [Completed]

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Post Post #350 (ISO) » Thu Sep 07, 2023 5:18 pm

Post by SmileyDude1 »

Town Medicine Vendor
(
Town
/Medicine Vendor)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, they will be informed that they received medicine. Medicine cures poison and other
sicknesses
, but has a 25% chance of poisoning the recipient if they were perfectly healthy.
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:00 pm, edited 2 times in total.
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Post Post #351 (ISO) » Thu Sep 07, 2023 5:20 pm

Post by SmileyDude1 »

Groupscum Medicine Vendor
(
Groupscum
/Medicine Vendor)

Alignment:
Groupscum


Each night, you may target a player. Assuming no interference with your action, they will be informed that they received medicine. Medicine cures poison and other
sicknesses
, but has a 25% chance of poisoning the recipient if they were perfectly healthy.
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:00 pm, edited 1 time in total.
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Post Post #352 (ISO) » Thu Sep 07, 2023 5:32 pm

Post by SmileyDude1 »

Town Loyal Announcing Flu-Vessel Bodyguard
(
Town
/Loyal Announcing Flu-Vessel Bodyguard)

Alignment:
Town


Each night, you may target a player. Assuming no interference with your action, you will bodyguard your target causing all killing actions that target your target to redirect to you instead. Anyone succesfully targeted by you will be informed they were targeted by an "announcing bodyyguard" but not of your identity. This ability can only succeed on those who are of the same faction as you, if this is not the case your action will fail.

As you are a flu-vessel, anyone you successfully target will contract the flu which is a
sickness
for the next 3 night phases. Those who have the flu (not including yourself) have a 50% chance of any action they perform failing even in cases where it'd normally succeed. Players will be informed should they contract the flu
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:01 pm, edited 2 times in total.
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Post Post #353 (ISO) » Thu Sep 07, 2023 6:14 pm

Post by SmileyDude1 »

Town Vanilla
(
Town
/Vanilla)

Alignment:
Town


You have no special abilities
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:01 pm, edited 1 time in total.
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Post Post #354 (ISO) » Fri Sep 08, 2023 2:04 am

Post by Not Known 15 »

Groupscum Magnet


You can only pick an alignment attached to a magnet.


Alignment:Groupscum
Role:Magnet

You may choose one of the following roles if you pick this role:
2-shot Lightning Rod
2-shot Commuter
You cannot use factional actions at the same night as Commuting, even if you are Multitasking.
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Post Post #355 (ISO) » Fri Sep 08, 2023 2:06 am

Post by Not Known 15 »

Astral Creature Pacifier

Alignment:Astral Creature
Role:Pacifier
Each night, you may target a player to prevent them from acting. Purely protective actions(e.g. Doctor, Bodyguard, Shield) cannot be prevented this way.
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Post Post #356 (ISO) » Fri Sep 08, 2023 2:12 am

Post by Not Known 15 »

Mod Chooses After Picks/Mod Chooses After Picks

Alignment:Mod chooses after picks
Role:Mod chooses after picks
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Post Post #357 (ISO) » Fri Sep 08, 2023 2:13 am

Post by Not Known 15 »

Not Known 15 Chooses After Picks/Not Known 15 Chooses After Picks

PM Not Known 15 for the alignment of the player if this has been picked as alignment.
PM Not Known 15 for the role of the player if this has been picked as role.
If the PM is not answered with a pick within 24 hours or Not Known 15 is a player in this game the moderator may choose instead.
DO NOT PM NOT KNOWN 15 IF THEY ARE A PLAYER IN THE GAME
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Post Post #358 (ISO) » Fri Sep 08, 2023 2:13 am

Post by Not Known 15 »

Not Known 15 Chooses After Picks/Not Known 15 Chooses After Picks

PM Not Known 15 for the alignment of the player if this has been picked as alignment.
PM Not Known 15 for the role of the player if this has been picked as role.
If the PM is not answered with a pick within 24 hours or Not Known 15 is a player in this game the moderator may choose instead.
DO NOT PM NOT KNOWN 15 IF THEY ARE A PLAYER IN THE GAME
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Post Post #359 (ISO) » Fri Sep 08, 2023 2:14 am

Post by Not Known 15 »

Vanilla Townie
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Post Post #360 (ISO) » Fri Sep 08, 2023 2:24 am

Post by Not Known 15 »

Daylight Cult Small Magnet

Alignment:Daylight Cult(Non-standard Groupscum)

On Day or Night 3, and every four Day/Night cycles after Day/Night 3(7, 11,15...), you may target a player to convert them into the Daylight Cult at the end of the Day(if targeting at Day) or the end of the Night(if targeting at Night). If the target is part of a non-town faction with more than one living member, is being targeted by a kill or the performer is being targeted with a kill, the action fails. If the target is not part of the town and not part of a non-town faction with more than one living member the target dies. If the target is a Mason or revealed Innocent Child the action fails.
As soon as this action is picked by one member, it will no longer be reversible.

This action also fails if it does not hit the intended target.
Your faction prevents unnatural changes in the Day/Night cycles (e.g. Nightskip, changes of day number...) as long as at least one member of it is alive.
On Day or Night 2, and every second Day/Night cycle after Day/Night 2, you may target a player to attempt to kill them. These kills are instantly resolved, and can only be prevented by something already present(
not
submitted regularly, these are only resolved at the end of the night) at the time the kill was submitted.

Your alignment actions are not affected by luck.

Role:Small Magnet
(This is a magnet, the alignment attached to it can be picked if a normal magnet is one of your other cards)
When you pick this card for role, you choose one of the following roles:
1-shot Commuter(can't do any other actions when commuting, even if multitasking)
1-shot Self-redirector(Redirects the actions of the target to yourself and prevents them from converting you)
Last edited by Not Known 15 on Sun Oct 01, 2023 2:36 am, edited 1 time in total.
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Post Post #361 (ISO) » Fri Sep 08, 2023 6:12 am

Post by Not Known 15 »

Daylight Cult 1-shot Neigbourizer

Alignment: Daylight Cult
Role: 1-shot Neighbourizer
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Post Post #362 (ISO) » Fri Sep 08, 2023 9:44 pm

Post by RH9 »

Zombie
(
Benign Third Party
/ Vanilla)
Zombie
Infects a player each night
Wins if the number of infected players ever outnumber the number of healthy players.

Mod Note: Borrowed from another mafia site
Last edited by RH9 on Mon Nov 06, 2023 11:37 am, edited 1 time in total.
GTKAS: 2022, 2024

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Post Post #363 (ISO) » Fri Sep 08, 2023 9:48 pm

Post by RH9 »

Preacher
(
Benign Third Party
/ Vanilla)
Preacher
During the night, may preach a sermon to a player.
Wins if every alive player has heard their sermon.
Last edited by RH9 on Mon Nov 06, 2023 11:39 am, edited 1 time in total.
GTKAS: 2022, 2024

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Post Post #364 (ISO) » Sat Sep 09, 2023 3:40 am

Post by Not Known 15 »

Silent Daylight Cultist


Alignment:Daylight Cult

Role:Silent
You should not write in any chats, with the following exceptions and clarifications:You should NOT quote others. You may cast naked votes. You may post "Yes" and "No"(as a replacement for easily recognizable gestures of approval). You may freely post in the "Silent" chat. You have access to the "Silent" chat, with all other Silent people and maybe others.
If you break this post restriction you will be informed at the start of next night(by the moderator). After that happens you can only vote once each day unless there are 3 or fewer people alive. The penalty will not be lifted otherwise(e.g. not during 5 player EXLO).
There are no further penalties for breaking your post restriction, and you may choose to break it if you want.
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Post Post #365 (ISO) » Sat Sep 09, 2023 3:41 am

Post by Not Known 15 »

Daylight Cult 1-shot Visitor

Alignment: Daylight Cult
Role: Role:1-shot Visitor
Once per game, you may attempt to visit a target.
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Post Post #366 (ISO) » Sat Sep 09, 2023 3:42 am

Post by Not Known 15 »

Daylight Cult 1-shot Bodyguard

Alignment: Daylight Cult
Role:1-shot Bodyguard
Once per game, you may attempt to prevent your target from being killed. If you succeed you die instead.
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Post Post #367 (ISO) » Sat Sep 09, 2023 3:44 am

Post by Not Known 15 »

EMPTY Silent

This card has no alignment. If you have two or more cards with "Empty" in the alignment slot the alignment of the empty slots becomes "
Mod Chooses After Picks
"
Role:Silent
You should not write in any chats, with the following exceptions and clarifications:You should NOT quote others. You may cast naked votes. You may post "Yes" and "No"(as a replacement for easily recognizable gestures of approval). You may freely post in the "Silent" chat. You have access to the "Silent" chat, with all other Silent people and maybe others.
If you break this post restriction you will be informed at the start of next night(by the moderator). After that happens you can only vote once each day unless there are 3 or fewer people alive. The penalty will not be lifted otherwise(e.g. not during 5 player EXLO).
There are no further penalties for breaking your post restriction, and you may choose to break it if you want.
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Post Post #368 (ISO) » Sat Sep 09, 2023 3:45 am

Post by Not Known 15 »

Daylight Cult Frozen Voter

Alignment: Daylight Cult
Role:Frozen Voter
You can only cast frozen
votes. Frozen votes cannot be removed unless they become invalid(e.g. due to a Gladiator) or thawed. Frozen votes are coloured. This role does not stop functioning in EXLO or MXLO, so beware!
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Post Post #369 (ISO) » Sat Sep 09, 2023 3:46 am

Post by Not Known 15 »

Daylight Cult Frozen Voter

Alignment: Daylight Cult
Role:Frozen Voter
You can only cast frozen
votes. Frozen votes cannot be removed unless they become invalid(e.g. due to a Gladiator) or thawed. Frozen votes are coloured. This role does not stop functioning in EXLO or MXLO, so beware!
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Post Post #370 (ISO) » Sat Sep 09, 2023 3:52 am

Post by Not Known 15 »

Balancing Survivor Magnet


You can only pick an alignment attached to a magnet.


Alignment:Balancing Survivor
Win Conditions:Survive, and have the Town and/or Astral Creatures win the game.
If less than 2 anti-town Groupscum factions started the game(after consolidation) you win the game if you survive.
If more than 2 anti-town Groupscum factions started the game(after consolidation) you are Deathproof.
Role:Magnet

You may choose one of the following roles if you pick this role:
2-shot Lightning Rod
2-shot Commuter
You cannot use factional actions at the same night as Commuting, even if you are Multitasking.
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Post Post #371 (ISO) » Sat Sep 09, 2023 8:18 am

Post by SmileyDude1 »

Flu-Contagious Townie
(
Town
/Flu-Contagious)

Alignment:
Town


As you are flu-contagious, anyone who successfully targets you will contract the flu which is a
sickness
for the next 3 night phases. Those who have the flu (not including yourself) have a 50% chance of any action they perform failing even in cases where it'd normally succeed. Players will be informed should they contract the flu.
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:02 pm, edited 1 time in total.
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Post Post #372 (ISO) » Sat Sep 09, 2023 8:25 am

Post by SmileyDude1 »

Town LoveCraze-Vessel Watcher
(
Town
/LoveCraze-Vessel Watcher)

Alignment:
Town


Each night, you may target a player. assuming no interference with your action learn who else targeted your target during that night phase.

As you are a LoveCraze-Vessel, anyone you successfully target will contract the LoveCraze
sickness
for the next 3 night phases. This will cause them to compulsively target you while it's under effect. Players will be informed should this occur
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:02 pm, edited 1 time in total.
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Post Post #373 (ISO) » Sat Sep 09, 2023 8:28 am

Post by SmileyDude1 »

LoveCraze-Contagious Townie
(
Town
/LoveCraze-Contagious)

Alignment:
Town


As you are LoveCraze-contagious, anyone who succesfully targets you will contract the LoveCraze
sickness
for the next 3 night phases. This will cause them to compulsively target you while it's under effect. Players will be informed should this occur.
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:03 pm, edited 1 time in total.
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Post Post #374 (ISO) » Sat Sep 09, 2023 8:36 am

Post by SmileyDude1 »

Town 2-Shot Recharged Strong Willed Medicine Vendor Neighbor
(
Town
/2-Shot Recharged Strong Willed Medicine Vendor Neighbor)

Alignment:
Town


Twice a game, you may target a player. Assuming no interference with your action, they will be informed that they received medicine. Medicine cures poison and other sicknesses, but has a 25% chance of poisoning the recipient if they were perfectly healthy. This ability cannot be redirected or blocked. Should this ability somehow fail, your shot will be refunded.

Upon picking this card for your role you will become part of a neighborhood that has at least 2 other members (It can be more depending on how many neighbors are in the game, mod may split neighborhoods at their discretion) where you may speak at all times as long as you are alive. Should there be less than two other players that chose a neighbor role during pregame, the mod will select players at random to have (neighbor) added to their role causing them to join the neighborhood
Last edited by SmileyDude1 on Fri Oct 27, 2023 4:04 pm, edited 1 time in total.
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