Daylight Cult Small Magnet
Alignment:Daylight Cult(Non-standard Groupscum)
On Day or Night 3, and every four Day/Night cycles after Day/Night 3(7, 11,15...), you may target a player to convert them into the Daylight Cult at the end of the Day(if targeting at Day) or the end of the Night(if targeting at Night). If the target is part of a non-town faction with more than one living member, is being targeted by a kill or the performer is being targeted with a kill, the action fails. If the target is not part of the town and not part of a non-town faction with more than one living member the target dies. If the target is a Mason or revealed Innocent Child the action fails.
As soon as this action is picked by one member, it will no longer be reversible.
This action also fails if it does not hit the intended target.
Your faction prevents unnatural changes in the Day/Night cycles (e.g. Nightskip, changes of day number...) as long as at least one member of it is alive.
On Day or Night 2, and every second Day/Night cycle after Day/Night 2, you may target a player to attempt to kill them. These kills are instantly resolved, and can only be prevented by something already present(
not
submitted regularly, these are only resolved at the end of the night) at the time the kill was submitted.
Your alignment actions are not affected by luck.
Role:Small Magnet
(This is a magnet, the alignment attached to it can be picked if a normal magnet is one of your other cards)
When you pick this card for role, you choose one of the following roles:
1-shot Commuter(can't do any other actions when commuting, even if multitasking)
1-shot Self-redirector(Redirects the actions of the target to yourself and prevents them from converting you)