Mini 686 - Chess Mafia (Done)


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Post Post #975 (ISO) » Sun May 31, 2009 4:32 am

Post by Goatrevolt »

I don't see dead people?

I'd say just go ahead and abandon it at this point. The game becomes decidedly less fun when the majority of players aren't even interested in playing and would prefer abandonment. Without active interest, this game is going to drag on and continue to do so for a while.

SSK: It wasn't your game to begin with, and the abandonment isn't a result of mod error or any kind of issue on your end. I wouldn't sweat it.
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Post Post #976 (ISO) » Sun May 31, 2009 6:35 am

Post by veerus »

Due to the length of the game, most people simply lost interest. Case in point: we're talking about continuing the game or abandoning it and most people have made their first comment on it in the last few days despite the fact that the issue was first brought up nearly 2 weeks ago.
On a long enough timeline, the survival rate for everyone drops to zero.
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Post Post #977 (ISO) » Sun May 31, 2009 11:16 am

Post by The Central Scrutinizer »

move: Qe3
if the game doesn't die.

I honestly
do
want this to continue, I think that the combination of having few good moves and the length of the game are just killing our willingness to continue.

I think this game idea is really, really great, and I hate to see it die, but I understand why. I could definitely see it working better with a few tweaks.
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Post Post #978 (ISO) » Sun May 31, 2009 11:58 pm

Post by Indigo Heron »

I'm fine either way. I just want this game to continue.

unmove, move: Qe3
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Post Post #979 (ISO) » Mon Jun 01, 2009 1:22 am

Post by MafiaSSK »

I'll think about it today. But, if a lynch or a move count has been made then that will overrule or agree with my decision and the game will go to night.
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Post Post #980 (ISO) » Mon Jun 01, 2009 11:47 am

Post by Lawrencelot »

unmove, move: Qe3
even though I don't like moving our queen
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Post Post #981 (ISO) » Mon Jun 01, 2009 12:25 pm

Post by veerus »

MafiaSSK wrote:
I'll think about it today. But, if a lynch or a move count has been made then that will overrule or agree with my decision and the game will go to night.
Any deadline related change won't affect things because half the players haven't posted in quite some time. Get them back and then we can get the game back on track.
On a long enough timeline, the survival rate for everyone drops to zero.
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Post Post #982 (ISO) » Tue Jun 02, 2009 6:57 am

Post by sirdanilot »

Yeah, please replace half the players, then we can start talking about continuing this. If you aren't making effort to find replacements (not that it's your fault, it's Awesome Pants' fault really for inventing such a horrible setup) then you can't expect us to continue the game, can you.
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Post Post #983 (ISO) » Wed Jun 03, 2009 5:04 pm

Post by MafiaSSK »

sirdanilot wrote:Yeah, please replace half the players, then we can start talking about continuing this. If you aren't making effort to find replacements (not that it's your fault, it's Awesome Pants' fault really for inventing such a horrible setup) then you can't expect us to continue the game, can you.
Acknowledged. Replacing SensFan, AA, IH
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Post Post #984 (ISO) » Wed Jun 03, 2009 5:27 pm

Post by veerus »

Just replace SensFan. AA is V/LA until tomorrow and IH seems to be semi-active.
On a long enough timeline, the survival rate for everyone drops to zero.
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Post Post #985 (ISO) » Fri Jun 05, 2009 2:31 am

Post by sirdanilot »

Sensfan is actually around the site, so you could try prodding him first if you want.
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Post Post #986 (ISO) » Sun Jun 07, 2009 10:31 am

Post by Abstract Actuary »

I'm back and have always followed this game. I've always had my thoughts/questions on the table each move.

Someone said that Bg2 doesn't break the pin. I agree that we still can't move our knight immediately, but it does break the pin on the rook and it adds protection to the bishop. I believe that Bg2 weakens black's g5 option.
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Post Post #987 (ISO) » Sun Jun 07, 2009 10:41 am

Post by MafiaSSK »

Well. Um. Deadline passed. Replacing SensFan and probably Max. Going with the move that had the most votes. Yes, I know that's different than the rules say I should do. However, AP didn't say how I could dice roll the move. So...

Night 19 begins!
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Post Post #988 (ISO) » Sun Jun 14, 2009 4:29 pm

Post by MafiaSSK »


Day 20 begins! With a replacement for SensFan by the Marvelous Mastin. And then searching for another replacement for Max. D:
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Post Post #989 (ISO) » Sun Jun 14, 2009 4:47 pm

Post by Mastin »

Do NOT do Pawn to b5--

How their move would work:

Bishop captures our pawn--

Queen's in danger, bishop's protected by the queen.
We are forced to move our knight to take the bishop,
We lose the rook that the knight is currently blocking their other bishop from attacking.

Leave it be, and the worse they can do is capture our pawn (temporarily endangering our queen), and we'll just return the favor. No piece is left vulnerable, no piece at a disadvantage.

All of our important pieces are fairly, well, cornered, so I suggest either we move a pawn (a3, c3, and h4 are all viable options), or we remove the risk to our rook and free our knight again. This move seems to be the most advantageous to me.

Move: Rook to G-1
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Post Post #990 (ISO) » Sun Jun 14, 2009 5:01 pm

Post by Mastin »

(Oh, and alternatively, their rook could theoretically capture our knight for free, endangering our Queen, and as the rook's guarded by the bishop...yea.)

We're kinda pinned at the moment. This looks to be rather the defensive game. The wrong move would be disastrous. And we shouldn't rush it--I have learned that's the greatest mistake, even more than overconfidence. (One person I played continually checked my king with his queen in order to get free pawns. He eventually blundered and gave me his queen when he allowed me to capture his queen with mine. That's overconfidence. I've lost even more, however, to rushing a game.)

---
If we want to move a pawn, I would suggest C3. We trade, move the rook to cover the pawn, and push our unchallenged pawn forward to force them on the defensive. Moving that pawn forward allows for us to put their pawn in danger, and force a trade, which in turn frees our bishop up to capture another pawn.

(Moves:
Pawn C-3, Pawn C-3, Check,
King to C-3, Some other black move,
Pawn to B-3, some other black move,
Pawn to A-4, Pawn to A-4,
Pawn to A-4, some other black move,
If black's rook has moved, bishop to A-6. If not, well, some other move.)

I don't think that'd be the best strategy in the world, for it leaves plenty of Black counters.
I advocate that we stay on the defensive and make them make a mistake.

Alternatively, as another possible move,
Pawn to H-4, Pawn to H-4,
Pawn to H-4, Black can't use their Bishop to capture our Pawn, because it sacrifices their Bishop to our Rook.

It puts us ahead a pawn.

We could also do Bishop to D-3, but that only forces a trade. It frees our Queen, but also exposes her.
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Post Post #991 (ISO) » Sun Jun 14, 2009 5:34 pm

Post by Mastin »

Pawns--1,
Bishops--4
Knights--4
Rooks--5
Queens--8
Kings--i. (Infinite)

Pawns--7
Bishops--1
Knights--1
Rooks--2
Queens--1

Our forces.
Total: 33

Pawns--6
Bishops--2
Knights--0
Rooks--2
Queens--1

Black's forces.
Total: 32.

When ahead in piece value, it is acceptable to trade. I much prefer, though, trades where you end up ahead.
I stick by the rook move, because upon further review, the bishop would STILL capture the pawn, due to having the queen behind it, we can't capture it, our rook is put in danger.

The pawn moves again are aggressive and could backfire.

We want to stay on the defensive.

We're in a situation where we have a good defense, and they have a good offense. If we try to go on the offensive (pretty much any pawn move), we potentially leave ourselves with a hole in our defenses.

Stay on the defensive, we force their hand.
Our defense is solid. We force them to make an offensive move, which might leave a whole in their defense and let us strike again.

I currently advocate,

Rook G1, Let Black make a move.
If they trade, capture their Bishop with the Queen, allow us to go on the offensive.
If they don't,
Bishop D3, force what for them is at best a trade, leaving many options available.
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Post Post #992 (ISO) » Sun Jun 14, 2009 6:40 pm

Post by Mastin »

Mini 686 - Chess Mafia Day 20 DL = June 21
POST POST POST


Bolded is my emphasis. I have been watching since day seventeen, give or take; I don't want the game to die. <_<
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Post Post #993 (ISO) » Mon Jun 15, 2009 12:33 am

Post by Indigo Heron »

What about 20. Bd3? I haven't actually thought this path through yet.

However, I strongly oppose 20. c3. 20. ...Qc7 and it's all over.
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Post Post #994 (ISO) » Mon Jun 15, 2009 4:21 am

Post by Lawrencelot »

What about Ne5
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Post Post #995 (ISO) » Mon Jun 15, 2009 4:58 am

Post by Indigo Heron »

Oh sure....let's resign immediately after that, shall we?
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Post Post #996 (ISO) » Mon Jun 15, 2009 6:07 am

Post by Abstract Actuary »

20 Ne5 Bxh1

We obviously can't play 20 fxg5.

I think our candidate moves are Bd3, Bg2, Bh3 and Rg1.

I favor Rg1 at the moment. It breaks the pin and places our rook on the g-file, which may soon become open. Actually, as I look back at the board, I'm seeing some potentially troublesome moves for black if we don't deal with some of our weaknesses on this move. Although Rg1 breaks the pin, it does not add any protection to any of our weak squares. I favor Bd3.

In order to help facilitate the speed of this game, I'll also bold my move, even though we are in preliminary talks.

Move: Bd3
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Post Post #997 (ISO) » Mon Jun 15, 2009 9:27 am

Post by Mastin »

What about Ne5
And then they use their rook to get a free pawn, their rook guarded by their pawn.
Bd3
A trade. We're ahead material, and want to trade, but it kinda leaves our queen out in the open, exposed.
Bg2
Defends our knight and rook. We still won't be able to move the knight, because then they capture our bishop for free.
Bh3
It works. Kinda pointless, though.
Rg1.
This is the move I currently support.
It breaks the pin and places our rook on the g-file, which may soon become open.
Thereby freeing our knight to capture their pawn, mind you.
Actually, as I look back at the board, I'm seeing some potentially troublesome moves for black if we don't deal with some of our weaknesses on this move.
Our greatest weakness right now is the rook's pin.
Although Rg1 breaks the pin, it does not add any protection to any of our weak squares.
None of our moves really do.
I favor Bd3.
Traps their bishop, forcing a trade (which is alright). They can,
1: Take our Bishop,
2: Take our Knight,
3: Retreat to the square before the pawn, defending itself,
4: Leave it where it is, lose the bishop, take our bishop with their pawn, lose their pawn to our queen,
5: Retreat to an unprotected square, give us their bishop.

Assume a retreat.

BD3, BG6,
BG6, Pawn to G6.

Assume a trade--
BD3, BD3,
QD3, black moves,
or
King D3, black moves.

BD3, BF3,
QD3, black moves.

The white space Bishop is very important when considering possible ways to get to checkmate; I'd rather not trade for it so soon.

Not to mention, we leave both our rook, and our queen vulnerable to them if they capture either in the trade.

It's acceptable, as we come out ahead, but like I said, it's risky, so I favor the rook moving.
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Post Post #998 (ISO) » Mon Jun 15, 2009 11:44 am

Post by veerus »

I'll have to re-read the analysis since it's been a while but I seem to remember my Bd3 idea being the best..
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Post Post #999 (ISO) » Tue Jun 16, 2009 3:05 am

Post by Lawrencelot »

Oh yeah we're still pinned. I really think we need to fix that first.
Move: Rg1
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