Maybe I read the quote wrong, but I thought it'd make it harder for the entire game itself, as it'dSerialClergyman wrote:EC, you agreed that the no lynch would make it easier for the town in this post.
EtherealCookie wrote:I agree with this. Why would I want to vote No Lynch in the first place? All it's going to do is prolong the game. Why not place some pressure on people, and see what we can get of them? Voting No Lynch and watching the scum kill one every night would be amazingly boring and slow, and wouldn't give us much to figure out who they are.Think about it. Sixteen players, thirteen of which are town. That's 81.25%. Unless my math's off (not my forte, honestly), mafia's quickest route to victory is five consecutive days with mis-lynches coupled with five consecutive nights with successful kills, at which point three goons endgame three townies. That's one tall feat, and even then it's worst case scenario for the town—it'd require a massive meltdown, months of utterly demented scum hunting.And it's even tougher when you factor in no-lynches, which would, what, double the number of days it'd take?
Super Accurate* Vote Count(as of post 125):
CSL - 1(mask man)
crypto - 1(EtherealCookie)
mask man - 1(Sando)
No Lynch - 1(CSL)
hiphop - 1(charter)
SerialClergyman - 1(crypto)
EtherealCookie - 2(SerialClergyman, hiphop)
Not Voting:le Chat, X_~, Staple, Team Aether, Kaiveran, bigmc109, Pomegranate, muh316