Albert B. Rampage wrote:Trendy and Subversive Mafia sucks.
Time to go back to the tried and true:
Nominate Friends and Enemies V.1
3 Mafia.
3 Masons.
6 Vanilla.
No Bullshit.
Tired of these stupid games with only 2 mafia, or weak ass backup power roles, etc.
Masons claim d1. No counterclaims. Lynch everyone not a mason. gg
Masons claim d1. A group counterclaims them. Lynch one from each group. One will be the mafia group. gg
Masons claiming D3 with 4 dead means a pool of 5 people that will contain all three scum. Even if a mason is killed it leaves 3 scum in 6. Scum would have to kill a mason per night from night 1 or get caught in a small suspect pool.
Cobalt wrote:Masons claiming D3 with 4 dead means a pool of 5 people that will contain all three scum. Even if a mason is killed it leaves 3 scum in 6. Scum would have to kill a mason per night from night 1 or get caught in a small suspect pool.
Your math is wrong. If the scum failed to out a mason on day 1, then failed to NK a mason on night 1, there would be 4 townies / 3 scum / 3 masons left. If again they fail to out or NK a mason, it would be 2 townies / 3 scum / 3 masons. If again they fail to out or NK a mason, and the masons massclaim, the mafia still wins if they convince the masons to lynch the townie.
But what usually happens is 1 or 2 masons either out themselves through day 1-3, or mafia kills them during the night.
You're way off.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
Cobalt wrote:Masons claiming D3 with 4 dead means a pool of 5 people that will contain all three scum. Even if a mason is killed it leaves 3 scum in 6. Scum would have to kill a mason per night from night 1 or get caught in a small suspect pool.
Your math is wrong. If the scum failed to out a mason on day 1, then failed to NK a mason on night 1, there would be 4 townies / 3 scum / 3 masons left. If again they fail to out or NK a mason, it would be 2 townies / 3 scum / 3 masons. If again they fail to out or NK a mason, and the masons massclaim, the mafia still wins if they convince the masons to lynch the townie.
But what usually happens is 1 or 2 masons either out themselves through day 1-3, or mafia kills them during the night.
You're way off.
It would have to be an extremely good mafia to convince the masons to lynch the remaining townie (or one of the two remaining townies) considering they will form 3 out of a given 4 or 5 players. The odds are strongly in favor of the masons lynching a goon instead. Then the mafia is forced to NK the masons one by one, so unless the one or two townies left are real VIs, or the scumteam is super good, it'll be pretty hard to engineer a mislynch.
The most likely scenario is probably 1 dead mason and 1 dead scum by d3. That leaves 2/2/2. If the masons claim that leaves a pool of 2 out of 4 in mylo, not bad.
I know I have played Friends and Enemies. Day 1 mason claim is bad.
I have never seen 3 mason's live to day 3. Even if they claim there is still townies there too.
To have scum and mason's that good to never be lynched or killed during the first 2 days has yet to happen.
I will put Friends and Enemies up for the next round.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
All players can talk freely during the day. (Only scum can talk privately during night and twilight.)
The watcher is there as a role that can only get guilty results, so if it wants to give its information to a spokesperson instead of outing itself, it would have to choose someone to trust. The presence of a watcher would also discourage scum from killing obvtownies, so that would help, too.
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
Cobalt wrote:Masons claiming D3 with 4 dead means a pool of 5 people that will contain all three scum. Even if a mason is killed it leaves 3 scum in 6. Scum would have to kill a mason per night from night 1 or get caught in a small suspect pool.
Your math is wrong. If the scum failed to out a mason on day 1, then failed to NK a mason on night 1, there would be 4 townies / 3 scum / 3 masons left. If again they fail to out or NK a mason, it would be 2 townies / 3 scum / 3 masons. If again they fail to out or NK a mason, and the masons massclaim, the mafia still wins if they convince the masons to lynch the townie.
But what usually happens is 1 or 2 masons either out themselves through day 1-3, or mafia kills them during the night.
You're way off.
It would have to be an extremely good mafia to convince the masons to lynch the remaining townie (or one of the two remaining townies) considering they will form 3 out of a given 4 or 5 players. The odds are strongly in favor of the masons lynching a goon instead. Then the mafia is forced to NK the masons one by one, so unless the one or two townies left are real VIs, or the scumteam is super good, it'll be pretty hard to engineer a mislynch.
The most likely scenario is probably 1 dead mason and 1 dead scum by d3. That leaves 2/2/2. If the masons claim that leaves a pool of 2 out of 4 in mylo, not bad.
funny you would mention adds of lynching a goon in that scenario while ignoring the slim odds of all three masons living that long.
Ether wrote:I guess replacements would probably need the transcripts, yeah.
It could be more work but you could set a quick topic for each person indiviually to chat with ever they want and they will be responsible to send their chat link to him they wish to talk to more privately.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
Well, a QuickTopic for each individual to paste all of the transcripts it was involved in for replacements and nonplayers to read would work. Sending it to other players would defeat the purpose. (And be quoting private conversations, which would presumably still be against the rules.)
For actual communication, you'd really need to use AIM, PMs, unofficial QuickTopics, et cetera. Unless you decided to make 64 separate official QuickTopics (all of the two-person pairings, minus the scum ones, plus a three-person scum topic), which is just crazy.
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
Ether wrote:Well, a QuickTopic for each individual to paste all of the transcripts it was involved in for replacements and nonplayers to read would work. Sending it to other players would defeat the purpose. (And be quoting private conversations, which would presumably still be against the rules.)
For actual communication, you'd really need to use AIM, PMs, unofficial QuickTopics, et cetera. Unless you decided to make 64 separate official QuickTopics (all of the two-person pairings, minus the scum ones, plus a three-person scum topic), which is just crazy.
Yuck. It's really a big mess for the mod
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
its not 10 though. each player can talk to everyone else, so...
66 quicktopics.
I'm a hoot
Stream: twitch.tv/dramonic
-If you stick your ear close enough to the game thread you can actually hear dram suffer in real life.-Beeboy
-Being obtuse is not a consequence of being a mod, it's a prerequisite. I think you may just have overestimated my intelligence before.-Korts
No, just 10. One for each town player and the scumgroup to log their conversations so that, if it gets replaced, then the replacement will have a record of those conversations. The players can handle communication with each
other
however they want; there's no reason it needs to be official.
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
Ether wrote:I just noticed the Rebels in the Palace game. Isn't that basically 4:8 Nightless, a game town already has an advantage in, with weakened scum?
If a tailor and a cop target the same player, then the cop gets a false result. I think PF and I agreed later that all dead mafia are revealed simply as
mafia
, so the town doesn't know when the tailor dies and there's always room for argument on the cop results. (In this version, I think the tailor can also target itself.) It's also been renamed Bad Tweed.
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
If a tailor and a cop target the same player, then the cop gets a false result. I think PF and I agreed later that all dead mafia are revealed simply as
mafia
, so the town doesn't know when the tailor dies and there's always room for argument on the cop results. (In this version, I think the tailor can also target itself.) It's also been renamed Bad Tweed.
Still 2 cops seem a bit one sided to me. Idk it's just seems more leveled to the town because and yes this is a long shot if both cops live after N1 lets say they can say I checked player X and he checked player Y
if they both get innocent it's something where one could be wrong. If they get guilty on both then it's for sure 1 scum gone.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.