Risk, Game 1 - the silent speaker wins

For completed/abandoned Mish Mash Games.
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Risk, Game 1 - the silent speaker wins

Post Post #0 (isolation #0) » Fri Aug 19, 2005 5:47 am

Post by mith »

Map (the silent speaker's turn)


Image

Status


Pre-game.

Turn Order


Save the Dragons

WindSlicer

mccoyn (replaces bigbenwd)

rajrhcpfreak

CoolBot - 3 cards
the silent speaker
- 3 cards

Rules


Object - To occupy every territory on the board.

Initial Territory Assignment and Placement of Armies - The territories will be evenly distributed at random. Each player will have a single army placed in their territories. Following the territory assignment, all players will simultaneously place 13 additional armies in their territories.

Turn order - The turn order is listed above. Each player will be responsible for all actions within their turn. Keep up with the thread regularly so that you know when it will be your turn soon. This game will move as quickly or as slowly as the players act.

On your turn - It is recommended that you get out a Risk board, or print out a copy of the map, to keep track of what you do. For each action, post in this thread, stating your action, and then rolling the dice as needed. Make it clear what dice are intended for what action. If you are going to repeat an attack multiple times (for example, if you wanted to attack a series of several territories, and are not going to stop until you have taken them all or run out of armies), feel free to make multiple rolls in a single post; the first X rolls will be used to complete the actions stated in that post, in the order they are stated, and any leftover rolls may not be used for anything.

DO NOT EDIT YOUR POSTS
. If you are caught editing your posts, you will be immediately kicked out of the game. There is some degree of trust involved playing a game like this here, and I don't expect any of you to cheat, but I will be watching for any suspicious behavior. Don't try anything.

New army placement - At the beginning of your turn, you may place armies for the number of territories you control, continents you control, and card sets you turn in. You receive 1 army for each 3 territories you control, rounded down (minimum of 3). If you control all of a continent, you receive the number of armies listed for that continent on the map.

Card sets are: 3 of the same design (horseman, cannon, soldier), One of each, or any 2 plus a wild card. The number of armies received for a set increases as the game goes. When you turn in a set, state which three cards you are turning in (and if you mistakenly claim a card you don't have, I will correct you).

First set - 4
Second set - 6
Third set - 8
Fourth set - 10
Fifth set - 12
Sixth set - 15
Seventh set and higher - 5 more than the previous set

(The count of sets traded in is for every player in the game, not just for the player trading in the set.)

If you control the territory corresponding with one of the cards you turn in, you receive two extra armies that must be placed on that territory. You may only receive these extra armies once per turn (so if you control two or three of the territories on your cards, you pick which one gets the extra armies).

Clearly state how many armies you receive
(preferably also stating where they come from, if it's from more than one source)
and where you are placing them before you make any attacks.


Attacking - You may attack from any territory in which you have at least two armies, to any adjacent territory. Note that some territories are connected by lines on the map; these are adjacent, just like those that share a border.

Number of dice - The attacker may roll one less dice than the number of armies in the attacking territory, up to a maximum of 3. The defender may roll 2 dice if he has at least that many armies, and one otherwise.
It will be assumed that the defender always rolls 2 dice if he can
(as otherwise we would have to wait on the defender to declare the number of dice every time).

Example:

Attacking dice:
Original Roll String: 3d6 (STATIC)
3 6-Sided Dice: (5, 2, 5) = 12


Defending dice:
Original Roll String: 2d6 (STATIC)
2 6-Sided Dice: (2, 1) = 3


(to roll dice, put Xd6, where X is the number of dice, enclosed in tags)

Attack Result - To determine the result of the attack, the dice are compared in pairs. The highest dice from each player are compared, followed by the second highest from each player, if both roll at least two. For each pair, if the attacking dice is higher than the defending dice, the defending player loses an army. If the attacking dice is the same or lower, the attacking player loses an army.

In the above example, the highest pair is 6-5, and the next pair is 3-1, so the defender loses 2 armies.

Continuing your attack - You may continue an attack between the same two territories for as long as you wish until the defender is defeated, so long as you have at least 2 armies. Remember that if the attacker has less than 4 armies, he will not be able to attack with the maximum number of dice. You are not, however, required to complete an attack. You may stop at any time, or switch to attack from or to a different territory.

Capturing a territory - If the defender loses his last army, you have gained control of the territory. You may move as many of your remaining armies from the attacking territory as you like, with the following restrictions: you must move at least as many armies as dice you rolled in the last battle, and you must leave at least one army behind. No territory may ever be unoccupied.

Eliminating your opponent - If you defeat an opponent's last army on the board, you win any Risk cards they have. If this gives you six or more cards, you must immediately trade in sets until you have four or fewer. You may immediately place any armies received in this way, and continue attacking if you wish.

Ending your attack - You may stop attacking at any time. If you have captured at least one territory, you receive one Risk card (which I will PM to you).

Fortifying your position - At the end of your turn, you may move as many of your armies as you like from one (and only one) of your territories into one (and only one) of your adjacent territories. You must leave at least one army in both territories. You may fortify even if you have not attacked.

To make things easier on myself and the players, when you have completed your turn post anything that has changed since the last map update. List any territories, the player that controls them, and the number of armies in them.


If any mistakes are made, they will be fixed. If fixing them throws off anything that has happened later in the turn, everything from that point will be void and must be replayed by that player. If something is caught a few turns after the mistake is made, the same applies, unless it is deemed a minor mistake, can be fixed without effecting anything that has happened, or a significant amount of time has passed. Please do your best to double check everything that you do, and everything that everyone else does.
Last edited by mith on Sun Oct 30, 2005 2:30 am, edited 50 times in total.
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Post Post #1 (isolation #1) » Sat Aug 20, 2005 6:06 am

Post by mith »

I deleted the poll. Apparently it wasn't clear that only players should vote.

Post your preference. Should initial territories be assigned randomly (Faster) or chosen by the players (Better)?
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Post Post #7 (isolation #2) » Sun Aug 21, 2005 9:25 am

Post by mith »

I would break a tie in favor of random, so it looks like CoolBot is the deciding vote. I've prodded him.
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Post Post #10 (isolation #3) » Mon Aug 22, 2005 4:07 am

Post by mith »

Alright then, map will be up later today.

Army placement will be done simulatenously to save time. You'll need to PM me where you would like to add
13
additional armies. I'll try to get the rules written up today as well.
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Post Post #11 (isolation #4) » Mon Aug 22, 2005 6:06 am

Post by mith »

Starting Territories:


Save the Dragons


Venezuela
Scandinavia
Northern Europe
North Africa
Kamchatka
Siam
New Guinea

WindSlicer


Northwest Territory
Alberta
Southern Europe
Siberia
Afghanistan
Mongolia
Indonesia

bigbenwd


Ontario
Eastern United States
Central America
Madagascar
Ural
Irkutsk
Japan

rajrhcpfreak


Brazil
Iceland
Great Britain
Egypt
East Africa
Yakutsk
China

CoolBot


Greenland
Argentina
Western Europe
Congo
South Africa
Middle East
Western Australia

the silent speaker


Alaska
Quebec
Western United States
Peru
Ukraine
India
Eastern Australia
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Post Post #12 (isolation #5) » Mon Aug 22, 2005 6:10 am

Post by mith »

One quick rule that needs to be stated before I get the rest up:

You may not discuss the game outside of the thread. If you wish to make an alliance, it must be made publicly.
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Post Post #14 (isolation #6) » Mon Aug 22, 2005 7:23 am

Post by mith »

Yes, they do. Huh. Should've actually checked the map. :)
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Post Post #15 (isolation #7) » Mon Aug 22, 2005 7:24 am

Post by mith »

Lines added in.
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Post Post #17 (isolation #8) » Tue Aug 23, 2005 5:39 am

Post by mith »

Everyone's placement is in except WindSlicer.
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Post Post #19 (isolation #9) » Tue Aug 23, 2005 12:24 pm

Post by mith »

Alright, placement all in. I'll get the map up whenever I find time to write up the rules (before I go to bed tonight, but after I deal with the invitational betting).
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Post Post #20 (isolation #10) » Tue Aug 23, 2005 4:17 pm

Post by mith »

Map updated.


The rules are in the first post. Please read through them, even if you have played plenty of times before (I could've messed something up somewhere, after all). Pay particular attention to anything in bold; these are the rule adjustments/conventions to hopefully make things go more smoothly online.
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Post Post #23 (isolation #11) » Wed Aug 24, 2005 10:36 am

Post by mith »

StD, you need to roll both the attacking dice and the defending dice. You must also specify where you are attacking from before you attack.
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Post Post #25 (isolation #12) » Thu Aug 25, 2005 4:32 pm

Post by mith »

Ukraine only has one army.

Also, you (and anyone making a move in the future) needs to check the results after you post, and if you capture a territory you need to state how many armies end up in each. Basically, completing your whole turn in one go is the only way this is going to work. Make sure you know everything you need to do and do it all. :)
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Post Post #27 (isolation #13) » Thu Aug 25, 2005 4:36 pm

Post by mith »

Ah, caught you in the middle of posting.

Yeah, I suppose for the sake of speed, you can just roll 3 and 2 every time, and if the defender gets down to 1, just take the first die. Do specify before you roll if you want to stop attacking if you get down to a certain point.
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Post Post #35 (isolation #14) » Fri Aug 26, 2005 8:15 am

Post by mith »

StD, you have to move 3 armies to Southern Europe because you rolled 3 dice.

Clarification: Roll 3 and 2 for every attack. If you want to roll a different number of dice at a particular point in your attack (for example, when the defender is down to 1), you need to say that beforehand


I've gone ahead and updated the map. StD, if you'd like to adjust your free move, you can do so during the next two turns, but not after that.

WindSlicer, you're up.

Previewing will not work for dice rolls. If you're unsure how long you want to attack, you can always just do one roll per post. Otherwise, post any conditions you have for stopping or changing the number of dice.
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Post Post #46 (isolation #15) » Sun Aug 28, 2005 11:06 am

Post by mith »

You can just place it in Japan. You rolled with less dice than you had to, that's all.

I'll update the map tonight.
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Post Post #49 (isolation #16) » Tue Aug 30, 2005 11:33 am

Post by mith »

Map updated, it's ben's turn. Sorry about the delay.
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Post Post #50 (isolation #17) » Sat Sep 03, 2005 3:23 pm

Post by mith »

I'm only doing the map and passing out cards, I'm not going to hunt you guys down. All the players are going to have to keep up with this for it to work.
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Post Post #66 (isolation #18) » Tue Sep 06, 2005 11:25 am

Post by mith »

Map update later tonight. raj is up.
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Post Post #85 (isolation #19) » Wed Sep 07, 2005 1:50 am

Post by mith »

On the map at the front of the page, Iceland does not connect to Scandinavia. The board I have at home does have a connection, but I'm pretty sure this is a pretty recent change.
My board has the connection as well, and I *thought* I'd changed it on the map, but I guess I used the wrong version. It's there, and will be added in the update, which has gotten delayed due to me falling asleep last night. :P

[edit]I *did* change the map, but I must not have saved it in bmp form, and it reverted back at the first update. Doh. Fixed now, anyway.[/edit]
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Post Post #86 (isolation #20) » Wed Sep 07, 2005 5:23 am

Post by mith »

Map updated and cards sent. CoolBot's up.
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Post Post #93 (isolation #21) » Wed Sep 07, 2005 6:22 am

Post by mith »

Updated.
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Post Post #100 (isolation #22) » Wed Sep 07, 2005 11:14 am

Post by mith »

I believe that eliminates Save the Dragons. the silent speaker gets his card. (I'll send it with the other, as you won't be turning in a set immediately anyway.)
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Post Post #102 (isolation #23) » Wed Sep 07, 2005 11:25 am

Post by mith »

Map updated.
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Post Post #111 (isolation #24) » Fri Sep 09, 2005 1:32 pm

Post by mith »

That sure does make it easy to update. :)

ben's up.
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Post Post #114 (isolation #25) » Wed Sep 14, 2005 7:06 am

Post by mith »

Replacement? Skip? What do you guys want to do? I don't care, up to you.
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Post Post #121 (isolation #26) » Fri Sep 16, 2005 7:15 am

Post by mith »

Fine with me. Make sure you read over how to make your moves, CoolBot can help you as needed.

Your turn. :)
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Post Post #127 (isolation #27) » Fri Sep 16, 2005 9:59 am

Post by mith »

Map updates may be delayed for a bit, as I will be travelling back to the UK.
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Post Post #155 (isolation #28) » Mon Sep 19, 2005 5:04 am

Post by mith »

Map is updated. Cards will be a bit delayed.
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Post Post #158 (isolation #29) » Tue Sep 20, 2005 1:32 am

Post by mith »

Map updated.
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Post Post #169 (isolation #30) » Wed Sep 21, 2005 11:33 pm

Post by mith »

Bleh, sorry for the delay on cards guys. My risk cards are back in Texas, so I don't know what type of card each country is. I could just do it randomly, but if anyone has the game and wouldn't mind typing out what each card is, that would be great.

Map updated.
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Post Post #181 (isolation #31) » Mon Sep 26, 2005 10:03 pm

Post by mith »

Sorry for the delay, no access at home and not much here (yet). I'll figure out some way to get the map up by tomorrow, and the cards out as well.
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Post Post #187 (isolation #32) » Tue Sep 27, 2005 10:17 pm

Post by mith »

Map and cards coming after lunch.
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Post Post #188 (isolation #33) » Wed Sep 28, 2005 2:26 am

Post by mith »

Map updated, cards sent to everyone.
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Post Post #190 (isolation #34) » Wed Sep 28, 2005 2:38 am

Post by mith »

Doh, I guess that must've been an old file on the usb drive. I'll correct it in a bit.
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Post Post #192 (isolation #35) » Wed Sep 28, 2005 2:47 am

Post by mith »

Better?
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Post Post #194 (isolation #36) » Wed Sep 28, 2005 5:01 am

Post by mith »

Previous maps can be found in the directory (I do every turn even if multiple turns occur between updates). Hopefully they're all right. :)
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Post Post #202 (isolation #37) » Fri Sep 30, 2005 1:56 am

Post by mith »

Forgot my USB drive. Doh. Will try to update from a net cafe tonight or tomorrow.
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Post Post #210 (isolation #38) » Sat Oct 01, 2005 12:30 am

Post by mith »

~sigh~ This computer is awful. Might be Monday before I get a chance to update the map.
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Post Post #221 (isolation #39) » Sat Oct 01, 2005 3:58 am

Post by mith »

Aha, found a spot in my room with a decent signal. Map and cards coming shortly.
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Post Post #223 (isolation #40) » Sat Oct 01, 2005 4:31 am

Post by mith »

End of turn?
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Post Post #233 (isolation #41) » Mon Oct 03, 2005 2:16 am

Post by mith »

Map updated.
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Post Post #241 (isolation #42) » Wed Oct 05, 2005 8:58 pm

Post by mith »

I'll update today sometime. Internet access has been lacking lately.
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Post Post #252 (isolation #43) » Fri Oct 07, 2005 9:45 pm

Post by mith »

Sorry about the delay. Map going up now.
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Post Post #264 (isolation #44) » Sun Oct 09, 2005 5:23 am

Post by mith »

Yeah, sorry about that tss. I was sure I was messing up somewhere on that update. :)

Map updated, mccoyn's turn.
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Post Post #267 (isolation #45) » Mon Oct 10, 2005 4:04 am

Post by mith »

Map updated.
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Post Post #276 (isolation #46) » Thu Oct 13, 2005 1:35 am

Post by mith »

Map updated.
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Post Post #279 (isolation #47) » Fri Oct 14, 2005 2:42 am

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Map updated. WindSlicer's turn.
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Post Post #294 (isolation #48) » Sun Oct 16, 2005 11:11 pm

Post by mith »

I'll update this afternoon.
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Post Post #314 (isolation #49) » Thu Oct 20, 2005 3:33 am

Post by mith »

Map updated. tss must turn in a set.
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Post Post #345 (isolation #50) » Thu Oct 20, 2005 11:50 pm

Post by mith »

Yeah, didn't get cards out yesterday in either game. Sending now, map update in a little bit or tonight, depending on what I need to do here before I go pick up my modem and (hopefully) finally have broadband in my room.
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Post Post #349 (isolation #51) » Fri Oct 21, 2005 7:11 am

Post by mith »

~sigh~ Map will have to wait til tomorrow. Still no internet in room. :(
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Post Post #350 (isolation #52) » Sun Oct 23, 2005 5:22 am

Post by mith »

Map updated. I'll send cards after the draft.
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Post Post #367 (isolation #53) » Sun Oct 23, 2005 10:13 pm

Post by mith »

I'll get a mid turn update up after lunch, and resend all the cards you have just to make sure.


Updated.
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Post Post #383 (isolation #54) » Mon Oct 24, 2005 8:30 am

Post by mith »

It was a mistake, yes. Does that change anything, tss?
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Post Post #403 (isolation #55) » Tue Oct 25, 2005 11:24 pm

Post by mith »

Map updated, hopefully that's right.

tss must once again trade in a set (up to 30 now).
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Post Post #423 (isolation #56) » Sat Oct 29, 2005 2:36 am

Post by mith »

Map updated, cards sent.
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Post Post #431 (isolation #57) » Sun Oct 30, 2005 2:32 am

Post by mith »

Congrats tss...

Pretty fast game, overall. Thanks to everyone for keeping up with it.

That said, I still think I'm a moron for agreeing to mod. ;)
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Post Post #433 (isolation #58) » Sun Oct 30, 2005 6:42 am

Post by mith »

I had you right where I wanted you, until big_k went kamikaze on me.

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