Risk, Game 1 - the silent speaker wins

For completed/abandoned Mish Mash Games.
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Post Post #325 (ISO) » Thu Oct 20, 2005 5:54 am

Post by the silent speaker »

I lose the first and win the second. Eight armies move in. Mongolia (8) to Japan (1).
Original Roll String: 4d6
4 6-Sided Dice: (3, 5, 3, 2) = 13

Original Roll String: 4d6
4 6-Sided Dice: (6, 1, 6, 3) = 16
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #326 (ISO) » Thu Oct 20, 2005 5:54 am

Post by the silent speaker »

I lose the first and win the second. Eight armies move in. Mongolia (8) to Japan (1).
Original Roll String: 4d6
4 6-Sided Dice: (6, 6, 1, 2) = 15

Original Roll String: 4d6
4 6-Sided Dice: (6, 5, 2, 5) = 18
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #327 (ISO) » Thu Oct 20, 2005 5:56 am

Post by mccoyn »

Windslicer has 4 on Japan.
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Post Post #328 (ISO) » Thu Oct 20, 2005 5:58 am

Post by the silent speaker »

Oh wait -- Japan has four, doesn't it. I think I have to reroll with 5d6 -- hah, lucky break for me as I was losing the single rolls!
Well, here goes again. Mongolia (8.) at Japan (4). Rules for dice and double posts as above.
Original Roll String: 5d6
5 6-Sided Dice: (1, 1, 2, 5, 1) = 10

Original Roll String: 5d6
5 6-Sided Dice: (3, 5, 6, 5, 5) = 24

Original Roll String: 5d6
5 6-Sided Dice: (1, 4, 5, 2, 5) = 17
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #329 (ISO) » Thu Oct 20, 2005 5:59 am

Post by the silent speaker »

Oh much better. First roll Japan loses two, down to two.
Second roll Mongolia loses two, down to six.
Third roll split. Mongolia 5, Japan 1.

Japan can now roll only one die.
Original Roll String: 4d6
4 6-Sided Dice: (3, 2, 3, 2) = 10

Original Roll String: 4d6
4 6-Sided Dice: (3, 5, 6, 2) = 16
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #330 (ISO) » Thu Oct 20, 2005 6:02 am

Post by the silent speaker »

I win the first. Four armies move in.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #331 (ISO) » Thu Oct 20, 2005 6:07 am

Post by the silent speaker »

Ukr (7)-Sca (1).

Original Roll String: 4d6
4 6-Sided Dice: (3, 5, 3, 1) = 12

Original Roll String: 4d6
4 6-Sided Dice: (6, 3, 3, 2) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #332 (ISO) » Thu Oct 20, 2005 6:08 am

Post by the silent speaker »

I win the first. Six armies move in.
Sca (6)-Ice (1).
Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 5, 2) = 15

Original Roll String: 4d6
4 6-Sided Dice: (4, 6, 5, 1) = 16
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #333 (ISO) » Thu Oct 20, 2005 6:11 am

Post by the silent speaker »

I lose the first, win the second. Four armies move in.

WindSlicer, would you like an asylum home in Tahiti?

All right, I wish I had more armies for it, but you go to war with the armies you have, right? Japan (4)-Kamchatka (5) once and let's see.
Original Roll String: 5d6
5 6-Sided Dice: (2, 2, 3, 6, 1) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #334 (ISO) » Thu Oct 20, 2005 6:12 am

Post by the silent speaker »

Split. Argh. Okay, again. First two mine, last two McCoyn's.
Original Roll String: 4d6
4 6-Sided Dice: (4, 6, 3, 4) = 17
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #335 (ISO) » Thu Oct 20, 2005 6:13 am

Post by the silent speaker »

The dice have deserted me, alas. I lose two. Once from Irkutsk (3).
Original Roll String: 4d6
4 6-Sided Dice: (2, 5, 4, 2) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #336 (ISO) » Thu Oct 20, 2005 6:15 am

Post by the silent speaker »

Again I lose two. Damn and blast.
Middle East (4) to East Africa (1).
Original Roll String: 4d6
4 6-Sided Dice: (6, 4, 1, 1) = 12
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #337 (ISO) » Thu Oct 20, 2005 6:21 am

Post by the silent speaker »

I win. Three armies move in.
Troop movement from WAu to Ino of two armies ends my turn.

Changes:
I now own:
Ice 4
Sca 1
Ukr 1
EAf 3
Mid 1
Yak 1
Irk 1
Mon 1
Jap 1
Army size changes:
Chi 1
Sib 1
Ura 1
Ind 1
Ino 3
Enemy army size changes (in territories retained):
Kam 4

Next set 15.
I believe that sums it up.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #338 (ISO) » Thu Oct 20, 2005 6:23 am

Post by mccoyn »

Silent Speaker, when you collect all your cards how many will you have?
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Post Post #339 (ISO) » Thu Oct 20, 2005 6:28 am

Post by mccoyn »

WindSlicer is gone so it is now my turn. I get 3 troops for having 9 countries. I will place all 3 in Kamachatka giving it a total of 7.

Kamchatka attacks Japan.
1:
Original Roll String: 3d6
3 6-Sided Dice: (1, 1, 2) = 4
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

2:
Original Roll String: 3d6
3 6-Sided Dice: (6, 3, 3) = 12
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #340 (ISO) » Thu Oct 20, 2005 6:30 am

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The first one takes it. I will move 3 to Japan.

Kamchatka (4) will attack Yakutsk (1)
1:
Original Roll String: 3d6
3 6-Sided Dice: (3, 3, 4) = 10
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #341 (ISO) » Thu Oct 20, 2005 6:33 am

Post by mccoyn »

The first roll takes it and 3 move into Yakutsk.

Greenland (4) attacks Iceland (4).
1:
Original Roll String: 3d6
3 6-Sided Dice: (3, 2, 2) = 7
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6
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Post Post #342 (ISO) » Thu Oct 20, 2005 6:37 am

Post by mccoyn »

We each lose 1 leaving 3 on each country. I will stop that attack. That ends my attack phase.

I will move one troop from Japan (3) to Kamchatka (1) leaving 2 in each.

Changes this turn:

Greenland has 3.
Kamchatka has 2.
Yakutsk was occupied and has 3.
Japan was occupied and has 2.
Iceland, which belongs to The Silent Speaker, has 3.

After I get my card I will have 4 cards.
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Post Post #343 (ISO) » Thu Oct 20, 2005 7:49 am

Post by mccoyn »

CoolBot, I just want to point something out to you. Even if you turn in cards your chances of taking me out completly are low. If you do turn in cards, it will give The Silent Speaker more troops when he turns in and he will probally take me out and get my cards.
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Post Post #344 (ISO) » Thu Oct 20, 2005 8:48 am

Post by CoolBot »

mith
, I haven't received my card from the last turn yet.
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Post Post #345 (ISO) » Thu Oct 20, 2005 11:50 pm

Post by mith »

Yeah, didn't get cards out yesterday in either game. Sending now, map update in a little bit or tonight, depending on what I need to do here before I go pick up my modem and (hopefully) finally have broadband in my room.
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Post Post #346 (ISO) » Fri Oct 21, 2005 4:31 am

Post by CoolBot »

I receive 6 armies (4 for having 12 terrirtories, and 2 for controlling S. America). I place them all on Mad.

Mad attacks EAf. If EAf falls to one army, ignore the last defense die.
Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 2) = 10
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3
-----
Original Roll String: 3d6
3 6-Sided Dice: (6, 3, 4) = 13
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6
-----
Original Roll String: 3d6
3 6-Sided Dice: (1, 3, 5) = 9
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4
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Post Post #347 (ISO) » Fri Oct 21, 2005 4:34 am

Post by CoolBot »

EAf loses 3 armies; Mad loses 2. Four armies move to EAf.

EAf(4) attack Mid(1)

Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 3) = 11
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #348 (ISO) » Fri Oct 21, 2005 4:36 am

Post by CoolBot »

Mid loses 1 army; EAf loses 0. Three armies move to Mid.

That ends my turn.

Map Summary

EAf - 1 blue
Mid - 3 blue
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Post Post #349 (ISO) » Fri Oct 21, 2005 7:11 am

Post by mith »

~sigh~ Map will have to wait til tomorrow. Still no internet in room. :(

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