Risk, Game 1 - the silent speaker wins
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the silent speaker Mafia Scum
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I lose the first and win the second. Eight armies move in. Mongolia (8) to Japan (1).
Original Roll String: 4d64 6-Sided Dice: (3, 5, 3, 2) = 13
Original Roll String: 4d64 6-Sided Dice: (6, 1, 6, 3) = 16I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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I lose the first and win the second. Eight armies move in. Mongolia (8) to Japan (1).
Original Roll String: 4d64 6-Sided Dice: (6, 6, 1, 2) = 15
Original Roll String: 4d64 6-Sided Dice: (6, 5, 2, 5) = 18I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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mccoyn
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the silent speaker Mafia Scum
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Oh wait -- Japan has four, doesn't it. I think I have to reroll with 5d6 -- hah, lucky break for me as I was losing the single rolls!
Well, here goes again. Mongolia (8.) at Japan (4). Rules for dice and double posts as above.
Original Roll String: 5d65 6-Sided Dice: (1, 1, 2, 5, 1) = 10
Original Roll String: 5d65 6-Sided Dice: (3, 5, 6, 5, 5) = 24
Original Roll String: 5d65 6-Sided Dice: (1, 4, 5, 2, 5) = 17I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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Oh much better. First roll Japan loses two, down to two.
Second roll Mongolia loses two, down to six.
Third roll split. Mongolia 5, Japan 1.
Japan can now roll only one die.
Original Roll String: 4d64 6-Sided Dice: (3, 2, 3, 2) = 10
Original Roll String: 4d64 6-Sided Dice: (3, 5, 6, 2) = 16I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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the silent speaker Mafia Scum
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the silent speaker Mafia Scum
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I win the first. Six armies move in.
Sca (6)-Ice (1).
Original Roll String: 4d64 6-Sided Dice: (2, 6, 5, 2) = 15
Original Roll String: 4d64 6-Sided Dice: (4, 6, 5, 1) = 16I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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I lose the first, win the second. Four armies move in.
WindSlicer, would you like an asylum home in Tahiti?
All right, I wish I had more armies for it, but you go to war with the armies you have, right? Japan (4)-Kamchatka (5) once and let's see.
Original Roll String: 5d65 6-Sided Dice: (2, 2, 3, 6, 1) = 14I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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the silent speaker Mafia Scum
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the silent speaker Mafia Scum
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the silent speaker Mafia Scum
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I win. Three armies move in.
Troop movement from WAu to Ino of two armies ends my turn.
Changes:
I now own:
Ice 4
Sca 1
Ukr 1
EAf 3
Mid 1
Yak 1
Irk 1
Mon 1
Jap 1
Army size changes:
Chi 1
Sib 1
Ura 1
Ind 1
Ino 3
Enemy army size changes (in territories retained):
Kam 4
Next set 15.
I believe that sums it up.I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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mccoyn Watcher
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mccoyn Watcher
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WindSlicer is gone so it is now my turn. I get 3 troops for having 9 countries. I will place all 3 in Kamachatka giving it a total of 7.
Kamchatka attacks Japan.
1:Original Roll String: 3d63 6-Sided Dice: (1, 1, 2) = 4Original Roll String: 1d61 6-Sided Dice: (1) = 1
2:Original Roll String: 3d63 6-Sided Dice: (6, 3, 3) = 12Original Roll String: 1d61 6-Sided Dice: (4) = 4-
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mccoyn Watcher
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mccoyn Watcher
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mccoyn Watcher
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We each lose 1 leaving 3 on each country. I will stop that attack. That ends my attack phase.
I will move one troop from Japan (3) to Kamchatka (1) leaving 2 in each.
Changes this turn:
Greenland has 3.
Kamchatka has 2.
Yakutsk was occupied and has 3.
Japan was occupied and has 2.
Iceland, which belongs to The Silent Speaker, has 3.
After I get my card I will have 4 cards.-
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mccoyn Watcher
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CoolBot Mafia Scum
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mith Godfather
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CoolBot Mafia Scum
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I receive 6 armies (4 for having 12 terrirtories, and 2 for controlling S. America). I place them all on Mad.
Mad attacks EAf. If EAf falls to one army, ignore the last defense die.
Original Roll String: 3d63 6-Sided Dice: (4, 4, 2) = 10-----Original Roll String: 2d62 6-Sided Dice: (1, 2) = 3
Original Roll String: 3d63 6-Sided Dice: (6, 3, 4) = 13-----Original Roll String: 2d62 6-Sided Dice: (1, 5) = 6
Original Roll String: 3d63 6-Sided Dice: (1, 3, 5) = 9Original Roll String: 2d62 6-Sided Dice: (1, 3) = 4-
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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mith Godfather
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