Risk, Game 1 - the silent speaker wins

For completed/abandoned Mish Mash Games.
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Post Post #4 (isolation #0) » Sat Aug 20, 2005 3:12 pm

Post by the silent speaker »

Random.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #13 (isolation #1) » Mon Aug 22, 2005 7:21 am

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Iceland and Great Britain border Scandinavia too, don't they?
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #33 (isolation #2) » Thu Aug 25, 2005 7:22 pm

Post by the silent speaker »

Quick question -- what's the code for dice rolls? I've never used that.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #94 (isolation #3) » Wed Sep 07, 2005 11:01 am

Post by the silent speaker »

Okaaay.

3 armies on EAu.
Thither NGu, moving in max armies when successful; then NGu-WAu, also moving in max armies; then WAu-Ino, again moing in all available troops. The first four rolls in this campaign (first three dice of each are mine, last one the defenders):
Original Roll String: 4d6
4 6-Sided Dice: (2, 1, 3, 5) = 11

Original Roll String: 4d6
4 6-Sided Dice: (3, 4, 5, 3) = 15

Original Roll String: 4d6
4 6-Sided Dice: (5, 2, 1, 2) = 10

Original Roll String: 4d6
4 6-Sided Dice: (3, 6, 5, 6) = 20
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #95 (isolation #4) » Wed Sep 07, 2005 11:06 am

Post by the silent speaker »

Oh good, I won all three on the first rolls (5 1 1 beating 4 for NGu, 4 1 5 beating 1 for WAu, and 4 3 6 beating 2 for Ino making the fourth roll superfluous).

Second wave. Per-Ven (maximum invasion) followed by Ven-Bra. The first three rolls:

Original Roll String: 4d6
4 6-Sided Dice: (2, 1, 6, 4) = 13

Original Roll String: 4d6
4 6-Sided Dice: (4, 5, 6, 2) = 17

Original Roll String: 4d6
4 6-Sided Dice: (4, 4, 1, 5) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #97 (isolation #5) » Wed Sep 07, 2005 11:08 am

Post by the silent speaker »

Hah. Should have gone for Bra-Arg. Well, I'll do that now; I should have six in Brazil.
Original Roll String: 4d6
4 6-Sided Dice: (1, 6, 1, 2) = 10

Original Roll String: 4d6
4 6-Sided Dice: (4, 2, 6, 2) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #99 (isolation #6) » Wed Sep 07, 2005 11:09 am

Post by the silent speaker »

Got it in one. Now Ino-Sia.
Original Roll String: 4d6
4 6-Sided Dice: (4, 3, 1, 5) = 13

Original Roll String: 4d6
4 6-Sided Dice: (5, 5, 1, 3) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #101 (isolation #7) » Wed Sep 07, 2005 11:19 am

Post by the silent speaker »

I move max armies from Argentina to Brazil, which ends my turn. I think I've earned my risk card -- and if I'm not mistaken, STD's, too. I should have five armies now on Brazil, six on Siam, and one each on:
Ino
WAu
EAu
NGu
Arg
Ven
Per
Ind

Bigben, Coolbot, rajr and Windslicer:
I'm interested in a one-round truce with all and sundry. For all who accept, you don't attack me on your turn, and I won't attack you on my upcoming turn. If you accept, just say so before you start attacking things! :)
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #104 (isolation #8) » Thu Sep 08, 2005 8:30 am

Post by the silent speaker »

tss, i dont mind attacking you.
but i dont think i have any control of that.
Um... are you saying that you do want an alliance, or that you do not, or that you'll make up your mind when it's your turn?
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #106 (isolation #9) » Fri Sep 09, 2005 7:05 am

Post by the silent speaker »

Done and done. Any other takers?
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #112 (isolation #10) » Sun Sep 11, 2005 4:40 pm

Post by the silent speaker »

Ben needs to be stabbed until he starts paying attention.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #117 (isolation #11) » Wed Sep 14, 2005 11:04 am

Post by the silent speaker »

Replacement is best, though I wouldn't say no to rajrhcpfreak's split-up-his-territories plan.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #136 (isolation #12) » Sat Sep 17, 2005 2:22 pm

Post by the silent speaker »

Yes, you can reroll.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #143 (isolation #13) » Sat Sep 17, 2005 4:47 pm

Post by the silent speaker »

Hang on...
3: I lose two. Have 6 left.
I will move the maximum amount (7) from Ven to Bra.
Am I missing something?
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #151 (isolation #14) » Sun Sep 18, 2005 1:39 pm

Post by the silent speaker »

Yes.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #156 (isolation #15) » Mon Sep 19, 2005 6:32 am

Post by the silent speaker »

My truces seem to have me rather hemmed in.

Five armies (three for territory and two for Australia) all placed in India and end turn with no attacks.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #182 (isolation #16) » Tue Sep 27, 2005 5:14 am

Post by the silent speaker »

Two armies in India, three in Siam.

Sia-Chi (as before, first three dice mine, fourth die defending):
Original Roll String: 4d6
4 6-Sided Dice: (1, 5, 2, 5) = 13

Original Roll String: 4d6
4 6-Sided Dice: (2, 2, 6, 3) = 13

Original Roll String: 4d6
4 6-Sided Dice: (4, 6, 3, 4) = 17
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #183 (isolation #17) » Tue Sep 27, 2005 5:17 am

Post by the silent speaker »

First roll takes it and max armies move in. I should have 8 on each of India and China, 1 on Siam, the rest unchanged. End turn.

Coolbot:
Are you interested in a two-round truce?
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #186 (isolation #18) » Tue Sep 27, 2005 2:25 pm

Post by the silent speaker »

tss, with no further buildup on India & the Mid East?
That would be fine.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #235 (isolation #19) » Mon Oct 03, 2005 9:53 am

Post by the silent speaker »

5 armies on China.

Chi-Afg: first 3 rolls mine, last 2 rolls winslicer's as applicable.
Original Roll String: 5d6
5 6-Sided Dice: (2, 2, 6, 4, 1) = 15

Original Roll String: 5d6
5 6-Sided Dice: (1, 3, 4, 5, 3) = 16

Original Roll String: 5d6
5 6-Sided Dice: (4, 6, 5, 5, 1) = 21
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #236 (isolation #20) » Mon Oct 03, 2005 9:55 am

Post by the silent speaker »

Taken in the first two rolls with no loss; 12 move into Afghanistan.
Afg-Ura:
Original Roll String: 4d6
4 6-Sided Dice: (5, 5, 4, 4) = 18

Original Roll String: 4d6
4 6-Sided Dice: (4, 6, 6, 5) = 21

Original Roll String: 4d6
4 6-Sided Dice: (3, 3, 3, 6) = 15
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #237 (isolation #21) » Mon Oct 03, 2005 9:57 am

Post by the silent speaker »

I lose the first two, win the third. Nine armies move into Ural.
Four armies move from Ural to China and my turn is over.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #248 (isolation #22) » Thu Oct 06, 2005 5:14 pm

Post by the silent speaker »

It is in my best interest for WindSlicer to attack you through TSS instead of me.
No kidding. And it's in my best interest for him to attack CoolBot through you. The real question is, where is WindSlicer's best interest? And he'll have a harder fight if he goes for the land war in Asia than over the top of North America.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #259 (isolation #23) » Sat Oct 08, 2005 1:28 pm

Post by the silent speaker »

You never get fewer than 3 armies for territory, Windslicer. Even if you have fewer than nine armies, you still get three plus whatever sets you turn in, continents, etc.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #260 (isolation #24) » Sat Oct 08, 2005 1:29 pm

Post by the silent speaker »

*fewer than nine
territories
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #263 (isolation #25) » Sat Oct 08, 2005 6:40 pm

Post by the silent speaker »

mod:
about the map -- don't I have five armies on China? I moved in four, but one other was already there, no?
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #277 (isolation #26) » Thu Oct 13, 2005 1:21 pm

Post by the silent speaker »

I get 5 armies, all on Ural and Ura-Sib.
Original Roll String: 4d6
4 6-Sided Dice: (2, 4, 4, 3) = 13

Original Roll String: 4d6
4 6-Sided Dice: (5, 3, 2, 1) = 11

Original Roll String: 4d6
4 6-Sided Dice: (3, 6, 2, 2) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #278 (isolation #27) » Thu Oct 13, 2005 1:22 pm

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I lose the first, win the second. Four armies move in and my turn ends.
Changes: Ural 5
Siberia 4
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #295 (isolation #28) » Mon Oct 17, 2005 8:17 am

Post by the silent speaker »

I have to say no, CoolBot. I was going to wait on the map and the you-McCoyn situation to decide my answer, but it looks doubtful an update will come soon enough for me to answer without holding up the game an extra two days.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #309 (isolation #29) » Wed Oct 19, 2005 1:03 pm

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I'll need to see an updated map before making any decisions.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #311 (isolation #30) » Wed Oct 19, 2005 3:56 pm

Post by the silent speaker »

The nonplayer will be silent.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #315 (isolation #31) » Thu Oct 20, 2005 5:36 am

Post by the silent speaker »

Alberta Horse
Western Australia Cannon
Argentina Soldier

That's two on WAu and 12 more for the set. Added to the five I have for territory and continent I have seventeen to deploy.

Five in Ural, five in India, five in China and two in Siberia. Starting attack, Ura-Ukr. First three dice mine, last two CoolBot's; if Coolbot gets reduced to one army delete the fifth die, and if I get reduced to three delete the third (and CoolBot stays with the fourth and fifth).

Original Roll String: 5d6
5 6-Sided Dice: (6, 4, 6, 4, 2) = 22

Original Roll String: 5d6
5 6-Sided Dice: (3, 2, 5, 6, 2) = 18

Original Roll String: 5d6
5 6-Sided Dice: (1, 5, 6, 5, 3) = 20

Original Roll String: 5d6
5 6-Sided Dice: (3, 2, 6, 1, 4) = 16
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #316 (isolation #32) » Thu Oct 20, 2005 5:36 am

Post by the silent speaker »

Alberta Horse
Western Australia Cannon
Argentina Soldier

That's two on WAu and 12 more for the set. Added to the five I have for territory and continent I have seventeen to deploy.

Five in Ural, five in India, five in China and two in Siberia. Starting attack, Ura-Ukr. First three dice mine, last two CoolBot's; if Coolbot gets reduced to one army delete the fifth die, and if I get reduced to three delete the third (and CoolBot stays with the fourth and fifth).

Original Roll String: 5d6
5 6-Sided Dice: (5, 2, 4, 4, 6) = 21

Original Roll String: 5d6
5 6-Sided Dice: (1, 1, 5, 5, 5) = 17

Original Roll String: 5d6
5 6-Sided Dice: (6, 3, 1, 1, 5) = 16

Original Roll String: 5d6
5 6-Sided Dice: (2, 1, 2, 2, 4) = 11
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #317 (isolation #33) » Thu Oct 20, 2005 5:40 am

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Aii, double post. I think the fairest thing is to pretend the second post didn't exist.
First roll: split. I'm down to nine, Ukraine four.
Second roll: Ukraine loses two, down to two.
Third roll: Ukraine loses two. Eight armies move in from Ural. Final roll irrelevant.

New attack: Ind (13)-Mid (8.) Same dice rules, same rule in the event of a double post.

Original Roll String: 5d6
5 6-Sided Dice: (4, 6, 6, 3, 6) = 25

Original Roll String: 5d6
5 6-Sided Dice: (5, 2, 6, 5, 5) = 23

Original Roll String: 5d6
5 6-Sided Dice: (3, 6, 2, 4, 6) = 21

Original Roll String: 5d6
5 6-Sided Dice: (2, 1, 4, 6, 4) = 17
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #318 (isolation #34) » Thu Oct 20, 2005 5:44 am

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First roll: Mideast loses two, down to six.
Second roll: India loses two, down to 11.
Third roll: split. India down to 10, mideast 5.
Fourth roll: I lose two. India 8.

Original Roll String: 5d6
5 6-Sided Dice: (1, 2, 2, 5, 5) = 15

Original Roll String: 5d6
5 6-Sided Dice: (3, 3, 3, 4, 5) = 18

Original Roll String: 5d6
5 6-Sided Dice: (1, 1, 3, 4, 1) = 10
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #319 (isolation #35) » Thu Oct 20, 2005 5:46 am

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Fifth roll: split. India 7, mideast 4.
Sixth roll: split. India 6, mideast 3.
Seventh roll: split. India 5, mideast 2.
Try once from Ukraine to Mideast before continuing from India.
Original Roll String: 5d6
5 6-Sided Dice: (4, 1, 2, 1, 4) = 12
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #320 (isolation #36) » Thu Oct 20, 2005 5:47 am

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It is a split. Mideast down to one. Ukraine has seven.

India again. Mideast can now roll only one die.

Original Roll String: 4d6
4 6-Sided Dice: (4, 1, 4, 4) = 13

Original Roll String: 4d6
4 6-Sided Dice: (1, 5, 1, 6) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #321 (isolation #37) » Thu Oct 20, 2005 5:47 am

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It is a split. Mideast down to one. Ukraine has seven.

India again. Mideast can now roll only one die.

Original Roll String: 4d6
4 6-Sided Dice: (3, 4, 6, 1) = 14

Original Roll String: 4d6
4 6-Sided Dice: (5, 4, 1, 6) = 16
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #322 (isolation #38) » Thu Oct 20, 2005 5:50 am

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I win on the first roll in the first post; the second, being a double, is ignored. Four armies move into Mideast from India.

Siberia (6) to Yakutsk (1).

Original Roll String: 4d6
4 6-Sided Dice: (2, 4, 5, 3) = 14

Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 3, 1) = 7
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #323 (isolation #39) » Thu Oct 20, 2005 5:52 am

Post by the silent speaker »

I lose the first, win the second. Four amies move in. Yakutsk (4) to Irkutsk (1).
Original Roll String: 4d6
4 6-Sided Dice: (3, 4, 4, 1) = 12

If I lose the first, I will only be able to roll two dice, but the attack will continue anyway.
Original Roll String: 3d6
3 6-Sided Dice: (4, 2, 2) = 8
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #324 (isolation #40) » Thu Oct 20, 2005 5:53 am

Post by the silent speaker »

I win the first, which is a relief as I would have lost the second. Three armies move into Irkutsk.
China (10) to Mongolia (1).
Original Roll String: 4d6
4 6-Sided Dice: (4, 6, 6, 1) = 17

Original Roll String: 4d6
4 6-Sided Dice: (2, 3, 3, 4) = 12
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #325 (isolation #41) » Thu Oct 20, 2005 5:54 am

Post by the silent speaker »

I lose the first and win the second. Eight armies move in. Mongolia (8) to Japan (1).
Original Roll String: 4d6
4 6-Sided Dice: (3, 5, 3, 2) = 13

Original Roll String: 4d6
4 6-Sided Dice: (6, 1, 6, 3) = 16
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #326 (isolation #42) » Thu Oct 20, 2005 5:54 am

Post by the silent speaker »

I lose the first and win the second. Eight armies move in. Mongolia (8) to Japan (1).
Original Roll String: 4d6
4 6-Sided Dice: (6, 6, 1, 2) = 15

Original Roll String: 4d6
4 6-Sided Dice: (6, 5, 2, 5) = 18
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #328 (isolation #43) » Thu Oct 20, 2005 5:58 am

Post by the silent speaker »

Oh wait -- Japan has four, doesn't it. I think I have to reroll with 5d6 -- hah, lucky break for me as I was losing the single rolls!
Well, here goes again. Mongolia (8.) at Japan (4). Rules for dice and double posts as above.
Original Roll String: 5d6
5 6-Sided Dice: (1, 1, 2, 5, 1) = 10

Original Roll String: 5d6
5 6-Sided Dice: (3, 5, 6, 5, 5) = 24

Original Roll String: 5d6
5 6-Sided Dice: (1, 4, 5, 2, 5) = 17
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #329 (isolation #44) » Thu Oct 20, 2005 5:59 am

Post by the silent speaker »

Oh much better. First roll Japan loses two, down to two.
Second roll Mongolia loses two, down to six.
Third roll split. Mongolia 5, Japan 1.

Japan can now roll only one die.
Original Roll String: 4d6
4 6-Sided Dice: (3, 2, 3, 2) = 10

Original Roll String: 4d6
4 6-Sided Dice: (3, 5, 6, 2) = 16
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #330 (isolation #45) » Thu Oct 20, 2005 6:02 am

Post by the silent speaker »

I win the first. Four armies move in.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #331 (isolation #46) » Thu Oct 20, 2005 6:07 am

Post by the silent speaker »

Ukr (7)-Sca (1).

Original Roll String: 4d6
4 6-Sided Dice: (3, 5, 3, 1) = 12

Original Roll String: 4d6
4 6-Sided Dice: (6, 3, 3, 2) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #332 (isolation #47) » Thu Oct 20, 2005 6:08 am

Post by the silent speaker »

I win the first. Six armies move in.
Sca (6)-Ice (1).
Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 5, 2) = 15

Original Roll String: 4d6
4 6-Sided Dice: (4, 6, 5, 1) = 16
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #333 (isolation #48) » Thu Oct 20, 2005 6:11 am

Post by the silent speaker »

I lose the first, win the second. Four armies move in.

WindSlicer, would you like an asylum home in Tahiti?

All right, I wish I had more armies for it, but you go to war with the armies you have, right? Japan (4)-Kamchatka (5) once and let's see.
Original Roll String: 5d6
5 6-Sided Dice: (2, 2, 3, 6, 1) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #334 (isolation #49) » Thu Oct 20, 2005 6:12 am

Post by the silent speaker »

Split. Argh. Okay, again. First two mine, last two McCoyn's.
Original Roll String: 4d6
4 6-Sided Dice: (4, 6, 3, 4) = 17
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #335 (isolation #50) » Thu Oct 20, 2005 6:13 am

Post by the silent speaker »

The dice have deserted me, alas. I lose two. Once from Irkutsk (3).
Original Roll String: 4d6
4 6-Sided Dice: (2, 5, 4, 2) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #336 (isolation #51) » Thu Oct 20, 2005 6:15 am

Post by the silent speaker »

Again I lose two. Damn and blast.
Middle East (4) to East Africa (1).
Original Roll String: 4d6
4 6-Sided Dice: (6, 4, 1, 1) = 12
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #337 (isolation #52) » Thu Oct 20, 2005 6:21 am

Post by the silent speaker »

I win. Three armies move in.
Troop movement from WAu to Ino of two armies ends my turn.

Changes:
I now own:
Ice 4
Sca 1
Ukr 1
EAf 3
Mid 1
Yak 1
Irk 1
Mon 1
Jap 1
Army size changes:
Chi 1
Sib 1
Ura 1
Ind 1
Ino 3
Enemy army size changes (in territories retained):
Kam 4

Next set 15.
I believe that sums it up.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #351 (isolation #53) » Sun Oct 23, 2005 9:46 am

Post by the silent speaker »

Oookay. Here goes.

Ukraine Cannon
Greenland Cannon
Northern Europe Cannon

I get 15 armies for the set; I have, by my count, 15 territories and so get five armies for that; two more for Australia; all told 22 reinforcements. Furthermore Ukraine gets a bonus 2. I place 15 on Mongolia and 7 on Iceland.

Mon-Jap. First three dice for me, last two for McCoyn; if McCoyn is run down to one army the fifth die is ignored; double posts ignored altogether.

Original Roll String: 5d6
5 6-Sided Dice: (3, 1, 3, 4, 2) = 13

Original Roll String: 5d6
5 6-Sided Dice: (3, 2, 4, 1, 3) = 13

Original Roll String: 5d6
5 6-Sided Dice: (4, 3, 6, 1, 1) = 15

Original Roll String: 5d6
5 6-Sided Dice: (5, 4, 1, 5, 3) = 18
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #352 (isolation #54) » Sun Oct 23, 2005 9:48 am

Post by the silent speaker »

First roll: split. Mongolia 15, Japan 2.
Second roll: split. Mongolia 14, Japan 1.
Third roll: Japan wins. Mongolia 13.
Fourth roll: I win. 12 armies move into Japan.
Jap-Kam.
Dice rules and double post rules will be the same throughout my turn.
Original Roll String: 5d6
5 6-Sided Dice: (2, 5, 4, 6, 6) = 23

Original Roll String: 5d6
5 6-Sided Dice: (3, 5, 1, 2, 4) = 15

Original Roll String: 5d6
5 6-Sided Dice: (3, 6, 4, 5, 3) = 21
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #353 (isolation #55) » Sun Oct 23, 2005 9:49 am

Post by the silent speaker »

Kamchatka loses two on the first roll and is defeated. 11 armies move into Kamchatka.
Kam-Yak (2).
Original Roll String: 5d6
5 6-Sided Dice: (2, 5, 2, 3, 2) = 14

Original Roll String: 5d6
5 6-Sided Dice: (6, 2, 3, 1, 3) = 15

Original Roll String: 5d6
5 6-Sided Dice: (4, 2, 2, 2, 6) = 16
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #354 (isolation #56) » Sun Oct 23, 2005 9:51 am

Post by the silent speaker »

Yakutsk loses two on the first roll and is defeated.
3
armies -- not all of them -- move in. Yakutsk now has 3; Kamchatka has 8.
Iceland (10) to Greenland (3).
Original Roll String: 5d6
5 6-Sided Dice: (1, 4, 1, 2, 2) = 10

Original Roll String: 5d6
5 6-Sided Dice: (4, 4, 1, 1, 5) = 15

Original Roll String: 5d6
5 6-Sided Dice: (3, 3, 6, 1, 5) = 18

Original Roll String: 5d6
5 6-Sided Dice: (5, 6, 6, 1, 5) = 23
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #355 (isolation #57) » Sun Oct 23, 2005 9:53 am

Post by the silent speaker »

First roll: Greenland loses two and has one remaining.
Second roll: Greenland loses. 9 armies move into Greenland.
Kam (8.)-Ala (1).
Original Roll String: 5d6
5 6-Sided Dice: (5, 5, 4, 1, 2) = 17

Original Roll String: 5d6
5 6-Sided Dice: (5, 5, 3, 3, 2) = 18
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #356 (isolation #58) » Sun Oct 23, 2005 9:55 am

Post by the silent speaker »

I lose the first, win the second. 6 armies move in.
Ala-NWT.
Original Roll String: 4d6
4 6-Sided Dice: (4, 1, 1, 2) = 8

Original Roll String: 4d6
4 6-Sided Dice: (6, 2, 2, 3) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #357 (isolation #59) » Sun Oct 23, 2005 9:56 am

Post by the silent speaker »

I lose the first, win the second. 4 armies move in.
NWT-Alb.
Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 5, 2) = 10

If I lose, I can only roll two.
Original Roll String: 3d6
3 6-Sided Dice: (1, 2, 5) = 8
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #358 (isolation #60) » Sun Oct 23, 2005 9:57 am

Post by the silent speaker »

I win the first. 3 armies move in.
Alb-WUs. I can roll two.
Original Roll String: 3d6
3 6-Sided Dice: (3, 6, 4) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #359 (isolation #61) » Sun Oct 23, 2005 9:58 am

Post by the silent speaker »

I lose and can roll only one. Here goes.
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #360 (isolation #62) » Sun Oct 23, 2005 9:59 am

Post by the silent speaker »

I lose.
Greenland (9)-Quebec (1).
Original Roll String: 4d6
4 6-Sided Dice: (1, 5, 2, 4) = 12

Original Roll String: 4d6
4 6-Sided Dice: (1, 3, 2, 3) = 9
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #361 (isolation #63) » Sun Oct 23, 2005 9:59 am

Post by the silent speaker »

I win the first. 8 armies move in.
Que-Ont.
Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 6, 1) = 10

Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 4, 4) = 11
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #362 (isolation #64) » Sun Oct 23, 2005 10:00 am

Post by the silent speaker »

I lose both and have 6 remaining. Continuing.
Original Roll String: 4d6
4 6-Sided Dice: (2, 4, 3, 3) = 12

Original Roll String: 4d6
4 6-Sided Dice: (1, 4, 4, 1) = 10
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #363 (isolation #65) » Sun Oct 23, 2005 10:00 am

Post by the silent speaker »

I lose the first and win the second. 4 armies move in.
Ont-EUS.
Original Roll String: 4d6
4 6-Sided Dice: (3, 3, 1, 4) = 11

Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 4) = 8
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #364 (isolation #66) » Sun Oct 23, 2005 10:02 am

Post by the silent speaker »

I win the first. 3 armies move in.
EUS-WUS. I can roll only two dice.
Original Roll String: 3d6
3 6-Sided Dice: (4, 6, 5) = 15

Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #365 (isolation #67) » Sun Oct 23, 2005 10:04 am

Post by the silent speaker »

I get it in one and have two armies in Western United States.

McCoyn, I believe that entitles you to a home in exile on Tahiti. WindSlicer can attest to how well you'll be treated.
Can't you, WindSlicer?


Continuation of my turn will have to wait on a card update. I think I have to exchange another set before I continue.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #368 (isolation #68) » Mon Oct 24, 2005 6:21 am

Post by the silent speaker »

Southern Europe Horse
India Cannon
South Africa Soldier

20 for the set, two additional ones on India. All 20 go on Ukraine, which now has 23 and attacks the Mideast (3).
Original Roll String: 5d6
5 6-Sided Dice: (6, 2, 2, 2, 6) = 18

Original Roll String: 5d6
5 6-Sided Dice: (1, 3, 3, 5, 4) = 16

Original Roll String: 5d6
5 6-Sided Dice: (1, 5, 1, 2, 5) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #369 (isolation #69) » Mon Oct 24, 2005 6:22 am

Post by the silent speaker »

Firsst roll: split. Ukraine 22, Mideast 2.
Second roll: Ukraine loses two (20).
Third roll: Ukraine loses two (18).
Original Roll String: 5d6
5 6-Sided Dice: (4, 5, 5, 2, 4) = 20

Original Roll String: 5d6
5 6-Sided Dice: (2, 6, 1, 4, 3) = 16
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #370 (isolation #70) » Mon Oct 24, 2005 6:23 am

Post by the silent speaker »

Fourth roll: mideast loses two. 17 armies move in.
Mideast to S. Europe (1).
Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 1, 5) = 14

Original Roll String: 4d6
4 6-Sided Dice: (2, 1, 6, 4) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #371 (isolation #71) » Mon Oct 24, 2005 6:24 am

Post by the silent speaker »

I win the first. 16 armies move in.
S. Europe-N. Europe (1).
Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 4, 6) = 13

Original Roll String: 4d6
4 6-Sided Dice: (6, 4, 3, 5) = 18
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #372 (isolation #72) » Mon Oct 24, 2005 6:24 am

Post by the silent speaker »

I win the first. 16 armies move in.
S. Europe-N. Europe (1).
Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 2, 5) = 15

Original Roll String: 4d6
4 6-Sided Dice: (2, 4, 1, 6) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #373 (isolation #73) » Mon Oct 24, 2005 6:24 am

Post by the silent speaker »

I win the first. 16 armies move in.
S. Europe-N. Europe (1).
Original Roll String: 4d6
4 6-Sided Dice: (4, 3, 1, 4) = 12

Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 2, 1) = 6
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #374 (isolation #74) » Mon Oct 24, 2005 6:25 am

Post by the silent speaker »

I win the first. 16 armies move in.
S. Europe-N. Europe (1).
Original Roll String: 4d6
4 6-Sided Dice: (5, 2, 6, 2) = 15

Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 2, 2) = 7
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #375 (isolation #75) » Mon Oct 24, 2005 6:27 am

Post by the silent speaker »

I keep getting debug mode errors, but the preview seems to have posted. It looks like I rolled 2, 1, 2 against 3 the first time and 1, 5, 2 against 5 the second. If so, I lose two and the double posts are ignored. I now have 14 armies in S. Eur. and the attack continues.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #376 (isolation #76) » Mon Oct 24, 2005 6:28 am

Post by the silent speaker »

Original Roll String: 4d6
4 6-Sided Dice: (2, 1, 4, 5) = 12

Original Roll String: 4d6
4 6-Sided Dice: (4, 6, 2, 1) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #377 (isolation #77) » Mon Oct 24, 2005 6:29 am

Post by the silent speaker »

I lose the third and win the fourth. 12 armies move in. N. Europe (12)-Great Britain (3).
Original Roll String: 5d6
5 6-Sided Dice: (6, 2, 2, 5, 5) = 20

Original Roll String: 5d6
5 6-Sided Dice: (5, 4, 1, 3, 3) = 16

Original Roll String: 5d6
5 6-Sided Dice: (6, 5, 5, 3, 4) = 23

Original Roll String: 5d6
5 6-Sided Dice: (2, 5, 2, 1, 1) = 11
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #378 (isolation #78) » Mon Oct 24, 2005 6:31 am

Post by the silent speaker »

Two splits, a loss (of one) and a win. 8 armies move in. Great Britain to W. Europe (1).
Original Roll String: 4d6
4 6-Sided Dice: (1, 1, 5, 2) = 9

Original Roll String: 4d6
4 6-Sided Dice: (5, 1, 2, 3) = 11
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #379 (isolation #79) » Mon Oct 24, 2005 6:32 am

Post by the silent speaker »

I win the first. 7 armies move in. W. Europe-N. Africa (4).

Original Roll String: 5d6
5 6-Sided Dice: (3, 6, 1, 2, 5) = 17

Original Roll String: 5d6
5 6-Sided Dice: (5, 6, 1, 4, 1) = 17

Original Roll String: 5d6
5 6-Sided Dice: (4, 3, 4, 4, 6) = 21

Original Roll String: 5d6
5 6-Sided Dice: (1, 1, 1, 1, 6) = 10

Original Roll String: 5d6
5 6-Sided Dice: (4, 4, 2, 1, 2) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #380 (isolation #80) » Mon Oct 24, 2005 6:32 am

Post by the silent speaker »

I win the first. 7 armies move in. W. Europe-N. Africa (4).

Original Roll String: 5d6
5 6-Sided Dice: (1, 6, 1, 4, 5) = 17

Original Roll String: 5d6
5 6-Sided Dice: (6, 4, 5, 6, 1) = 22

Original Roll String: 5d6
5 6-Sided Dice: (2, 3, 4, 5, 3) = 17

Original Roll String: 5d6
5 6-Sided Dice: (2, 5, 4, 1, 3) = 15

Original Roll String: 5d6
5 6-Sided Dice: (3, 3, 3, 1, 5) = 15
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #382 (isolation #81) » Mon Oct 24, 2005 6:38 am

Post by the silent speaker »

First roll: WEu loses two (5)
Second roll: NAf loses two (2)
Third roll: split (4, 1)
Fourth roll: I win. 3 armies move into NAf.

Two armies move from India to Middle East and end turn.

Changes (since the midturn map update):
I now own:
NAf 3
Mid 3
GBr 1
WEu 1
SEu 1
NEu 1
Change in army size: Ukr 1

Next set worth 25.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #384 (isolation #82) » Mon Oct 24, 2005 9:48 am

Post by the silent speaker »

I would have moved in five, since I would have lost only one on the first dice roll abd the second would have taken it. Given that, I think I would have made one try for Egypt, intending to move three in and leave two, but if the first failed, stopping. The troop movement would have remained the same.
Original Roll String: 4d6
4 6-Sided Dice: (6, 4, 1, 1) = 12
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #385 (isolation #83) » Mon Oct 24, 2005 9:49 am

Post by the silent speaker »

I lose. Four in NAf rather than three, otherwise no change.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #404 (isolation #84) » Thu Oct 27, 2005 7:02 am

Post by the silent speaker »

Western Europe Soldier
North Africa Soldier
Quebec Soldier

30 for the set, plus two armies on Quebec. (Ya just
had
to go through Western rather than Southern Europe, didn't you?) Furthermore, I have 21 territories and get 7 armies for that. All of these are to be placed on Western United States, which now has 39. Double posts and extra dice ignored as per pre-existing policy.

WUS-CAm (3)
Original Roll String: 5d6
5 6-Sided Dice: (2, 3, 4, 2, 4) = 15

Original Roll String: 5d6
5 6-Sided Dice: (6, 6, 6, 4, 3) = 25

Original Roll String: 5d6
5 6-Sided Dice: (1, 5, 4, 3, 1) = 14

Original Roll String: 5d6
5 6-Sided Dice: (6, 5, 3, 2, 6) = 22
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #405 (isolation #85) » Thu Oct 27, 2005 7:04 am

Post by the silent speaker »

First roll: CAm loses two (1).
Second roll: WUS loses (38.)
Third roll: CAm loses. 37 armies move in. CAm-Ven (1).
Original Roll String: 4d6
4 6-Sided Dice: (5, 5, 3, 1) = 14

Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 3, 4) = 15

Original Roll String: 4d6
4 6-Sided Dice: (6, 3, 5, 4) = 18
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #406 (isolation #86) » Thu Oct 27, 2005 7:05 am

Post by the silent speaker »

I win the first. 36 armies move in. Ven-Per (1).
Original Roll String: 4d6
4 6-Sided Dice: (2, 1, 5, 6) = 14

Original Roll String: 4d6
4 6-Sided Dice: (4, 6, 5, 2) = 17

Original Roll String: 4d6
4 6-Sided Dice: (6, 2, 4, 2) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #407 (isolation #87) » Thu Oct 27, 2005 7:05 am

Post by the silent speaker »

I win the first. 35 armies move in. Per-Arg (1).
Original Roll String: 4d6
4 6-Sided Dice: (6, 2, 3, 3) = 14

Original Roll String: 4d6
4 6-Sided Dice: (3, 3, 5, 1) = 12

Original Roll String: 4d6
4 6-Sided Dice: (6, 2, 6, 3) = 17
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #408 (isolation #88) » Thu Oct 27, 2005 7:06 am

Post by the silent speaker »

I win the first. 34 armies move in. Arg-Bra (1).
Original Roll String: 4d6
4 6-Sided Dice: (1, 1, 5, 6) = 13

Original Roll String: 4d6
4 6-Sided Dice: (4, 1, 2, 2) = 9

Original Roll String: 4d6
4 6-Sided Dice: (2, 5, 3, 3) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #409 (isolation #89) » Thu Oct 27, 2005 7:07 am

Post by the silent speaker »

I win the first. Bra-NAf (1).
Original Roll String: 4d6
4 6-Sided Dice: (6, 1, 6, 5) = 18

Original Roll String: 4d6
4 6-Sided Dice: (5, 3, 3, 2) = 13

Original Roll String: 4d6
4 6-Sided Dice: (4, 1, 5, 3) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #410 (isolation #90) » Thu Oct 27, 2005 7:10 am

Post by the silent speaker »

Oops, forgot to specify all armies moving in, but hopefully that was obvious enough. Anyway, I had 33 armies in, then lost the first (32) and won the second (31 armies moving into North Africa).

NAf (31)-WEu (1).
Original Roll String: 4d6
4 6-Sided Dice: (1, 3, 1, 3) = 8

Original Roll String: 4d6
4 6-Sided Dice: (6, 2, 5, 3) = 16

Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 5, 5) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #411 (isolation #91) » Thu Oct 27, 2005 7:12 am

Post by the silent speaker »

I win the first. Of my 31 armies, 13 move into Western Europe, 18 remain in North Africa.
WEu-NEu (1).
Original Roll String: 4d6
4 6-Sided Dice: (1, 3, 1, 3) = 8

Original Roll String: 4d6
4 6-Sided Dice: (5, 1, 3, 3) = 12

Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 4, 4) = 11
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #412 (isolation #92) » Thu Oct 27, 2005 7:13 am

Post by the silent speaker »

I win the first. 12 armies move in. NEu-Ukr (1).
Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 2, 4) = 14

Original Roll String: 4d6
4 6-Sided Dice: (1, 3, 6, 2) = 12

Original Roll String: 4d6
4 6-Sided Dice: (5, 2, 6, 3) = 16
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #413 (isolation #93) » Thu Oct 27, 2005 7:14 am

Post by the silent speaker »

I lose the first (11) and win the second. 10 armies move into Ukraine.
NAF (18.)-Con (1).
Original Roll String: 4d6
4 6-Sided Dice: (4, 5, 5, 5) = 19

Original Roll String: 4d6
4 6-Sided Dice: (2, 1, 2, 5) = 10

Original Roll String: 4d6
4 6-Sided Dice: (5, 1, 4, 4) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #414 (isolation #94) » Thu Oct 27, 2005 7:15 am

Post by the silent speaker »

I lose the first two (16) and win the third. 15 armies move in. Com-Saf (1).
Original Roll String: 4d6
4 6-Sided Dice: (2, 5, 5, 6) = 18

Original Roll String: 4d6
4 6-Sided Dice: (4, 6, 5, 6) = 21

Original Roll String: 4d6
4 6-Sided Dice: (3, 6, 4, 6) = 19
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #415 (isolation #95) » Thu Oct 27, 2005 7:17 am

Post by the silent speaker »

I win the first. 14 armies move in.
SAf-Mad (1).
Original Roll String: 4d6
4 6-Sided Dice: (5, 5, 5, 2) = 17

Original Roll String: 4d6
4 6-Sided Dice: (1, 6, 5, 5) = 17

Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 2, 1) = 11
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #416 (isolation #96) » Thu Oct 27, 2005 7:18 am

Post by the silent speaker »

Three sixes means three defeats. South Africa is down to 11 and continues to attack.
Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 4, 5) = 17

Original Roll String: 4d6
4 6-Sided Dice: (2, 4, 1, 6) = 13

Original Roll String: 4d6
4 6-Sided Dice: (3, 4, 6, 1) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #417 (isolation #97) » Thu Oct 27, 2005 7:19 am

Post by the silent speaker »

I lose the fourth too (10) and finally win, allowin nine armies to move in. Mad-EAf (1).
Original Roll String: 4d6
4 6-Sided Dice: (4, 2, 5, 2) = 13

Original Roll String: 4d6
4 6-Sided Dice: (2, 4, 4, 4) = 14

Original Roll String: 4d6
4 6-Sided Dice: (3, 2, 2, 5) = 12
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #418 (isolation #98) » Thu Oct 27, 2005 7:20 am

Post by the silent speaker »

I win the first. Eight armies move in. EAf-Egy (1).
Original Roll String: 4d6
4 6-Sided Dice: (6, 3, 1, 1) = 11

Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 3, 4) = 15

Original Roll String: 4d6
4 6-Sided Dice: (6, 4, 1, 6) = 17
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #419 (isolation #99) » Thu Oct 27, 2005 7:25 am

Post by the silent speaker »

I win the first. Seven armies move in. Six of them immediately troop-move to Middle East, giving me 8 there and ending my turn.
Changes:
I now own:
CAm 1
Ven 1
Bra 1
Arg 1
Per 1
NAf 1
EAf 1
SAf 1
Egy 1
Mad 1
Con 1
WEu 1
NEu 1
Ukr 10
Army size changes:
WUS 1
Mid 8

Next set worth 35.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #422 (isolation #100) » Fri Oct 28, 2005 8:16 am

Post by the silent speaker »

I'd like a map update before I go.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #424 (isolation #101) » Sat Oct 29, 2005 3:17 pm

Post by the silent speaker »

Okay. I own, by my count, 34 armies, entitling me to 11 reinforcements. Furthermore I own four continents for 15 troops aggregate, totaling 26. By itself that should be enough to end the war without too much unnecessary loss of life, but just to make assurance double sure, I trade this set:
Wild
Eastern Australia Cannon
Madagascar Soldier
for two armies on Madagascar and 35 for the set. All told I am placing 61 armies: five on Ukraine (total 15) and 56 on Middle East (total 64).
Ukr-Afg, and as soon as conquered all armies in and Afg-Chi. Double posts ignored; dice being rolled for this entire campaign now.
Original Roll String: 4d6
4 6-Sided Dice: (4, 2, 1, 5) = 12

Original Roll String: 4d6
4 6-Sided Dice: (4, 2, 2, 3) = 11

Original Roll String: 4d6
4 6-Sided Dice: (4, 2, 2, 2) = 10

Original Roll String: 4d6
4 6-Sided Dice: (6, 6, 2, 5) = 19

Original Roll String: 4d6
4 6-Sided Dice: (1, 3, 6, 5) = 15

Original Roll String: 4d6
4 6-Sided Dice: (2, 4, 2, 2) = 10
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #425 (isolation #102) » Sat Oct 29, 2005 3:20 pm

Post by the silent speaker »

I win the first for both attacks. 13 armies are now in China.
Mid (64)-Ind (1).
Original Roll String: 4d6
4 6-Sided Dice: (5, 2, 4, 5) = 16

Original Roll String: 4d6
4 6-Sided Dice: (5, 3, 2, 4) = 14

Original Roll String: 4d6
4 6-Sided Dice: (5, 2, 3, 5) = 15

Also, "34 armies" in my first-post-of-turn should obviously read "34 territories".
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #426 (isolation #103) » Sat Oct 29, 2005 3:21 pm

Post by the silent speaker »

63 armies move in. Ind (63)-Sia (5).
Original Roll String: 5d6
5 6-Sided Dice: (3, 2, 3, 1, 3) = 12

Original Roll String: 5d6
5 6-Sided Dice: (2, 1, 4, 6, 2) = 15

Original Roll String: 5d6
5 6-Sided Dice: (6, 5, 1, 2, 3) = 17

Original Roll String: 5d6
5 6-Sided Dice: (1, 2, 4, 2, 3) = 12

Original Roll String: 5d6
5 6-Sided Dice: (3, 6, 5, 2, 3) = 19

Original Roll String: 5d6
5 6-Sided Dice: (4, 1, 5, 5, 3) = 18
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #427 (isolation #104) » Sat Oct 29, 2005 3:24 pm

Post by the silent speaker »

First roll: split. Ind 62, Sia 4.
Second roll: Ind loses two (62).
Third roll: Sia loses two (2).
Fourth roll: Sia loses two. 61 armies move in.
Sia (61)-Ino (5).
Original Roll String: 5d6
5 6-Sided Dice: (6, 3, 2, 5, 3) = 19

Original Roll String: 5d6
5 6-Sided Dice: (1, 1, 6, 3, 6) = 17

Original Roll String: 5d6
5 6-Sided Dice: (6, 1, 1, 5, 5) = 18

Original Roll String: 5d6
5 6-Sided Dice: (4, 6, 2, 1, 6) = 19

Original Roll String: 5d6
5 6-Sided Dice: (4, 6, 2, 1, 6) = 19

Original Roll String: 5d6
5 6-Sided Dice: (5, 2, 6, 1, 3) = 17
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #428 (isolation #105) » Sat Oct 29, 2005 3:26 pm

Post by the silent speaker »

First roll: split. Sia 60, Ino 4.
Second roll: Ino loses two (2).
Third roll: Sia loses two (58).
Fourth roll: Sia loses two (56).
Fifth roll: Sia loses two (54).
Sixth roll: Sia loses two (52).
I've always said the Australians make the best fighters. That's why I started there. :)
Original Roll String: 5d6
5 6-Sided Dice: (3, 1, 3, 5, 3) = 15

Original Roll String: 5d6
5 6-Sided Dice: (3, 4, 2, 6, 6) = 21

Original Roll String: 5d6
5 6-Sided Dice: (5, 1, 2, 1, 5) = 14

Original Roll String: 5d6
5 6-Sided Dice: (4, 1, 2, 3, 2) = 12
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #429 (isolation #106) » Sat Oct 29, 2005 3:29 pm

Post by the silent speaker »

Seventh roll: Sia loses two (50).
Eighth roll: Sia loses two (48).
Ninth roll: Ino loses two. 47 armies move in.
And
I would have lost a tenth roll had there been.
Now Ino-WAu moving in maximum troops; WAu-NGu moving in maximum troops; and finally NGu-EAu moving in maximum troops.
Original Roll String: 4d6
4 6-Sided Dice: (4, 2, 6, 4) = 16

Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 3, 2) = 13

Original Roll String: 4d6
4 6-Sided Dice: (1, 4, 5, 2) = 12

Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 2, 5) = 10

Original Roll String: 4d6
4 6-Sided Dice: (6, 2, 4, 5) = 17

Original Roll String: 4d6
4 6-Sided Dice: (5, 2, 1, 5) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
the silent speaker
the silent speaker
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Post Post #430 (isolation #107) » Sat Oct 29, 2005 3:35 pm

Post by the silent speaker »

First roll: Ino loses (46).
Second roll: WAu loses. 45 armies move in and on to NGu.
Third roll: NGu loses. 44 armies move in and on to EAu.
Fourth roll: NGu loses (43).
Fifth roll: EAu loses and I make a triumphant procession back to my original capital of Canberra. I have 42 troops left, so the set was not needed after all but it kept my army in double digits.

Coolbot, your place in Tahiti is waiting for you.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons

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