Risk, Game 1 - the silent speaker wins

For completed/abandoned Mish Mash Games.
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Post Post #250 (ISO) » Fri Oct 07, 2005 7:56 am

Post by CoolBot »

mccoyn, our agreement does not expire until after this turn. You mentioned you wanted to lengthen it two turns. I'm willing to do so if we extend it to a general non-aggresion pact, not just a Bra-NAf pact.

If you agree to this before Slicer takes his turn, it will pretty much force him to take his force in Alaska and use it to take Iceland. This will spread his forces pretty thin, leaving North America wide open to be captured by you.
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Post Post #251 (ISO) » Fri Oct 07, 2005 8:04 am

Post by mccoyn »

CoolBot wrote:If you agree to this before Slicer takes his turn, it will pretty much force him to take his force in Alaska and use it to take Iceland. This will spread his forces pretty thin, leaving North America wide open to be captured by you.
Yeah, spread his forces thin by taking mine out along the way. Meanwhile, I'll be struggling against him preventing him from having the resources to adaquatly defend Europe. You take Europe easily, I still have to struggle for N. America while providing a killing field if WindSlicer tries to take Europe. Free defense for your, no guarentees for me. Not in my best interest.

If
I could be sure of getting N. America in a short term I would be willing to make a non-aggression pact with you allowing you to keep Europe and me to keep N. America.
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Post Post #252 (ISO) » Fri Oct 07, 2005 9:45 pm

Post by mith »

Sorry about the delay. Map going up now.
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Post Post #253 (ISO) » Sat Oct 08, 2005 6:14 am

Post by WindSlicer »

Ok, this is going to be suicide for me I think, but we'll see how it works out.

First, I'm going to use cards. Turn in:
Egypt Soldier
Central America Cannon
Brazil Horse

That is the second set turned in this game, therefore I gain 6 armies. I also gain 2 armies for the 8 locations that I occupy on the board (8/3 rounded down is 2).

I gain 8 armies in total. Place those 8 armies in Alaska. Alaska now has 17 armies.

Alaska attacks Northwest Territory with 3 armies until Northwest Territory is defeated (I'm going to role 3v2 a bunch of times, if NWT gets below two armis I will only acknowledge the first roll out of the two, and the same for me if I somehow lose 16 armies.

1st attack
Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 2) = 6

Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6


2nd attack
Original Roll String: 3d6
3 6-Sided Dice: (3, 3, 3) = 9

Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6


3rd attack
Original Roll String: 3d6
3 6-Sided Dice: (2, 5, 1) = 8

Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9


4th attack
Original Roll String: 3d6
3 6-Sided Dice: (1, 4, 1) = 6

Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6
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Post Post #254 (ISO) » Sat Oct 08, 2005 6:22 am

Post by WindSlicer »

Ok, on the first attack:
NWT loses 1 army (6-4) and I lose one army (3-3)

On the second attack:
NWT loses 2 army (5-4),(3-1)



NWT is defeated and Alaska loses 1 army, leaving Alaska with 16 armies. 15 armies are transferred to NWT.

NWT now attacks Greenland with enough armies til Greenland is defeated (rolling 3v1 since Greenland only has 1 army)

1st attack:
Original Roll String: 3d6
3 6-Sided Dice: (4, 2, 1) = 7

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


2nd attack:
Original Roll String: 3d6
3 6-Sided Dice: (4, 5, 3) = 12

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #255 (ISO) » Sat Oct 08, 2005 6:24 am

Post by WindSlicer »

1st attack:
Greenland loses 1 (5-2) and is defeated

NWT has 15 armies and transfers 14 to Greenland.

Greenland attacks Iceland, blah blah 3v1

1st attack:
Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 4) = 12

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


2nd attack:
Original Roll String: 3d6
3 6-Sided Dice: (6, 6, 1) = 13

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #256 (ISO) » Sat Oct 08, 2005 6:26 am

Post by WindSlicer »

1st attack:
Iceland loses 1 army (4-1) and is defeated.

Greenland has 14 armies and transfers 13 to Iceland.

Iceland attacks Great Britain, blah blah 3v1

1st attack:
Original Roll String: 3d6
3 6-Sided Dice: (2, 1, 6) = 9

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


2nd attack:
Original Roll String: 3d6
3 6-Sided Dice: (4, 2, 2) = 8

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #257 (ISO) » Sat Oct 08, 2005 6:27 am

Post by WindSlicer »

I lose 2 armies (6-4), (5-5)

Iceland (now having 11 armies) continues to attack Great Britain

3rd attack:
Original Roll String: 3d6
3 6-Sided Dice: (1, 5, 4) = 10

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


4th attack:
Original Roll String: 3d6
3 6-Sided Dice: (6, 1, 4) = 11

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #258 (ISO) » Sat Oct 08, 2005 6:31 am

Post by WindSlicer »

3rd attack:
I lose 1 army (6-6)

4th attack:
Great Britain loses 1 army (6-1) and is defeated

Iceland has 10 armies and transfers 9 to Great Britain.


I was going to do more, but I just decided not to, heh. *shrugs*

Ok, Changes:
All parts mentioned below are assumed to now be in WindSlicers empire:
Alaska has 1 army
Northwest Territory has 1 army
Greenland has 1 army
Iceland has 1 army
Great Britain has 9 armies.

I think that's it. Done.
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Post Post #259 (ISO) » Sat Oct 08, 2005 1:28 pm

Post by the silent speaker »

You never get fewer than 3 armies for territory, Windslicer. Even if you have fewer than nine armies, you still get three plus whatever sets you turn in, continents, etc.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #260 (ISO) » Sat Oct 08, 2005 1:29 pm

Post by the silent speaker »

*fewer than nine
territories
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #261 (ISO) » Sat Oct 08, 2005 2:06 pm

Post by WindSlicer »

Oh ok I wasn't quite sure on that one, so I'll just add 1 to Great Britain, since I would have added it to Alaska anyways and the rolls wouldn't have changed. So Great Britain actually has 10.
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Post Post #262 (ISO) » Sat Oct 08, 2005 6:19 pm

Post by bigbenwd »

I'm not playing anymore mith ;)
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Post Post #263 (ISO) » Sat Oct 08, 2005 6:40 pm

Post by the silent speaker »

mod:
about the map -- don't I have five armies on China? I moved in four, but one other was already there, no?
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #264 (ISO) » Sun Oct 09, 2005 5:23 am

Post by mith »

Yeah, sorry about that tss. I was sure I was messing up somewhere on that update. :)

Map updated, mccoyn's turn.
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Post Post #265 (ISO) » Sun Oct 09, 2005 4:06 pm

Post by mccoyn »

I get 2 for S. America and 3 for my 9 countries giving me 5. I will place all five on Ontario.

Ontario attacks Greenland.
1:
Original Roll String: 3d6
3 6-Sided Dice: (6, 5, 5) = 16
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

1:
Original Roll String: 3d6
3 6-Sided Dice: (5, 5, 1) = 11
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #266 (ISO) » Sun Oct 09, 2005 4:13 pm

Post by mccoyn »

I lose 1 in the first roll. Windslicer loses 1. I will move 4 to Greenland, leaving 3 on Ontario.

At the end of my turn, I will move 5 from Central America to Venezuela.

Final status:
I captured Greenland and occupied it with 4.
Ontario has 3.
Central America has 1.
Venezuela has 6.

I will get my 5th card.
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Post Post #267 (ISO) » Mon Oct 10, 2005 4:04 am

Post by mith »

Map updated.
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Post Post #268 (ISO) » Mon Oct 10, 2005 4:21 am

Post by CoolBot »

mccoyn, would you like to extend our Bra-NAf pact two turns?
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Post Post #269 (ISO) » Mon Oct 10, 2005 4:50 am

Post by mccoyn »

No, if you had agreed to before my turn I would have, but now I've already moved assuming its going to end.
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Post Post #270 (ISO) » Mon Oct 10, 2005 6:07 am

Post by CoolBot »

Windslicer, would you like a non-agression pact starting now?
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Post Post #271 (ISO) » Wed Oct 12, 2005 4:15 am

Post by CoolBot »

I take it you don't want one, slicer.

I'll turn in a set: Mongolia Horse.Venezuela Soldier, Afghanistan Cannon

I get 15 armies (8 for a set, 4 for 12 territories, 3 for Africa), and place all of them on WEu.

WEu attacks GBr

Original Roll String: 3d6
3 6-Sided Dice: (1, 3, 4) = 8

Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 1, 5) = 9

Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7
-----
Original Roll String: 3d6
3 6-Sided Dice: (1, 3, 2) = 6

Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 6, 2) = 13

Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 5) = 14

Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7
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Post Post #272 (ISO) » Wed Oct 12, 2005 4:20 am

Post by CoolBot »

GBr loses 6 armies; WEu loses 4. WEu attacks GBr

Original Roll String: 3d6
3 6-Sided Dice: (1, 6, 4) = 11
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 5, 6) = 16
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6
-----
If GBr has 2 or more armies
Original Roll String: 3d6
3 6-Sided Dice: (3, 4, 4) = 11
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7
-----
If GBr has 1 army
Original Roll String: 3d6
3 6-Sided Dice: (4, 6, 4) = 14
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #273 (ISO) » Wed Oct 12, 2005 4:23 am

Post by CoolBot »

GBr loses 2 armies; WEu loses 4. WEu continues the attack on GBr

Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 4) = 12
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8
-----
If GBr has 2 armies
Original Roll String: 3d6
3 6-Sided Dice: (2, 5, 5) = 12
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9
-----
If GBR has 1 army
Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 4) = 8
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #274 (ISO) » Wed Oct 12, 2005 4:25 am

Post by CoolBot »

GBr loses 1; WEu loses 2. WEu continues to attack GBr

Original Roll String: 3d6
3 6-Sided Dice: (1, 4, 2) = 7
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 3, 5) = 11
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

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