Risk, Game 1 - the silent speaker wins
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CoolBot Mafia Scum
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mccoyn, our agreement does not expire until after this turn. You mentioned you wanted to lengthen it two turns. I'm willing to do so if we extend it to a general non-aggresion pact, not just a Bra-NAf pact.
If you agree to this before Slicer takes his turn, it will pretty much force him to take his force in Alaska and use it to take Iceland. This will spread his forces pretty thin, leaving North America wide open to be captured by you.-
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mccoyn Watcher
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Yeah, spread his forces thin by taking mine out along the way. Meanwhile, I'll be struggling against him preventing him from having the resources to adaquatly defend Europe. You take Europe easily, I still have to struggle for N. America while providing a killing field if WindSlicer tries to take Europe. Free defense for your, no guarentees for me. Not in my best interest.CoolBot wrote:If you agree to this before Slicer takes his turn, it will pretty much force him to take his force in Alaska and use it to take Iceland. This will spread his forces pretty thin, leaving North America wide open to be captured by you.
IfI could be sure of getting N. America in a short term I would be willing to make a non-aggression pact with you allowing you to keep Europe and me to keep N. America.-
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mith Godfather
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WindSlicer Goon
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Ok, this is going to be suicide for me I think, but we'll see how it works out.
First, I'm going to use cards. Turn in:
Egypt Soldier
Central America Cannon
Brazil Horse
That is the second set turned in this game, therefore I gain 6 armies. I also gain 2 armies for the 8 locations that I occupy on the board (8/3 rounded down is 2).
I gain 8 armies in total. Place those 8 armies in Alaska. Alaska now has 17 armies.
Alaska attacks Northwest Territory with 3 armies until Northwest Territory is defeated (I'm going to role 3v2 a bunch of times, if NWT gets below two armis I will only acknowledge the first roll out of the two, and the same for me if I somehow lose 16 armies.
1st attack
Original Roll String: 3d63 6-Sided Dice: (2, 2, 2) = 6
Original Roll String: 2d62 6-Sided Dice: (5, 1) = 6
2nd attack
Original Roll String: 3d63 6-Sided Dice: (3, 3, 3) = 9
Original Roll String: 2d62 6-Sided Dice: (5, 1) = 6
3rd attack
Original Roll String: 3d63 6-Sided Dice: (2, 5, 1) = 8
Original Roll String: 2d62 6-Sided Dice: (5, 4) = 9
4th attack
Original Roll String: 3d63 6-Sided Dice: (1, 4, 1) = 6
Original Roll String: 2d62 6-Sided Dice: (4, 2) = 6-
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WindSlicer Goon
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Ok, on the first attack:
NWT loses 1 army (6-4) and I lose one army (3-3)
On the second attack:
NWT loses 2 army (5-4),(3-1)
NWT is defeated and Alaska loses 1 army, leaving Alaska with 16 armies. 15 armies are transferred to NWT.
NWT now attacks Greenland with enough armies til Greenland is defeated (rolling 3v1 since Greenland only has 1 army)
1st attack:
Original Roll String: 3d63 6-Sided Dice: (4, 2, 1) = 7
Original Roll String: 1d61 6-Sided Dice: (3) = 3
2nd attack:
Original Roll String: 3d63 6-Sided Dice: (4, 5, 3) = 12
Original Roll String: 1d61 6-Sided Dice: (3) = 3-
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WindSlicer Goon
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1st attack:
Greenland loses 1 (5-2) and is defeated
NWT has 15 armies and transfers 14 to Greenland.
Greenland attacks Iceland, blah blah 3v1
1st attack:
Original Roll String: 3d63 6-Sided Dice: (4, 4, 4) = 12
Original Roll String: 1d61 6-Sided Dice: (4) = 4
2nd attack:
Original Roll String: 3d63 6-Sided Dice: (6, 6, 1) = 13
Original Roll String: 1d61 6-Sided Dice: (1) = 1-
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WindSlicer Goon
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1st attack:
Iceland loses 1 army (4-1) and is defeated.
Greenland has 14 armies and transfers 13 to Iceland.
Iceland attacks Great Britain, blah blah 3v1
1st attack:
Original Roll String: 3d63 6-Sided Dice: (2, 1, 6) = 9
Original Roll String: 1d61 6-Sided Dice: (2) = 2
2nd attack:
Original Roll String: 3d63 6-Sided Dice: (4, 2, 2) = 8
Original Roll String: 1d61 6-Sided Dice: (2) = 2-
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WindSlicer Goon
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I lose 2 armies (6-4), (5-5)
Iceland (now having 11 armies) continues to attack Great Britain
3rd attack:
Original Roll String: 3d63 6-Sided Dice: (1, 5, 4) = 10
Original Roll String: 1d61 6-Sided Dice: (6) = 6
4th attack:
Original Roll String: 3d63 6-Sided Dice: (6, 1, 4) = 11
Original Roll String: 1d61 6-Sided Dice: (3) = 3-
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WindSlicer Goon
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3rd attack:
I lose 1 army (6-6)
4th attack:
Great Britain loses 1 army (6-1) and is defeated
Iceland has 10 armies and transfers 9 to Great Britain.
I was going to do more, but I just decided not to, heh. *shrugs*
Ok, Changes:
All parts mentioned below are assumed to now be in WindSlicers empire:
Alaska has 1 army
Northwest Territory has 1 army
Greenland has 1 army
Iceland has 1 army
Great Britain has 9 armies.
I think that's it. Done.-
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the silent speaker Mafia Scum
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You never get fewer than 3 armies for territory, Windslicer. Even if you have fewer than nine armies, you still get three plus whatever sets you turn in, continents, etc.I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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WindSlicer Goon
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bigbenwd got thread?
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the silent speaker Mafia Scum
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mith Godfather
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mccoyn Watcher
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I get 2 for S. America and 3 for my 9 countries giving me 5. I will place all five on Ontario.
Ontario attacks Greenland.
1:Original Roll String: 3d63 6-Sided Dice: (6, 5, 5) = 16Original Roll String: 1d61 6-Sided Dice: (3) = 3
1:Original Roll String: 3d63 6-Sided Dice: (5, 5, 1) = 11Original Roll String: 1d61 6-Sided Dice: (1) = 1-
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mccoyn Watcher
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I lose 1 in the first roll. Windslicer loses 1. I will move 4 to Greenland, leaving 3 on Ontario.
At the end of my turn, I will move 5 from Central America to Venezuela.
Final status:
I captured Greenland and occupied it with 4.
Ontario has 3.
Central America has 1.
Venezuela has 6.
I will get my 5th card.-
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mith Godfather
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CoolBot Mafia Scum
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mccoyn Watcher
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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I take it you don't want one, slicer.
I'll turn in a set: Mongolia Horse.Venezuela Soldier, Afghanistan Cannon
I get 15 armies (8 for a set, 4 for 12 territories, 3 for Africa), and place all of them on WEu.
WEu attacks GBr
Original Roll String: 3d63 6-Sided Dice: (1, 3, 4) = 8
-----Original Roll String: 2d62 6-Sided Dice: (3, 1) = 4Original Roll String: 3d63 6-Sided Dice: (3, 1, 5) = 9
-----Original Roll String: 2d62 6-Sided Dice: (5, 2) = 7Original Roll String: 3d63 6-Sided Dice: (1, 3, 2) = 6
-----Original Roll String: 2d62 6-Sided Dice: (6, 5) = 11Original Roll String: 3d63 6-Sided Dice: (5, 6, 2) = 13
-----Original Roll String: 2d62 6-Sided Dice: (4, 5) = 9Original Roll String: 3d63 6-Sided Dice: (5, 4, 5) = 14
Original Roll String: 2d62 6-Sided Dice: (2, 5) = 7-
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CoolBot Mafia Scum
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GBr loses 6 armies; WEu loses 4. WEu attacks GBr
Original Roll String: 3d63 6-Sided Dice: (1, 6, 4) = 11-----Original Roll String: 2d62 6-Sided Dice: (6, 2) = 8Original Roll String: 3d63 6-Sided Dice: (5, 5, 6) = 16-----Original Roll String: 2d62 6-Sided Dice: (1, 5) = 6
If GBr has 2 or more armies
Original Roll String: 3d63 6-Sided Dice: (3, 4, 4) = 11-----Original Roll String: 2d62 6-Sided Dice: (4, 3) = 7
If GBr has 1 army
Original Roll String: 3d63 6-Sided Dice: (4, 6, 4) = 14Original Roll String: 1d61 6-Sided Dice: (4) = 4-
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CoolBot Mafia Scum
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GBr loses 2 armies; WEu loses 4. WEu continues the attack on GBr
Original Roll String: 3d63 6-Sided Dice: (4, 4, 4) = 12-----Original Roll String: 2d62 6-Sided Dice: (5, 3) = 8
If GBr has 2 armies
Original Roll String: 3d63 6-Sided Dice: (2, 5, 5) = 12-----Original Roll String: 2d62 6-Sided Dice: (6, 3) = 9
If GBR has 1 army
Original Roll String: 3d63 6-Sided Dice: (2, 2, 4) = 8Original Roll String: 1d61 6-Sided Dice: (6) = 6-
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CoolBot Mafia Scum
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