Risk, Game 1 - the silent speaker wins

For completed/abandoned Mish Mash Games.
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Post Post #75 (ISO) » Tue Sep 06, 2005 3:26 pm

Post by rajrhcpfreak »

(1) WEu
(1) Egy
(2) SEu

SEu vs Ekr
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA

Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
2011-2017: retired
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Post Post #76 (ISO) » Tue Sep 06, 2005 3:28 pm

Post by rajrhcpfreak »

that sucks
(1) SEu

(2) GBr

GBr vs NEu
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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raj's to do list:
Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA

Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
2011-2017: retired
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Post Post #77 (ISO) » Tue Sep 06, 2005 3:29 pm

Post by rajrhcpfreak »

(1) GBr
(1) NEu

(3) Ice

Ice vs Sca

Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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raj's to do list:
Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA

Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
2011-2017: retired
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Post Post #78 (ISO) » Tue Sep 06, 2005 3:31 pm

Post by rajrhcpfreak »

(1) Ice
(2) Sca

Sca vs Ekr


Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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raj's to do list:
Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA

Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
2011-2017: retired
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Post Post #79 (ISO) » Tue Sep 06, 2005 3:36 pm

Post by rajrhcpfreak »

That will end my turn

Europe:

Ice 1
GBr 1
Sca 1
Ukr 1
NEu 1
SEu 1
WEu 1

Africa:

NAf 1
Egy 1
EAf 1

South America:

Bra 1

Asia:

Chi 1

And CoolBot, I hope that we can be friends.
You take Africa and I take Europe
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raj's to do list:
Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA

Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
2011-2017: retired
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Post Post #80 (ISO) » Tue Sep 06, 2005 5:15 pm

Post by bigbenwd »

wow dude, he has one everywhere, people, let's work together, eliminate him from this game, this is our best opportunity.
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Post Post #81 (ISO) » Tue Sep 06, 2005 5:29 pm

Post by CoolBot »

rajrhcpfreak wrote:Ice vs Sca
On the map at the front of the page, Iceland does not connect to Scandinavia. The board I have at home does have a connection, but I'm pretty sure this is a pretty recent change.
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Post Post #82 (ISO) » Tue Sep 06, 2005 5:44 pm

Post by rajrhcpfreak »

i have the connection too.

if i cant do it then just let those troops stay there and STD can have Sca and Ekr back.

but i think it should connect like a regular risk board.




coolbot we can be very powerful if we work together.
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raj's to do list:
Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA

Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
2011-2017: retired
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Post Post #83 (ISO) » Tue Sep 06, 2005 5:51 pm

Post by rajrhcpfreak »

if the conquered territories stay, it looks like Coolbot can take all of africa and south america.

and tss will eliminate STD before his second turn...
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raj's to do list:
Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA

Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
2011-2017: retired
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Post Post #84 (ISO) » Tue Sep 06, 2005 6:38 pm

Post by bigbenwd »

listen, raj will get too powerful if we let him reinforce all of europe, we have to kill him while we have the chancewhen everyone is so weak. he's made a mistake by speading out his armies, don't let him live with that.
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Post Post #85 (ISO) » Wed Sep 07, 2005 1:50 am

Post by mith »

On the map at the front of the page, Iceland does not connect to Scandinavia. The board I have at home does have a connection, but I'm pretty sure this is a pretty recent change.
My board has the connection as well, and I *thought* I'd changed it on the map, but I guess I used the wrong version. It's there, and will be added in the update, which has gotten delayed due to me falling asleep last night. :P

[edit]I *did* change the map, but I must not have saved it in bmp form, and it reverted back at the first update. Doh. Fixed now, anyway.[/edit]
Last edited by mith on Wed Sep 07, 2005 5:26 am, edited 1 time in total.
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Post Post #86 (ISO) » Wed Sep 07, 2005 5:23 am

Post by mith »

Map updated and cards sent. CoolBot's up.
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Post Post #87 (ISO) » Wed Sep 07, 2005 5:55 am

Post by CoolBot »

I will put all three of my resources on SAf.

SAf (17) attacks Mad (1) until it wins.

Original Roll String: 3d6
3 6-Sided Dice: (3, 1, 6) = 10

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

---
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 2) = 11

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #88 (ISO) » Wed Sep 07, 2005 5:57 am

Post by CoolBot »

SAf loses 0; Mad loses 1. 16 armies move to Mad.

Mad (16) attacks EAf (1) until it wins.

Original Roll String: 3d6
3 6-Sided Dice: (5, 1, 2) = 8

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

---
Original Roll String: 3d6
3 6-Sided Dice: (4, 5, 3) = 12

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #89 (ISO) » Wed Sep 07, 2005 6:00 am

Post by CoolBot »

Mad loses 1; EAf loses 1. 14 armies move to EAf

EAf (14) attacks NAf (1) until it wins.
Original Roll String: 3d6
3 6-Sided Dice: (2, 5, 3) = 10

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

---
Original Roll String: 3d6
3 6-Sided Dice: (2, 1, 5) = 8

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #90 (ISO) » Wed Sep 07, 2005 6:03 am

Post by CoolBot »

EAf loses 1; NAf loses 1. 12 armies move to NAf.

NAf (12) attacks Egy (1) until it wins.

Original Roll String: 3d6
3 6-Sided Dice: (4, 5, 4) = 13

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

---
Original Roll String: 3d6
3 6-Sided Dice: (5, 1, 1) = 7

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #91 (ISO) » Wed Sep 07, 2005 6:07 am

Post by CoolBot »

Naf loses 0; Egy loses 1. 11 armies move to Egy.

Egy attacks SEu

Original Roll String: 3d6
3 6-Sided Dice: (3, 3, 5) = 11

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

---
Original Roll String: 3d6
3 6-Sided Dice: (5, 1, 1) = 7

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #92 (ISO) » Wed Sep 07, 2005 6:15 am

Post by CoolBot »

Egy loses 1; SEu loses 1. 9 armies move to SEu.

That ends my attack phases.

Reinforcement: 5 armies move from SEu to NAf.

Map changes:
SEu: 4 Blue
NAf: 6 Blue
Egy: 1 Blue
EAf: 1 Blue
Mad: ! Blue
SAf: 1 Blue

Sorry, rajrh, I'm not quite that suicidal.
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Post Post #93 (ISO) » Wed Sep 07, 2005 6:22 am

Post by mith »

Updated.
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Post Post #94 (ISO) » Wed Sep 07, 2005 11:01 am

Post by the silent speaker »

Okaaay.

3 armies on EAu.
Thither NGu, moving in max armies when successful; then NGu-WAu, also moving in max armies; then WAu-Ino, again moing in all available troops. The first four rolls in this campaign (first three dice of each are mine, last one the defenders):
Original Roll String: 4d6
4 6-Sided Dice: (2, 1, 3, 5) = 11

Original Roll String: 4d6
4 6-Sided Dice: (3, 4, 5, 3) = 15

Original Roll String: 4d6
4 6-Sided Dice: (5, 2, 1, 2) = 10

Original Roll String: 4d6
4 6-Sided Dice: (3, 6, 5, 6) = 20
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #95 (ISO) » Wed Sep 07, 2005 11:06 am

Post by the silent speaker »

Oh good, I won all three on the first rolls (5 1 1 beating 4 for NGu, 4 1 5 beating 1 for WAu, and 4 3 6 beating 2 for Ino making the fourth roll superfluous).

Second wave. Per-Ven (maximum invasion) followed by Ven-Bra. The first three rolls:

Original Roll String: 4d6
4 6-Sided Dice: (2, 1, 6, 4) = 13

Original Roll String: 4d6
4 6-Sided Dice: (4, 5, 6, 2) = 17

Original Roll String: 4d6
4 6-Sided Dice: (4, 4, 1, 5) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #96 (ISO) » Wed Sep 07, 2005 11:08 am

Post by rajrhcpfreak »

y are you rolling 4 dice?
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raj's to do list:
Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA

Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
2011-2017: retired
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Post Post #97 (ISO) » Wed Sep 07, 2005 11:08 am

Post by the silent speaker »

Hah. Should have gone for Bra-Arg. Well, I'll do that now; I should have six in Brazil.
Original Roll String: 4d6
4 6-Sided Dice: (1, 6, 1, 2) = 10

Original Roll String: 4d6
4 6-Sided Dice: (4, 2, 6, 2) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #98 (ISO) » Wed Sep 07, 2005 11:08 am

Post by rajrhcpfreak »

ok never mind i see
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raj's to do list:
Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA

Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
2011-2017: retired
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Post Post #99 (ISO) » Wed Sep 07, 2005 11:09 am

Post by the silent speaker »

Got it in one. Now Ino-Sia.
Original Roll String: 4d6
4 6-Sided Dice: (4, 3, 1, 5) = 13

Original Roll String: 4d6
4 6-Sided Dice: (5, 5, 1, 3) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons

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