Risk, Game 1 - the silent speaker wins

For completed/abandoned Mish Mash Games.
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Post Post #125 (ISO) » Fri Sep 16, 2005 9:19 am

Post by CoolBot »

Four is iffy, but I think I could do it. If you end up capturing N. America, though, I will have to break the pact.
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Post Post #126 (ISO) » Fri Sep 16, 2005 9:42 am

Post by mccoyn »

CoolBot wrote:Four is iffy, but I think I could do it. If you end up capturing N. America, though, I will have to break the pact.
Its a deal then. I will not attack you in North Africa from Brazil in my next four turns (including this one) and you will not attack me in Brazil from North Africa in your next four turns. The whole thing is dead if I do not capture Brazil this turn or next, I capture all of North America, I lose Brazil after capturing it or you lose North Africa.

I'm ready to take my turn. I'll do it when I get home in about 30 min.
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Post Post #127 (ISO) » Fri Sep 16, 2005 9:59 am

Post by mith »

Map updates may be delayed for a bit, as I will be travelling back to the UK.
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Post Post #128 (ISO) » Fri Sep 16, 2005 10:26 am

Post by mccoyn »

I get 3 armies for having 7 countries. I will place them all on CAm bringing the total for that coutry to 10.

CAm attacks Ven.
1:
Original Roll String: 3d6
3 6-Sided Dice: (5, 5, 1) = 11
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

2:
Original Roll String: 3d6
3 6-Sided Dice: (6, 3, 2) = 11
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #129 (ISO) » Fri Sep 16, 2005 10:29 am

Post by mccoyn »

Looks like the first roll took it. I'll move the maximum amount (9) from CAm to Ven.

Ven attacks Bra. This battle will stop if I have 4 or fewer units left on Ven.

1:
Original Roll String: 3d6
3 6-Sided Dice: (1, 3, 3) = 7
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

2:
Original Roll String: 3d6
3 6-Sided Dice: (5, 1, 1) = 7
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

3:
Original Roll String: 3d6
3 6-Sided Dice: (2, 3, 5) = 10
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

4:
Original Roll String: 3d6
3 6-Sided Dice: (6, 4, 6) = 16
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

5:
Original Roll String: 3d6
3 6-Sided Dice: (6, 5, 3) = 14
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

6:
Original Roll String: 3d6
3 6-Sided Dice: (5, 6, 5) = 16
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

7:
Original Roll String: 3d6
3 6-Sided Dice: (3, 1, 5) = 9
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11
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Post Post #130 (ISO) » Fri Sep 16, 2005 10:35 am

Post by mccoyn »

Results:
1: tss loses two. Has 3 left.
2: I lose two. Have 7 left.
3: I lose two. Have 5 left.
4: tss loses two. Has 1 left.
5: tss can only use the first die. I lose one. Have 4 left.
5: tss can only use the first die. tss loses one.

I move my required 3 into Brazil.


Bra attacks Arg to the last man.

1:
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

2:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #131 (ISO) » Fri Sep 16, 2005 10:36 am

Post by mccoyn »

The first roll took it so I move the required 2 to Arg.

Arg attacks Per with the last man.

1:
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #132 (ISO) » Fri Sep 16, 2005 10:41 am

Post by mccoyn »

I lost that one.

I will move 3 troops from Ont to WUS. This leaves one on Ont and 7 on WUS.

Changes this turn:
Ont has 1
WUS has 7
CAm has 1
Ven was occupied and has 1
Bra was occupied and has 1
Arg was occupied and has 1
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Post Post #133 (ISO) » Fri Sep 16, 2005 10:41 am

Post by mccoyn »

Oh, and I will get a card.
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Post Post #134 (ISO) » Fri Sep 16, 2005 11:11 am

Post by mccoyn »

I spotted an error while reviewing my posts. In post 130 (Ven attacks Bra results) the results for roll 2 report that I lost 2. Actually, we should have each lost one. Changing this would have resulted in that battle ending after the 4th pair of rolls when I had 6 left instead of 4.

I don't think there is any need to reroll Ven attacks Bra, but I'll reroll the Arg and Per attacks if everyone agrees thats the best way to fix it.
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Post Post #135 (ISO) » Fri Sep 16, 2005 11:21 am

Post by CoolBot »

I think rerolling is fine, but I guess it's really up to tss.
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Post Post #136 (ISO) » Sat Sep 17, 2005 2:22 pm

Post by the silent speaker »

Yes, you can reroll.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #137 (ISO) » Sat Sep 17, 2005 2:45 pm

Post by mccoyn »

Thanks.

Heres the fixed results from the attack on Brazil.

Results:
1: tss loses two. Has 3 left.
2: We each lose one. I have 8, tss has 2.
3: I lose two. Have 6 left.
4: tss loses two. He is out of defenders.

I will move the maximum amount (7) from Ven to Bra.

Bra will attack Arg.
1:
Original Roll String: 3d6
3 6-Sided Dice: (1, 6, 1) = 8
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

2:
Original Roll String: 3d6
3 6-Sided Dice: (4, 3, 6) = 13
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #138 (ISO) » Sat Sep 17, 2005 2:48 pm

Post by mccoyn »

The first roll takes it.

I will move the maximum amount (6) to Ven.

Ven will attack Per.
1:
Original Roll String: 3d6
3 6-Sided Dice: (2, 5, 2) = 9
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

2:
Original Roll String: 3d6
3 6-Sided Dice: (3, 3, 2) = 8
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #139 (ISO) » Sat Sep 17, 2005 2:49 pm

Post by mccoyn »

Both rolls failed, so I have 4 left in Ven.

Ven will continue attacking Per.

1:
Original Roll String: 3d6
3 6-Sided Dice: (1, 1, 1) = 3
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

2:
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

3:
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #140 (ISO) » Sat Sep 17, 2005 2:56 pm

Post by mccoyn »

The first roll took it. I will move the maximum amount (3) into Per.

I'm done attacking. For my reinforcement move I will do the same thing as before; Move 3 from Ont to CUS.

Changes this turn:
Ont has 1
WUS has 7
CAm has 1
Per was occupied and has 3
Ven was occupied and has 1
Bra was occupied and has 1
Arg was occupied and has 1
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Post Post #141 (ISO) » Sat Sep 17, 2005 4:01 pm

Post by rajrhcpfreak »

ok coolbot, we need eachother,

if you ddint attack SEu then you would have kept your cont.

you stay out of europe, i stay out of africa.
we both then get a cont.

if you leave one in SEu and move all your units to Mid then you can keep Africa.
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Post Post #142 (ISO) » Sat Sep 17, 2005 4:06 pm

Post by bigbenwd »

mccoyn, don't ruin my continent by spreading out your forces...
"Plato is a lot of fun. It comes in many colors. You can put it through the plato fun factory, and make spaghetti out of it. You shouldn't eat it, but if you do, your poop turns different colors."
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Post Post #143 (ISO) » Sat Sep 17, 2005 4:47 pm

Post by the silent speaker »

Hang on...
3: I lose two. Have 6 left.
I will move the maximum amount (7) from Ven to Bra.
Am I missing something?
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #144 (ISO) » Sat Sep 17, 2005 5:37 pm

Post by CoolBot »

No, it looks like mccoyn used the wrong number of armies. It looks like he should reroll again.

rajr, I don't really see any reason to protect Europe. Sooner or later, you'll turn on me and almost certianly be stronger than me.
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Post Post #145 (ISO) » Sun Sep 18, 2005 12:05 am

Post by mccoyn »

Hmm, I did mess up. I'll reroll Arg and Per again.

So, I move the maximum amount, 5 to Bra.

Bra attacks Arg.
1:
Original Roll String: 3d6
3 6-Sided Dice: (6, 6, 5) = 17
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

2:
Original Roll String: 3d6
3 6-Sided Dice: (2, 1, 5) = 8
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #146 (ISO) » Sun Sep 18, 2005 12:07 am

Post by mccoyn »

1: I lose 1, leaving 4.
2: tss loses 1. I win.

I will move the maximum amount (3) into Arg.

Arg attacks Per, to the last man.

1:
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

2:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #147 (ISO) » Sun Sep 18, 2005 12:10 am

Post by mccoyn »

1: I lose 1, leaving 2.
2: tss loses 1. I win.

I'll move my only available troop into peru.

For my move, I'll move 3 from Ont to CUS, as usual.

Changes this turn:
Ont has 1
WUS has 7
CAm has 1
Per was occupied and has 1
Ven was occupied and has 1
Bra was occupied and has 1
Arg was occupied and has 1

I hope I got it right this time.
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Post Post #148 (ISO) » Sun Sep 18, 2005 10:04 am

Post by rajrhcpfreak »

ok

3 in Ice
making it 4 total in Ice

attack Gre (1)

Original Roll String: 3d6
3 6-Sided Dice: (2, 4, 6) = 12

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


if it doesnt work..

Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #149 (ISO) » Sun Sep 18, 2005 10:05 am

Post by rajrhcpfreak »

ok i won that on the first try.

then i move the mandatory 3 to Gre

then i fortify

more 2 back to Ice

Gre (1)
Ice (3)

im done
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2009: 3-0
2010: 2-4
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