Risk, Game 1 - the silent speaker wins

For completed/abandoned Mish Mash Games.
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Post Post #200 (ISO) » Wed Sep 28, 2005 3:34 pm

Post by bigbenwd »

dude, why would you not have fortified WUS and attacked from there??
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Post Post #201 (ISO) » Thu Sep 29, 2005 1:58 am

Post by mccoyn »

I moved the troops from WUS to defend S. America.
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Post Post #202 (ISO) » Fri Sep 30, 2005 1:56 am

Post by mith »

Forgot my USB drive. Doh. Will try to update from a net cafe tonight or tomorrow.
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Post Post #203 (ISO) » Fri Sep 30, 2005 2:37 pm

Post by bigbenwd »

dude, you sholda fortified WUS and brazil, and attacked alaska, and that would defend both N America and S america, because greenladn was safe, but whatever. N A is crucial man, 5 troops is a lot.
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Post Post #204 (ISO) » Fri Sep 30, 2005 3:22 pm

Post by CoolBot »

Its not worth anything if you can't hold it.
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Post Post #205 (ISO) » Fri Sep 30, 2005 3:43 pm

Post by rajrhcpfreak »

im willing to protect the iceland and greenland entrance..
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Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA

Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
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Post Post #206 (ISO) » Fri Sep 30, 2005 4:58 pm

Post by rajrhcpfreak »

ok i put my 3 in Ukr. making it 6

Ukr vs SEu

first
Original Roll String: 3d6
3 6-Sided Dice: (3, 2, 2) = 7

Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7


second
Original Roll String: 3d6
3 6-Sided Dice: (3, 2, 5) = 10

Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10
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raj's to do list:
Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA

Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
2011-2017: retired
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Post Post #207 (ISO) » Fri Sep 30, 2005 5:02 pm

Post by rajrhcpfreak »

ok we both lose one in the first roll, we both lose one in the second roll.

its:
Ukr 4
SEu 2

Ukr vs SEu
agian

Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 3) = 12

Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11


if i need to do it agian.. (if we both lose one)
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7


if i need to do it agian.. (if i lose both of them)
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10
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raj's to do list:
Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA

Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
2011-2017: retired
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Post Post #208 (ISO) » Fri Sep 30, 2005 5:04 pm

Post by rajrhcpfreak »

crap i messed up we both lost one but i for got to take a die away from SEu... so agian

its:
Ukr 3
SEu 1

Ukr vs SEu
agian

Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


if i need to do it agian..
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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raj's to do list:
Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA

Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
2011-2017: retired
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Post Post #209 (ISO) » Fri Sep 30, 2005 5:07 pm

Post by rajrhcpfreak »

well i checked it twice. i lost. and my turn is done with out me getting a card. :cry:
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raj's to do list:
Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA

Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
2011-2017: retired
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Post Post #210 (ISO) » Sat Oct 01, 2005 12:30 am

Post by mith »

~sigh~ This computer is awful. Might be Monday before I get a chance to update the map.
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Post Post #211 (ISO) » Sat Oct 01, 2005 12:53 am

Post by mccoyn »

rajrhcpfreak wrote:crap i messed up we both lost one but i for got to take a die away from SEu... so agian
I thought we were just taking one off when we worked out the results.
mith wrote:Yeah, I suppose for the sake of speed, you can just roll 3 and 2 every time, and if the defender gets down to 1, just take the first die. Do specify before you roll if you want to stop attacking if you get down to a certain point.
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Post Post #212 (ISO) » Sat Oct 01, 2005 3:11 am

Post by CoolBot »

Well, the roles have already been made.

tss, I'll take you up on that pact.

I receive 6 armies (9 territories + control of Africa), and place them all on WEu.

WEu attacks GBri.
Original Roll String: 3d6
3 6-Sided Dice: (5, 3, 2) = 10
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

-----
Original Roll String: 3d6
3 6-Sided Dice: (1, 6, 2) = 9
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #213 (ISO) » Sat Oct 01, 2005 3:15 am

Post by CoolBot »

GBr loses one army, WEu loses zero. Eight armies move to GBr.

GBr attacks Ice
Original Roll String: 3d6
3 6-Sided Dice: (5, 2, 5) = 12
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

-----
If Ice has two or more
Original Roll String: 3d6
3 6-Sided Dice: (1, 3, 4) = 8
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

-----
If Ice has one
Original Roll String: 3d6
3 6-Sided Dice: (5, 2, 4) = 11
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #214 (ISO) » Sat Oct 01, 2005 3:17 am

Post by CoolBot »

Ice loses two armies; GBr loses one.

GBr attacks Ice
Original Roll String: 3d6
3 6-Sided Dice: (1, 3, 1) = 5
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

-----
Original Roll String: 3d6
3 6-Sided Dice: (1, 2, 2) = 5
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #215 (ISO) » Sat Oct 01, 2005 3:19 am

Post by CoolBot »

Ice loses zero; GBr loses two.

GBr attacks Ice
Original Roll String: 3d6
3 6-Sided Dice: (4, 6, 6) = 16
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 2, 4) = 11
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #216 (ISO) » Sat Oct 01, 2005 3:22 am

Post by CoolBot »

Ice loses one; GBr loses zero. Four armies move to Ice.

Ice attacks Sca
Original Roll String: 3d6
3 6-Sided Dice: (3, 1, 4) = 8
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 3, 1) = 8
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #217 (ISO) » Sat Oct 01, 2005 3:25 am

Post by CoolBot »

Sca loses zero; Ice loses one. Three armies move to Sca.

Sca attacks NEu.
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

-----
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #218 (ISO) » Sat Oct 01, 2005 3:27 am

Post by CoolBot »

NEu loses one army; Sca loses zero. Two armies move to NEu.

NEu attacks Ukr
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #219 (ISO) » Sat Oct 01, 2005 3:29 am

Post by CoolBot »

Ukr loses zero; NEu loses one.

Mid attacks Ukr
Original Roll String: 3d6
3 6-Sided Dice: (5, 3, 5) = 13
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 5, 6) = 15
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #220 (ISO) » Sat Oct 01, 2005 3:31 am

Post by CoolBot »

Ukr loses one; Mid loses zero. Three armies move to Ukr.

That eliminates rajhr, which gives me his cards. By my count that gives me 6 cards, so I must turn in a set. I'll wait to do so until I see what they are.
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Post Post #221 (ISO) » Sat Oct 01, 2005 3:58 am

Post by mith »

Aha, found a spot in my room with a decent signal. Map and cards coming shortly.
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Post Post #222 (ISO) » Sat Oct 01, 2005 4:28 am

Post by CoolBot »

I'll turn in Yakutsk Horse, Japan Soldier, and Western United States Cannon. I'll place the two armies on Ukr and two on Mid.

Map Changes

WEu - 1 Blue
GBr - 1 Blue
Ice - ! Blue
Sca - 1 Blue
NEu - 1 Blue
Ukr - 5 Blue
Mid - 8 Blue
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Post Post #223 (ISO) » Sat Oct 01, 2005 4:31 am

Post by mith »

End of turn?
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Post Post #224 (ISO) » Sat Oct 01, 2005 5:29 am

Post by WindSlicer »

Hm anyone care to list all of the alliances?

I haven't kept up on that part mainly because I'm not into that stuff :p But I'm thinking that those of you who are in an alliance with CoolBot may want to think it over..

Mccoyn, we may be able to work out a one-round deal (which would involve me breaking through GRE and NWT to get to Europe, but not much else of your property) if you'll take a bite out of Africa.

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