Um... what??? Firstly, so far every day in Hospital mafia has had a lynch, so the example is moot. Secondly, on whatever day we decide to stop no-lynching will we will have the same opportunity to catch scum. Thirdly, if the optimal play is a no-lynch, there shouldn’t be any bandwagons. [And finally, I’d rather not comment on what may or may not be a useful strategy for a game-in-progress!]Thok [48] wrote:<snip>EmpTyger, we do learn something from random votes because we see who tries to follow the bandwagons, and what bandwagons don't take off. Go read Hospital mafia in normal. Because nearly everybody in that game is a doctor, a no-lynch strategy is useful. However, most of the scum in that game were caught because of discussion arising from random voting.
Puzzle:
What advantage would there be in doing this today? Or on any day when we no-lynch? The drawback, incidentally, is that it gives the mafia a chance to discuss their claims at night to more effectively coordinate with the better overview of the setup. The only reason I can see would be to confirm a 16:4 setup for the purpose of better determining nightactions, but if there's a 16:4 setup we can massclaim on a later day to achieve a victory almost irrespective of what we have done previously.Puzzle [49] wrote:<snip>I think we could have an alternative to a direct mass claim by simply claiming "main game" or "extension", which gives about nothing to scums and allows us to get a better overview of the setup.<snip>
So I think it far better to play on assuming an effectively indeterminate setup, in which case the only thing worth discussing today is whether nightchoices should be strategized, and if so, how.