Risk, Game 1 - the silent speaker wins

For completed/abandoned Mish Mash Games.
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Post Post #300 (ISO) » Mon Oct 17, 2005 8:50 am

Post by CoolBot »

Bra loses 1; NAf loses 0. Ten armies move to Bra

Bra (10) attacks Arg (1)

Original Roll String: 3d6
3 6-Sided Dice: (6, 3, 1) = 10
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 6, 6) = 16
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 1, 3) = 8
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #301 (ISO) » Mon Oct 17, 2005 8:51 am

Post by CoolBot »

Arg loses one; Bra loses one. Eight armies move to Arg

Arg (8) attacks Per (1)

Original Roll String: 3d6
3 6-Sided Dice: (2, 3, 2) = 7
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 2, 4) = 11
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (6, 6, 2) = 14
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #302 (ISO) » Mon Oct 17, 2005 8:54 am

Post by CoolBot »

Per loses one army; Per loses one. Seven armies move to Per.

Per (7) attacks Ven (2)

Original Roll String: 3d6
3 6-Sided Dice: (5, 6, 3) = 14
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10
-----
If Ven has two armies
Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 2) = 10
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9
-----
If Ven has one army
Original Roll String: 3d6
3 6-Sided Dice: (3, 5, 4) = 12
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #303 (ISO) » Mon Oct 17, 2005 8:56 am

Post by CoolBot »

Ven loses two armies; Per loses two. Four armies move to Ven.

Ven (4) attacks CAm (1)
Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 6) = 10
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #304 (ISO) » Mon Oct 17, 2005 8:58 am

Post by mccoyn »

CoolBot wrote: Bra (10) attacks Arg (1)

Original Roll String: 3d6 (STATIC)
3 6-Sided Dice: (6, 1, 1) = 8
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4
CoolBot wrote:Arg loses one; Bra loses one.
Shouldn't that just be Arg loses one?
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Post Post #305 (ISO) » Mon Oct 17, 2005 9:00 am

Post by CoolBot »

CAm loses 1 army; Ven loses 0. Three armies move to CAm.

That will end my turn. I won't move any armies.

End turn summary

NAf - 1 Blue
Bra - 1 Blue
Arg - 1 Blue
Per - 1 Blue
Ven - 1 Blue
CAm - 3 Blue

tss, I still would like a non-aggression pact.
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Post Post #306 (ISO) » Mon Oct 17, 2005 9:03 am

Post by CoolBot »

mccoyn wrote:Shouldn't that just be Arg loses one?
Oops, you're right. I guess I didn't see the 6. I'll just carry the extra army through to CAm, since I never came to a point where I needed it.

End turn summary

NAf - 1 Blue
Bra - 1 Blue
Arg - 1 Blue
Per - 1 Blue
Ven - 1 Blue
CAm - 4 Blue
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Post Post #307 (ISO) » Mon Oct 17, 2005 9:16 am

Post by mccoyn »

It appears the dice hate me.
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Post Post #308 (ISO) » Mon Oct 17, 2005 10:30 am

Post by WindSlicer »

TSS, care to make a treaty? I won't attack you for 4 rounds if you don't attack me in the upcoming round.
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Post Post #309 (ISO) » Wed Oct 19, 2005 1:03 pm

Post by the silent speaker »

I'll need to see an updated map before making any decisions.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #310 (ISO) » Wed Oct 19, 2005 3:12 pm

Post by bigbenwd »

dude, mccoyn you're in a sweet position, just fortify kamchatka +brasil. take a terretorry from kamchatka each round, but move minimal troops there just to get a card.
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Post Post #311 (ISO) » Wed Oct 19, 2005 3:56 pm

Post by the silent speaker »

The nonplayer will be silent.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #312 (ISO) » Wed Oct 19, 2005 4:24 pm

Post by rajrhcpfreak »

too bad mccoyn lost all of south america...
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Post Post #313 (ISO) » Thu Oct 20, 2005 1:06 am

Post by mccoyn »

I wasn't in a good position anyways. The Silent Speaker will be turning in cards this turn and he would have surly attacked me since I was so far ahead in reinforcements. Now CoolBot's head is on the chopping block.
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Post Post #314 (ISO) » Thu Oct 20, 2005 3:33 am

Post by mith »

Map updated. tss must turn in a set.
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Post Post #315 (ISO) » Thu Oct 20, 2005 5:36 am

Post by the silent speaker »

Alberta Horse
Western Australia Cannon
Argentina Soldier

That's two on WAu and 12 more for the set. Added to the five I have for territory and continent I have seventeen to deploy.

Five in Ural, five in India, five in China and two in Siberia. Starting attack, Ura-Ukr. First three dice mine, last two CoolBot's; if Coolbot gets reduced to one army delete the fifth die, and if I get reduced to three delete the third (and CoolBot stays with the fourth and fifth).

Original Roll String: 5d6
5 6-Sided Dice: (6, 4, 6, 4, 2) = 22

Original Roll String: 5d6
5 6-Sided Dice: (3, 2, 5, 6, 2) = 18

Original Roll String: 5d6
5 6-Sided Dice: (1, 5, 6, 5, 3) = 20

Original Roll String: 5d6
5 6-Sided Dice: (3, 2, 6, 1, 4) = 16
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #316 (ISO) » Thu Oct 20, 2005 5:36 am

Post by the silent speaker »

Alberta Horse
Western Australia Cannon
Argentina Soldier

That's two on WAu and 12 more for the set. Added to the five I have for territory and continent I have seventeen to deploy.

Five in Ural, five in India, five in China and two in Siberia. Starting attack, Ura-Ukr. First three dice mine, last two CoolBot's; if Coolbot gets reduced to one army delete the fifth die, and if I get reduced to three delete the third (and CoolBot stays with the fourth and fifth).

Original Roll String: 5d6
5 6-Sided Dice: (5, 2, 4, 4, 6) = 21

Original Roll String: 5d6
5 6-Sided Dice: (1, 1, 5, 5, 5) = 17

Original Roll String: 5d6
5 6-Sided Dice: (6, 3, 1, 1, 5) = 16

Original Roll String: 5d6
5 6-Sided Dice: (2, 1, 2, 2, 4) = 11
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #317 (ISO) » Thu Oct 20, 2005 5:40 am

Post by the silent speaker »

Aii, double post. I think the fairest thing is to pretend the second post didn't exist.
First roll: split. I'm down to nine, Ukraine four.
Second roll: Ukraine loses two, down to two.
Third roll: Ukraine loses two. Eight armies move in from Ural. Final roll irrelevant.

New attack: Ind (13)-Mid (8.) Same dice rules, same rule in the event of a double post.

Original Roll String: 5d6
5 6-Sided Dice: (4, 6, 6, 3, 6) = 25

Original Roll String: 5d6
5 6-Sided Dice: (5, 2, 6, 5, 5) = 23

Original Roll String: 5d6
5 6-Sided Dice: (3, 6, 2, 4, 6) = 21

Original Roll String: 5d6
5 6-Sided Dice: (2, 1, 4, 6, 4) = 17
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #318 (ISO) » Thu Oct 20, 2005 5:44 am

Post by the silent speaker »

First roll: Mideast loses two, down to six.
Second roll: India loses two, down to 11.
Third roll: split. India down to 10, mideast 5.
Fourth roll: I lose two. India 8.

Original Roll String: 5d6
5 6-Sided Dice: (1, 2, 2, 5, 5) = 15

Original Roll String: 5d6
5 6-Sided Dice: (3, 3, 3, 4, 5) = 18

Original Roll String: 5d6
5 6-Sided Dice: (1, 1, 3, 4, 1) = 10
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #319 (ISO) » Thu Oct 20, 2005 5:46 am

Post by the silent speaker »

Fifth roll: split. India 7, mideast 4.
Sixth roll: split. India 6, mideast 3.
Seventh roll: split. India 5, mideast 2.
Try once from Ukraine to Mideast before continuing from India.
Original Roll String: 5d6
5 6-Sided Dice: (4, 1, 2, 1, 4) = 12
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #320 (ISO) » Thu Oct 20, 2005 5:47 am

Post by the silent speaker »

It is a split. Mideast down to one. Ukraine has seven.

India again. Mideast can now roll only one die.

Original Roll String: 4d6
4 6-Sided Dice: (4, 1, 4, 4) = 13

Original Roll String: 4d6
4 6-Sided Dice: (1, 5, 1, 6) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #321 (ISO) » Thu Oct 20, 2005 5:47 am

Post by the silent speaker »

It is a split. Mideast down to one. Ukraine has seven.

India again. Mideast can now roll only one die.

Original Roll String: 4d6
4 6-Sided Dice: (3, 4, 6, 1) = 14

Original Roll String: 4d6
4 6-Sided Dice: (5, 4, 1, 6) = 16
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #322 (ISO) » Thu Oct 20, 2005 5:50 am

Post by the silent speaker »

I win on the first roll in the first post; the second, being a double, is ignored. Four armies move into Mideast from India.

Siberia (6) to Yakutsk (1).

Original Roll String: 4d6
4 6-Sided Dice: (2, 4, 5, 3) = 14

Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 3, 1) = 7
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #323 (ISO) » Thu Oct 20, 2005 5:52 am

Post by the silent speaker »

I lose the first, win the second. Four amies move in. Yakutsk (4) to Irkutsk (1).
Original Roll String: 4d6
4 6-Sided Dice: (3, 4, 4, 1) = 12

If I lose the first, I will only be able to roll two dice, but the attack will continue anyway.
Original Roll String: 3d6
3 6-Sided Dice: (4, 2, 2) = 8
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #324 (ISO) » Thu Oct 20, 2005 5:53 am

Post by the silent speaker »

I win the first, which is a relief as I would have lost the second. Three armies move into Irkutsk.
China (10) to Mongolia (1).
Original Roll String: 4d6
4 6-Sided Dice: (4, 6, 6, 1) = 17

Original Roll String: 4d6
4 6-Sided Dice: (2, 3, 3, 4) = 12
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons

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