Risk, Game 1 - the silent speaker wins

For completed/abandoned Mish Mash Games.
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Post Post #375 (ISO) » Mon Oct 24, 2005 6:27 am

Post by the silent speaker »

I keep getting debug mode errors, but the preview seems to have posted. It looks like I rolled 2, 1, 2 against 3 the first time and 1, 5, 2 against 5 the second. If so, I lose two and the double posts are ignored. I now have 14 armies in S. Eur. and the attack continues.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #376 (ISO) » Mon Oct 24, 2005 6:28 am

Post by the silent speaker »

Original Roll String: 4d6
4 6-Sided Dice: (2, 1, 4, 5) = 12

Original Roll String: 4d6
4 6-Sided Dice: (4, 6, 2, 1) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #377 (ISO) » Mon Oct 24, 2005 6:29 am

Post by the silent speaker »

I lose the third and win the fourth. 12 armies move in. N. Europe (12)-Great Britain (3).
Original Roll String: 5d6
5 6-Sided Dice: (6, 2, 2, 5, 5) = 20

Original Roll String: 5d6
5 6-Sided Dice: (5, 4, 1, 3, 3) = 16

Original Roll String: 5d6
5 6-Sided Dice: (6, 5, 5, 3, 4) = 23

Original Roll String: 5d6
5 6-Sided Dice: (2, 5, 2, 1, 1) = 11
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #378 (ISO) » Mon Oct 24, 2005 6:31 am

Post by the silent speaker »

Two splits, a loss (of one) and a win. 8 armies move in. Great Britain to W. Europe (1).
Original Roll String: 4d6
4 6-Sided Dice: (1, 1, 5, 2) = 9

Original Roll String: 4d6
4 6-Sided Dice: (5, 1, 2, 3) = 11
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #379 (ISO) » Mon Oct 24, 2005 6:32 am

Post by the silent speaker »

I win the first. 7 armies move in. W. Europe-N. Africa (4).

Original Roll String: 5d6
5 6-Sided Dice: (3, 6, 1, 2, 5) = 17

Original Roll String: 5d6
5 6-Sided Dice: (5, 6, 1, 4, 1) = 17

Original Roll String: 5d6
5 6-Sided Dice: (4, 3, 4, 4, 6) = 21

Original Roll String: 5d6
5 6-Sided Dice: (1, 1, 1, 1, 6) = 10

Original Roll String: 5d6
5 6-Sided Dice: (4, 4, 2, 1, 2) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #380 (ISO) » Mon Oct 24, 2005 6:32 am

Post by the silent speaker »

I win the first. 7 armies move in. W. Europe-N. Africa (4).

Original Roll String: 5d6
5 6-Sided Dice: (1, 6, 1, 4, 5) = 17

Original Roll String: 5d6
5 6-Sided Dice: (6, 4, 5, 6, 1) = 22

Original Roll String: 5d6
5 6-Sided Dice: (2, 3, 4, 5, 3) = 17

Original Roll String: 5d6
5 6-Sided Dice: (2, 5, 4, 1, 3) = 15

Original Roll String: 5d6
5 6-Sided Dice: (3, 3, 3, 1, 5) = 15
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #381 (ISO) » Mon Oct 24, 2005 6:35 am

Post by mccoyn »

the silent speaker wrote:I win the first. 7 armies move in. W. Europe-N. Africa (4).
It looks like that is a mistake on the map. North Africa should have had 1.
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Post Post #382 (ISO) » Mon Oct 24, 2005 6:38 am

Post by the silent speaker »

First roll: WEu loses two (5)
Second roll: NAf loses two (2)
Third roll: split (4, 1)
Fourth roll: I win. 3 armies move into NAf.

Two armies move from India to Middle East and end turn.

Changes (since the midturn map update):
I now own:
NAf 3
Mid 3
GBr 1
WEu 1
SEu 1
NEu 1
Change in army size: Ukr 1

Next set worth 25.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #383 (ISO) » Mon Oct 24, 2005 8:30 am

Post by mith »

It was a mistake, yes. Does that change anything, tss?
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Post Post #384 (ISO) » Mon Oct 24, 2005 9:48 am

Post by the silent speaker »

I would have moved in five, since I would have lost only one on the first dice roll abd the second would have taken it. Given that, I think I would have made one try for Egypt, intending to move three in and leave two, but if the first failed, stopping. The troop movement would have remained the same.
Original Roll String: 4d6
4 6-Sided Dice: (6, 4, 1, 1) = 12
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #385 (ISO) » Mon Oct 24, 2005 9:49 am

Post by the silent speaker »

I lose. Four in NAf rather than three, otherwise no change.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #386 (ISO) » Mon Oct 24, 2005 11:42 am

Post by CoolBot »

I'll turn in a set: Peru (Horse), East Africa (Horse), & Great Britain (Horse). That's 25 armies, plus 2 in Peru or East Africa.

I'll place 32 armies on East Africa (25 for set, 2 for East Africa, 2 for South America, and 3 for 10 territories).

EAf (33) attacks NAf (4). If NAf only has one army, ignore the last defender die.

Original Roll String: 3d6
3 6-Sided Dice: (2, 1, 2) = 5
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 1, 4) = 8
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8
-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 2) = 10
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2
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Post Post #387 (ISO) » Mon Oct 24, 2005 11:45 am

Post by CoolBot »

NAf loses 2 armies; EAf loses 4. Attack continues; if NAf has only one army, ignore the last defender die.

Original Roll String: 3d6
3 6-Sided Dice: (3, 4, 3) = 10
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 2, 1) = 6
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 1, 6) = 12
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7
-----
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Post Post #388 (ISO) » Mon Oct 24, 2005 11:47 am

Post by CoolBot »

NAf loses 2 armies; EAf loses 0. Twenty-eight armies move to NAf.

NAf (28) attacks WEu (1).

Original Roll String: 3d6
3 6-Sided Dice: (3, 5, 1) = 9
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 6, 1) = 11
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 2) = 11
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #389 (ISO) » Mon Oct 24, 2005 11:49 am

Post by CoolBot »

WEu loses 1 army; NAf loses 0. 27 armies move to WEu.

WEu (27) attacks NEu (1)

Original Roll String: 3d6
3 6-Sided Dice: (3, 4, 3) = 10
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 1, 6) = 10
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 3, 4) = 12
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #390 (ISO) » Mon Oct 24, 2005 11:52 am

Post by CoolBot »

NEu loses 1 army; WEu loses 0. 26 armies move to NEu.

NEu (26) attacks Ukr (1)

Original Roll String: 3d6
3 6-Sided Dice: (6, 4, 3) = 13
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 3, 6) = 14
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 6, 3) = 13
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #391 (ISO) » Mon Oct 24, 2005 11:54 am

Post by CoolBot »

Ukr loses 1 army; NEu loses 0. 25 armies move to Ukr.

Ukr (25) attacks Mid (3).

Original Roll String: 3d6
3 6-Sided Dice: (6, 3, 2) = 11
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5
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Post Post #392 (ISO) » Mon Oct 24, 2005 11:56 am

Post by CoolBot »

Mid loses 1 army; Ukr loses 1. Attack ends.

Ukr (24) attacks Afg (1)

Original Roll String: 3d6
3 6-Sided Dice: (6, 1, 1) = 8
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 3, 2) = 9
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 3, 6) = 12
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #393 (ISO) » Mon Oct 24, 2005 11:57 am

Post by CoolBot »

Afg loses 1 army; Urk loses 0. 23 armies move to Afg.

Afg (23) attacks Ind (a)
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 3) = 12
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (6, 2, 2) = 10
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 1, 5) = 11
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #394 (ISO) » Mon Oct 24, 2005 11:58 am

Post by CoolBot »

Ind loses 0 armies; Afg loses 3. Attacks continues.

Original Roll String: 3d6
3 6-Sided Dice: (3, 2, 6) = 11
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
-----
Original Roll String: 3d6
3 6-Sided Dice: (1, 2, 2) = 5
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
-----
Original Roll String: 3d6
3 6-Sided Dice: (2, 1, 4) = 7
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #395 (ISO) » Mon Oct 24, 2005 12:00 pm

Post by CoolBot »

Ind loses 1 army; Afg loses 0. 19 armies move to Ind.

Ind (19) attacks Sia (1).

Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 3) = 7
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
-----
Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 3) = 7
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
-----
Original Roll String: 3d6
3 6-Sided Dice: (6, 2, 3) = 11
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #396 (ISO) » Mon Oct 24, 2005 12:01 pm

Post by CoolBot »

Sia loses 1 army; Ind loses 0. 18 armies move to Sia.

Sia (18) attacks Ino (3). If Ino only has one army, ignore the final defense die.

Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 4) = 13
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 5, 3) = 11
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
-----
Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 1) = 5
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 3, 3) = 9
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #397 (ISO) » Mon Oct 24, 2005 12:04 pm

Post by CoolBot »

Whoops. Ignore all the roles after the first set.

Ino loses 0 armies; Sia loses 2. Attack continues. If Ino is reduced to one army, ignore the final defense die.

Original Roll String: 3d6
3 6-Sided Dice: (2, 4, 2) = 8
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 4) = 13
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6
-----
Original Roll String: 3d6
3 6-Sided Dice: (3, 6, 5) = 14
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10
-----
Original Roll String: 3d6
3 6-Sided Dice: (1, 4, 5) = 10
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10
-----
Original Roll String: 3d6
3 6-Sided Dice: (6, 3, 2) = 11
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5
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Post Post #398 (ISO) » Mon Oct 24, 2005 12:07 pm

Post by CoolBot »

Ino loses 3 armies, Sia loses 6 (ouch). Nine armies move to Ino.

Ino (9) attacks WAu (1)

Original Roll String: 3d6
3 6-Sided Dice: (2, 3, 1) = 6
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 5, 3) = 12
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 3) = 12
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #399 (ISO) » Mon Oct 24, 2005 12:08 pm

Post by CoolBot »

WAu loses 1 army; Ino loses 1. Seven armies move to WAu.

WAu (7) attacks EAu (1)
Original Roll String: 3d6
3 6-Sided Dice: (2, 6, 3) = 11
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

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