Risk, Game 1 - the silent speaker wins
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the silent speaker Mafia Scum
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I keep getting debug mode errors, but the preview seems to have posted. It looks like I rolled 2, 1, 2 against 3 the first time and 1, 5, 2 against 5 the second. If so, I lose two and the double posts are ignored. I now have 14 armies in S. Eur. and the attack continues.I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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the silent speaker Mafia Scum
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I lose the third and win the fourth. 12 armies move in. N. Europe (12)-Great Britain (3).
Original Roll String: 5d65 6-Sided Dice: (6, 2, 2, 5, 5) = 20
Original Roll String: 5d65 6-Sided Dice: (5, 4, 1, 3, 3) = 16
Original Roll String: 5d65 6-Sided Dice: (6, 5, 5, 3, 4) = 23
Original Roll String: 5d65 6-Sided Dice: (2, 5, 2, 1, 1) = 11I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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Two splits, a loss (of one) and a win. 8 armies move in. Great Britain to W. Europe (1).
Original Roll String: 4d64 6-Sided Dice: (1, 1, 5, 2) = 9
Original Roll String: 4d64 6-Sided Dice: (5, 1, 2, 3) = 11I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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I win the first. 7 armies move in. W. Europe-N. Africa (4).
Original Roll String: 5d65 6-Sided Dice: (3, 6, 1, 2, 5) = 17
Original Roll String: 5d65 6-Sided Dice: (5, 6, 1, 4, 1) = 17
Original Roll String: 5d65 6-Sided Dice: (4, 3, 4, 4, 6) = 21
Original Roll String: 5d65 6-Sided Dice: (1, 1, 1, 1, 6) = 10
Original Roll String: 5d65 6-Sided Dice: (4, 4, 2, 1, 2) = 13I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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I win the first. 7 armies move in. W. Europe-N. Africa (4).
Original Roll String: 5d65 6-Sided Dice: (1, 6, 1, 4, 5) = 17
Original Roll String: 5d65 6-Sided Dice: (6, 4, 5, 6, 1) = 22
Original Roll String: 5d65 6-Sided Dice: (2, 3, 4, 5, 3) = 17
Original Roll String: 5d65 6-Sided Dice: (2, 5, 4, 1, 3) = 15
Original Roll String: 5d65 6-Sided Dice: (3, 3, 3, 1, 5) = 15I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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mccoyn Watcher
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the silent speaker Mafia Scum
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First roll: WEu loses two (5)
Second roll: NAf loses two (2)
Third roll: split (4, 1)
Fourth roll: I win. 3 armies move into NAf.
Two armies move from India to Middle East and end turn.
Changes (since the midturn map update):
I now own:
NAf 3
Mid 3
GBr 1
WEu 1
SEu 1
NEu 1
Change in army size: Ukr 1
Next set worth 25.I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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mith Godfather
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the silent speaker Mafia Scum
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I would have moved in five, since I would have lost only one on the first dice roll abd the second would have taken it. Given that, I think I would have made one try for Egypt, intending to move three in and leave two, but if the first failed, stopping. The troop movement would have remained the same.
Original Roll String: 4d64 6-Sided Dice: (6, 4, 1, 1) = 12I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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CoolBot Mafia Scum
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I'll turn in a set: Peru (Horse), East Africa (Horse), & Great Britain (Horse). That's 25 armies, plus 2 in Peru or East Africa.
I'll place 32 armies on East Africa (25 for set, 2 for East Africa, 2 for South America, and 3 for 10 territories).
EAf (33) attacks NAf (4). If NAf only has one army, ignore the last defender die.
Original Roll String: 3d63 6-Sided Dice: (2, 1, 2) = 5-----Original Roll String: 2d62 6-Sided Dice: (6, 1) = 7Original Roll String: 3d63 6-Sided Dice: (3, 1, 4) = 8-----Original Roll String: 2d62 6-Sided Dice: (6, 2) = 8Original Roll String: 3d63 6-Sided Dice: (4, 4, 2) = 10Original Roll String: 2d62 6-Sided Dice: (1, 1) = 2-
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CoolBot Mafia Scum
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NAf loses 2 armies; EAf loses 4. Attack continues; if NAf has only one army, ignore the last defender die.
Original Roll String: 3d63 6-Sided Dice: (3, 4, 3) = 10-----Original Roll String: 2d62 6-Sided Dice: (3, 6) = 9Original Roll String: 3d63 6-Sided Dice: (3, 2, 1) = 6-----Original Roll String: 2d62 6-Sided Dice: (5, 5) = 10Original Roll String: 3d63 6-Sided Dice: (5, 1, 6) = 12-----Original Roll String: 2d62 6-Sided Dice: (1, 6) = 7-
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CoolBot Mafia Scum
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NAf loses 2 armies; EAf loses 0. Twenty-eight armies move to NAf.
NAf (28) attacks WEu (1).
Original Roll String: 3d63 6-Sided Dice: (3, 5, 1) = 9-----Original Roll String: 1d61 6-Sided Dice: (3) = 3Original Roll String: 3d63 6-Sided Dice: (4, 6, 1) = 11-----Original Roll String: 1d61 6-Sided Dice: (4) = 4Original Roll String: 3d63 6-Sided Dice: (5, 4, 2) = 11Original Roll String: 1d61 6-Sided Dice: (5) = 5-
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CoolBot Mafia Scum
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WEu loses 1 army; NAf loses 0. 27 armies move to WEu.
WEu (27) attacks NEu (1)
Original Roll String: 3d63 6-Sided Dice: (3, 4, 3) = 10-----Original Roll String: 1d61 6-Sided Dice: (3) = 3Original Roll String: 3d63 6-Sided Dice: (3, 1, 6) = 10-----Original Roll String: 1d61 6-Sided Dice: (5) = 5Original Roll String: 3d63 6-Sided Dice: (5, 3, 4) = 12Original Roll String: 1d61 6-Sided Dice: (1) = 1-
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CoolBot Mafia Scum
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NEu loses 1 army; WEu loses 0. 26 armies move to NEu.
NEu (26) attacks Ukr (1)
Original Roll String: 3d63 6-Sided Dice: (6, 4, 3) = 13-----Original Roll String: 1d61 6-Sided Dice: (3) = 3Original Roll String: 3d63 6-Sided Dice: (5, 3, 6) = 14-----Original Roll String: 1d61 6-Sided Dice: (1) = 1Original Roll String: 3d63 6-Sided Dice: (4, 6, 3) = 13Original Roll String: 1d61 6-Sided Dice: (6) = 6-
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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Mid loses 1 army; Ukr loses 1. Attack ends.
Ukr (24) attacks Afg (1)
Original Roll String: 3d63 6-Sided Dice: (6, 1, 1) = 8-----Original Roll String: 1d61 6-Sided Dice: (4) = 4Original Roll String: 3d63 6-Sided Dice: (4, 3, 2) = 9-----Original Roll String: 1d61 6-Sided Dice: (6) = 6Original Roll String: 3d63 6-Sided Dice: (3, 3, 6) = 12Original Roll String: 1d61 6-Sided Dice: (6) = 6-
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CoolBot Mafia Scum
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Afg loses 1 army; Urk loses 0. 23 armies move to Afg.
Afg (23) attacks Ind (a)
Original Roll String: 3d63 6-Sided Dice: (5, 4, 3) = 12-----Original Roll String: 1d61 6-Sided Dice: (4) = 4Original Roll String: 3d63 6-Sided Dice: (6, 2, 2) = 10-----Original Roll String: 1d61 6-Sided Dice: (3) = 3Original Roll String: 3d63 6-Sided Dice: (5, 1, 5) = 11Original Roll String: 1d61 6-Sided Dice: (2) = 2-
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CoolBot Mafia Scum
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Ind loses 0 armies; Afg loses 3. Attacks continues.
Original Roll String: 3d63 6-Sided Dice: (3, 2, 6) = 11-----Original Roll String: 1d61 6-Sided Dice: (5) = 5Original Roll String: 3d63 6-Sided Dice: (1, 2, 2) = 5-----Original Roll String: 1d61 6-Sided Dice: (1) = 1Original Roll String: 3d63 6-Sided Dice: (2, 1, 4) = 7Original Roll String: 1d61 6-Sided Dice: (5) = 5-
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CoolBot Mafia Scum
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Ind loses 1 army; Afg loses 0. 19 armies move to Ind.
Ind (19) attacks Sia (1).
Original Roll String: 3d63 6-Sided Dice: (2, 2, 3) = 7-----Original Roll String: 1d61 6-Sided Dice: (1) = 1Original Roll String: 3d63 6-Sided Dice: (2, 2, 3) = 7-----Original Roll String: 1d61 6-Sided Dice: (6) = 6Original Roll String: 3d63 6-Sided Dice: (6, 2, 3) = 11Original Roll String: 1d61 6-Sided Dice: (2) = 2-
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CoolBot Mafia Scum
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Sia loses 1 army; Ind loses 0. 18 armies move to Sia.
Sia (18) attacks Ino (3). If Ino only has one army, ignore the final defense die.
Original Roll String: 3d63 6-Sided Dice: (5, 4, 4) = 13-----Original Roll String: 2d62 6-Sided Dice: (3, 4) = 7Original Roll String: 3d63 6-Sided Dice: (3, 5, 3) = 11-----Original Roll String: 1d61 6-Sided Dice: (2) = 2Original Roll String: 3d63 6-Sided Dice: (2, 2, 1) = 5-----Original Roll String: 1d61 6-Sided Dice: (6) = 6Original Roll String: 3d63 6-Sided Dice: (3, 3, 3) = 9Original Roll String: 1d61 6-Sided Dice: (5) = 5-
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CoolBot Mafia Scum
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Whoops. Ignore all the roles after the first set.
Ino loses 0 armies; Sia loses 2. Attack continues. If Ino is reduced to one army, ignore the final defense die.
Original Roll String: 3d63 6-Sided Dice: (2, 4, 2) = 8-----Original Roll String: 2d62 6-Sided Dice: (2, 2) = 4Original Roll String: 3d63 6-Sided Dice: (5, 4, 4) = 13-----Original Roll String: 2d62 6-Sided Dice: (4, 2) = 6Original Roll String: 3d63 6-Sided Dice: (3, 6, 5) = 14-----Original Roll String: 2d62 6-Sided Dice: (6, 4) = 10Original Roll String: 3d63 6-Sided Dice: (1, 4, 5) = 10-----Original Roll String: 2d62 6-Sided Dice: (6, 4) = 10Original Roll String: 3d63 6-Sided Dice: (6, 3, 2) = 11Original Roll String: 2d62 6-Sided Dice: (1, 4) = 5-
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CoolBot Mafia Scum
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Ino loses 3 armies, Sia loses 6 (ouch). Nine armies move to Ino.
Ino (9) attacks WAu (1)
Original Roll String: 3d63 6-Sided Dice: (2, 3, 1) = 6-----Original Roll String: 1d61 6-Sided Dice: (4) = 4Original Roll String: 3d63 6-Sided Dice: (4, 5, 3) = 12-----Original Roll String: 1d61 6-Sided Dice: (4) = 4Original Roll String: 3d63 6-Sided Dice: (5, 4, 3) = 12Original Roll String: 1d61 6-Sided Dice: (3) = 3-
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CoolBot Mafia Scum
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