Charnel
, you are the
.
You, along with your partner,
Exe
, who is the
Mafia Anesthesiologist Doctor
, compose the mafia who have invaded this hospital.
Each night, one of your team members submits a kill. If the kill is not prevented, the player targeted will die the following morning. The Mafia kill flavor is: Slaughtered.
In addition, you have 2 other abilities, but you may only use one each night:
1. You may track a player and learn who they visited that night
2. You may inspect a player and learn their role name
…But wait, there’s more! You know that among the staff and patients of the hospital, there is a
who is on your side. You do not know who this person is, and you know that you cannot recruit them. You know that, if killed, they will flip as the
, upon their death. If both mafia are dead and the Businessman is still alive, he will become a
.
You may discuss with your partner(s) in this private QT: <REDACTED>
You win when the mafia outnumber the town or nothing can prevent this from happening.
Please confirm via PM with a paraphrase of your role's abilities.
MOD NOTE: The Rolecop ability gets the full role name that the player received in their role PM.
Exe
, you are the
Mafia Anesthesiologist Doctor
.
You, along with your partner,
Moospiker
, who is the
, compose the mafia who have invaded this hospital.
Each night, one of your team members submits a kill. If the kill is not prevented, the player targeted will die the following morning. The Mafia kill flavor is: Slaughtered.
In addition, you have 2 other abilities, but you may only use one each night:
1. You may protect another player, preventing any attempted kills on them. You will not be notified if your protect stopped a kill.
2. You may administer a dose of anesthesia on another player. The drug has different affects on different people, but it should knock out most anyone without fail – this will roleblock them AND they will be unable to post for at least some amount of time during the next day. However, once you administer the dose, you will not be able to perform either of your special abilities the next night. You may still use your faction kill, however.
…But wait, there’s more! You know that among the staff and patients of the hospital, there is a
who is on your side. You do not know who this person is, and you know that you cannot recruit them. You know that, if killed, they will flip as the
, upon their death. If both mafia are dead and the Businessman is still alive, he will become a
.
You may discuss with your partner(s) in this private QT: <REDACTED>
You win when the mafia outnumber the town or nothing can prevent this from happening.
Please confirm via PM with a paraphrase of your role's abilities.
MOD NOTE:
Timing for the anesthesia function, with a deadline of 2 weeks per day:
Athlete: Immune
SK Doc/CPR Doc: 2 days
Doctor: 3 days
Naïve Doc/Traitor/Security Camera Guard: 5 days
Nurse: 7 days
Little Boy: 14 days (knocked out for the full day)
Old Man: Killed by anesthetization - not preventable by doctor protection (aka one-shot unstoppable kill that mafia don’t know about)
Tasky
, you are the
.
You are aligned with the mafia, although they do not know who you are. You know that the mafia are
and
.
You also know that you will flip as the
upon death.
If both mafia are dead and you’re still alive, you will become a
.
Aside from this, you have no special powers.
You win when the mafia outnumber the town or nothing can prevent this from happening.
Please confirm via PM with a paraphrase of your role's abilities.
MOD NOTE: In hindsight I should've made this role mafiakill-immune.
Uprising
, you are the
.
Your goal is to usurp the hospital – to do this, any and all other doctors must be dead while you still live.
Each night, you may target a player. If that player is a doctor, they will be killed – this kill is not stoppable. If that player is not a doctor, they will be protected, and all kills targeting them will fail. Your kill flavor is: Euthanized
In addition, you are immune to all forms of kills.
You win (and leave the game) when all doctors are dead. Your win condition does not hinder the town win condition – if either the town or the mafia wins before you achieve your win condition, you will lose.
For reference
, these roles count as doctors:
Doctor
CPR Doctor
Weak Doctor
Insane Doctor
Paranoid Doctor
Nurse
These roles do not count as doctors:
Naïve Doctor
Quack Doctor
There is no guarantee that any or all of these roles are in the game.
Please confirm via PM with a paraphrase of your role's abilities.
Enigma
, you are a
.
You may protect another player, preventing any attempted kills on them. You will not be notified if your protect stops a kill.
You win when all threats to the town are eliminated.
Please confirm via PM with a paraphrase of your role's abilities.
chesskid3
, you are a
.
You may protect another player, preventing any attempted kills on them. You will not be notified if your protect stops a kill.
You win when all threats to the town are eliminated.
Please confirm via PM with a paraphrase of your role's abilities.
MOD NOTE: chesskid3 is a Naive doctor, but he is unaware of this.
CooLDoG
, you are a
.
Each night, you may target a player. If that player is targeted by a killing action, you will protect that player and prevent the kill. If the player is not targeted by a killing action, your action will kill that player instead. Your kill flavor is: Suffered a heart attack
You win when all threats to the town are eliminated.
Please confirm via PM with a paraphrase of your role's abilities.
Wingless
, you are a
.
If a doctor dies at any point in the game, you will become a doctor. Until then, you have no special powers.
You win when all threats to the town are eliminated.
Please confirm via PM with a paraphrase of your role's abilities.
MOD NOTE: The Nurse will become a normal doctor, not Naive nor CPR.
Nobody Special
, you are a
.
Each night, you stare at several blurry television screens all night long. Or you just stick to one and hope nothing goes wrong elsewhere.
You have 2 abilities, but you may only use one each night:
1. You may watch one player and see who targets them that night (but not what actions were performed on that player).
2. You may watch all cameras at once, learning every action that is performed that night, but not by who nor on who. However, once you’ve used this action, you will not be able to perform any action the following night.
You win when all threats to the town are eliminated.
Please confirm via PM with a paraphrase of your role's abilities.
MOD NOTE: The mass-voyeur action only sees the simplest action names: Kill, Protect, Track, Investigate, Block.
TheLonging
, you are the
.
You have no special powers.
You win when all threats to the town are eliminated.
Please confirm via PM with a paraphrase of your role's abilities.
Lrdwhyt
, you are the
.
You have no special powers.
You win when all threats to the town are eliminated.
Please confirm via PM with a paraphrase of your role's abilities.
Zang
, you are the
.
You have no special powers.
You win when all threats to the town are eliminated.
Please confirm via PM with a paraphrase of your role's abilities.
-----------------------
Fakeclaims:
Tasky
, you are the
.
You have no special powers.
You win when all threats to the town are eliminated.
Please confirm via PM with a paraphrase of your role's abilities.
Exe
, you are a
.
You may protect another player, preventing any attempted kills on them. You will not be notified if your protect stops a kill.
You win when all threats to the town are eliminated.
Please confirm via PM with a paraphrase of your role's abilities.
Uprising
, you are a
.
You may protect another player, preventing any attempted kills on them. You will not be notified if your protect stops a kill.
You win when all threats to the town are eliminated.
Please confirm via PM with a paraphrase of your role's abilities.
Charnel
, you are a
.
You file information on people, so you have records of who everyone is and where they go each night, but finding a specific file takes a while – all night, in fact.
You have 2 abilities, but you may only use one each night:
1. You may track a player and learn who they visited that night
2. You may inspect a player and learn their role name
You win when all threats to the town are eliminated.
Please confirm via PM with a paraphrase of your role's abilities.
-----------------------
Actions:
Night 1:
Enigma protects CooLDoG - succeeds
chesskid protects Enigma - fails miserably
CooLDoG CPRs Nobody Special - CooLDoG kills Nobody Special
Nobody Special mass-voyeurs - fails due to block
Exe anesthetizes Nobody Special - succeeds
Charnel rolecops chesskid3 - chesskid3 is a Naive Doctor
Charnel kills CooLDoG - fails due to protection
Uprising specials Wingless - Uprising superkills Wingless - succeeds
Night 2:
Enigma protects chesskid - succeeds
chesskid protects Exe - might as well be eating paste
CooLDoG CPRs no one
Charnel rolecops Enigma - Enigma is a Doctor
Exe kills Tasky - activates Antimiller
Uprising specials Exe - Uprising superkills Exe - succeeds
Night 3:
Enigma protects chesskid3 - succeeds
chesskid protects Charnel - gets drunk instead, PARTYYYY!!!!!
CooLDoG CPRs Lrdwhyt - succeeds
Charnel tracks chesskid - chesskid visited Charnel
Chanrel kills Enigma - suceeds
Comments on this here setup thing?