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Post Post #1800 (ISO) » Sun Jan 30, 2011 2:38 pm

Post by AlmasterGM »

I'm sheeping Andrius. Kast, MoI, tants, and nopoint all sound like fine lynches to me. I think, though, that the priority should be on black, so whoever Andrius thinks that is is who I will vote for.
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Post Post #1801 (ISO) » Sun Jan 30, 2011 8:13 pm

Post by Andrius »

Not finished yet, sadly.
Got all distracted. My roommate started watching Dexter (the TV series) and now he, myself, and my best friend here are all hooked. P:
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Post Post #1802 (ISO) » Mon Jan 31, 2011 4:12 am

Post by MagnaofIllusion »

Mass-prod received … I guess my notice of V/LA til today wasn’t sufficient :(

The game has unfortunately stalled because everyone is waiting on our Town leader to make his decision. It’s one of the downsides of having a strong Town facilitator.

My condensed thoughts regarding who I would like to lynch today –

1. NoPoint
– he’s claimed a role that makes no sense in context of most non-bastard Mafia games. Furthermore the way in which his role ‘claim’ unfolded is very suspect. When Spryrex indicated he had unspecified role information about NoPoint the response was ‘I hid behind Vi, why didn’t I die?’ That only makes sense in context of NoPoint being worried about a track / watch result and quickly concocting a claim. Later when Andrius claims role-based information about NoPoint his response is “Dude you tried to kill me I’m a Hider”. Not one mention that he couldn’t be targeted by any abilities other than a NK. Later when not being target-able is brought up suddenly he ‘remembers’ that he can’t be. He still has not shown the bread-crumbs he claimed to have left. Lastly his play in game is best described as trying to coast under the radar with a side of buddying those who defend him and villainizing those who attack him.

2. Tans
– Andrius’s result which indicates Tans is scum combined with his odd role-claim (an Unlynchable Vig) and continue calls to ‘give him another day or 2 to prove himself’ make him a solid second choice.

3. AGM
– I’ve laid out why AGM is scum. Lack of any scum-hunting, his self-professed attempt to bus Sensfan over his Investigation Immune Janitor leader, and his responses to suspicion of his obv-Red nature.

4. Kast
– The bulk of the reasons why Kast is a good potential lynch revolve around his role-claim and questionable Night choice claims. He’s by far last on my list when looking at scummy play.

--
Stove wrote:Also - we feel best course of action is lynching among the yellow candidates and letting "fireworks take care of our other problems tonight." We've explained the theory before.
See this doesn’t make much sense to me. I know you’ve explained it before but the main motivation for Red and Orange to go scum-hunting for Yellow at this stage is their numerical advantage. Specifically going after Yellow via lynch, if successful, only removes that motivation. We have enough confirmed or strongly considered Town players at this stage that scum has little reason to worry about hunting each other if it gives Town an absolute lock on the game.

The way I see it Town should be approaching the lynch from two perspectives –

1. Lynching your top scum candidate based on scumminess not likelihood of Color.
2. Specifically hunting for players most likely to be Red, Orange or the Black Cult leader in an effort to kill the Cult or minimize the Nightkills.

Going after Yellow specifically in hunting is the worst of both worlds. As I explained above it removes motivation for cross-kills and doesn’t reduce kill potential or eliminate the Cult threat. If you want to go after you number 1 scum suspect I can see. Specifically hunting likely Yellow as opposed to other color threats or the most scummy players makes no sense.
Stove wrote:I'm requesting one of our flavor gurus to explain how this impacts the game. I'm not sure if I'm getting anything from it. Because I read up some, and as far as I read, Plum's dude is actually a black lantern until like.. the end of shit.
I don’t think it really does (so I disagree with Kast). There was once a Green Lantern named Tomar Re who died. In the Green Lantern books another Green Lantern from the same race ( a humanoid race with Orange skin, no hair and a frilled crest on top of their head), Tomar Tu, has been alive and active into Blackest Night and I think it’s reasonable that dana might have mistaken him for Tomar Re.

The fact that William Hand (Black Hand, one of the main villains in Blackest Night with Nekron and Scar) appears in the game as a member of the Indigo Tribe (which he only makes an appearance as in the Blackest Night wrap-up) indicates to me that Kast is looking too hard at whether members of whatever Corp made actual appearances in the series itself.

--
NoPoint wrote:Tans is obv-scum and there's a small chance he's not yellow from what he is saying (Blac, Orange??). MOI might also not be his partner-in-law but I'll be keeping a grizzly eye on him. I agree with Stove dude about getting yellow lynched and sick of justifying for those people calling me that yucky color Orange. Andy or Kast might be Blac but it is mostly gut feeling.
1. Wait so suddenly I’m not clearly Yellow?
2. Are you sick of being called Orange scum because you are? Because you haven’t provide any defense against the logic that labels you scum and most likely Orange.
3. So you think Andrius is possibly the Black recruiter despite the confluence of cross-confirmed power usage that shows he’s very likely Blue as he claims?
4. Who are you voting again right now?
5. I know very well as Town PR you play different than this (Zang's Mini Normal 1003). And the fact that you are supposedly NK immune as a Hider makes your scummy play here even less logical based on the meta I know for you as a Town PR.

--
AGM wrote:I'm sheeping Andrius. Kast, MoI, tants, and nopoint all sound like fine lynches to me. I think, though, that the priority should be on black, so whoever Andrius thinks that is is who I will vote for.
Exhibit XVI why AGM is scummy Mr. Scumpants. Look at the previous entry in his ISO (76, post 1779). He attempts to assert that I am pushing an ‘invisible’ case on him and that everything that is said against him is ‘set-up’ spec.

I respond in 1780 directing him to the exact arguments that he ignored regarding his ‘MoI is lurking’ argument. And laid out a quick summary of the case on him.

He once again doesn’t respond
AT ALL
in any way to dispute what is said.

He knows it’s correct so going back to coasting and buddying confirmed Town is his only course of action.

THAT’S RIGHT AGM I’M GOING TO KEEP POINTING OUT YOUR SCUMMY PLAY UNTIL YOU HANG OR A VENTILATED AT NIGHT. YOU ARE CAUGHT SCUM AND HAVE NO CHANCE TO ESCAPE.
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Post Post #1803 (ISO) » Mon Jan 31, 2011 10:14 am

Post by Andrius »

Reading.

Kat's treatment of tanny makes tanny non-yellow.

nopoint enters without a vote. WTF
tanny wrote: I do think that certain people who think they are the bomb at mafia (or are arrogant)
I just find this odd. :igmeou: Given SensFan's flip, that is.

Again, not like we did wrong by lynching scumbags D1-D3, but we could have shot down SensFan a bit earlier HAD PEOPLE LISTENED WHEN I SAID SSBF WOULD HAVE SENT IN SCUM COLORS.

I can't see MoI as anything other than Yellow. Or Orange, perhaps. And Black. But most definitely yellow if I had to guess.

Current scum:
nopoint - ORANGE
tanny - RED
MoI - NON-RED (only thing I got out now, a BP claim is perfect for SK which is why nopoint needs death so we can narrow this thing down; but i highly doubt MoI would claim BP AT ALL if he WERE BP_SK because then he'd just be clue-ing all of us in, ESPECIALLY with mah vig shootings and 2 other scum NKs
Kast - BLACK ?
AGM - BLACK/RED
KageLord - HAL/ YELLO
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Post Post #1804 (ISO) » Mon Jan 31, 2011 12:51 pm

Post by tanstalas »

@Andrius - Except I vigged Dram. I'd be a pretty shitty teammate to vig my own red brother. And others brought up the whole Gud vs Tan thing as a reason I am not red as well (though you could say he was bussing I suppose) however the killing Dram thing kinda blows your Tans is red theory out of the water.

Though I was leaning AGM red as well, so I think your list is pretty accurate. NPIAU/Orange, MoI/Yellow, Kast/Black, Kagelord/Yellow, AGM/Red.

1)Lynch Red, Orange or Black
2)????
3)Profit
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Post Post #1805 (ISO) » Mon Jan 31, 2011 1:14 pm

Post by Kast »

Got the prod...not sure that it's necessary especially given it was over a weekend where people are generally busy with life. :P

@Mod-
Thanks for confirmation.

@Stove/MoI-
-The point on flavor is that the mods intended to have characters in this game come from the source (Blackest Night comics) and is a direct response to KK's objection that Tomar Re being alive in this game is "proof" that flavor doesn't matter so it's reasonable to expect characters who have NO TIES AT ALL with the Blackest Night Story. KK has claimed a brand new character who appeared in the comics (and subsequently in wikis) AFTER mod announced the game AND a couple weeks before the game design was finished. Shane Thompson is not part of the Blackest Night series at all and, despite KK's claim, has NO RING and is NOT an Indigo Lantern.

Aside from that KK was generating scum reads early game for several players, but he got a free pass because people read Fate out of context and jumped to the false conclusion that he was investigation cleared town. Also note, KK has abandoned his previous desire to reduce the number of NKs and instead is pushing the claimed-PR who almost exclusively opposes Black Recruitment. If people really want to kill Black, KK's the most likely candidate for Black Recruiter.

@Andy/Kdub-
I don't know what your powers are, but you're both clearly jumping to conclusions and not reading my full post. I get that you both claim to have unblockable/unredirectable abilities that target others. I get that one of you can give your target the ability to one-shot vig (and potentially other abilities). From your responses, you weren't addressing my previous proposal. The proposal was that if you ARE REALLY unblockable/unredirectable, then I can redirect the VIG KILL (or WHATEVER ABILITY you grant to your target), NOT redirect you. Tell your vig target he has to shoot me; presumably you can pick a target who is unlikely to be "recruited" already.

@Andy-
I think you're seriously overestimating the danger of a Black Cult to scum.
-If SK can be recruited, then he obviously has no incentive to kill Black. If he can't, he still has no incentive since the Black Recruits split up town and allow him an alternate to be lynched instead of himself.
-Red/Yellow scum likely don't have to worry about being recruited, and based on the number of players remaining, it's in their interests to wait one more night before killing each other (Red may aim to kill one Yellow, but then again might just shoot safely since the two primary Yellow suspects might be bulletproof (MoI-claimed it; Tans might be SK if NPIAU isn't).
Scum is going to kill town tonight (or potentially shoot recruited blacks who are indistinguishable from town anyway). Town needs to reduce kills with today's lynch, then use Blue Brother's enabled-vig & tomorrow's lynch to get rid of Black and another NK.

Just try running through the numbers.

VOTE: NPIAU

AGM, Kage, or KK are good alternates. Tans maybe on the off chance he is SK. MoI should be left for Red scum to gamble a wasted kill.
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Post Post #1806 (ISO) » Mon Jan 31, 2011 2:24 pm

Post by Dekes »

Kagelord is still way too quiet compared to his overall activity across the board. I don't know if yellow would really be trying to stay under the radar now with all the scum- and blackhunting going on that could help their faction get rid of a rival faction and could give them somewhat townie points for it as well.

Kagelord, once again, stop lurking. You said it'd be in town's best interest to lynch the black recruiter today but you never actually said who you think that black recruiter is . So, who is it and - in your own words - why?
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Post Post #1807 (ISO) » Mon Jan 31, 2011 3:13 pm

Post by Andrius »

KageLord is probably Siniestro then.
If he's scum, that is.
Why? Because he claimed HAL FUCKING JORDAN.
They wouldn't give that to a fucking Goon. lol

THIS THIS THIS sent a shiver down my spine when I reread it.
Here's to HOPING that the Black Recruiter hasn't been active since then. :igmeou:
Goddamn. Because if he HAS, then we're in trouble.
Because we've got FIVE scumteams. :/
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Post Post #1808 (ISO) » Mon Jan 31, 2011 3:30 pm

Post by Kast »

@Andy-
Working on a numbers post that'll be up tonight; however, if you assume Toog was recruited on N0, then obviously it wasn't me as I wasn't anywhere on the site until Jan 10th (this was posted in the sign up threads and I only agreed to join this game on condition that it wouldn't be a problem). Mod can confirm that his initial statement about everyone picking up their PMs was not true for everyone (if he wants to avoid directly confirming me, he can at least admit that the statement was false so it doesn't falsely confirm me as a liar).
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Post Post #1809 (ISO) » Mon Jan 31, 2011 3:33 pm

Post by Andrius »

Except there was no N0.
So its ok.
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Post Post #1810 (ISO) » Mon Jan 31, 2011 3:47 pm

Post by Andrius »

Current gameplan based on incomplete read:
We shoot nopoint in the face today
tonight the scum and us shoot black
tomorrow we lynch scum, based on play and FLASHY NEW STUFF.

Preferably: scum A shoots MoI (who either dies/doesn't die)
scum B shoots Black
scum C was nopoint and is dead
black recruits scumbag/killed player and fails
town shoots scumbag
ideal D5:
dead Red
dead Orange
dead Black
no black recruit

<333
hunting yellow is easy-peasy
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Post Post #1811 (ISO) » Mon Jan 31, 2011 3:52 pm

Post by Andrius »

reck wrote: Reck's Scumlist, which is guaranteed to be 99% accurate OR YOUR MONEY BACK!:
SensFan
NPIAU
dramonic
tanstalas
Guderian
maybe Jack
Lookin' good so far. Srsly. Drop the "maybe" and we're looking good. :D
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Post Post #1812 (ISO) » Mon Jan 31, 2011 4:30 pm

Post by Kast »

@Andy-
Still working on my post but PLEASE don't make a decision based on the assumption that scum WANTS TO HELP TOWN DEAL WITH BLACK, or with the assumption that scum will INTENTIONALLY TRY TO LOSE BY THINNING EACH OTHER RIGHT NOW. I'll prolly have analysis up in 2-3 hours...depending how much time I can slip in between work stuff.
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Post Post #1813 (ISO) » Mon Jan 31, 2011 4:36 pm

Post by Kublai Khan »

Kast wrote:@Stove/MoI-
-The point on flavor is that the mods intended to have characters in this game come from the source (Blackest Night comics) and is a direct response to KK's objection that Tomar Re being alive in this game is "proof" that flavor doesn't matter so it's reasonable to expect characters who have NO TIES AT ALL with the Blackest Night Story.
Uh.. what? I never stated that Tomar Re being in this game is "proof" that flavor doesn't matter. I pointed to stuff like William Hand being a pro-town Indigo flavor character is an indication that your assumptions about how flavor should influence game mechanics is completely moonbeams.

You've been doing two things all of today: downplaying the potential strength of the Black Lanterns and out-guessing the mod.
Kast wrote:KK has claimed a brand new character who appeared in the comics (and subsequently in wikis) AFTER mod announced the game AND a couple weeks before the game design was finished. Shane Thompson is not part of the Blackest Night series at all and, despite KK's claim, has NO RING and is NOT an Indigo Lantern.
I've never denied any of that. In fact, I stated all that before you even strongly objected to my claim (even the no ring thing). You are going to be pissed at the mods after the game is over.
Kast wrote:Aside from that KK was generating scum reads early game for several players, but he got a free pass because people read Fate out of context and jumped to the false conclusion that he was investigation cleared town. Also note, KK has abandoned his previous desire to reduce the number of NKs and instead is pushing the claimed-PR who almost exclusively opposes Black Recruitment. If people really want to kill Black, KK's the most likely candidate for Black Recruiter.
Yes, obviously anyone who has generated scum reads at any point in the game must be scum. Which means that Andrius is the only actual pro-town character.

Fate called me town for his gambit because he obviously had a town-read on me. If you disagree with that assessment then that's fine, but I've bemusedly watched you rank me from not-cleared to prob scum to scum to red (and now to black now that it's en vogue to black-hunt). You've got a nasty case of confirmation bias and you a struggling to make facts fit your warped reality. You are so scum it hurts to read.
Kast wrote:Working on a numbers post that'll be up tonight; however, if you assume Toog was recruited on N0, then obviously it wasn't me as I wasn't anywhere on the site until Jan 10th (this was posted in the sign up threads and I only agreed to join this game on condition that it wouldn't be a problem). Mod can confirm that his initial statement about everyone picking up their PMs was not true for everyone (if he wants to avoid directly confirming me, he can at least admit that the statement was false so it doesn't falsely confirm me as a liar)
Nice. absolutely nobody was assuming that Toogaloo was recruited Night 0. Good job clearing yourself against stuff that didn't/couldn't have happened.
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Post Post #1814 (ISO) » Mon Jan 31, 2011 5:17 pm

Post by Andrius »

KAGELORD wrote: The only way this works is if the result you got was no result. I guess we will have to trust you on that for the moment.

Now about xvart, are you sure enough that you would take a vig bullet or tomorrow's rope if you're wrong?
THIS.
Anyone doubt that IF KageLord is scum that he's YELLOW?
Speak now
and get shot dead
.
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Post Post #1815 (ISO) » Mon Jan 31, 2011 5:55 pm

Post by Kdub »

Kast wrote:@Andy/Kdub-
I don't know what your powers are, but you're both clearly jumping to conclusions and not reading my full post. I get that you both claim to have unblockable/unredirectable abilities that target others. I get that one of you can give your target the ability to one-shot vig (and potentially other abilities). From your responses, you weren't addressing my previous proposal. The proposal was that if you ARE REALLY unblockable/unredirectable, then I can redirect the VIG KILL (or WHATEVER ABILITY you grant to your target), NOT redirect you. Tell your vig target he has to shoot me; presumably you can pick a target who is unlikely to be "recruited" already.
Sorry, I'm not taking the bait. We'll target whoever we want, and we're not going to inform the scum of who those players may be.

Andy, I think you're getting a bit paranoid and overthinking things a bit. We've lynched scum the first three days in a row, and we've averaged one scum death per night (counting Toog). If we're dealing with an unfavorable situation, then the game wasn't balanced to start with.

Theory: black can only recruit operatives? We discussed why they couldn't recruit scum. It would be pretty bastardly if they could recruit a mason. And it would be hugely swingy if they could recruit one of the better town PRs. Just speculation.

I am still not in favor of a nopoint lynch over Kast or tans today, but if you (Andy) are absolutely convinced that's the right play, I'll go with it.
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Post Post #1816 (ISO) » Mon Jan 31, 2011 5:56 pm

Post by Andrius »

Ok I just read 60 odd pages. Not quite done, BUUUUUUT.

Want to see what Kast comes up with regarding numbers.

TRUE.
Kdub has a point.
A good point.
Kdub, next time WE should be masons.
If they could recruit ME or YOU the game would break.
WIIIIIIDE open. Especially with the magicks that haven't yet been revealed.

Kdub, we act together. If you're not down with a nopoint lynch we won't rush into it.
I'm actually leaning tanny or Kast ATM.
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Post Post #1817 (ISO) » Mon Jan 31, 2011 5:57 pm

Post by Andrius »

^^^ which would explain both Toog's flip, and speculation on KK/Stove being recruited.

HRMMMM
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Post Post #1818 (ISO) » Mon Jan 31, 2011 6:36 pm

Post by The Stove »

Kublai Khan wrote:
The Stove wrote:Also - we feel best course of action is lynching among the yellow candidates and letting "fireworks take care of our other problems tonight." We've explained the theory before.
Yeah, that theory is the major reason why I think you're recruited. Eliminating 1 of the yellows and crossing your fingers and hoping for a mass bloodbath cross-kills event is the absolute worst strategy for town at this point in the game. We have to take the reins and eliminate one of our fractured enemies. Especially an enemy that can't grow.

Your attitude of "Let's ignore that ever-growing cult problem and hope it just takes care of itself and goes away" isn't a good one. At all. The killing scum groups are going to WIFOM mind-fuck their way into not killing who we want them to kill. The town needs to eliminate the worst problem first with our ability to lynch, then pick out the worst problem out of what's left alive tomorrow.
You see, it's posts like this that make me think you're a black lantern. You want the red scum dead because they might actually kill one of you, and you guys can't recruit them or kill.

We're not "ignoring it." Trust me, we're aware it's a problem. But if you have a solution to find one of them, I'm all ears. In the meantime, all lynching Red/OJ does is make it:

A) Less likely a black lantern dies in the fray
B) Easier for the black lanterns to go about recruitment at night.

What it doesn't do for town that you so magically think it does is help. Assuming a 15:4:4:1:1 setup, with a successful recruit every night beginning N1 and no scum recruitability, the town now sits in a 4:2:1:1:3. Killing a red or orange puts us into the night with a 4:2:1:3 situation, with the cult aiming for a recruit, yellow aiming in its own best interest, and red/orange aiming for yellow, hoping to bring it even. If all happens in WCS, we go into tomorrow in a 3:1:1:3 or 2:1:1:4 situation.

IF we take away the incentive for scum to aim to cross-kill and force their focus on the bigger issue at hand of the growing cult, we can possibly trim the game into a 4:1:1:1:1 situation. Odds aren't great for scum, but you can win that game. You can't win a game against a cult of 4 when you're a 1 or 2 person team. IF we don't lynch black today OR force scum to cult-kill, it's fucking game over. They come into tomorrow with a 50:50 or 37:62 ratio. If it's 50:50 - they win. If it's not, they can just keep under the radar like they have been thus far.

Why this had to be spelled out is incredibly mind-boggling.




MoI - The motivation for crosskill among Yellow/Red/Orange isn't our intent at all. If we reduce them to 1:1:1 we do remove the motivation for Red/OJ to hunt out yellow for tonight. We force them into an uncomfortable situation of "Oh fuck, we might lose if we let this cult outgrow us." We want them to aim for cult if they can figure it out, because I see no way of discerning tells here enough to persuade a lynch. If you got 'em, I'm all ears.

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Post Post #1819 (ISO) » Mon Jan 31, 2011 6:40 pm

Post by The Stove »

A generalized point of what I'm saying:

If it goes to a 1:1:1 scum split, their motivation for aiming to kill townies is done. They lose if they kill them all. If scum each hits a townie intentionally, then they go into a 0:1:1:1:4 scenario.
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Post Post #1820 (ISO) » Mon Jan 31, 2011 6:42 pm

Post by Kast »

Based on the numbers, we've got 11 alive, and assuming starting distribution of 4x per color:
1
/
1
/
2
/(
1
-x1)/(
4
-x2)/(
2
-x3)/
0
/(x1+x2+x3)


Spoiler: If we play by KK's proposal of Kast as Black Recruiter, then...
x1+x2+x3 = 3

thus one of these situations:
(1) For
(x1, x2, x3) = (1,2,0)

1
/
1
/
2
/
0
/
2
/
2
/
0
/3

(2) For
(x1, x2, x3) = (0,3,0)

1
/
1
/
2
/
1
/
1
/
2
/
0
/3

(3) For
(x1, x2, x3) = (0,2,1)

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0
/
2
/
1
/
0
/3


For simplicity we can take (1) since KK is badgering Kage and Stove and buddying to Andy/Kdub/Dekes. The numbers work the same for all of them regardless.
-Assuming successful lynch of Black Recruiter TODAY that puts us in this situation for N4:
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0
/2

--Black is neutered and not a threat to any scum.
--Orange and Yellow are obviously aiming for town PRs (who KK and most are assuming as non-black-recruits).
--Red is the obvious town kill. The revenge kill on town is most likely (if town doesn't kill him, they're going to thin Yellow).
--Assuming town has a vig (that isn't given to Black), then SK is off limits due to BP so Red or Yellow is the obv kill (Red more likely since it eliminates 1 NK).

Probable results:
(1) Red kills town PR (Andy/Kdub/Dekes; Orange kills town PR (Andy/Kdub/Dekes); Yellow kills town PR (Andy/Kdub/Dekes); Blue kills Red (AGM or Kage).
(2) Red kills town PR (Andy/Kdub); Orange kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub); Blue kills Red (AGM or Kage).

-If we end up in (1.1) ie. if scum each hit a different townie, then we enter D5 like this:
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0
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0
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1
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/2

--Lynching SK hands the game to Yellow.
--Lynching Black either hands the game to Yellow (if SK does not kill Yellow), or lets town (or black) play Kingmaker between Yellow and SK.
--Lynching Yellow lets town play Kingmaker between Yellow and SK (SK shoots town to force Kingmaker situation rather than auto-loss)
This situation results in a definite town loss with either Yellow OR SK winning.


-Assuming (1.2) since there is a fair/decent chance of scum kills overlapping at that point, we enter D5 like this:
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0
/
0
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2
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/2

--Lynching Black (or town) lets SK force a Kingmaker between Yellow and SK.
--Lynching Yellow forces SK to force town to play Kingmaker between Yellow and SK.
--Lynching SK lets town play Kingmaker between Yellow and Black.
This situation results in a definite town loss with either Yellow, Black, OR SK winning.

...the numbers pretty much guaranteed a town loss by lynching me. If any of those numbers are unclear, please say so.

Spoiler: The interactions with an SK and my expectation of the setup argue undisputably that...
I'm pretty sure we're in one of these setups...
--We've got at most 1 Black Recruiter with no current recruits.
--One of NPIAU or KageLord is the fourth Green Lantern.
--AGM is scum by virtue of being 5th Violet Lantern (most likely Red Scum).

(1) AGM is Red; NPIAU is SK; MoI & Tans are Yellow; KK is Black Recruiter; 1 Townie is immune to recruiting
(Alternate version with equivalent numbers: AGM is Red; Tans is SK; MoI & Kage are Yellow; KK is Black Recruiter; 1 Townie is immune to recruiting)

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/1

(2) AGM is Red; NPIAU is SK; MoI & Tans are Yellow; Black Recruiting is dead-player or mod-controlled (if dead player, then limited by my ability, and not recruiting scum; if mod controlled, then probably x4 uses that follow a predetermined list (e.g. Recruits from list of Operatives) or target randomly); 1 Townie is immune to recruiting
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0
/1


Looking at the first case (1), we have a couple options for lynches:
(1.1) Lynch Red to remove 1 kill.
(1.2) Lynch Orange to remove 1 kill.
(1.3) Lynch Yellow for Stove's reasons.
(1.4) Lynch Black to remove recruiting.

(1.1) Assuming a successful lynch since a mislynch in any situation pretty much means town loses (or reduces to one of the other alternatives so can be ignored here since it's not what we're aiming for).
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/1

-Black is not a threat to any scum (town vig has to shoot at the suspected Black Recruiter).
-Orange and Yellow are obviously aiming for town PRs (who KK and most are assuming as non-black-recruits).
-Assuming town has a vig (that isn't given to Black), then SK is off limits due to probable BP so Black or Yellow is the obv kill (Black more likely since it potentially eliminate Recruiting).

Probable Results:
(1.1.1) Orange kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub); Blue kills Black (KK). Black Recruits town.
(1.1.2) Orange kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub); Blue kills Blue (Kast). Black Recruits town.
(1.1.3) Orange kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub); Blue kills Blue (Kast). Black Recruiting fails.
(1.1.4) Orange kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub); Blue kills Black (KK). Black Recruiting fails.

-If we end up in (1.1.1), then
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2
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1
/
1
/
1
/
0
/1

--Lynching SK lets town potentially redirect Yellow Kill at Yellow. If that works, we lynch last Yellow to stop the kills and then guess who the last Black Recruit was (may be discernible based on my protections). If that fails, then we lynch Yellows and town/Black are left in 1 town 1 Black Recruit stalemate.
--Lynching Yellow lets me redirect SK at Yellow. Yellow practically has to kill me as KK's flip will essentially confirm me. Lynch Orange the following day and town has a chance to lynch Black Recruit for the win OR get stuck in 1-1 Town-Black stalemate.
--No lynching lets me redirect Orange at Yellow. Following day has 1 Orange, 1 Yellow, 2 Towns, 1 Black Recruit. Lynching either SK or Yellow is equivalent and the other is lynched the following day. Last scum plays Kingmaker between town win or 1-1 town-Black stalemate.
--Lynching Black lets me redirect Orange at Yellow. Following day has 1 Orange, 1 Yellow, 2 Towns. Town plays Kingmaker with Orange and Yellow.


-If we end up in (1.1.2), town has already lost (no point calculating the endgame).

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/2


-If we end up in (1.1.3), town is almost lost.
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/1

--If SK is lynched, Yellow wins.
--If Yellow is lynched, SK kills non-Yellow to force the Kingmaker (killing Yellow results in his lynch/loss).
--If Black is lynched, SK kills Yellow and forces the Kingmaker.
Town is guaranteed loss in this case.


-If we end up in (1.1.4), then
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/0

--Lynching SK lets town potentially redirect Yellow Kill at Yellow. If that works, we lynch last Yellow to win. If that fails, then we lynch Yellows for town win.
--Lynching Yellow lets me redirect SK at Yellow. Yellow practically has to kill me as KK's flip will essentially confirm me. Lynch Orange the following day for town win.
--No lynching lets me redirect Orange at Yellow. Following day has 1 Orange, 1 Yellow, 3 Towns. Lynching either SK or Yellow is equivalent and the other is lynched the following day.
This is a town win.


(1.2) This is extremely similar to 1.1 only better for town.
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/1

-Black is not a threat to any scum (town vig has to shoot at the suspected Black Recruiter).
-Red and Yellow are obviously aiming for town PRs (too many towns to start killing each other and have a chance at winning).
-Assuming town has a vig (that isn't given to Black), then Black or Red is the obv kill (Black potentially eliminates Recruiting and 1 cult member; Red removes a Kill).
-From (1.1) analysis, it should be clear that vig-killing Blue (Kast) results in guaranteed town loss. Blue Brother's chosen vig should take that into account while evaluating if Kast is the right vig-kill.

Probable Results:
(1.2.1) Red kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub); Blue kills Black (KK). Black Recruits town.
(1.2.2) Red kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub); Blue kills Black (KK). Black Recruiting fails.
(1.2.3) Red kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub); Blue kills Red (AGM). Black Recruits town.
(1.2.4) Red kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub); Blue kills Red (AGM). Black Recruiting fails.

-Going to (1.2.1) means town has a chance.
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/1

--Lynching Red means I have a chance to redirect Yellow at Yellow. If it works, we lynch Yellow, then I can ID the last Black. If it fails, then I get killed, we lynch remaining Yellows who play Kingmaker between Town win or 1-1 Town-Black Stalemate.
--Lynching Yellow means I redirect Red to Yellow. Yellow kills me. Lynch Red. Lynch Black for town win or 1-1 Town-Black Stalemate.
--Lynching Black means I redirect Red to Yellow. Yellow kills me. Following day is 1 Red, 1 Yellow, 2 Town. No lynch and hope for the Nash cross kill.
Town has opportunities to win.


-Going to (1.2.2) is even better for town:
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/0

--Lynching Red means I have a chance to redirect Yellow at Yellow. If it works, we lynch Yellow and win. If it fails, we lynch Yellow and win.
--Lynching Yellow means I redirect Red to Yellow. Yellow kills me. Lynch Red and Town wins.
Town wins.


-Going to (1.2.3) gives town a chance to win:
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--Lynch Yellow. I redirect last Yellow at Black (proving that I can redirect AND that I'm not the recruiter). Following day is 1 Yellow, 2 Town, 2 Black or 1 Yellow, 3 Town, 1 Black. We practically have to lynch Yellow and hope the last Black Recruiting failed. Could result in a Town win, Black win, or 1-1 or 2-2 Town-Black Stalemate.
--Lynch Black Recruiter. I have a chance to redirect Yellow at Yellow. If it succeeds, we're in the same boat as the previous round and either Town wins or 1-1 Town-Black Stalemate. If it fails, then Black or I get killed. Following day is 2 Yellow, 1 Town, 2 Black or 2 Yellow, 2 Town, 1 Black. Both cases result in town playing Kingmaker with Yellow and Black.
--Lynch Black Recruit. I have a chance to redirect Yellow at Black Recruiter. If it succeeds, we're in 2 Yellow, 2 Town, 1 Black and we play Kingmaker with Yellow or 1-1 Town-Black Stalemate.
This one is pretty mixed.


-Similarly, (1.2.4) gives town a strong chance to win:
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--Lynch Yellow. I redirect last Yellow at Black (proving that I can redirect AND that I'm not the recruiter). Following day is 1 Yellow, 3 Town, 1 Black or 1 Yellow, 4 Town. Lynch Yellow for the town win (I investigate to confirm).
--Lynch Black Recruiter. I redirect Yellow at Yellow. If successful, town wins. If not, town lynches remaining Yellow and wins.
Town wins here.


(1.3) This option leaves us in a pretty mixed game state.
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/1

-Black is not a threat to any scum (town vig has to shoot at the suspected Black Recruiter).
-Red, Orange, and Yellow are obviously aiming for town PRs (too many towns to start killing each other and have a chance at winning).
-Assuming town has a vig (that isn't given to Black), then Black or Red is the obv kill (Black potentially eliminates Recruiting and 1 cult member; Red removes a Kill).

Probable Results:
(1.3.1) Red kills town PR (Andy/Kdub/Dekes); Orange kills town PR (Andy/Kdub/Dekes); Yellow kills town PR (Andy/Kdub/Dekes); Blue kills Black (KK). Black Recruits Town.
(1.3.2) Red kills town PR (Andy/Kdub/Dekes); Orange kills town PR (Andy/Kdub/Dekes); Yellow kills town PR (Andy/Kdub/Dekes); Blue kills Black (KK). Black Recruiting Fails.
(1.3.3) Red kills town PR (Andy/Kdub/Dekes); Orange kills town PR (Andy/Kdub/Dekes); Yellow kills town PR (Andy/Kdub/Dekes); Blue kills Red or Yellow. Black Recruits Town.
(1.3.4) Red kills town PR (Andy/Kdub/Dekes); Orange kills town PR (Andy/Kdub/Dekes); Yellow kills town PR (Andy/Kdub/Dekes); Blue kills Red or Yellow. Black Recruiting Fails.
(1.3.5) Red kills town PR (Andy/Kdub); Orange kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub/Dekes); Blue kills Black (KK). Black Recruits Town.
(1.3.6) Red kills town PR (Andy/Kdub); Orange kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub/Dekes); Blue kills Black (KK). Black Recruiting Fails.
(1.3.7) Red kills town PR (Andy/Kdub); Orange kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub/Dekes); Blue kills Red or Yellow. Black Recruits Town.
(1.3.8) Red kills town PR (Andy/Kdub); Orange kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub/Dekes); Blue kills Red or Yellow. Black Recruiting Fails.

-If (1.3.1), then game state is winnable.
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/1

--Lynching Red/Orange/Yellow is identical. I can redirect 1 Scum at Scum and we lynch remaining scum for a town win or 1-1 Town-Black Stalemate.
--Lynch Black Recruit. I redirect Orange at Yellow. Unclear what Red or Yellow will do, but likely this is time for them to cross kill each other. If they do, we win. If not, at least one survives which means we play Kingmaker between Orange and remaining scum.
Town wins if we play it smart.


-If (1.3.2), same as (1.3.1)
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/0


-If (1.3.3), the situation is identical for Red vigged or Yellow vigged, so just going to handle Red:
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/2

--Lynch Yellow or Orange is equivalent; I redirect Yellow to kill the Black Recruiter. We either lynch Yellow for a 2-2 Stalemate or no lynch to let Yellow play Kingmaker for Town-Black.
--Lynch Black Recruiter. I redirect Orange to kill Yellow. Yellow plays Kingmaker between Town or Stalemate.
Scum decides if Town wins or Stalemate with Black.


-If (1.3.4), same as (1.3.3) except the Stalemates become more probable Town wins.
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/1


-If (1.3.5) & (1.3.6) similar:
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/1

--Lynch Red/Orange/Yellow equivalent, I redirect Scum to Scum, and we lynch remaining Scum. We then lynch Black Recruit for the win or Stalemate.
Guaranteed win in (1.3.6)


-If (1.3.7) & (1.3.8) are similar to (1.3.3) and (1.3.4):
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Same strategies as before, only the extra hitpoint means town doesn't get stuck in the Stalemate.
Town wins.


(1.4) This sort of depends if town lynches the actual Black (KK) or Andy's suspected Black (Kast).
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/0


-Black is gone.
-Red, Orange, and Yellow are obviously aiming for town PRs (too many towns and no Black to soak kills at this point).
-Assuming town has a vig, then SK is off limits due to probable BP so Red is the obv kill (Red removes on NK).

Probable Results:
(1.4.1) Red kills town PR (Andy/Kdub/Dekes); Orange kills town PR (Andy/Kdub/Dekes); Yellow kills town PR (Andy/Kdub/Dekes); Blue kills Red (AGM). I redirect Orange to Yellow (Tans).
(1.4.2) Red kills town PR (Andy/Kdub); Orange kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub); Blue kills Red (AGM). I redirect Orange to Yellow (Tans).

-If (1.4.1), then Town is in great shape:
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1
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/0


Lynch Orange and Yellow for town win.


-If (1.4.2), then Town is in even BETTER shape:
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3
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/0


Lynch Orange and vig Yellow for town win.


(1.4)' This sort of depends if town lynches the actual Black (KK) or Andy's suspected Black (Kast).
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/1


-Mislynch on Kast should make KK the OBVIOUS Black Recruiter (note, we've already covered the case where Kast is actually the Black Recruiter).
-Red, Orange, and Yellow are obviously aiming for town PRs (too many towns, and Black can soak town vigs or lynches for them).
-Assuming town has a vig, then SK is off limits due to probable BP so Black or Red is the obv kill (Black potentially eliminates Recruiting and 1 cult member; Red removes a Kill).

Probable Results:
(1.4.1)' Red kills town PR (Andy/Kdub/Dekes); Orange kills town PR (Andy/Kdub/Dekes); Yellow kills town PR (Andy/Kdub/Dekes); Blue kills Black (KK). Black Recruits Town.
(1.4.2)' Red kills town PR (Andy/Kdub/Dekes); Orange kills town PR (Andy/Kdub/Dekes); Yellow kills town PR (Andy/Kdub/Dekes); Blue kills Black (KK). Black Recruiting Fails.
(1.4.3)' Red kills town PR (Andy/Kdub/Dekes); Orange kills town PR (Andy/Kdub/Dekes); Yellow kills town PR (Andy/Kdub/Dekes); Blue kills Red (AGM). Black Recruits Town.
(1.4.4)' Red kills town PR (Andy/Kdub/Dekes); Orange kills town PR (Andy/Kdub/Dekes); Yellow kills town PR (Andy/Kdub/Dekes); Blue kills Red (AGM). Black Recruiting Fails.
(1.4.5)' Red kills town PR (Andy/Kdub); Orange kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub); Blue kills Black (KK). Black Recruits Town.
(1.4.6)' Red kills town PR (Andy/Kdub); Orange kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub); Blue kills Black (KK). Black Recruiting Fails.
(1.4.7)' Red kills town PR (Andy/Kdub); Orange kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub); Blue kills Red (AGM). Black Recruits Town.
(1.4.8)' Red kills town PR (Andy/Kdub); Orange kills town PR (Andy/Kdub); Yellow kills town PR (Andy/Kdub); Blue kills Red (AGM). Black Recruiting Fails.

-If (1.4.1)' or (1.4.2)', are both essentially auto-loss for town.
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1
/
2
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1
/
0-1
/
0
/
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/1-0

--If SK is lynched, Yellow avoids the crosskill to force the Kingmaker between Yellow and Red (this avoids a forced Town-Black Stalemate or Town win in (1.4.2)').
--If Red is lynched, SK kills Yellow and town must play Kingmaker between Yellow and SK.
--If Yellow is lynched, SK kills Red or Yellow and town plays Kingmaker between SK and remaining scum.
Town loss in all cases.


-If (1.4.3)' or (1.4.4)', then things aren't any better.
0
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2
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1
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0-1
/
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/2-1

--Lynching Yellow means Yellow and Orange kill Black. Town or Black plays Kingmaker with Yellow and Orange.
--Lynching Orange means Yellow kills Black Recruiter and wins.
--Lynching Black Recruiter means Orange kills Yellow and Yellow kills either Black or Town. Last Black or Town plays Kingmaker with Yellow and Orange.
Town loss in all cases.


-If (1.4.5)' or (1.4.6)', the extra hitpoint isn't able to stop this from becoming a game of Kingmaker:
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/
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2
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1
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0-1
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1
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/1-0

--Lynch Orange forces Red to kill Yellow. Yellow has to kill town and let them play Kingmaker.
--Lynch Red lets Orange kill Yellow and Yellow kill town for another game of Kingmaker.
--Lynch Yellow lets Orange kill either of them and they force town into another game of Kingmaker.
Town-Black is forced into Kingmaker with a scum win


-If (1.4.7)' or (1.4.8)', then town finally has a slight chance:
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/2-1

--Lynching Orange forces Yellow to guess at a townie or Black Recruit (killing Black Recruiter turns things into a Kingmaker between Town and Black depending if recruiting was successful). Town must then play Kingmaker between Black and Yellow. If Yellow killed the Black Recruit, then he is forced into Kingmaker between Town and Black.
--Lynching Yellow forces Yellow to kill Black. Orange has to leave Yellow alive or else he will be lynched, so this results in Kingmaker between SK and Yellow.
Low chance, but this looks like the only chance town has of winning in this case.



...an SK lynch is the clear way to go for today to give town the best chances of winning. Lynching Red is next best, assuming town vigs KK-Black Recruiter.




@KK-
-You're a blatant liar. You explicitly named both Fate and Plum as examples of flavor that support your claim that mods aren't sticking to the Source.
-Don't pretend you are completely stupid. You made a BS claim. As a result of the BS claim, you went from probable scum to definitely scum. You enhanced your BS claim and abandoned your previous strategy of lynching SK in favor of lynching threats to Black; revealing yourself as probable Black. Obviously my reads will change in response to you giving information that you are lying.

@Tans/Yellow-
The thought occurred that if Tans could potentially be the Yellow GF with a one shot lynch immunity (instead of Janitor/INV. IMMUNE). Tans as yellow scum fits with him truthfully claiming 2 kills and no other actions (in case there was a tracker result on him). This isn't a strong suspicion, but I don't think anyone raised it yet, and it fits his claim.
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Post Post #1821 (ISO) » Mon Jan 31, 2011 6:45 pm

Post by Kast »

It's long and somewhat dense.

You have to go through the numbers in each ones context. I also got lazy/bored of this so I didn't finish section 2 of the second spoiler (but everyone thinks I'm crazy for even considering that anyway so meh...).

If you absolutely don't trust that I have redirection (ie. it conflicts with your role or whatever), then many of the cases in which my redirection is used to stop a kill switch from town win/stalemate into town loss/stalemate.

I do think the Recruiting is Operative Only, sounds like a very plausible limitation/mechanic.
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Post Post #1822 (ISO) » Mon Jan 31, 2011 6:47 pm

Post by Kast »

Also, to add on Stove's speculation, I bet KK's setting up for a Stove recruit tonight.
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Post Post #1823 (ISO) » Mon Jan 31, 2011 7:01 pm

Post by Andrius »

GOD I could really use a Neighborhood with Kdub now... :(
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Post Post #1824 (ISO) » Mon Jan 31, 2011 7:05 pm

Post by Andrius »

Roles the Recruiter cannot recruit:
Scum - breakage
Masons - breakage
PRs - BREAKAGE

So that leaves Operatives... this was a great find.
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