There is no upside to no-lynching today over no-lynching tomorrow.Abelcain wrote:You're exactly right. We are in a unique situation, one that I think might benefit from a no-lynch today. Maybe if you actually looked at what I was saying rather than just assuming that the no-lynch is suboptimal play regardless of the situation you'd understand.
And what if the Det/Psy is killed tonight? My plan ensures that he lives. Besides, if the Det/Psy doesn't get a guilty, he can claim as well.Abelcain wrote:HT claims today, and if we still mislynch it's pretty obvious the scum will kill the HT too. That leaves it as four to two, none confirmed. Unless the Det/Psy has a guilty by that point (more on this later) this is a fairly bad situation to be in.
I see your logic. But the scum's first kill landed on our most valuable PR. I don't want to take the chance they'll miss this time. The Det/Psych is our best shot. We have to keep the remaining PR alive for as long as possible. And that means killing the Hider Tracker.Abelcain wrote:Except it's not. We have an available mislynch and no-lynch, due to the number of players. Going with a no-lynch does not reduce the number of lynches we have available, as it would if we had an odd number of players today. With the vig dead, there's only a lynch-scumkill dynamic. That means two deaths a day. Since we can still lose three townies without losing, and the scumkill always kills town, we can only mislynch once because a second mislynch would make it 2 town to 2 scum, which is endgame. After one mislynch we can still lose another town without losing, and the only way that'll happen is if we no-lynch. I'm suggesting we take that no-lynch today rather than after another mislynch.
We can no-lynch later, if the Psych/Det comes up empty-handed. But if we no-lynch now, there's still a chance the Det/Psych will be killed tonight. With my plan, there is no chance. The Psych/Det can live another day. If he has a guilty, he claims and we lynch scum. If not, then we no-lynch.
I meant town.Abelcain wrote:I'm sorry? How is confirming who the HT is equal to knowing without a doubt that someone is scum?
If the scum don't kill the HT, then we get a confirmed townie for the next day as well. Either way, we win.Abelcain wrote:WIFOMy "Should the scum kill the confirmed town or try to hit the PR" aside, I think you're putting a little too much faith into the Det/Psy powers. Any innocent result he gets is essentially meaningless unless there's only one scum left AND we have a detective. Why? The Detective only picks up a guilty on scum if they are designated as "the killer" that night. So he could target scum that isn't "the killer" and get an innocent. The opposite is true for the Psychologist, who gets a guilty if he targets scum who isn't the killer. So the Det/Psy only has a 50/50 chance of getting a guilty on scum tonight, with 100% chance of innocent on any town. If he gets a guilty, he knows it's scum, but if he gets an innocent it's possible he just targeted the wrong scum that night. When we're down to only one scum then the Psychologist becomes what the HT is now - a unique-claim with no extra use - and the Detective would basically be a cop.
Yes, the Det/Psych isn't perfect, but it's our last PR.
TL; DR:
Abelcain's plan - No-lynch today, scum have a chance of killing the HT or D/P.
My plan - HT claims, we lynch, scum kill HT, if D/P has guilty, he claims and we lynch, if not then we no-lynch.