Few more 'quick i should be working things' (edit i`m going to be in trouble there):
@imag: regarding 'doombunny was outed anyway':
Tragedy had asked 'Town X?' either completely missing the point or rolefishing. (shot down by GW)
Followed by amruns attempt to confirm the 'non specific claim', if it still has to be confirmed, it can still be denied.
I still believe some 'damage-control' was possible if you hadn`t spoken up. That being said, not going for either more information or silently disregarding the issue and move on (wait for nightfall to deal with it), speaks well of you (if doombunny is town).
The fact that you pretty much followed your top 2 scumreads on the matter, not so much (i`ll check what your options were tonight/tomorrow).
as for the 'just 2'-issue: yes it was the main part, especially considering how the rest of it was so much alike chrono`s, i had the mindset of his posts (the either buffed 2-man, or contained 3-man). Seeing a post by someone who thinks/feels the same, yet completely disregards the buffed-2-man option struck me as, scum-knowledge.
Your response, especially including the 'vanilla-less-setup-assumption is unlikely a lie' look pretty good. (i don`t have time to make a list now, but i don`t expect to see you in the top 3)
as for the 'number of scum-timemachines' thing:
true more timemachines do equal more power, however they are nearly the weakest increment in power they can possibly have.
- true only 1 scum having a timemachine makes the lynch of that particular player 'too big a blow' (but a single timemachine belonging to the team solves this issue)
- an additional timemachine to counter a potential vig (not very useful , guessing who will be targeted is good enough, 2 scum as likely targets = scum in trouble anyway)
- a tracker that doesn`t have priority over timetravel, is a pretty useless tracker (in fact, if there is a tracker-like role in here i consider it far more likely, it being able to track to 'when' someone goes(yes i am aware that this is a voilation of 0.2.1))
@RC: a mafia-faction with janitor-abilities would want zinger cleaned up independent of his allignment, considering the impact that action has on the town
- All cases that are in any way dependent of zingers allignment are doomed to fail, as there is no consencus on his probable allignment (nearly half the town is likely to dismiss the case because of that fact alone)
- All time wasted on whether or not he was scum, is time not spent at hunting scum who are alive.
- And last but not least, the chaos of the potential no-flip suggestion. (This last one is the reason why i consider smargaret an unlikely member of a janitor-containing-mafia)
first 2 would work on nearly anyone, but had more effect due to the 'rather lynch a vt than a confirmable pr' debate + the fact that it was D1
@Tragedy: i didn`t completely nullify your case on me.
I was attacking one of it`s points
as for the 'if it`s no-flip, the entire argument =gone'-> true.
@C-worl (and all who continued on it (looks at max)):
post #65:
Tragedy wrote:Basically, it's like a game of Execution Mafia...
Poor town..
I didn`t call tragedy, poor town.
tragedy called us poor town, for the lynch-mechanic being execution-mafia-like.
I pointed out the choice of words("aw poor you" @ little kid 'insert potential evil grin' ) implied her not feeling part of the town while making that post
considering it was still confirmation this can happen independent of allignment (which is why i called it a weak tell)
Or because she simply isn`t town.
By the way, your mum says hello.