A game where trust can get you killed but distrust will get you nowhere.
intro
each * marks a prod.
SAMPLE TOWNIE ROLE PM: wrote: IIIIIIIIII , you're a Vanilla Townie, you've got no other powers than your skills and presence of mind.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm in the thread: Mini 1193: Hacker's Panic mafia.
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"When everyone is out to get you, paranoia is only good thinking"
Beck wrote:Only don on the player list. Do I have to type the whole name?
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"Rushed decisions that are not based on our strategic needs pose a real risk for our future security"
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"Invincibility lies in the defence; the possibility of victory in the attack."
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"I am, as I've said, merely competent. But in an age of incompetence, that
makes me extraordinary."
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"In reality, hope is the worst of all evils, because it prolongs man's torments."
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"Nothing is more terrible than activity without insight."
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It is no use to blame the looking glass if your face is awry.
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"Whatever works is always the best plan."
Voter | Votee | Votecount # |
---|---|---|
bobsnox | Parama | |
Parama | Antihero | |
CooLskins | Haschel Cedricson | |
Haschel Cedricson | Surye | |
don_johnson | xvart | |
Antihero | Parama | |
Celebloki | Celebloki | |
Zodiark13 | CooLskins | |
Beck | Haschel Cedricson | |
deselby | deselby | 1 |
xvart | Parama | |
Beck | don_johnson | |
CooLskins | Parama | |
Beck | Parama | |
CooLskins | beck | 2 |
bobsnox | beck | |
Surye | beck | |
xvart | beck | |
Parama | beck | |
Antihero | beck | |
celebloki | unvote | 3 |
Surye | unvote | |
bobsnox | don_johnson | |
bobsnox | beck | |
surye | beck | |
celebloki | beck | 4 |
bobsnox | cooLskins | |
parama | Hrezs | |
don_johnson | celebloki | |
cooLskins | don_johnson | |
deselby | bobsnox | |
hrezs | parama | |
Zodiark13 | Celebloki | 5 |
Haschel Cedricson | Parama | |
xvart | Parama | |
bobsnox | Celebloki | |
bobsnox | deselby | 6 |
celebloki | Antihero | |
don_johnson | unvote | |
Zodiark13 | don_johnson | |
don_johnson | cooLskins | |
haschel Cedricson | bobsnox | |
hrezs | bobsnox | 7 |
bobsnox | Zodiark13 | |
celebloki | unvote | |
Antihero | Hrezs | |
bobsnox | Hrezs | |
Antihero | Celebloki | |
Zodiark13 | bobsnox | |
bobsnox | Zodiark13 | 8 |
celebloki | Zodiark13 | |
cooLskins | Zodiark13 | |
xvart | Celebloki | |
don_johnson | hrezs | |
bobsnox | hrezs | 10 |
deselby | hrezs | 11 |
xvart | Zodiark13 | |
xvart | hrezs | 12 |
celebloki | hrezs | 13 |
Parama | Zodiark13 | |
CooLskins | Zodiark13 | |
Zodiark13 | bobsnox | |
bobsnox | Zodiark13 | 14 |
havingfitz | bobsnox | |
xvart | bobsnox | |
havingfitz | parama | |
don_johnson | bobsnox | |
don_johnson | parama | |
deselby | Zodiark13 | 15 |
Zodiark13 | Zodiark13 | 16 |
Parama | don_johnson | |
CooLskins | don_johnson | |
don_johnson | deselby | 17 |
don_johnson | unvote | |
xvart | cooLskins | |
havingfitz | xvart | 18 |
don_johnson | cooLskins | |
imaginality | havingfitz | |
imaginality | cooLskins | 19 |
havingfitz | don_johnson | |
don_johnson | unvote | |
havingfitz | unvote | 20 |
deselby | don_johnson | |
deselby | unvote | 22 |
imaginality | havingfitz | |
don_johnson | havingfitz | |
deselby | don_johnson | |
xvart | havingfitz | |
parama | unvote | |
cooLskins | havingfitz | 23 |
cooLskins | don_johnson | |
deselby | don_johnson | |
parama | don_johnson | 24 |
from HP's old setup creation notes wrote:
The last choice is just playing the old neighbor WIFOM having 4 townies and 2 town neighbors (unconfirmed alignment). The effectiveness of the role depends on the paranoia and trust they can exert to each other and the ideas that other players might have about setups with neighbors.
It might be a good way to provide diversity if [...] seems too much of a bonus for town. If none of these are good. We can always go for 6 townies but diversity is key to prevent frustration of players who dislike mountainous-like scenarios.