Mini 1183: Mafiamatical Mathia - Game over!


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Post Post #425 (ISO) » Tue Jun 21, 2011 9:14 am

Post by implosion »

plague, whether it was a roleblock or a protection, it would be due to the jailkeeper.
Juls, neighbors are not masons. Neighbors are alignment-unconfirmed masons.
Twisted, I guess they thought I was a power role. I wouldn't have killed me. I really don't know.
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Post Post #426 (ISO) » Tue Jun 21, 2011 9:16 am

Post by implosion »

There are only three possible explanations that I can think of for the lack of kills.

1) don prevented them both. The most likely.
2) donscum is faking jailkeeper and no-killed twice to substantiate his claim. A fair amount less likely.
3) scum have no kill, which would make don likely scum. This is however the least likely possibility.
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Post Post #427 (ISO) » Tue Jun 21, 2011 9:26 am

Post by Juls »

Calling them neighbors would just be semantics because obviously in a 9 person game you would only have one scum team which basically makes them Scum Masons. How exactly would they be alignment unconfirmed as both scum?
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Post Post #428 (ISO) » Tue Jun 21, 2011 9:38 am

Post by implosion »

Juls wrote:Calling them neighbors would just be semantics because obviously in a 9 person game you would only have one scum team which basically makes them Scum Masons. How exactly would they be alignment unconfirmed as both scum?

Masons are alignment-confirmed neighbors. I see what you mean, but the term mason only applies to pro-town roles. And regardless, Kalofer flipped neighbor.

I get that your argument is that if Morthas was also scum, they would be called masons and not neighbors (at least i think that's what you're saying) but masons are strictly pro-town afaik. Actually, I shouldn't say that since I was in a scum-mason group once, but we didn't know we were scum and it was a theme SO. In normal terms, i'm pretty sure masons have to be town.

This is kind of no true scotsman, but masons are generally thought of as a group of players who are all town and all know that each other are town. Neighbors are a group of players who can night-talk, and that's the only special thing about that group of players. They could, theoretically, be alignment-confirmed to each other for reasons outside the neighborhood (like having one be a cop and investigate another, or having two neighbors be scum together and just using the "neighbor" designation to indicate that they can chat).

It's still unlikely, but I don't think it's impossible.
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Post Post #429 (ISO) » Tue Jun 21, 2011 9:47 am

Post by don_johnson »

vote: implosion


similar to juls plan, but:

we lynch implosion. town flip means i jail juls. cop investigates juls.

if i die, lynch the cop. if he flips town, we should have enough clears to win 2:1 lylo.

godfather screws this plan, but godfather screws any plan. no?
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Post Post #430 (ISO) » Tue Jun 21, 2011 9:53 am

Post by implosion »

jailing and investigating the same person is definitely bad. It would essentially squander two pseudo-confirmations on the same person. If there was a kill, juls would be clear with or without a cop innocent.

Lynch me, jail juls, investigate morthas. I think it's the best plan (well obviously, I'd rather lynch someone else, but in this situation I'm going to be lynched at some point if we don't get scum first).

Also, godfather doesn't really screw every plan. We have to use a combination of role-info and scumhunting to find scum. We are definitely
not
going to play follow-the-cop.

VOTE: plague. I still think he's the most likely scum, even with oopid's claim. I still can't see juls hammering that lynch on a scumbuddy... when I flip town if i'm lynched, then the best move would be (IMO):

oopid investigates morthas, don jails juls.

Are people okay with that plan for tonight?
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Post Post #431 (ISO) » Tue Jun 21, 2011 9:56 am

Post by Juls »

Again, if you want to jail me tonight, I would rather you lynch me so we don't waste your jail and you die.
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Post Post #432 (ISO) » Tue Jun 21, 2011 10:04 am

Post by Hoppster »

Day 3, Votecount 3theplague42 - 1
[L - 3]
(implosion)

Twistedspoon - 1
[L - 3]
(theplague42)

Morthas - 0
[L - 4]

Juls - 0
[L - 4]

implosion - 2
[L - 2]
(Twistedspoon, don_johnson)

don_johnson - 0
[L - 4]

Oopidstay - 0
[L - 4]


No Lynch - 0
[L - 4]


Not Voting - 3 (Morthas, Juls, Oopidstay)



Deadline: Monday July 4th at 23:00 BST

Time left:
(expired on 2011-07-04 18:00:00)


With 7 alive, it takes 4 to lynch.
Benmage: First, for the sake of irony. I'm going to illustrate how completely idiotic and hypocritical scumhunter is.
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Post Post #433 (ISO) » Tue Jun 21, 2011 10:07 am

Post by don_johnson »

lets just lynch juls then.
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Post Post #434 (ISO) » Tue Jun 21, 2011 10:22 am

Post by Juls »

That's fine, lets plan it out before voting first though ok?
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Post Post #435 (ISO) » Tue Jun 21, 2011 10:25 am

Post by Twistedspoon »

I don't want to lynch Juls
1 Thessalonians 5:21: Test everything, but hold fast onto what is good

"Murder is no better than cards if cards can do the trick"
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Post Post #436 (ISO) » Tue Jun 21, 2011 10:25 am

Post by Twistedspoon »

Juls wrote:That's fine, lets plan it out before voting first though ok?

scum do not say 'that's fine' to their own lynch
1 Thessalonians 5:21: Test everything, but hold fast onto what is good

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Post Post #437 (ISO) » Tue Jun 21, 2011 10:26 am

Post by Juls »

My suggestion is to jail implosion again. If we clear him, lynch plague. If we don't clear him, lynch implosion and jail plague the following night.
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Post Post #438 (ISO) » Tue Jun 21, 2011 10:38 am

Post by implosion »

This is kind of an annoying situation. I'm like 95ish% sure that juls, don, and oopid are all town just based on towntells. That means that it's most likely either a godfather or scum neighbors. I really think it's a godfather.

It's annoying... the only think that would make this game make sense is if plague is godfather. Nothing else makes sense. Everyone else has to be town >_>.

Juls: jailing you and don dying is by no means at all a waste - it would clear you. Why exactly is it a waste?
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Post Post #439 (ISO) » Tue Jun 21, 2011 10:51 am

Post by Juls »

Losing don loses a big advantage for us I would rather keep don and lose myself than lose our confirmation tool. I personally would rather us lynch plague and jail you but I am not going to fight my lynch if it keeps don alive.
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Post Post #440 (ISO) » Tue Jun 21, 2011 11:06 am

Post by implosion »

How does your lynch keep don alive?
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Post Post #441 (ISO) » Tue Jun 21, 2011 11:07 am

Post by don_johnson »

plague
is
the scummiest...
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Post Post #442 (ISO) » Tue Jun 21, 2011 11:14 am

Post by Juls »

Because he will be jailing someone else tonight.
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Post Post #443 (ISO) » Tue Jun 21, 2011 11:15 am

Post by Juls »

It increases the percentage chance he will survive. His chance of surviving if I am jailed is 0%.
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Post Post #444 (ISO) » Tue Jun 21, 2011 11:35 am

Post by theplague42 »

I'm willing to be lynched. I'll be V/LA from 6/27-7/2 anyways, so I'm good with that if it's necessary.
Part of the problem.
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Post Post #445 (ISO) » Tue Jun 21, 2011 4:13 pm

Post by Oopidstay »

@don: If you jailkeep someone, does that prevent
all
night actions from affecting them, or just nightkills?

I'm thinking we should lynch implosion, but don should jailkeep plague tonight. More on this when I have time.
Who you callin' oopid...(sigh) nvm.
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Post Post #446 (ISO) » Tue Jun 21, 2011 4:45 pm

Post by don_johnson »

unvote


i want to hear this.
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Post Post #447 (ISO) » Tue Jun 21, 2011 4:48 pm

Post by theplague42 »

What purpose does the jailkeep serve other than preventing the NK!
Part of the problem.
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Post Post #448 (ISO) » Tue Jun 21, 2011 4:49 pm

Post by theplague42 »

Sorry that was supposed to be a question mark. Stupid iPhone.

Also, I get it. An NK clears the jailed person, no-NK doesn't clear them but keeps PRs alive. Gotcha.
Part of the problem.
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Post Post #449 (ISO) » Tue Jun 21, 2011 5:38 pm

Post by Juls »

Jailkeep blocks and protects the target. It should be used as a roleblock from this point forward.
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