I read that game, town did win. Cults are flaming bullshit and that's one of the reasons why. Setup was absurdly unbalanced. I mean among other things, you don't declare it a semi-open setup with known alignments then fail to mention that there's an OMG extra alignment that was outside the setup...Vi wrote:1) Doesn't Town have to -win- to be considered?MagnaofIllusion wrote:The Town of Blackest Night MafiaforBest Performance Pro Town Team- Successfully lynched scum players for five straight Days (Days 1 to 5) and vigged two more scum players. The Town completely destroyed the known original 9 scum roles by the Dawn of Day 6 and lost a 5 player endgame due to a Cult that was unknown at game's start.
2) With as many power roles flying around as there were, one would hope they COULD do this.
Serial killers you can at least detect. Cults run screening - you never know they exist, and all the best players are always part of them, meaning that by day 3/4, the cult leader is virtually unlynchable, and due to being "non-noticeable town" (while the cult members are being real townie and running screening) he's damn near immune to the NK.
If EVERYONE goes cult hunting from day 1, you have a shot.