Mini #111: Sonic Heroes Mafia (The fighting's over...)


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Mini #111: Sonic Heroes Mafia (The fighting's over...)

Post Post #0 (isolation #0) » Wed May 19, 2004 12:06 am

Post by Norinel »

Mini #111- Sonic Heroes Mafia

Current Status: The game is over.

As of the final day:

6 Alive:

araltaln
MMCL (Replacing dragonmaster)
Jolle
mathcam
spork76 (Replacing Maverick)
sycko999 (Replacing warpdragon)

6 Dead:

PBuG (Knuckles, unprotector) - blown to bits Night 1
mlaker (Metal Sonic, godfather) - lynched Day 2
jadesmar (Replacing Prince Kael) (Espio, self-protector) - blown to bits Night 3
Yoko Kurama (Replacing NanookTheWolf (Replacing Quagmire)) (Vector, mafia spy) - lynched Day 3
Fletcher (Amy, partially kill-immune) - blown to bits Night 4
SaberKitty (Replacing Mojo) (Tails, one-shot doctor) - blown to bits Night 4
Last edited by Norinel on Fri Aug 20, 2004 1:03 pm, edited 18 times in total.
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Post Post #1 (isolation #1) » Wed May 19, 2004 12:07 am

Post by Norinel »

Standard rules apply, with the following exceptions/extensions:

Notify me (Don't just post in the vacation thread, post here or pm me) if you're going to be unavailable for more than 48 hours. Commitment to eleven other people, blah blah blah. I'll be keeping a closer eye on non-posters this time around- four days without a post (Or notification, of course) or general request will be brought up in the thread and get you prodded, no response for 48 hours will get you replaced.
Private messaging is the preferred method of communication with the moderator for night choices, questions, and the like. If it appears there's a problem, pm me. There may not be.
If I set a night deadline, players whose choices I do not receive by then will be considered to take no action, unless they must perform an action, in which case the target will be chosen at random. If I do not, send me a pm to let me know you are not using a night ability if you do not plan on using one.
One may vote: no lynch, and a majority of such votes will end the day without lynching.
As soon as one person reaches the lynch treshold (Or a day deadline is reached) but before my actually posting their death sequence, it is considered twilight, during which nobody should post game-related stuff. (I'll forgive an honest mistake)
When a day deadline is reached, the person with the most votes is lynched if they have at least half of the required votes. If there are multiple people with the same number of votes at a deadline, the one who reached that number first is lynched. If no one has half the majority, no one is lynched.
If you're allowed to communicate privately, send me an extra copy (Hit back from the "Your private message has been sent" screen and change the To box to Norinel) of anything you send. Private communication at night ends for the night once a night choice (Or a done with discussion/no action choice) is sent in on behalf of the group or the individuals allowed to communicate unless specifically stated otherwise.
If I change any of these rules (Or the standard rules) at any time, I'll announce it. Anything rules-related I say after making this post, publicly or privately, takes precedence over this post.
Modkilling during the day of a pro-town player takes the place of a lynch.
If someone is attacked more times in the night than they are protected, they still die.
If four periods (nights or days) pass with no deaths whatsoever, the game will be declared a tie among all sides with one or more surviving players unless there is some reason for me to do otherwise.
As a thematic add-on to the normal Day/Night structure, I'll setting each day and night in one of the levels, probably in their in-game order, for the purposes of setting. I will still use the terms day and night to refer to game time.
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Post Post #2 (isolation #2) » Wed May 19, 2004 12:18 am

Post by Norinel »

Roles are out. 72 hours confirm or be replaced deadline, and we'll go from there.
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Post Post #3 (isolation #3) » Fri May 21, 2004 10:08 am

Post by Norinel »

Seaside Hill (Night 1):

In an underground room somewhere in one of the area's many islands, PBuG was trapped. There was nowhere to go but up, yet he'd been separated from everyone else somehow, and he'd never be able to get the conveniently-placed cannon to fire up by himself... He wouldn't be able to climb or dig his way out; those abilities of his were long gone, but maybe those breakable blocks could do him some good? He punched out one, and then another, with no useful results. After the third, though, he barely had time to register its contents before the blast (Which cut a nice hole out of the island) hit him.


PBuG (Knuckles, Unprotector)- blown to bits Night 1.


Knuckles could remove all protections (From doc-type roles and specific to the role itself) on one person each night. Once, he could accompany this ability with a kill.

It is now Day 1 (Ocean Palace), 6 to lynch.
Last edited by Norinel on Wed Jun 02, 2004 3:02 am, edited 1 time in total.
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Post Post #11 (isolation #4) » Sat May 22, 2004 2:42 am

Post by Norinel »

PBuG's post was out of line, but not a major issue, since my intent was to reveal full role details. (And he was pro-town).

There-are-only-three-votes-but-I'm-here
Vote Count:


Prince Kael- 1 (Mojo)
mathcam- 1 (Jolle)
mlaker- 1 (Maverick)

Not voting (8): araltaln, dragonmaster, Fletcher, mathcam, mlaker, Prince Kael, Quagmire, warpdragon

6 to lynch.

(Editted to disable smilies)
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Post Post #26 (isolation #5) » Mon May 24, 2004 12:05 pm

Post by Norinel »

Everyone's posted except Quagmire, who was away for the weekend so may get a (Slight, since he's posted elsewhere) reprieve from prodding.

(Almost)-top-of-the-page
Vote Count:


Prince Kael- 1 (Mojo)
mathcam- 1 (Jolle)
mlaker- 1 (Maverick)
warpdragon- 1 (dragonmaster)
Jolle- 1 (Prince Kael)
dragonmaster- 1 (warpdragon)
Quagmire- 1 (Fletcher)

Not voting (8): araltaln, mathcam, mlaker, Quagmire

6 to lynch.
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Post Post #41 (isolation #6) » Wed May 26, 2004 12:28 am

Post by Norinel »

No vote changes.

I'm prodding mathcam. Mathcam! Who'd've thunk it?
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Post Post #51 (isolation #7) » Thu May 27, 2004 9:40 am

Post by Norinel »

Another-page-another-vote-change
Vote Count:


dragonmaster- 2 (warpdragon, Fletcher)
Prince Kael- 1 (Mojo)
mathcam- 1 (Jolle)
mlaker- 1 (Maverick)
warpdragon- 1 (dragonmaster)
Jolle- 1 (Prince Kael)

Not voting (4): araltaln, mathcam, mlaker, Quagmire

6 to lynch.

(Editted to fix not voting count)
Last edited by Norinel on Fri May 28, 2004 9:32 am, edited 1 time in total.
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Post Post #57 (isolation #8) » Fri May 28, 2004 9:33 am

Post by Norinel »

I'll be away for pretty much all of tomorrow and a chunk of Sunday, though it's unlikely anyone will need to be deathscened/replaced then.
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Post Post #60 (isolation #9) » Fri May 28, 2004 11:32 pm

Post by Norinel »

Vote Count:


dragonmaster- 5 (warpdragon, Fletcher, mathcam, mlaker, Jolle)
Prince Kael- 1 (Mojo)
mlaker- 1 (Maverick)
warpdragon- 1 (dragonmaster)
Jolle- 1 (Prince Kael)

Not voting (2): araltaln, Quagmire

6 to lynch.
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Post Post #65 (isolation #10) » Sun May 30, 2004 4:07 am

Post by Norinel »

Prodding dragonmaster and warpdragon.
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Post Post #77 (isolation #11) » Mon May 31, 2004 6:24 am

Post by Norinel »

Vote Count:


dragonmaster- 3 (Fletcher, mathcam, Jolle)
Prince Kael- 1 (Mojo)
mlaker- 1 (Maverick)
warpdragon- 1 (dragonmaster)
Jolle- 1 (Prince Kael)

Not voting (4): araltaln, mlaker, Quagmire, warpdragon

6 to lynch.
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Post Post #91 (isolation #12) » Wed Jun 02, 2004 3:03 am

Post by Norinel »

Death scene (Which isn't anything spectacular, as I'm still not feeling all that great) added.
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Post Post #100 (isolation #13) » Thu Jun 03, 2004 12:51 pm

Post by Norinel »

As I mentioned in V/LA, I'll be gone tomorrow and Saturday.

Until-I-get-back
Vote Count:


dragonmaster- 2 (mathcam, Jolle)
Prince Kael- 1 (Mojo)
warpdragon- 1 (dragonmaster)
Jolle- 1 (Prince Kael)

Not voting (6): araltaln, Fletcher, Maverick, mlaker, Quagmire, warpdragon

6 to lynch.

Have yet to post this month (So they would be getting prodded tomorrow if I were to be around): araltaln, Maverick, Mojo
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Post Post #115 (isolation #14) » Mon Jun 07, 2004 12:11 am

Post by Norinel »

Quagmire is being prodded.
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Post Post #125 (isolation #15) » Mon Jun 07, 2004 2:05 pm

Post by Norinel »

(For the record, I'm not an unvote Nazi; Cam's vote without unvoting was still counted.)

Temporarily-fixing-the-no-posts-thing
Vote Count:


Mojo- 5 (Prince Kael, Jolle, warpdragon, mathcam, Maverick)
Jolle- 1 (araltaln)
Prince Kael- 1 (Mojo)
warpdragon- 1 (dragonmaster)

Not voting (3): Fletcher, mlaker, Quagmire

6 to lynch.
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Post Post #137 (isolation #16) » Wed Jun 09, 2004 1:27 pm

Post by Norinel »

NanookTheWolf replaces Quagmire. DP will be watching the game when I'm gone, but I haven't sent him the schematic and stuff yet.
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Post Post #154 (isolation #17) » Fri Jun 11, 2004 9:45 am

Post by Norinel »

Consider this my last modding activity for a while, although I may have intermittent access in the second week of my absence.

Vote Count:


Prince Kael- 5 (Mojo, NanookTheWolf, Fletcher, Jolle, warpdragon)
Mojo- 2 (Prince Kael, Maverick)
warpdragon- 1 (dragonmaster)

Not voting (3): araltaln, mathcam, mlaker

6 to lynch.
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Post Post #212 (isolation #18) » Fri Jun 25, 2004 11:56 am

Post by Norinel »

Grand Metropolis (Night 2):

For an area full of running, the body count doesn't seem to be going anywhere. The same eleven who made it through Seaside Hill made it this far as well.


No deaths. It is now Day 2 (Power Plant), 6 to lynch.
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Post Post #243 (isolation #19) » Wed Jun 30, 2004 3:45 am

Post by Norinel »

Yay at everyone posting. sycko999 will be replacing warpdragon soon, but I haven't sent him stuff yet.

Vote Count:


mathcam- 3 (Jolle, Fletcher, NanookTheWolf)
NanookTheWolf- 2 (Maverick, Mojo)
warpdragon- 1 (araltaln)

Not voting (5): dragonmaster, mathcam, mlaker, Mojo, Prince Kael, warpdragon

6 to lynch.
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Post Post #245 (isolation #20) » Wed Jun 30, 2004 5:04 am

Post by Norinel »

sycko999 replaces warpdragon as soon as he confirms.
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Post Post #248 (isolation #21) » Wed Jun 30, 2004 6:47 am

Post by Norinel »

Fletcher wrote:Why is warpdragon being replaced?
Long-running vacation, starting today.
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Post Post #256 (isolation #22) » Thu Jul 01, 2004 3:10 am

Post by Norinel »

I apologize for the short notice, but it's recently been determined that I'll also be gone next week. Blah. I'll see what needs to be done for here in a day or two.
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Post Post #267 (isolation #23) » Sat Jul 03, 2004 3:29 am

Post by Norinel »

Vote Count:


mathcam- 4 (Jolle, Fletcher, NanookTheWolf, mlaker)
NanookTheWolf- 4 (Maverick, Mojo, dragonmaster, sycko999)
sycko999- 1 (araltaln)

Not voting (2): mathcam, Prince Kael

6 to lynch.

(Editted to replace warpdragon with sycko.)
Last edited by Norinel on Sat Jul 03, 2004 7:00 am, edited 1 time in total.
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Post Post #276 (isolation #24) » Sun Jul 04, 2004 2:30 am

Post by Norinel »

Since it's unlikely there'll be a lynch in the next few days, I think this game can go without a mod for a bit. If something happens, wait for me; I'll be back Saturday.
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Post Post #306 (isolation #25) » Sat Jul 10, 2004 6:42 am

Post by Norinel »

dragonmaster probably doesn't need replacement, but I'll solicit one for Jolle.

Vote Count:


mathcam- 4 (Jolle, Fletcher, NanookTheWolf, mlaker)
mlaker- 3 (mathcam, sycko999, Mojo)
NanookTheWolf- 1 (dragonmaster)

Not voting (2): araltaln, Maverick, Prince Kael

6 to lynch.
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Post Post #307 (isolation #26) » Sun Jul 11, 2004 5:40 am

Post by Norinel »

Prodding Maverick and Prince Kael.
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Post Post #310 (isolation #27) » Tue Jul 13, 2004 12:24 am

Post by Norinel »

Prodding araltaln, Fletcher, Nanook, sycko, and mlaker. :x

Maverick has read his prod but hasn't replied.
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Post Post #319 (isolation #28) » Tue Jul 13, 2004 2:05 pm

Post by Norinel »

jadesmar replaces Prince Kael. Once I've worked out whether or not Nanook and Maverick need replacing, a deadline will probably be forthcoming.
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Post Post #327 (isolation #29) » Wed Jul 14, 2004 3:46 am

Post by Norinel »

jadesmar: There haven't been any vote changes since the last count, so that'd be correct, except for the fact that PK is now you.
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Post Post #345 (isolation #30) » Thu Jul 15, 2004 7:42 am

Post by Norinel »

As a sidenote, this game has surpassed my other game (Mini 73) postwise, even though that reached Day 5.

I'll start looking for a replacement for Maverick, and a deadline once he's dealt with.

Vote Count:


mathcam- 3 (Jolle, NanookTheWolf, mlaker)
mlaker- 1 (sycko999)
NanookTheWolf- 1 (dragonmaster)

Not voting (6): araltaln, Fletcher, jadesmar, mathcam, Maverick, Mojo

6 to lynch.

(Editted to fix various errors in the not voting list)
Last edited by Norinel on Thu Jul 15, 2004 9:44 am, edited 1 time in total.
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Post Post #354 (isolation #31) » Fri Jul 16, 2004 9:02 am

Post by Norinel »

spork76 replaces Maverick, finishing off this round of replacements. (And also surpassing Prosaic in number of replacements needed) As promised:

Deadline: 7 days from this post.
Extension unlikely.

Vote Count:


mathcam- 3 (Jolle, NanookTheWolf, mlaker)
mlaker- 2 (sycko999, araltaln)
NanookTheWolf- 1 (dragonmaster)

Not voting (5): Fletcher, jadesmar, mathcam, spork76, Mojo

6 to lynch, 3 at deadline.

(Editted to fix the same set of mistakes in the not voting list as last time. Maybe I should switch to the Count-Counter 2000)
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Post Post #372 (isolation #32) » Sat Jul 17, 2004 1:03 pm

Post by Norinel »

End of Day Vote Count:


mlaker- 6 (sycko999, araltaln, NanookTheWolf, jadesmar, mathcam, spork76)
mathcam- 2 (Jolle, mlaker)
NanookTheWolf- 1 (dragonmaster)

Not voting (2): Fletcher, Mojo

Power Plant (Day 2):

To avoid having himself exposed, mathcam comes out on his own with a bit of information that focuses the town's options. After some debate over Rouge's accuracy and motives, they settle on mlaker as the first person to have enough accusation to warrant determination, quite unceremoniously shoving him into a conveniently placed bottomless pit. As he falls, mlaker never quite gives up, insisting to the end that he is the real Sonic.


mlaker (Metal Sonic, godfather) - lynched Day 2


It is now Night 3 (Casino Park), send choices. Since I never did find that replacement for Jolle, deadline ten days from this post so he'll have a chance to send a choice, if applicable.
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Post Post #373 (isolation #33) » Tue Jul 20, 2004 3:32 am

Post by Norinel »

The following haven't posted anywhere on Mafiascum in a few days, so they're getting a prod of sorts unless they've already sent in a choice: araltaln, dragonmaster, spork76, Mojo, jadesmar, and NanookTheWolf. If I don't get a reply by the time I get back, I will suspect that they've vanished.
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Post Post #374 (isolation #34) » Sun Jul 25, 2004 7:31 am

Post by Norinel »

MMCL replaces dragonmaster, and Yoko Kurama replaces NanookTheWolf. This night should end on time.
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Post Post #375 (isolation #35) » Tue Jul 27, 2004 2:47 pm

Post by Norinel »

I did say "should". Sorry for the delay, the night's being dragged on by situations partially beyond my control. I should be able to get on tomorrow to start the day or sort things out.
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Post Post #376 (isolation #36) » Thu Jul 29, 2004 1:53 am

Post by Norinel »

Things have been worked out. I appreciate your patience and apologize for the inconvenience. Unfortunately, this also means you get another placeholder deathscene.

Casino Park (Night 3):

jadesmar (Replacing Prince Kael) (Espio, self-protector)- blown to bits Night 3


Twice in the game, Espio could turn invisible, blocking all night actions that targetted him.

It is now Day 3 (Bingo Highway), 5 to lynch.
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Post Post #378 (isolation #37) » Thu Jul 29, 2004 2:35 am

Post by Norinel »

spork76 wrote:Hey was jadesmar pro-town mr. mod
Yes.
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Post Post #404 (isolation #38) » Sat Jul 31, 2004 6:06 am

Post by Norinel »

Vote Count
, powered by The Count-Counter 2000:

Yoko Kurama- 3 (araltaln, Jolle, MMCL)

Not voting (6): Fletcher, mathcam, spork76, Mojo, Yoko Kurama, sycko999

5 to lynch.
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Post Post #414 (isolation #39) » Sun Aug 01, 2004 5:20 am

Post by Norinel »

Prodding Mojo.
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Post Post #430 (isolation #40) » Tue Aug 03, 2004 12:52 am

Post by Norinel »

Vote Count


Yoko Kurama- 4 (Jolle, MMCL, sycko999, Fletcher)
mathcam- 1 (Yoko Kurama)

Not voting (4): araltaln, mathcam, spork76, Mojo

5 to lynch.
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Post Post #432 (isolation #41) » Tue Aug 03, 2004 2:08 am

Post by Norinel »

End of Day Vote Count


Yoko Kurama- 5 (Jolle, MMCL, sycko999, Fletcher, spork76)
mathcam- 1 (Yoko Kurama)

Not voting (3): araltaln, mathcam, Mojo

Bingo Highway (Day 3):

The town rolls through this one easily, banking on mathcam's results yet again to quickly go after Yoko Kurama. He seemed to have been carrying around his investigative equipment, as well as a communicator to an unknown source; he was who and what he said he was, but he was not on the side he said he was on.


Yoko Kurama (Replacing NanookTheWolf (Replacing Quagmire)) (Vector, mafia spy) - lynched Day 3


It is now Night 4 (Rail Canyon), send choices. The night will probably be deadlined when I deal with Mojo.
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Post Post #433 (isolation #42) » Tue Aug 03, 2004 9:12 am

Post by Norinel »

SaberKitty replaces Mojo. Deadline 72 hours from this post.

Edit: As a side note, if the mini list front posts can be trusted, this is the post-crash mini with the most replacements. (SK makes seven.) So congratulations, you're in a record-breaking mafia game!
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Post Post #434 (isolation #43) » Fri Aug 06, 2004 9:59 am

Post by Norinel »

Rail Canyon (Night 4):

A few steps closer to Dr. Eggman's mountain base, the town reconvenes to discover that Fletcher and SaberKitty are no longer with them. Apparently, someone, or maybe even multiple someones, was fed up with annoying sidekicks.


Fletcher (Amy, partially kill-immune)- blown to bits Night 4


Amy was immune to all kills by or using robots.

SaberKitty (Replacing Mojo) (Tails, one-shot doc)- blown to bits Night 4


Tails could protect someone once in the game, with the added bonus that both he and the person protected would be notified if the protectee was attacked that night.

It is now Day 4 (Bullet Station), 4 to lynch.

(And I'll be gone for a week starting Saturday, but should be able to get to my e-mail; pm me if something critical comes up.)
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Post Post #490 (isolation #44) » Sat Aug 14, 2004 2:48 am

Post by Norinel »

I am back. Doesn't look like anyone needs prodding.

Vote Count


MMCL- 1 (sycko999)
araltaln- 1 (MMCL)

Not voting (4): araltaln, Jolle, mathcam, spork76

4 to lynch.
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Post Post #509 (isolation #45) » Mon Aug 16, 2004 12:13 pm

Post by Norinel »

Spork's well within the standard prodding threshold.

Vote Count:


MMCL- 2 (araltaln, spork76)
spork76- 1 (MMCL)

Not voting (3): Jolle, mathcam, sycko999

4 to lynch.

Edit: By the way, this is now the longest thread in Little Italy.
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Post Post #554 (isolation #46) » Fri Aug 20, 2004 12:38 pm

Post by Norinel »

Vote Count:


MMCL- 3 (araltaln, spork76, mathcam)
spork76- 1 (MMCL)

Not voting (2): Jolle, sycko999

4 to lynch.
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Post Post #556 (isolation #47) » Fri Aug 20, 2004 1:02 pm

Post by Norinel »

End of Day Vote Count:


MMCL- 4 (araltaln, spork76, mathcam, sycko999)
spork76- 1 (MMCL)

Not voting (1): Jolle

Bullet Station (Day 4):

The last few pieces fit together so nicely and cleanly that Omochao is the one to put it all together. MMCL tries his entire arsenal to try to distract them, but one by one the other members of the group decide he is the one to take out. He got to be the final evil this time; but this went no better than his other schemes; once he's exposed, he escapes with his usual flourish and plots revenge. The world is safe, until next time...


MMCL (Replacing dragonmaster) (Dr. Eggman, mafia roleblocker)- lynched Day 4. Town wins!


More information to follow.
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Post Post #557 (isolation #48) » Fri Aug 20, 2004 1:13 pm

Post by Norinel »

Okay, there's a good bit of weird role interaction here, and I'm not feeling all that great, so the full infodump will have to wait a day or two. But the things you might be interested in knowing:

Thank you for not making an issue of the way alignments were phrased in the role pms; I hate it and they were all different anyway.

Dr. Eggman could kill or block, and the block never got used; the one thing I might've changed would be to make him be able to do both on one night.

Night 2, I got nothing from the mafia, so they nochoiced for both the kill and the block. They wouldn't have killed Nanook anyway; Metal Sonic's pm mentioned that Vector was the spy role.

On Night 4, both sycko and MMCL killed, and both killtypes were "blown to bits". Knuckles (If he'd used the unblockable kill) and Vector (If he'd outlived the mafia), would both have "beaten up". Dragonmaster asked me about it Day 1.

Most of what MMCL said Day 4 about me and him is lying; I have sent him unsolicited comment pms about newbie games he's ran, and he actually invited me into B5, (I declined privately to avoid overload.) but that's about it.

The surviving town roles in one convenient place: (Everyone was what they claimed)

araltaln (Omochao, doctor)
Jolle (Charmy, team cop)
mathcam (Rouge, cop)
spork76 (Replacing Maverick) (Shadow, roledoubler)
sycko999 (Replacing warpdragon) (E-123 Omega, vigilante)
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Post Post #560 (isolation #49) » Fri Aug 20, 2004 2:15 pm

Post by Norinel »

Yeah. I gave him dragonmaster's choices when he replaced in; I always do.
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Post Post #565 (isolation #50) » Sat Aug 21, 2004 4:02 am

Post by Norinel »

Roles:

Metal Sonic- mlaker

You are Metal Sonic, godfather. Each night, you may communicate with Dr. Eggman (dragonmaster) to choose whom to kill and which member of the mafia performs the kill; the final decision and responsibility to submit the kill choice is yours. You may choose not to kill. One reason the person who performs the kill matters is cause of death- kills you perform will be vague, which for game purposes is simply "killed." In addition, you are completely immune to nightkills, and investigations treat you as if you are pro-town and Sonic (who is conveniently out of the way, so feel free to claim him). Vector is out there somewhere as a mafia spy-type role, although there is no recruitment mechanic for him. You are
not
pro-town.

Confirm and send your Night 1 choice by pm.

Dr. Eggman- MMCL (Replacing dragonmaster)

You are Dr. Eggman, mafia role-blocker. During the night, you may communicate with Metal Sonic (mlaker), though the final decision on whom to kill and whom to send is his. One reason whom to send matters is cause of death- you perform kills with the big nasty laser fixtures you have lying around, which for game purposes is "blown to bits." Another is that, on any night you do not perform the mafia kill, you may send me a choice of one other player to block. Cream is currently being held prisoner deep within your flagship, so feel free to claim her. You are
not
on the side of good.

Confirm and send your Night 1 choice by pm.

Revelation:
dragonmaster (Dr. Eggman, mafia roleblocker)- <cause of death>

Notes:

This mafia is mostly designed to hurt the possiblity of claiming- they both have an alibi, one has investigation immunity, and the other has a provable ability. And then there's the whole cause of death intersection. Dr. Eggman is not a robot, but Metal Sonic is.

Vector- Yoko Kurama (Replacing NanookTheWolf (Replacing Quagmire))

You are Vector, a mafia spy who greatly resembles a name cop. You investigate one player every night to learn their role name. The mafia know that the mafia spy is named Vector, but there is no spy recruitment; if you are targetted to be killed by them, you die. When all the other members of the mafia are dead, you will be notified and gain a nightkill. You are
not
one of the good guys.

Confirm and send your Night 1 choice by pm.

Notes:

The spy does come up as guilty to Rouge, but he's got an alibi and will come up Chaotix, so he's got that going for him. Also, a mass claim or claims in general will allow him to ID himself to the mafia. Vector is not a robot.

To be sent if Dr. E and MS die before him: (Maybe drop the italics?)

Your communicator goes dead. It looks like [lastmafiatodie] was the last of your hirers. Guess that means it just might be time to take matters into your own hands, so to speak.


From now on (Starting Night #), you may choose to kill someone instead of investigating. As you kill with a combination of bouncing on your target and a variety of other miscellaneous attacks, the official in-game cause of death will be "beaten up".

Tails- Mojo

You are Tails, one-shot doctor. Once in the game, you may protect another player from nightkills by potentially flying him out of danger. If that player is attacked, both you and him will be notified that he was attacked (And generally how he was attacked) and protected during the night. This may or may not be true for other forms of protection, and the protectee will not be notified if he is not attacked. You are one of the good guys.

Confirm and send your Night 1 choice by pm.

Notes:

It's a bit long and redundant (Really, the first three sentences describe the role adequately) deliberately. It also gives a form of protection to have more stuff to hurt Omochao if he ever has to claim. Interestingly enough, Mojo never claimed the revelation part of his role.

If the kill is prevented, send something along these lines to Tails: (And if they get attacked multiple times, or if I'm in a particularly creative mood, wing it.)

You spend the night flying just out of the sight of [target], keeping an eye on him. All seems to go well, until [a laser begins charging, aimed straight at him./there is a sudden movement in the shadows around him.] You fly him out of danger, leaving the attacker none the wiser.


[target] was attacked tonight with [a laser beam/an unidentifiable method].

And to the target:

This night was going much like the previous ones until you [found yourself in front of a charging laser beam./noticed a quick aggressive movement out of the corner of your eye.] Somehow, as quickly as the danger is brought to your attention, you are borne out of it.


You were attacked tonight by [a laser beam/an unidentifiable method] and protected.

Knuckles- PBuG

You are Knuckles. Each night, you may choose one other player in the game to knock around a bit. This will not kill them, but it will negate any protection from or immunity to nightkills they may have for that night. Once in the game, you may accompany this with a kill (On the same person whom you target to unprotect); the cause of death for this kill would be "beaten up". You win with the town.

Confirm and send your Night 1 choice by pm.

Notes:

Has an effect on Amy, MS, or whomever Omochao or Tails targets. Doesn't work on Espio going invisible.

Shadow- spork76 (Replacing Maverick)

You are Shadow. Once in the game, you may use Chaos Control on one other player. That player will be notified that they are able to use their night action (If applicable) again on that night. The second action cannot be blocked, but any part of it that includes blocking you will fail. You are out to save the world.

Confirm and send your Night 1 choice by pm.

Notes:

If Espio uses his second chance to turn invisible, other actions targetting him will fail but this won't. If Espio uses his first chance to turn invisible, he isn't notified at all. If the target is Eggman (Or Vector after the mafia dies), mention that it's either a kill or a block in the pm. If the target is mafia, they can't communicate with the other one.

To be sent to the target:

Near sunrise, time itself seems to slow down around you, eventually stopping. You seem to have been given more time.[ However, with no way of spending it, you simply wait a few extra hours for the night to end.]


[Tonight, you have another chance to use your night action. Please send your choice as quickly as possible.]

If the target is in the mafia:

Near sunrise, time itself seems to slow down around you, eventually stopping. You seem to have been given more time.


Tonight, you have another chance to use your night action[ (a kill or a block)]. [You may not communicate with your partner for the rest of this night. ]Please send your choice as quickly as possible.

Rouge- mathcam

You are Rouge, a cop. Each night, you may investigate one other player to determine their alignment (good/evil). You win when evil is eliminated.

Confirm and send your Night 1 choice by pm.

Notes:

Sane: gets Evil for Dr. E and Vector, Good for everyone else.

E-123 Omega- sycko999 (Replacing warpdragon)

You are E-123 Omega, a vigilante. Each night, you may attempt to kill one other player. Since you do so with lasers and heavy weaponry and such, the announced cause of death will be, for game purposes, "blown to bits." You are one of this game's many protagonists.

Confirm and send your Night 1 choice by pm.

Notes:

Omega is a robot.

Amy- Fletcher

You are Amy. Sonic Adventure proved that your primary skill is running away from robots, so you are immune to being killed by or with robot(s). You are on the town's side.

Confirm by pm.

Notes:

Can not be killed by Metal Sonic or Omega. (I totally forgot that Omochao was a robot until someone mentioned it Day 4; good thing I didn't make it the SK.)

Omochao- araltaln

You are Omochao, a standard doctor. You may not protect yourself.

Confirm and send your Night 1 choice by pm.

Espio- jadesmar (Replacng Prince Kael)

You are Espio. On two nights in the game, you may turn invisible. This will, for that night, protect yourself from all night actions targetting you. If you are blocked the night you decide to turn invisible, the invisibility succeeds. You are town.

Confirm and send your Night 1 choice by pm.

Charmy- Jolle

You are Charmy, a team cop. Each night, you may investigate one other player to determine which of the game's four teams they are on. You will get no result if the player is not one of the teams or if the investigation fails for another reason. You are good.

Confirm and send your Night 1 choice by pm.

Notes:

Gets Team Sonic for Metal Sonic, Tails, and Knuckles
Gets Team Dark for Shadow, Rouge, and Omega
Gets Team Chaotix for Vector, Espio and Charmy (If he investigates himself)
Gets Team Rose for Amy
Gets no result for Dr. Eggman, Omochao, and if the investigation is blocked.

Night 1:

Scum discussion:

(PM from dragonmaster asking about kill choice and clarification regarding the blocking)
mlaker wrote:What role block thing? And I think our kill tonight should be PBuG because he is fairly experienced but is not as likely to be protected as say mathcam and maybe you should send in the choice because I think it would be better if did the kill. Also since it said I'm the Godfather in my PM I'm immune to night kills and am innocent to investigations so my role-claim will be Sonic. Are you okay with you killing PBuG tonight? PM to tell me.
dragonmaster wrote:okay will do. I shall send the choice in to Norinel


Choices: (What have I gotten myself into?)

Confirmed: arataln, Mojo, dragonmaster, (Jolle), warpdragon, mathcam, Fletcher, mlaker, Prince Kael, Maverick, Quagmire, PBuG

Mafia (mlaker & dragonmaster): Send dragonmaster to kill PBuG
Dr. Eggman (dragonmaster): No action
Vector (Quagmire): Investigate Prince Kael
Tails (Mojo): No action
Knuckles (PBuG): Antiprotect warpdragon
Shadow (Maverick): No action
Rouge (mathcam): Investigate mlaker
Omega (warpdragon): No kill
Omochao (araltaln): mathcam
Espio (Prince Kael): No action
Charmy (Jolle): mathcam

Results: PBuG dies by laser. Quagmire gets the result of "Espio". mathcam gets the result of "Good", because of godfatherness. Jolle gets the result "Team Dark".

Notes: Mojo had some silly questions about whether his protection worked on himself, and who Tails was. Maverick wanted to confirm if his ability was one-shot. Kael asked how and when he should tell me he wants/doesn't want to use his ability. Why did PBuG use his ability? dragonmaster sent the mafia choice; I asked mlaker to confirm it. Why didn't he block Night 1? Perhaps to set up for a blocker claim...

Notes: PBuG's posthumous post was annoying, but not a problem, since I'm doing honest complete revelations this time around. (At least for the townies) Jolle seems to think that Team Dark is evil, (From the random vote) but I don't think it'll go far, as someone will assuredly point out that it's near impossible to set up a game that way. The beginning-of-Day 1 discussion is amusing, especially the off-base chunks. Cam had a good point about the unprotector being pro-town showing them something, but he could be wrong. (Yes, I know he isn't, but...) Insert evil laughter at Mojo's post 19, and some of the discussion to follow. (But he dropped a bunch of identity clues there, too- the vig and mentioning that the mafia are probably amongst teams, as Dark'd be most likely evil.) Props to araltaln for guessing right. Double props to araltaln for mentioning the 32x. Did dragonmaster not notice the safe claim in his pm? Insert more evil laughter at the top of page 4. What is with the misspelling of Cream? Araltaln sent me a pm telling me he'd be away for a week (The first week I'm gone) and saying claiming Omochao would be interesting. I told him he didn't need it and declined to comment on the second bit. :) Warpdragon asked if there was a mistake regarding the kill type.

After my vacation: No lynch? I suppose that's the downside of having too much weird/confusing stuff.

Night 2:

Choices:

Mafia (mlaker & dragonmaster): No choice received
Dr. Eggman (dragonmaster): No choice received
Vector (NanookTheWolf): Investigate mathcam
Tails (Mojo): No choice received
Shadow (Maverick): No choice received
Rouge (mathcam): Investigate NanookTheWolf
Omega (warpdragon): Kill Fletcher
Omochao (araltaln): Protect NanookTheWolf
Espio (Prince Kael): No choice received
Charmy (Jolle): Investigate Mojo

Results: No deaths; the kill on Fletcher is blocked by his immunity. Mathcam receives the result "Evil". Nanook receives the result "Rouge". Jolle receives the result "Team Sonic".

Notes: Mathcam originally said to investigate Quagmire, but changed to Nanook when I pointed out that he'd been replaced. This night seems to have worked out well for the town between the mafia choice-missing, guilty investigation, and vig kill failing. I had some qualms about ending night without the mafia choice, but DP'd set a deadline and I came in more than 24 hours after it.

Day 2:

Notes: Grr at the slow start. Might it be incriminating that three of the first four to post had received pms from me near the night's end? (Warpdragon pmed me to ask if I'd missed his choice) I somewhat admire mathcam's ability to hold back commenting on both his guilty result and Nanook's result on him in his first post. Page 10 is filled with intrigue. Mojo correctly suspects that the name investigations could be in the hands of the Mafia. The whole argument about lynching mlaker or Nanook shows something of the downside of GF-ness. And more inactivity; deadline is imminent once I work out the replacements. mlaker's claim makes me think "I'm looking for myself" might be a pattern in fake claims; (Like the vampire hunter in Mafia vs. Werewolves) someone might point out that unless MS has some sort of investigation immunity, his claimed role is objectively worse than Nanook's. The "Okay, these people really don't have any knowledge of the theme" award goes to Mojo for post 325. The "Okay, these people
really
don't have any knowledge of the theme" award goes to sycko for post 337. araltaln still insists there are characters beyond the 12 in the game, of course. I wonder if assumptions of investigation immunity will also incriminate Nanook; if it does, the town will be quite lucky. I think mlaker leaned too hard on investigative immunity, which wound up backfiring; if only Nanook had been lynched first...

Night 3:

Choices:

Mafia/Dr. Eggman (MMCL): Kill jadesmar (With a note that it's random.)
Vector (Yoko Kurama): Investigate Fletcher and araltaln
Tails (Mojo): No choice
Shadow (spork76): Double Nanook
Rouge (mathcam): Investigate Fletcher (Along with "Here's hoping I don't wake up dead. Or rather not wake up dead." <- sig this after the game is over)
Omega (sycko999): Kill Fletcher
Omochao (araltaln): Protect mathcam (With a note that his head hurts)
Espio (jadesmar): No choice
Charmy (Jolle): Investigate Fletcher

Results: jadesmar dies by laser; the kill on Fletcher fails again because of his immunity. YK gets the result "Amy", mathcam gets the result "Good", and Jolle gets the result "Team Rose". YK gets a second investigation, and gets the result "Omochao."

Notes: I considered asking spork if he was aware that the ability was one-shot, but decided not to. Spork said he'd be gone 1.5-2 weeks, which'd pretty much just be the night. This raises a situation I hadn't thought of; if an info role gets doubled, does it get its first result before making its second investigation? I sez yes. Hmm, MMCL doesn't know about Vector being a spy, since mlaker didn't tell dragonmaster N1. The factor partially beyond my control was getting a second choice from Yoko. With araltaln investigated, things should start to get interesting...

Day 3:

Notes: I don't think anyone will accuse Yoko of guessing the role name(s) he got. The town is more resistant to the obviously pro-town role name yesterday and provable ability today than I'd thought; only Fletcher's using it as a base for not being suspicious of Yoko. MMCL is going to be hard-pressed to pull this one off; I don't see three obvious lynch targets.

Night 4:

Choices:

Mafia/Dr. Eggman (MMCL): Kill Fletcher
Tails (SaberKitty): Protect mathcam
Rouge (mathcam): Investigate Jolle (Noting that he's predicting a guilty)
Omega (sycko999): Kill Mojo
Omochao (araltaln): Protect mathcam (Noting that he likes days and nights where the decisions are easy.)
Charmy (Jolle): Investigate spork76

Results: SK and Fletcher die by laser. (Eggman isn't a robot.) mathcam gets the result "Good", Jolle gets the result "Team Dark"

Notes: A lot fewer choices tonight, with two of them dead and one one-shot used. Mathcam, I beg of you.... for all those people, in that mafia... give MMCL a chance... to be... not investigated... If this lasts one more good day, it'll be the longest post-crash mini postwise, but Trigger's in the running too. (Alas, it ended at 19 or so.) It already is the most replaced-in post-crash mini. spork tried to double mathcam, but I told him his ability was one-shot. He objected at first but objected when I underlined "Once in the game." in his PM. (What would I do if I found out that I really was too obscure?) Is MMCL trying to be confusing with his kill tonight? It may work on sycko. This was an unfortunate night for the town, a nice contrast to N2. I flipped a coin to determine the kill order, since I didn't previously specify.

Day 4:

Notes: Hmm... MMCL is mostly lying about me working on B5 and stuff; it'd be interesting if I'd mentioned in passing to another player that I'd been invited into it. I don't think he can win it; he's the most likely investigatee if he doesn't get lynched today. (Spent most of the Day just watching in semisuspense; the game's result was a matter of when, not what.)
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Post Post #569 (isolation #51) » Sun Aug 22, 2004 2:45 am

Post by Norinel »

A bit of AIM chat between MMCL, Fletcher and I, minus the hellos and goodbyes. Usernames should be obvious:

MMCL00(6:54:05 PM): apologies about lying about you
SuperFletch5(6:54:12 PM): huh?
MMCL00(6:54:27 PM): in Sonic Heroes
MMCL00(6:54:35 PM): I was lying my face off
SuperFletch5(6:55:04 PM): oh
SuperFletch5(6:55:17 PM): I totally messed up that game
MMCL00(6:55:24 PM): lol
MMCL00(6:55:32 PM): I killed you
SuperFletch5(6:55:42 PM): ooh thx
SuperFletch5(6:55:46 PM):
SuperFletch5(6:55:53 PM): who won?
nNorinel(6:55:59 PM): Town.
SuperFletch5(6:56:08 PM): w00t
SuperFletch5(6:56:22 PM): I got confused and everyone was voting me for it
MMCL00(6:56:47 PM): lol
nNorinel(6:57:13 PM): Warpdragon/sycko999 tried to kill you twice, too.
MMCL00(6:58:01 PM): It was fun - I dont think I had much of a chance though
nNorinel(6:59:58 PM): Things sort of went downhill for scum from when mlakergot lynched; if he'd managed to stay less suspicious than Nanook, he'd beseen as confirmed.
SuperFletch5(7:00:08 PM): ah
SuperFletch5(7:00:17 PM): they tried to kill me?
SuperFletch5(7:00:29 PM): warp and sycko that is
SuperFletch5(7:00:53 PM): oh yeah nm
nNorinel(7:01:02 PM): Yeah, but Omega is a robot and
SuperFletch5(7:01:07 PM): wasn't thinking about my roel for a sec
MMCL00(7:01:33 PM): was a great game
nNorinel(7:01:42 PM): Or if dragonmaster/MMCL had ever had a provable block.
MMCL00(7:02:05 PM): lol - true..... and for a bit they were almost believing the 4 scum concept
nNorinel(7:03:02 PM): You just got the symmetry the wrong way; instead of one scum on each team, it was one scum on each formation.
SuperFletch5(7:03:38 PM): ah
MMCL00(7:06:28 PM): hehe
MMCL00(7:07:21 PM): well I needed the 4-scum idea... it was surprising that noone suggested that it wasnt araltaln from my team and me instead...

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