Not Voting : Mastermind of Sin, TylerJ, Phate, LutenitPowwel
With 9 alive, it takes 5 to lynch.
This is simply false. Under almost any circumstance MoS's strategy equates to instant town loss. Phate's suggestion is risky but doesn't neccessarily mean a town loss and could out a scum. I still don't think he should do it, but it's at least a slightly viable play.kuribo wrote:Maybe we differ in opinion, I feel that Phate's idea of randomly using Quacks as townie murdering cops is far more damaging.
Really wish you had come out with this earlier in the day when we were discussing it. Why bring it up now btw?kuribo wrote: Anyway, I should point out that I don't know if I'm a Doc or a Quack. The guy I replaced wasn't around, so he didn't perform any night action.
It's hard, too, because if I'm not the remaining quack, then that means that a Quack protected Mafia last night and thinks they're a doc.
Never occurred to me to mention it.shaft.ed wrote:Really wish you had come out with this earlier in the day when we were discussing it. Why bring it up now btw?
I agree. I won't target anyone.shaft.ed wrote:OK everyone a little posting action would be appreciated.
Also I think it'd be best if Kuribo doesn't target anyone tonight as there's a decent chance he's a Quack and one of the other three "Quack's" is thus mafia. Since the extra NK could end the game it seems like the safe thing to do. Any thoughts on this?
Yeah I'm not sure what to do about that one. We could play the night as vanilla, but that'd make it very easy for the mafia. Getting a Doc protect on the upcoming NK could be very helpful.kuribo wrote: We still run the danger that the last Quack targetted Mafia last night and thus thinks they're a doc.
I'm not entirely sure that I agree. If we have indeed only identified two quacks, then it seems to me that are ways of minimizing the risk.shaft.ed wrote:Also I think it'd be best if Kuribo doesn't target anyone tonight as there's a decent chance he's a Quack and one of the other three "Quack's" is thus mafia. Since the extra NK could end the game it seems like the safe thing to do. Any thoughts on this?
Hmm. Would the scum rather target an unprotected quack over a possibly protected doc? If we lynch town today then undoubtably so, but if we hit scum everything would change.shaft.ed wrote:The problem with not protecting the Quacks LuLu is that the mafia then know who is unprotected and thus can certaintly garner a NK.
YES!Lulubelle wrote:Would the scum rather target an unprotected quack over a possibly protected doc?
I doubt it, they'll still go for a confirmed kill over a maybe.Lulubelle wrote:but if we hit scum everything would change.
Agreed. That's why I asked someone to look over the plan. Better to have suggested it and be shown wrong than not suggest it at all.shaft.ed wrote:MoS that's a horribly idea.
If all of our Quacks are Quacks and they circle protect the game is over at 3:3 going into tommorow (this is ignoring a lynch today).
Even if one of the Quacks is scum and your plan "works" the Doc circle protect is entirely broken because the mafia can easily kill one of the Docs. This means BCS for your plan = 3 NK's if this follows a No Lynch it's game over, if it follows a mislynch it's game over, and if it follows a scum lynch it will be 3:2 LyLo where we know one scum for sure based on surviving Quacks, so in effect it will equal 3:1 going into N3 and thus I think a town win. Doesn't look like good odds to me.
I'm going to pretend that you didn't read my post and therefore didn't see the part where I said I wasn't sure if we'd be endgaming ourselves by following the plan, because I hadn't had time to work out the numbers. Then I'm going to wait for you to actually read my post and unvote. Then I'm going to pretend you never did something that stupid.Oman wrote:Vote MoS
We've just discussed that any 2 town deaths tonight is game over.
I typed it up on the fly, I admitted when I posted it that I had no idea whether it would work or not, but at least I made a suggestion. Apparently, unlike everyone else, I think plans should actually be discussed before they are put into action.shaft.ed wrote:Yeah discussion would be helpful. Have to say I'm not liking MoS's "plans" thus far. The second one was just blatantly not going to work. Not sure if scum would realistically try to get that to pass, but maybe he's just trying to demonstrate how bad his plans are in general.
I guess I'm still happy with my vote. But I must say I find it curious gets two quick votes for his question and MoS gets one a totally separate player for his much more damaging suggestion.
No, this is a horrible conclusion. Kuribo isn't much more likely to be a quack than anyone else. It's nearly as likely that the third quack targeted mafia, or that a dead person was a quack. We have no evidence on them, either, why are you not accounting for them? We should not reduce the number of protects that we have available to use. Since everyone is going to be protecting people they believe are protown, there should be an overlap in protects that will give us a good chance of keeping Kuribo (or anyone else) from killing on accident.shaft.ed wrote:OK everyone a little posting action would be appreciated.
Also I think it'd be best if Kuribo doesn't target anyone tonight as there's a decent chance he's a Quack and one of the other three "Quack's" is thus mafia. Since the extra NK could end the game it seems like the safe thing to do. Any thoughts on this?
Hmm, putting it this way seems better. Despite guaranteeing that the scum can kill someone for free, we give ourselves another day. I think the chances that the third quack will get a kill off tonight is minimal, but is it worth the risk?shaft.ed wrote:Yeah I'm not sure what to do about that one. We could play the night as vanilla, but that'd make it very easy for the mafia. Getting a Doc protect on the upcoming NK could be very helpful.kuribo wrote: We still run the danger that the last Quack targetted Mafia last night and thus thinks they're a doc.
Maybe we could go with this: If we mislynch play as vanilla, if we lynch scum people that think they are Docs put in a protection.
This would mean:
If we mislynch we open the day tommorow at 4:3 LyLo, a Doc protect would get us 5:3 still LyLo or a Quack hit would get us end gamed at 3:3.
But if we lynch mafia we open the day tommorow at 5:2 with a NK, a Doc protect would put us at 6:2 an effective extra lynch, but a quack hit and a NK would be 4:2 LyLo. The small risk seems worth the possible reward here.
It's not scummy to ask (though protecting as Quack *is* stupid - I protected as known Quack in the original Quack Mafia in a "protect correctly or lose" situation, and would have lost the game for the town singlehandedly if not for the successful Mafia kill the same night).Phate wrote:Quack, in this situation, reads; "You are a Cop. Each night, you may investigate one person. If they are town, they die." A power with a drawback, but still a power. I don't see how asking whether it's ever worth it to use is scummy.
this is very far from attacking you as you state your vote was made to bait attacks.shaft.ed wrote:Also I didn't state this above, but I didn't think Phate's post was considerably scummy and I think the votes could be seen as opprotunistic.
Finally, it's strange to me that your "trap" also nabbed an opprotunistic voter in Kuribo, yet you failed to even mention this possibility.Tarhalindur wrote:2) I was checking to see if anyone stepped out of their way to either further my seemingly poorly-reasoned attack
So if someone furthered your attack, they're scum, and if someone defended me, they're scum? It looks like the only way here to not be branded scum is to ignore the issue altogether - of course, then one would be called out for lurking.2) I was checking to see if anyone stepped out of their way to either further my seemingly poorly-reasoned attack (scum attacking an apparently vulnerable townie) or defend you (scumbuddy defense).
And as noted Kuribo furthered the attack without any mention from Tar. Possible association noted.Phate wrote:So if someone furthered your attack, they're scum, and if someone defended me, they're scum? It looks like the only way here to not be branded scum is to ignore the issue altogether - of course, then one would be called out for lurking.2) I was checking to see if anyone stepped out of their way to either further my seemingly poorly-reasoned attack (scum attacking an apparently vulnerable townie) or defend you (scumbuddy defense).