Multiple Personality Mafia (Game Over)


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Parama
Parama
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Parama
Survivor
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Posts: 18799
Joined: November 22, 2009

Post Post #1600 (ISO) » Mon Feb 21, 2011 3:22 pm

Post by Parama »

I'm back from oblivion.


TOWN 1
Timeline: http://www.mediafire.com/?h6t47m2i45ycg4v
Password: smil342n7da

Red Personality (4 Days):
Tuniogen
, you are a
Town Supersaint
.

If you are ever lynched, the player who hammered you will die.

You win when all threats to the town are eliminated.
----------------------
Blue Personality (4 Days):
Tuniogen
, you are a
Town Cop
.

Any night you may inspect one player to learn their alignment. Your sanity is not guaranteed.

You win when all threats to the town are eliminated.
----------------------
Yellow Personality (5 Days):
Tuniogen
, you are a
Vanilla Townie
.

Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.

You win when all threats to the town are eliminated.
----------------------
Green Personality (3 Days):
Tuniogen
, you are a
Town Voyeur
.

Any night you may watch one player and see what actions are performed on them, but not who performed them. If no actions are performed on a player, you will receive a result of no action. If your action fails for some reason, you will receive no result.

You win when all threats to the town are eliminated.
----------------------
Purple Personality (3 Days):
Tuniogen
, you are a
Town Cop
.

Any night you may inspect one player to learn their alignment. Your sanity is not guaranteed.

You win when all threats to the town are eliminated.

Confirm by PM with a paraphrase of all your roles.
MOD NOTES:
Blue is Sane
Purple is Insane

TOWN 2
Timeline: http://www.mediafire.com/?g81r3ci2xtf7ad9
Password: aigxIAEhr7we

Red Personality (3 Days):
GreyICE
, you are a
Town Watcher
.

Any night you may watch one player and see who visits them that night, but not what they do. If nobody visits that player, you will receive a result of no visit. If your action fails for some reason, you will receive no result.

You win when all threats to the town are eliminated.
----------------------
Blue Personality (5 Days):
GreyICE
, you are a
Town Doctor
.

Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. Your sanity is not guaranteed.

You win when all threats to the town are eliminated.
----------------------
Yellow Personality (3 Days):
GreyICE
, you are a
Vanilla Townie
.

Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.

You win when all threats to the town are eliminated.
----------------------
Green Personality (2 Days):
GreyICE
, you are a
Town Vigilante
.

Any night you may kill one player. If the kill is successful, that player will die.

You win when all threats to the town are eliminated.
----------------------
Purple Personality (4 Days):

GreyICE
, you are a
Town Miller
.

You show up guilty to sane cop investigations. However, you flip town on death.

You win when all threats to the town are eliminated.
Confirm by PM with a paraphrase of all your roles.
MOD NOTES:
Blue is Sane

TOWN 3
Timeline: http://www.mediafire.com/?eie4viexe8adhrc
Password: kushuyehf089

Red Personality (4 Days):
Fate
, you are a
Town Day Commuter
.

Any day you may commute and prevent all actions targeting you. You may not commute two nights in a row. You may only commute once per day.

You win when all threats to the town are eliminated.
----------------------
Blue Personality (5 Days):
Fate
, you are a
Vanilla Townie
.

Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.

You win when all threats to the town are eliminated.
----------------------
Yellow Personality (3 Days):
Fate
, you are a
Town Roleblocker
.

Any night you may block one player and prevent them from performing any action. You are immune to any blocking action.

You win when all threats to the town are eliminated.
----------------------
Green Personality (3 Days):

Fate
, you are a
Town Miller
.

You show up guilty to sane cop investigations. However, you flip town on death.

You win when all threats to the town are eliminated.
----------------------
Purple Personality (3 Days):
Fate
, you are a
Town Supersaint
.

If you are ever lynched, the player who hammered you will die.

You win when all threats to the town are eliminated.
Confirm by PM with a paraphrase of all your roles.
TOWN 4
Timeline: http://www.mediafire.com/?sz552yxwlo5ldae
Password: 7hdsf07hn

Red Personality (3 Days):
Antihero
, you are a
Town Elite Bodyguard
.

Any night you may protect one player to prevent all kills targeting them. If the protection is successful, you will be killed, but the attacker will also die.

You win when all threats to the town are eliminated.
----------------------
Blue Personality (2 Days):
Antihero
, you are a
Town Roleblocker
.

Any night you may block one player and prevent them from performing any action. You are immune to any blocking action.

You win when all threats to the town are eliminated.
----------------------
Yellow Personality (4 Days):
Antihero
, you are a
Town Neighbor
.

At any time in the game, if there is another neighbor in play, you will be able to talk to them in a mod-provided QT. This QT will be locked as soon as any player in the neighbor group stops being a neighbor OR a new neighbor comes into play. If there are still multiple neighbors remaining after one player stops being a neighbor, a new QT will be created for all remaining neighbors. If a new neighbor comes into player when there are already multiple neighbors, a new neighborhood will be created for the new neighbor group.

Neighbors are not guaranteed to be town.

You win when all threats to the town are eliminated.
----------------------
Green Personality (3 Days):

Antihero
, you are a
Town Doctor
.

Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. Your sanity is not guaranteed.

You win when all threats to the town are eliminated.
----------------------
Purple Personality (4 Days):
Antihero
, you are a
Town Tracker
.

Any night you may track one player and see who they visit that night, but not what they do. If they do not visit anyone, you will receive a result of no visit. If your action fails for some reason, you will receive no result.

You win when all threats to the town are eliminated.
Confirm by PM with a paraphrase of all your roles.
MOD NOTES:
Green is Naïve

TOWN 5
Timeline: http://www.mediafire.com/?pspaceco4qecr1q
Password: jdx0jr3rfc

Red Personality (4 Days):
TwoHeadedBoy
, you are a
Vanilla Townie
.

Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.

You win when all threats to the town are eliminated.
----------------------
Blue Personality (5 Days):
TwoHeadedBoy
, you are a
Town Mortician
.

Each night you may inspect a dead player’s body. You will learn what role they were when they died.

You win when all threats to the town are eliminated.
----------------------
Yellow Personality (4 Days):
TwoHeadedBoy
, you are a
Town Bodyguard
.

Any night you may protect one player to prevent all kills targeting them. You will be killed if your protection is successful.

You win when all threats to the town are eliminated.
----------------------
Green Personality (4 Days):
TwoHeadedBoy
, you are a
Town Miller
.

You show up guilty to sane cop investigations. However, you flip town on death.

You win when all threats to the town are eliminated.
----------------------
Purple Personality (5 Days):
TwoHeadedBoy
, you are a
Town Jailkeeper
.

Any night you may jailkeep one player and prevent them from performing any action while also protecting player to prevent all kills targeting them. You may not jailkeep yourself.

You win when all threats to the town are eliminated.
Confirm by PM with a paraphrase of all your roles.
TOWN 6
Timeline: http://www.mediafire.com/?zy7bgogo8q78ck8
Password: ijhsf78ah23

Red Personality (2 Days):
Exe
, you are a
Town Tracker
.

Any night you may track one player and see who they visit that night, but not what they do. If they do not visit anyone, you will receive a result of no visit. If your action fails for some reason, you will receive no result.

You win when all threats to the town are eliminated.
----------------------
Blue Personality (4 Days):
Exe
, you are a
Town Day Commuter
.

Any day you may commute and prevent all actions targeting you. You may not commute two nights in a row. You may only commute once per day.

You win when all threats to the town are eliminated.
----------------------
Yellow Personality (5 Days):
Exe
, you are a
Town Neighbor
.

At any time in the game, if there is another neighbor in play, you will be able to talk to them in a mod-provided QT. This QT will be locked as soon as any player in the neighbor group stops being a neighbor OR a new neighbor comes into play. If there are still multiple neighbors remaining after one player stops being a neighbor, a new QT will be created for all remaining neighbors. If a new neighbor comes into player when there are already multiple neighbors, a new neighborhood will be created for the new neighbor group.

Neighbors are not guaranteed to be town.

You win when all threats to the town are eliminated.
----------------------
Green Personality (3 Days):
Exe
, you are a
Vanilla Townie
.

Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.

You win when all threats to the town are eliminated.
----------------------
Purple Personality (4 Days):
Exe
, you are a
Town Supersaint
.

If you are ever lynched, the player who hammered you will die.

You win when all threats to the town are eliminated.
Confirm by PM with a paraphrase of all your roles.
TOWN 7
Timeline: http://www.mediafire.com/?7v5yjrm21gilv2r
Password: recxgh3r2tac2y

Red Personality (3 Days):
ConSpiracy
, you are a
Town Neighbor
.

At any time in the game, if there is another neighbor in play, you will be able to talk to them in a mod-provided QT. This QT will be locked as soon as any player in the neighbor group stops being a neighbor OR a new neighbor comes into play. If there are still multiple neighbors remaining after one player stops being a neighbor, a new QT will be created for all remaining neighbors. If a new neighbor comes into player when there are already multiple neighbors, a new neighborhood will be created for the new neighbor group.

Neighbors are not guaranteed to be town.

You win when all threats to the town are eliminated.
----------------------
Blue Personality (2 Days):
ConSpiracy
, you are a
Town Weak Doctor
.

Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. If you target mafia with your action, you will die.

You win when all threats to the town are eliminated.
----------------------
Yellow Personality (2 Days):
ConSpiracy
, you are a
Vanilla Townie
.

Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.

You win when all threats to the town are eliminated.
----------------------
Green Personality (2 Days):
ConSpiracy
, you are a
Town Doctor
.

Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. Your sanity is not guaranteed.

You win when all threats to the town are eliminated.
----------------------
Purple Personality (2 Days):
ConSpiracy
, you are a
Town Supersaint
.

If you are ever lynched, the player who hammered you will die.

You win when all threats to the town are eliminated.
Confirm by PM with a paraphrase of all your roles.
MOD NOTES:
Green is Sane

TOWN 8
Timeline: http://www.mediafire.com/?v4ya2kxnq982qkd
Password: 9p8ujsgr8p9

Red Personality (4 Days):
CupcakePanda
, you are a
Town Day Cop
.

Any day you may inspect one player to learn their alignment. Your sanity is not guaranteed. You may only investigate once per day.

You win when all threats to the town are eliminated.
----------------------
Blue Personality (4 Days):
CupcakePanda
, you are a
Town Governor
.

Each day, you may pardon one player. If that player is lynched, they will not die. You may only pardon once per day.

You win when all threats to the town are eliminated.
----------------------
Yellow Personality (5 Days):
CupcakePanda
, you are a
Town Jailkeeper
.

Any night you may jailkeep one player and prevent them from performing any action while also protecting player to prevent all kills targeting them. You may not jailkeep yourself.

You win when all threats to the town are eliminated.
----------------------
Green Personality (4 Days):
CupcakePanda
, you are a
Town Day Vigilante
.

Any day you may kill one player. If the kill is successful, that player will die. You may only shoot once per day.

You win when all threats to the town are eliminated.
----------------------
Purple Personality (2 Days):
CupcakePanda
, you are a
Town Busdriver
.

Any night you may switch two players’ locations. All actions targeting player A will be performed on player B, and vice versa.

You win when all threats to the town are eliminated.
Confirm by PM with a paraphrase of all your roles.
MOD NOTES:
Red is Naïve

TOWN 9
Timeline: http://www.mediafire.com/?ghdzz6csdh9ctt0
Password: oi7ysahf976we

Red Personality (5 Days):
Scott Brosius
, you are a
Town Miller
.

You show up guilty to sane cop investigations. However, you flip town on death.

You win when all threats to the town are eliminated.
----------------------
Blue Personality (4 Days):
Scott Brosius
, you are a
Town Day Vigilante
.

Any day you may kill one player. If the kill is successful, that player will die. You may only shoot once per day.

You win when all threats to the town are eliminated.
----------------------
Yellow Personality (2 Days):
Scott Brosius
, you are a
Town Poisoner
.

Any day you may poison one player. If the player is not protected that night, they will die the following night.

You win when all threats to the town are eliminated.
----------------------
Green Personality (3 Days):
Scott Brosius
, you are a
Town Weak Doctor
.

Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. If you target mafia with your action, you will die.

You win when all threats to the town are eliminated.
----------------------
Purple Personality (4 Days):
Scott Brosius
, you are a
Town Watcher
.

Any night you may watch one player and see who visits them that night, but not what they do. If nobody visits that player, you will receive a result of no visit. If your action fails for some reason, you will receive no result.

You win when all threats to the town are eliminated.
Confirm by PM with a paraphrase of all your roles.
TOWN 10
Timeline: http://www.mediafire.com/?bdl1t8mb3ynud77
Password: 87tasdg76

Red Personality (4 Days):
Mafuyu
, you are a
Town Universal Backup
.

Right now, you have no special powers, but you will take the role of the first player to die, assuming that town can inherit that role. All town roles are listen in the OP. Your role will permanently change to the inherited role.

You win when all threats to the town are eliminated.
----------------------
Blue Personality (3 Days):
Mafuyu
, you are a
Town Mortician
.

Each night you may inspect a dead player’s body. You will learn what role they were when they died.

You win when all threats to the town are eliminated.
----------------------
Yellow Personality (4 Days):
Mafuyu
, you are a
Vanilla Townie
.

Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.

You win when all threats to the town are eliminated.
----------------------
Green Personality (5 Days):
Mafuyu
, you are a
Town Neighbor
.

At any time in the game, if there is another neighbor in play, you will be able to talk to them in a mod-provided QT. This QT will be locked as soon as any player in the neighbor group stops being a neighbor OR a new neighbor comes into play. If there are still multiple neighbors remaining after one player stops being a neighbor, a new QT will be created for all remaining neighbors. If a new neighbor comes into player when there are already multiple neighbors, a new neighborhood will be created for the new neighbor group.

Neighbors are not guaranteed to be town.

You win when all threats to the town are eliminated.
----------------------
Purple Personality (3 Days):
Mafuyu
, you are a
Town Weak Doctor
.

Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. If you target mafia with your action, you will die.

You win when all threats to the town are eliminated.
Confirm by PM with a paraphrase of all your roles.
TOWN 11
Timeline: http://www.mediafire.com/?wt4ccm3618txh5n
Password: sd8nof67bnr

Red Personality (5 Days):
Lady Lambdadelta
, you are a
Town Miller
.

You show up guilty to sane cop investigations. However, you flip town on death.

You win when all threats to the town are eliminated.
----------------------
Blue Personality (2 Days):
Lady Lambdadelta
, you are a
Town Weak Doctor
.

Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. If you target mafia with your action, you will die.

You win when all threats to the town are eliminated.
----------------------
Yellow Personality (3 Days):
Lady Lambdadelta
, you are a
Town Cop
.

Any night you may inspect one player to learn their alignment. Your sanity is not guaranteed.

You win when all threats to the town are eliminated.
----------------------
Green Personality (2 Days):
Lady Lambdadelta
, you are a
Town Doctor
.

Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. Your sanity is not guaranteed.

You win when all threats to the town are eliminated.
----------------------
Purple Personality (2 Days):
Lady Lambdadelta
, you are a
Town Watcher
.

Any night you may watch one player and see who visits them that night, but not what they do. If nobody visits that player, you will receive a result of no visit. If your action fails for some reason, you will receive no result.

You win when all threats to the town are eliminated.
Confirm by PM with a paraphrase of all your roles.
MOD NOTES:
Yellow is Random
Green is Sane

TOWN 12
Timeline: http://www.mediafire.com/?sz552yxwlo5ldae
Password: 7aysdah19sdf6

Red Personality (5 Days):
Corvuus
, you are a
Town Day Cop
.

Any day you may inspect one player to learn their alignment. Your sanity is not guaranteed. You may only investigate once per day.

You win when all threats to the town are eliminated.
----------------------
Blue Personality (2 Days):
Corvuus
, you are a
Vanilla Townie
.

Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.

You win when all threats to the town are eliminated.
----------------------
Yellow Personality (2 Days):
Corvuus
, you are a
Town Redirector
.

Any night you may force one players’ actions onto another player. They will target that player regardless of their original target.

You win when all threats to the town are eliminated.
----------------------
Green Personality (4 Days):
Corvuus
, you are a
Town Neighbor
.

At any time in the game, if there is another neighbor in play, you will be able to talk to them in a mod-provided QT. This QT will be locked as soon as any player in the neighbor group stops being a neighbor OR a new neighbor comes into play. If there are still multiple neighbors remaining after one player stops being a neighbor, a new QT will be created for all remaining neighbors. If a new neighbor comes into player when there are already multiple neighbors, a new neighborhood will be created for the new neighbor group.

Neighbors are not guaranteed to be town.

You win when all threats to the town are eliminated.
----------------------
Purple Personality (4 Days):
Corvuus
, you are a
Town Cop
.

Any day you may inspect one player to learn their alignment. Your sanity is not guaranteed.

You win when all threats to the town are eliminated.
Confirm by PM with a paraphrase of all your roles.
MOD NOTES:
Red is Sane
Purple is Random

TOWN 13
Timeline: http://www.mediafire.com/?sz552yxwlo5ldae
Password: 975asf565

Red Personality (2 Days):
Robocopter87
, you are a
Town Redirector
.

Any night you may force one players’ actions onto another player. They will target that player regardless of their original target.

You win when all threats to the town are eliminated.
----------------------
Blue Personality (5 Days):
Robocopter87
, you are a
Town CPR Doctor
.

Any night you may CPR one player. If the player is targeted for a kill, that player will live. If no kills target the player, that player will die. Another CPR Doctor’s action does not count as a kill.

You win when all threats to the town are eliminated.
----------------------
Yellow Personality (5 Days):
Robocopter87
, you are a
Town Day Commuter
.

Any day you may commute and prevent all actions targeting you. You may not commute two nights in a row. You may only commute once per day.

You win when all threats to the town are eliminated.
----------------------
Green Personality (5 Days):
Robocopter87
, you are a
Town Busdriver
.

Any night you may switch two players’ locations. All actions targeting player A will be performed on player B, and vice versa.

You win when all threats to the town are eliminated.
----------------------
Purple Personality (4 Days):
Robocopter87
, you are a
Town Watcher
.

Any night you may watch one player and see who visits them that night, but not what they do. If nobody visits that player, you will receive a result of no visit. If your action fails for some reason, you will receive no result.

You win when all threats to the town are eliminated.
Confirm by PM with a paraphrase of all your roles.
TOWN 14
Timeline: http://www.mediafire.com/?sz552yxwlo5ldae
Password: kl1l4k2543

Red Personality (3 Days):
Rena
, you are a
Town Day Vigilante
.

Any day you may kill one player. If the kill is successful, that player will die. You may only shoot once per day.

You win when all threats to the town are eliminated.
----------------------
Blue Personality (4 Days):
Rena
, you are a
Town Roleblocker
.

Any night you may block one player and prevent them from performing any action. You are immune to any blocking action.

You win when all threats to the town are eliminated.
----------------------
Yellow Personality (5 Days):
Rena
, you are a
Town Jailkeeper
.

Any night you may jailkeep one player and prevent them from performing any action while also protecting player to prevent all kills targeting them. You may not jailkeep yourself.

You win when all threats to the town are eliminated.
----------------------
Green Personality (5 Days):
Rena
, you are a
Town Voyeur
.

Any night you may watch one player and see what actions are performed on them, but not who performed them. If no actions are performed on a player, you will receive a result of no action. If your action fails for some reason, you will receive no result.

You win when all threats to the town are eliminated.
----------------------
Purple Personality (3 Days):
Rena
, you are a
Town Cop
.

Any night you may inspect one player to learn their alignment. Your sanity is not guaranteed.

You win when all threats to the town are eliminated.
Confirm by PM with a paraphrase of all your roles.
MOD NOTE: Purple is Sane

TOWN 15
Timeline: http://www.mediafire.com/?injfg3kp99odaz3
Password: 3jhui346hlk

Red Personality (2 Days):
ShadoWolf
, you are a
Town Jailkeeper
.

Any night you may jailkeep one player and prevent them from performing any action while also protecting player to prevent all kills targeting them. You may not jailkeep yourself.

You win when all threats to the town are eliminated.
----------------------
Blue Personality (4 Days):
ShadoWolf
, you are a
Town Watcher
.

Any night you may watch one player and see who visits them that night, but not what they do. If nobody visits that player, you will receive a result of no visit. If your action fails for some reason, you will receive no result.

You win when all threats to the town are eliminated.
----------------------
Yellow Personality (5 Days):
ShadoWolf
, you are a
Town Doctor
.

Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. Your sanity is not guaranteed.

You win when all threats to the town are eliminated.
----------------------
Green Personality (3 Days):
ShadoWolf
, you are a
Vanilla Townie
.

Any day you may discuss with your fellow players and vote to lynch someone. You have no other special powers.

You win when all threats to the town are eliminated.
----------------------
Purple Personality (2 Days):
ShadoWolf
, you are a
Town Vigilante
.

Any night you may kill one player. If the kill is successful, that player will die.

You win when all threats to the town are eliminated.
Confirm by PM with a paraphrase of all your roles.
MOD NOTES:
Yellow is Sane

MAFIA 1
Timeline: http://www.mediafire.com/?898o3llupitu7ii
Password: shb5wyenrp984

Red Personality (3 Days):
Llamarble
, you are a
Mafia Role Cop
.

Any night you inspect one player to learn their current role. This will not reveal their entire cycle.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Blue Personality (4 Days):
Llamarble
, you are a
Mafia Goon
.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Yellow Personality (5 Days):
Llamarble
, you are a
Mafia Jailkeeper
.

Any night you may jailkeep one player and prevent them from performing any action while also protecting player to prevent all kills targeting them. You may not jailkeep yourself.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Green Personality (5 Days):
Llamarble
, you are a
Mafia Poisoner
.

Any night you may poison one player. If the player is not protected that night, they will die the following night.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Purple Personality (4 Days):
Llamarble
, you are a
Mafia Doctor
.

Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. Your sanity is guaranteed.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
The Mafia team consists of:
Llamarble
Themanhimself
Magua
Beefster
Mongoose

Scum QT: Link

Confirm by PM with a paraphrase of all your roles.
MAFIA 2
Timeline: http://www.mediafire.com/?jjppyg8ff5bryrg
Password: 12i3nlkjm2

Red Personality (2 Days):
Mongoose
, you are a
Mafia Jailkeeper
.

Any night you may jailkeep one player and prevent them from performing any action while also protecting player to prevent all kills targeting them. You may not jailkeep yourself.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Blue Personality (3 Days):
Mongoose
, you are a
Mafia Godfather
.

You show up town to sane cop investigations. However, you flip mafia on death.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Yellow Personality (3 Days):
Mongoose
, you are a
Mafia Redirector
.

Any night you may force all actions targeting one player onto another player. All actions targeting that player will redirect to the specified target regardless of their original target.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Green Personality (2 Days):
Mongoose
, you are a
Mafia Super Roleblocker
.

Any night you may block one player and prevent them from performing any action. This will block them from actioning the following day as well. You are immune to any blocking action.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Purple Personality (5 Days):
Mongoose
, you are a
Mafia Voyeur
.

Any night you may watch one player and see what actions are performed on them, but not who performed them. If no actions are performed on a player, you will receive a result of no action. If your action fails for some reason, you will receive no result.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
The Mafia team consists of:
Llamarble
Themanhimself
Magua
Beefster
Mongoose

Scum QT: Link

Confirm by PM with a paraphrase of all your roles.
MAFIA 3
Timeline: http://www.mediafire.com/?lmgga0e1y5st6ue
Password: sd89fyare8

Red Personality (5 Days):
Magua
, you are a
Mafia Goon
.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Blue Personality (2 Days):
Magua
, you are a
Mafia Role Cop
.

Any night you inspect one player to learn their current role. This will not reveal their entire cycle.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Yellow Personality (5 Days):
Magua
, you are a
Mafia Roleblocker
.

Any night you may block one player and prevent them from performing any action. You are immune to any blocking action.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Green Personality (3 Days):
Magua
, you are a
Mafia Busdriver
.

Any night you may switch two players’ locations. All actions targeting player A will be performed on player B, and vice versa.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Purple Personality (4 Days):
Magua
, you are a
Mafia Doctor
.

Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. Your sanity is guaranteed.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
The Mafia team consists of:
Llamarble
Themanhimself
Magua
Beefster
Mongoose

Scum QT: Link

Confirm by PM with a paraphrase of all your roles.
MAFIA 4
Timeline: http://www.mediafire.com/?vic9ljlyug68hyw
Password: 98edyfh7


Red Personality (2 Days):
Beefster
, you are a
Mafia Role Cop
.

Any night you inspect one player to learn their current role. This will not reveal their entire cycle.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Blue Personality (4 Days):
Beefster
, you are a
Mafia Doctor
.

Any night you may protect one player to prevent all kills targeting them. You may not protect yourself. Your sanity is guaranteed.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Yellow Personality (2 Days):
Beefster
, you are a
Mafia Tracker
.

Any night you may track one player and see who they visit that night, but not what they do. If they do not visit anyone, you will receive a result of no visit. If your action fails for some reason, you will receive no result.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Green Personality (2 Days):
Beefster
, you are a
Mafia Ninja
.

You will always show up as a no visit to Tracker reports. You will not show up on Watcher reports.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Purple Personality (4 Days):
Beefster
, you are a
Mafia Roleblocker
.

Any night you may block one player and prevent them from performing any action. You are immune to any blocking action.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
The Mafia team consists of:
Llamarble
Themanhimself
Magua
Beefster
Mongoose

Scum QT: Link

Confirm by PM with a paraphrase of all your roles.
MAFIA 5
Timeline: http://www.mediafire.com/?vic9ljlyug68hyw
Password: ahdw2e3ybr4

Red Personality (3 Days):
Themanhimself
, you are a
Mafia Framer
.

Each night, you may frame one player. A sane cop investigating that player will return a guilty result. A tracker tracking that player will track them to the mafia’s kill. A watcher will see that player visit their watch target.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Blue Personality (5 Days):
Themanhimself
, you are a
Mafia Busdriver
.

Any night you may switch two players’ locations. All actions targeting player A will be performed on player B, and vice versa.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Yellow Personality (2 Days):
Themanhimself
, you are a
Mafia Watcher
.

Any night you may watch one player and see who visits them that night, but not what they do. If nobody visits that player, you will receive a result of no visit. If your action fails for some reason, you will receive no result.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Green Personality (4 Days):
Themanhimself
, you are a
Mafia Roleblocker
.

Any night you may block one player and prevent them from performing any action. You are immune to any blocking action.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
----------------------
Purple Personality (5 Days):
Themanhimself
, you are a
Mafia Jailkeeper
.

Any night you may jailkeep one player and prevent them from performing any action while also protecting player to prevent all kills targeting them. You may not jailkeep yourself.

You win when the Mafia outnumber the town or nothing can prevent this from happening.
The Mafia team consists of:
Llamarble
Themanhimself
Magua
Beefster
Mongoose

Scum QT: Link

Confirm by PM with a paraphrase of all your roles.
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Post Post #1601 (ISO) » Mon Feb 21, 2011 3:42 pm

Post by Parama »

Actions:


Day 1:

CupcakePanda investigates Fate - Fate is innocent (Naive investigation)
Ellibereth investigates Tuniogen - Tuniogen is innocent (Sane investigation)
Scott Brosius shoots ShadoWolf - successful

Night 1:

TwoHeadedBoy morticians ShadoWolf - successful, ShadoWolf is a Watcher
Lady Lambdadelta cops Fate - redirected to Rena - Rena is guilty (Random)
CupcakePanda jailkeeps themanhimself - successful
KitoMo protects Rena - successful (Sane)
Rena jailkeeps Mafuyu - successful
Ellibereth redirects Lady Lambdadelta to Rena - successful

themanhimself watches Lateralus22 - blocked
Alan Two blocks Lateralus22 - successful
Llamarble jailkeeps Fate - successful

Day 2:

CupcakePanda kills themanhimself - successful

Night 2:

CupcakePanda drives CupcakePanda and Mafuyu - successful
Mafuyu protects Lady Lambdadelta - sucessful
GreyICE watches Rena - successful, no visit
TwoHeadedBoy jailkeeps Mafuyu - redirected to CupcakePanda - successful
Tuniogen cops Yasuda - successful, Yasuda is Mafia (Insane investigation)
Scott Brosius watches Lady Lambdadelta - successful, Mafuyu visited Lady Lambdadelta

Llamarble protects Magua - successful
Magua protects Llamarble - successful
Llamarble kills Scott Brosius - successful

Action Resolution:
Robocopter87 inherits the Watcher ability.

Day 3:

Fate day commutes - successful
Ellibereth cops Yasuda - successful, Yasuda is Town (Sane investigation)
CupcakePanda cops Llamarble - successful, Llamarble is Town (Naive investigation)
CupcakePanda governs Magua - successful

Night 3:

GreyICE kills Magua - successful
TwoHeadedBoy morticians mongoose - blocked
CupcakePanda jailkeeps Fate - blocked
Rena voyeurs Rena - successful, no actions were performed on Rena

Llamarble jailkeeps CupcakePanda - successful
Magua blocks TwoHeadedBoy - successful
Magua kills GreyICE - successful

Action Resolution:
Fate inherits the Roleblocker ability

Day 4:

No actions

Night 4:

TwoHeadedBoy morticians GreyICE - successful
ConSpiracy protects CupcakePanda - successful
CupcakePanda jailkeeps Rena - successful
Rena jailkeeps Fate - blocked

Llamarble jailkeeps Rena - successful
Llamarble kills Tuniogen - successful

Day 5:

CupcakePanda kills Llamarble - successful

Neighborhood links:


http://www.quicktopic.com/45/H/CUnFq5Wvhhcx
http://www.quicktopic.com/45/H/R2UybYyqawbuD
http://www.quicktopic.com/45/H/7rq3SkYpN6x
http://www.quicktopic.com/45/H/26bRCb6aNss5b
http://www.quicktopic.com/45/H/3G3uFdMBPX7aY
http://www.quicktopic.com/45/H/E9MYMVZpPtx
http://www.quicktopic.com/45/H/LJEpWyfUTjecu

...yeah. If I run this again, the neighborhoods will probably get axed, because they were more trouble than they were worth. Barely saw any use. Also every neighbor was town thanks to the RNG.

I liked how the game played out, but I think the problem with this specific test is that... well, the distribution of roles amongst the playerlist. NO OFFENSE TO ANYONE, but I pretty much saw the town win inevitable when I saw who the scumteam was. Yeah...

I got some complaints on the day roles unbalancing the game... but I think they were a double-edged sword, because they were just as powerful in town hands as in scum hands. Of course, a game set up like this has an inevitable swinginess factor to it.

Oddly enough, investigative abilities never once seemed to affect this game. Sure, they saw some use, but results NEVER affected anything - see CupcakePanda shooting an innocent investigation for example.
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Post Post #1602 (ISO) » Mon Feb 21, 2011 3:56 pm

Post by Lady Lambdadelta »

The investigations did shit because, well, Random/Naive/Insane cops abound.
Yes my Lord, but questions are dangerous, for they have answers.

13 heads and counting now, plurality is adaptive. If our experience might help you,
click here
.
If you wish to
speak to one of us
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Post Post #1603 (ISO) » Mon Feb 21, 2011 5:11 pm

Post by Slaxx »

I HAD SANE AND INSANE EFFFFFS

Too bad the cards didnt play more in my favor as far as cop personalities lining up with nights...
I mean we didn't need it because of proscumhunting but man it still sucks to know that much power was wasted >>
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Post Post #1604 (ISO) » Mon Feb 21, 2011 6:02 pm

Post by Rena »

</3
V/LA at the weekend, except for modding duties.
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Post Post #1605 (ISO) » Mon Feb 21, 2011 8:56 pm

Post by Toogeloo »

Why did you never notify players of being blocked, out of curiousity? I probably still would have shot Llamarble I think on the last day despite not being blocked when he said he blocked me, but not being informed of being blocked can cause a lot of misinformation during the game.
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Post Post #1606 (ISO) » Tue Feb 22, 2011 1:38 am

Post by Parama »

I informed players that they were blocked if their action returned a result. This has been my policy for every game I've modded <_<
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Post Post #1607 (ISO) » Tue Feb 22, 2011 4:51 am

Post by GreyICE »

I'm nomming this for the best town, since I saw the scummies I've wanted to do this. LLD's quote is so appropriate:
Lady Lambdadelta wrote:On another note, do we seriously have 1 scum left and 11 town players remaining?

In other words, 4 scum and 4 town have died in this game so far.

Mafia has a night kill every night in addition to their other abilities, and they can't even kill more of us than we have them.

@_@
I think this summarizes what the town pulled off.

Was it made easy due to what Parama said: the players who pulled scum were generally weaker (Llamarble and Magua (who was NOT original) both being exceptions) and the town had some real wrecking balls, but I think that it's so appropriate here. None of the scum deaths were due to cops, trackers, watchers (well, except watchers who were lying their ass off), or other information roles. Just scumhunting, and how.
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Post Post #1608 (ISO) » Tue Feb 22, 2011 9:41 am

Post by Scott Brosius »

I was surprised I didn't get protected when I died. I was pretty much mod-confirmed. Probably better for the game that I did die anyway.
Town 15-19

Mafia 4-3
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Post Post #1609 (ISO) » Tue Feb 22, 2011 9:47 am

Post by GreyICE »

Scott Brosius wrote:I was surprised I didn't get protected when I died. I was pretty much mod-confirmed. Probably better for the game that I did die anyway.
I almost watchered you, then I used that exact logic as to why the scum wouldn't target you.

Once I realized that that wasn't what was happening, I figured the scum team was thinking very linearly. Which is why I used the 'townies never lie' gambit :P

If it's any help, your death caught the last two scum!
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Post Post #1610 (ISO) » Tue Feb 22, 2011 4:05 pm

Post by Magua »

GreyICE has been added to my sig.
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Post Post #1611 (ISO) » Wed Feb 23, 2011 1:28 pm

Post by Haylen »

Sorry players and Nacho, I really am a Hydra Disaster. When Kitoari replaced out of this game it had a knock on effect. Me and Kittymo had to take over the games he was modding taking up more time than I had anticipated.
Seriously. Read your role PM before playing.
I am sorry if you have to prod me, I have absolutely no concept of time.

My prefered pronoun set is "cie/cir/cirs[elf]" but they is more than acceptable.

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