Coron: nightkilled night 1.
You are a Field Agent of the Liberal Federation of Developed Nations, codenamed "Domino". Your job is to detect and eliminate forces hostile to the Federation. You have no special abilities.
You win when all enemies of the Federation are dead.
Frozen Atlantic: nightkilled night 1.
You are a Field Agent of the Liberal Federation of Developed Nations, codenamed "Chimera". Your job is to detect and eliminate forces hostile to the Federation. You are a member of the elite Phoenix Unit for Disavowable Agents, one of many deactivated agents with no ties to the government, contacted only in times of emergency via a secret channel. It appears that this is just such an emergency.
Several enemies of the Federation have infiltrated your world. You know there are other Phoenix agents out there, agents you can trust. Each night, you may target a player. If they are a Phoenix agent, you will learn of their innocence and will be able to talk with them at night. However, if they are enemies of the Federation, they will surely kill you.
You win when all enemies of the Federation are dead.
lordy: lynched day 1.
You are a Field Agent of the Liberal Federation of Developed Nations, codenamed "Bloodwitch". Your job is to detect and eliminate forces hostile to the Federation. To assist the Federation in this capacity, you have a role in an elite assassination squad.
As it is too dangerous to have an open field agent directly assassinate other field agents - you would clearly be detected - you will be supported by a team outside the zone of conflict. Your role is to identify the best target for dispatch each night, and the team will follow up your recommendations and eliminate that target. In order to relay this target, you have been supplied with a small bugging system. We will be listening to you for a list of trigger words, which are: Explosive, Dynamite, Backstab, Knives Out, Choke, Stranglehold, Drown, Out Of My Depth, Shoot, Smoking Gun.
The way these are triggered is you must use one of the above words in a reply to the player you wish to target. Quote that player and only that player and slip the codeword into your response. Once a trigger word is used - in a valid targetting post or not - it is "dead" and cannot be re-used. The first post each day which satisfies these conditions will be the one which determines your target. Variants on the trigger words are allowable (eg "out of your depth", "backstabbing" etc.)
You win when all enemies of the Federation are dead.
Sailor Jerry: nightkilled night 2.
You are Badwater, an agent of the Political Correction Agency, the secretive, corporate-funded "political vigilante" group that represents the extreme right-wing's bid to wrest control of the Liberal Federation of Developed Nations from the representatives of the people to the representatives of commercial interests. Your role in this agency is that of saboteur. You do not know who your allies are - all you know is that the head of your agency is a man referred to as
~CODENAME CLASSIFIED~
. Each night,
~CODENAME CLASSIFIED~
will submit to me a list of possible targets, which I will forward on to you, and then you may choose a target from that list to prevent performing any night actions.
If
~CODENAME CLASSIFIED~
dies, you will be able to choose your own actions going forward. Under some circumstances,
~CODENAME CLASSIFIED~
may request you perform actions other than blocking your target - if he does, this will have limited chances of success.
You win when all players not in the Political Correction Agency are dead.
ChannelDeliBird: nightkilled night 2.
You are a citizen of the Liberal Federation of Developed Nations, with a keen interest in computers and security. Your activities have attracted the attention of the authorities, who have codenamed you "Cuckoo". You have become aware of threats to national security, and have decided that despite your counter-cultural bent, you should assist your home nation in attacking these threats as best you can.
You are aware that there are other hackers around, who have to an extent taken you under their wing and taught you much about passwords and government security. However, you have not yet managed to gain access to privileged information. As security has suddenly tightened up, you cannot contact your online compatriots any more, however they have told you that under certain circumstances, useful information may be made available to you. You currently have no abilities.
You win when all enemies of the Federation are dead.
Der Hammer: lynched day 2.
You are a member of the Red Collective, codenamed "Red Tiger". Along with your compatriots, details of whom will follow shortly, your job is to infiltrate and eliminate the agents of the capitalist regime. In order to maintain your cover, you will not be able to communicate with your colleagues on any night other than the first - you can talk with them as much as you like before the game starts, but not afterwards.
Each night, you may target a player. If a majority of the living Red Collective agents target the same player, that player will die. You win when all players not in the Red Collective are dead.
Yosarian2: nightkilled night 3.
You are a Field Agent of the Liberal Federation of Developed Nations, codenamed "Dragon". Your job is to detect and eliminate forces hostile to the Federation. You are a member of the elite Phoenix Unit for Disavowable Agents, one of many deactivated agents with no ties to the government, contacted only in times of emergency via a secret channel. It appears that this is just such an emergency.
Several enemies of the Federation have infiltrated your world. You know there are other Phoenix agents out there, agents you can trust. Each night, you may target a player. If they are a Phoenix agent, you will learn of their innocence and will be able to talk with them at night. However, if they are enemies of the Federation, they will surely kill you.
You win when all enemies of the Federation are dead.
Dur-Galad: nightkilled night 3.
You are a Field Agent of the Liberal Federation of Developed Nations, codenamed "Sphinx". Your job is to detect and eliminate forces hostile to the Federation. You are a member of the elite Phoenix Unit for Disavowable Agents, one of many deactivated agents with no ties to the government, contacted only in times of emergency via a secret channel. It appears that this is just such an emergency.
Several enemies of the Federation have infiltrated your world. You know there are other Phoenix agents out there, agents you can trust. Each night, you may target a player. If they are a Phoenix agent, you will learn of their innocence and will be able to talk with them at night. However, if they are enemies of the Federation, they will surely kill you.
You win when all enemies of the Federation are dead.
Thesp: lynched day 3.
You are a member of the Red Collective, codenamed "Siren". An ex-member of the elite Phoenix Unit of the Liberal Federation of Developed Nations, you defected to the Communist superpower shortly after attaining Field Agent status. Along with your compatriots, details of whom will follow shortly, your job is to infiltrate and eliminate the agents of the capitalist regime. In order to maintain your cover, you will not be able to communicate with your colleagues on any night other than the first - you can talk with them as much as you like before the game starts, but not afterwards.
Each night, you may target a player. If a majority of the living Red Collective agents target the same player, that player will die. You win when all players not in the Red Collective are dead.
the_holy_thom: nightkilled night 4.
You are a Field Agent of the Liberal Federation of Developed Nations, codenamed "Amethyst". Your job is to detect and eliminate forces hostile to the Federation. You have no special abilities.
You win when all enemies of the Federation are dead.
Mastermind of Sin: lynched day 4.
You are the head of the Political Correction Agency, the secretive, corporate-funded "political vigilante" group that represents the extreme right-wing's bid to wrest control of the Liberal Federation of Developed Nations from the representatives of the people to the representatives of commercial interests. Your job is to oversee and direct your three primary agents - the assassin known to you only as
~CODENAME CLASSIFIED~
, the spy
~CODENAME CLASSIFIED~
, and the saboteur
~CODENAME CLASSIFIED~
. As a defector from the Federation's Phoenix Unit, you are used to working in isolation and secrecy, however the PCA takes this to new heights.
You do not know who your allies are - all you know is their codenames, they each know your codename (and their own) but not each other's. Each night, you must submit to me a shortlist of potential targets for each agent, which I will forward on to them, and then each agent will choose for themselves a target from that list.
~CODENAME CLASSIFIED~
will kill his/her target,
~CODENAME CLASSIFIED~
will retrieve surveillance information on his/her target (which will be relayed both you them and yourself), and
~CODENAME CLASSIFIED~
will prevent his/her target from performing any night actions.
If you die, each agent will be able to choose their own actions going forward. If an agent dies, you may have another agent perform the dead agent's function, but with only a 75% chance of success.
You win when all players not in the Political Correction Agency are dead.
three word name: lynched day 5.
You are a member of the Red Collective, codenamed "Albino". Along with your compatriots, details of whom will follow shortly, your job is to infiltrate and eliminate the agents of the capitalist regime. In order to maintain your cover, you will not be able to communicate with your colleagues on any night other than the first - you can talk with them as much as you like before the game starts, but not afterwards.
Each night, you may target a player. If a majority of the living Red Collective agents target the same player, that player will die. You win when all players not in the Red Collective are dead.
DrippingGoofball: lynched day 6.
You are Duskshadow, an agent of the Political Correction Agency, the secretive, corporate-funded "political vigilante" group that represents the extreme right-wing's bid to wrest control of the Liberal Federation of Developed Nations from the representatives of the people to the representatives of commercial interests. Your role in this agency is that of spy. You do not know who your allies are - all you know is that the head of your agency is a man referred to as
~CODENAME CLASSIFIED~
. Each night,
~CODENAME CLASSIFIED~
will submit to me a list of possible targets, which I will forward on to you, and then you may choose a target from that list to investigate.
If
~CODENAME CLASSIFIED~
dies, you will be able to choose your own actions going forward. Under some circumstances,
~CODENAME CLASSIFIED~
may request you perform actions other than investigating your target - if he does, this will have limited chances of success.
You win when all players not in the Political Correction Agency are dead.
Sarcastro: nightkilled night 7.
You are a Field Agent of the Liberal Federation of Developed Nations, codenamed "Blindside". Your job is to detect and eliminate forces hostile to the Federation. To assist the Federation in this capacity, you have a role in an elite sabotage unit.
As it is too dangerous to have an open field agent directly interfere with other field agents - you would clearly be detected - you will be supported by a team outside the zone of conflict. Your role is to identify the best target for sabotage each night, and the team will stealthily drug that target and prevent them from doing anything that night. In order to relay this target, you have been supplied with a small bugging system. We will be listening to you for a list of trigger words, which are: Prevent, Interfere, Stop, Block, Drug, Sedate, Bar, Refuse, Disallow, Sabotage.
The way these are triggered is you must use one of the above words in a reply to the player you wish to target. Quote that player and only that player and slip the codeword into your response. Once a trigger word is used - in a valid targetting post or not - it is "dead" and cannot be re-used. The first post each day which satisfies these conditions will be the one which determines your target.
You win when all enemies of the Federation are dead.
Glork: nightkilled night 7.
You are a citizen of the Liberal Federation of Developed Nations, with a keen interest in computers and security. Your activities have attracted the attention of the authorities, who have codenamed you "Edmond Dantes". You have become aware of threats to national security, and have decided that despite your counter-cultural bent, you should assist your home nation in attacking these threats as best you can.
You have discovered a way of accessing a secret government agent database, which will allow you each night to investigate and find a detailed dossier report on agents. The catch is, it's sorted by codename (a list of codenames to follow), not by real name. You are aware, through bulletin board discussions, that there are other hackers around who can then tie these codenames to real (player) names, however the level of security is such that you cannot risk communicating openly in such channels.
You win when all enemies of the Federation are dead.
Fritzler: lynched day 7.
You are a member of the Red Collective, codenamed "Cotswold". Along with your compatriots, details of whom will follow shortly, your job is to infiltrate and eliminate the agents of the capitalist regime. In order to maintain your cover, you will not be able to communicate with your colleagues on any night other than the first - you can talk with them as much as you like before the game starts, but not afterwards.
Each night, you may target a player. If a majority of the living Red Collective agents target the same player, that player will die. You win when all players not in the Red Collective are dead.
logicticus: lynched day 8.
You are a member of the Red Collective, codenamed "Mother". Along with your compatriots, details of whom will follow shortly, your job is to infiltrate and eliminate the agents of the capitalist regime. In order to maintain your cover, you will not be able to communicate with your colleagues on any night other than the first - you can talk with them as much as you like before the game starts, but not afterwards.
Each night, you may target a player. If a majority of the living Red Collective agents target the same player, that player will die. You win when all players not in the Red Collective are dead.
the silent speaker: conceded day 8.
You are Morningstar, an agent of the Political Correction Agency, the secretive, corporate-funded "political vigilante" group that represents the extreme right-wing's bid to wrest control of the Liberal Federation of Developed Nations from the representatives of the people to the representatives of commercial interests. Your role in this agency is that of assassin. You do not know who your allies are - all you know is that the head of your agency is a man referred to as
~CODENAME CLASSIFIED~
. Each night,
~CODENAME CLASSIFIED~
will submit to me a list of possible targets, which I will forward on to you, and then you may choose a target from that list to kill.
If
~CODENAME CLASSIFIED~
dies, you will be able to choose your own actions going forward. Under some circumstances,
~CODENAME CLASSIFIED~
may request you perform actions other than killing your target - if he does, this will have limited chances of success.
You win when all players not in the Political Correction Agency are dead.
Cadre: survived.
You are a citizen of the Liberal Federation of Developed Nations, with a keen interest in computers and security. Your activities have attracted the attention of the authorities, who have codenamed you "Mojo". You have become aware of threats to national security, and have decided that despite your counter-cultural bent, you should assist your home nation in attacking these threats as best you can.
You have discovered a way of accessing government surveillance reports, which will allow you each night to investigate a player and discover what their codename is. You are aware, through bulletin board discussions, that there are other hackers around who can then tie these codenames to database reports, however the level of security is such that you cannot risk communicating openly in such channels.
You win when all enemies of the Federation are dead.
JSexton: survived.
You are a Field Agent of the Liberal Federation of Developed Nations, codenamed "Silkwing". Your job is to detect and eliminate forces hostile to the Federation. You have no special abilities.
You win when all enemies of the Federation are dead.
montykins: survived.
You are a Field Agent of the Liberal Federation of Developed Nations, codenamed "Pig In Blanket". Your job is to detect and eliminate forces hostile to the Federation. To assist the Federation in this capacity, you have a role in an elite investigative unit.
As it is too dangerous to have an open field agent directly investigate other field agents - you would clearly be detected - you will be supported by a team outside the zone of conflict. Your role is to identify the best target for investigation each night, and the team will use a combination of satellite technology and research to prepare a brief dossier on that target. In order to relay this target, you have been supplied with a small bugging system. We will be listening to you for a list of trigger words, which are: Police, Cop, Deputy, Sherriff, Investigate, Verify, Check, Stake-Out, Interrogate, Question,
The way these are triggered is you must use one of the above words in a reply to the player you wish to target. Quote that player and only that player and slip the codeword into your response. Once a trigger word is used - in a valid targetting post or not - it is "dead" and cannot be re-used. The first post each day which satisfies these conditions will be the one which determines your target.
You win when all enemies of the Federation are dead.
Bogre: survived.
You are a Field Agent of the Liberal Federation of Developed Nations, codenamed "Duck's Hound". Your job is to detect and eliminate forces hostile to the Federation. To assist the Federation in this capacity, you have a role in an elite paramedical unit.
As it is too dangerous to have an open field agent directly provide medical attention for other field agents - you would clearly be detected - you will be supported by a team outside the zone of conflict. Your role is to identify the best target for protection each night, and the team will monitor that target and provide whatever assistance is required. In order to relay this target, you have been supplied with a small bugging system. We will be listening to you for a list of trigger words, which are: Doctor, Nurse, Surgeon, Medic, Ambulance, Hospital, Protect, Heal, Cure, Remedy.
The way these are triggered is you must use one of the above words in a reply to the player you wish to target. Quote that player and only that player and slip the codeword into your response. Once a trigger word is used - in a valid targetting post or not - it is "dead" and cannot be re-used. The first post each day which satisfies these conditions will be the one which determines your target.
You win when all enemies of the Federation are dead.
PookytheMagicalBear: survived.
You are a Field Agent of the Liberal Federation of Developed Nations, codenamed "Wolverine". Your job is to detect and eliminate forces hostile to the Federation. You have no special abilities.
You win when all enemies of the Federation are dead.
The Goat: survived.
You are a Field Agent of the Liberal Federation of Developed Nations, codenamed "Grey Fox". Your job is to detect and eliminate forces hostile to the Federation. You have no special abilities.
You win when all enemies of the Federation are dead.