Newbie 816 - Game over!

For Newbie Games, which have a set format and experienced moderators. Archived during the 2023 queue overhaul.
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Newbie 816 - Game over!

Post Post #0 (ISO) » Sun Jul 19, 2009 6:35 am

Post by Vel-Rahn Koon »

You awaken to the hustle and bustle of your home town’s daily activity. Little did you know that the peaceful quiet of your normal, everyday life would come crashing down today. It seems that one of your fellow citizens has angered the Mob, and has paid for it with his life! What are you going to do? Why, you’re going to get your peaceful, little town back, that’s what…

Your job, fair citizens of the town’s Ruling Council, is to discover who among you belong to the Mafia and summarily lynch them. Two of your fellow Council members are working for the Mafia - find them before they take over the Council and the town!



Living Players (2)
-
Confirmed players are in bold.

Manzcar
(replaced lailai),
Mafia Goon

crazypianist1116
(replaced tfrench),
Mafia Roleblocker


The IC(s) are here to help you learn to play the game. Their play is governed by the wiki article Being a good IC.



Dead Players (7)

dramonic (SE)
,
Townie
, lynched Day 1
ElectricBadger
,
Townie
, killed Night 1
zwetschenwasser (IC)
(replaced Adel, ClockworkRuse during confirmation),
Townie
, lynched Day 2
havingfitz
,
Townie
, killed Night 2
RayFrost
(replaced imkingdavid, Steve Kulko),
Townie
, lynched Day 3
purple princess
(replaced pancakes),
Townie
, killed in Endgame
Cirdua (SE)
,
Townie
, killed in Endgame



crazypianist1116 and Manzcar
won a
perfect
game for the
Mafia
team!!



Game Links

Day 1 Lynch | Day 2 Lynch | Day 3 Lynch
Last edited by Vel-Rahn Koon on Mon Sep 14, 2009 4:16 am, edited 18 times in total.
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Post Post #1 (ISO) » Sun Jul 19, 2009 6:38 am

Post by Vel-Rahn Koon »

Game Rules:


General Gameplay and Etiquette:
  1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
  2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.
  3. If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
  4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
  5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
  6. In order for all players to play at least one game day this game will start with a Day phase. Communication outside the thread (if your role specifically allows it) is allowed until the game begins.
  7. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.
  8. All Newbie games have strict 3-week deadlines.
    Extensions are given only in extreme circumstances.
Voting, Deadlines, and Player Death:
  1. A simple majority of all living members must agree on one person for a Lynch to occur (simple majority = ½ # of living players +1, rounded down).
  2. Votes should be bolded or they may not be counted (e.g.
    Vote: Player
    ).
  3. Vote revocations should be bolded or they may not be counted (e.g.
    Unvote: Player
    or
    Unvote
    ). Unvotes are not necessary before changing votes.
  4. You may
    Vote: No Lynch
    - a simple majority of these vote types are required to send the game to Night phase without a Lynch.
  5. Votes/Unvotes that are bolded correctly and are unambiguous (with respect to player nicknames/abbreviations) will count.
  6. At deadline, ½ the original number of votes will be required for a lynch. In the case of a tie, the person who first received the required number of votes will be lynched. If this number is not met, a No Lynch will occur.
    There will be no reduced number of votes in LyLo.

  7. Once you have reached a simple majority no further unvoting will change someone’s fate.
  8. Once a player is lynched the game enters twilight until I post a death scene; the lynched player may not post during twilight but all other living players may continue to post.
  9. Once you are killed (either via lynch or night kill) you may no longer post except for a brief “Bah!”-type post.
Miscellaneous/Mechanics:
  1. Red
    or
    Purple
    text is reserved for the Mod. No invisible/small text is allowed.
  2. Votecounts will be posted once per page or once per day, whichever is less.
  3. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
  4. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
  5. Please bold all requests to the Mod so that they don’t get missed.

  6. Prods of missing players will be issued upon request or on the 4th day of no activity. A player who has been prodded 3 times is subject to possible replacement without further notice.
  7. Rules violations will be dealt with according to their severity, up to and including a Modkill. Modkills may be accompanied by a change to day/night.
  8. Any situation not explicitly covered above is subject to Mod discretion and will be handled as the Mod sees fit on a case-by-case basis.
  9. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.
    Treat this game as a commitment. Be considerate – don’t leave us hanging.
The Golden Rule:


Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.



Helpful Links:
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Post Post #2 (ISO) » Sun Jul 19, 2009 6:39 am

Post by Vel-Rahn Koon »

The F11 setup is the current game format used in Newbie games. To prevent the development of game-breaking strategies, these Newbie Games are Semi-Open, wherein the actual game setup is randomly chosen from one of four possible setups as detailed below:
  • 1 Mafia Goon, 1 Mafia Roleblocker, 1 Sane Cop, 1 Sane Doctor, 5 Townies
  • 1 Mafia Goon, 1 Mafia Roleblocker, 7 Townies
  • 2 Mafia Goons, 1 Sane Cop, 6 Townies
  • 2 Mafia Goons, 1 Sane Doctor, 6 Townies
If either of the first two setups are in play, and the situation occurs where the Goon is lynched first, the Roleblocker will still be able to submit both night kills and roleblocks (roleblocking is a function of the Roleblocker; night kills are a function of the scum team as a whole).



These are the Role PMs that have potentially been sent to the players:

Mafia-Aligned players:

Mod wrote:

You are a member of the Mafia along with your partner,
name
. Since your plot to quietly overtake the town has failed, you will attempt take it by force by eliminating the others until you outnumber the populace.
  • During the day, try to blend in with the normal Townies, and attempt to get someone lynched.
  • During the NIGHT cycle ONLY, you may talk with your fellow Mafia (via PM) and choose another player in the town to kill that night.
  • You may communicate privately with your fellow Mafia up until the game thread is opened. Once the game begins, all outside communication must cease until the night cycle.
  • You win when the number of Mafia equals or exceeds the number of remaining Town players, whether you survive to the end or not.
Mod wrote:

You are a member of the Mafia along with your partner,
name
. Since your plot to quietly overtake the town has failed, you will attempt take it by force by eliminating the others until you outnumber the populace.
  • During the day, try to blend in with the normal Townies, and attempt to get someone lynched.
  • As a Roleblocker, you have the ability to distract any player throughout the night, effectively negating their night ability, if they have one.
  • Send the moderator a PM with your choice of player that you want to block. If they have a Night action, it will have no effect. You will not be informed as to whether your roleblock worked or not.
  • During the NIGHT cycle ONLY, you may talk with your fellow Mafia (via PM) and choose another player in the town to kill that night.
  • You may communicate privately with your fellow Mafia up until the game thread is opened. Once the game begins, all outside communication must cease until the night cycle.
  • You win when the number of Mafia equals or exceeds the number of remaining Town players, whether you survive to the end or not.

Town-Aligned players:

Mod wrote:

You are a normal townsperson, trying to make a living and survive this insanity.
  • You have no abilities at Night other than getting a good night's rest.
  • Although you do not have any special abilities, your voice and vote are powerful weapons in their own right. Use them to your best advantage!
  • At no time may you privately communicate with any other player.
  • You win when all the Mafia players are gone, whether you survive to the end or not.
Mod wrote:

You are the local law enforcement, and can tell the good guys from the bad.
  • Each NIGHT, you may send the moderator a PM with your choice of player that you want to investigate.
  • The Moderator will inform you as to that person’s guilt or innocence.
  • At no time may you privately communicate with any other player.
  • In a Newbie game, you will always get a correct result (no sanity issues).
  • You win when all the Mafia players are gone, whether you survive to the end or not.
Mod wrote:

You are the local physician, and can protect people from harm.
  • Each NIGHT, you may send the moderator a PM with your choice of player that you want to protect.
  • If someone attempts to kill that player during the Night, they will be spared.
  • You may not protect yourself.
  • At no time may you privately communicate with any other player.
  • In a Newbie game, your protection target will always live through the night (no quacks).
  • You win when all the Mafia players are gone, whether you survive to the end or not.
The Newbie Queue ALWAYS needs ICs and Mods!


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Post Post #3 (ISO) » Tue Jul 21, 2009 9:47 am

Post by Vel-Rahn Koon »

Adel replaces ClockworkRuse. You may begin!


5 to Lynch.
Deadline
is the end of Tuesday, August 11 (Eastern, GMT - 4).
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Post Post #4 (ISO) » Tue Jul 21, 2009 9:51 am

Post by Cirdua »

Yay, first post! :D
random vote: pancakes

pancakes, yummy :P
AurorusVox: About Cirdua [...] when she comes back [...]
Cirdua: That's
he
, thank you.
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Post Post #5 (ISO) » Tue Jul 21, 2009 10:14 am

Post by ElectricBadger »

What do you guys consider to be good scum tells to look for? and -

Vote Adel


For pure OMG-ness. Good to be in a game with ya again!
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Post Post #6 (ISO) » Tue Jul 21, 2009 10:24 am

Post by dramonic »

Vote: Eletricbadger


Don't kill our IC first, we need him to mind-control the newbs :P
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Post Post #7 (ISO) » Tue Jul 21, 2009 12:32 pm

Post by Steve Kulko »

I will don my tinfoil hat, and resist you with every fiber of my being! Mind control. Harrumph.

Vote: No Lynch
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Post Post #8 (ISO) » Tue Jul 21, 2009 12:38 pm

Post by ElectricBadger »

Unvote Adel, Vote Steve
- why would you vote already to skip the use of town's one and only weapon?
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Post Post #9 (ISO) » Tue Jul 21, 2009 12:40 pm

Post by Steve Kulko »

Because it preserves a mislynch for a point in the game where we might actually have something to go on?
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Post Post #10 (ISO) » Tue Jul 21, 2009 1:00 pm

Post by ElectricBadger »

The only thing that changes between now and tomorrow is a dead townie, tho.
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Post Post #11 (ISO) » Tue Jul 21, 2009 2:06 pm

Post by Steve Kulko »

Or potentially cop claims. If we lynch today, chances are 7/9 that we will wind up tomorrow with two dead townies. This buys us - and the cop - time in the endgame.

(I'm used to playing with folks who buy into the 'NL day one' school of thought. If that's lunacy here on this board I apologize and will randomly vote someone.)
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Post Post #12 (ISO) » Tue Jul 21, 2009 3:18 pm

Post by dramonic »

The thing is, if a majority votes no lynch, a majority isn't working on making a case, so we just begin the game with one less townie.
I'm a hoot
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Post Post #13 (ISO) » Tue Jul 21, 2009 4:29 pm

Post by ElectricBadger »

What he said. If we spend our time investigating and truly can't find anyone scummy, then No Lynch is an option; but to just end the day on the first votes loses town a big chance at finding scum, even if that chance doesn't really become clear until the 3rd or 4th day.
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Post Post #14 (ISO) » Tue Jul 21, 2009 9:19 pm

Post by Cirdua »

Steve Kulko wrote:Because it preserves a mislynch for a point in the game where we might actually have something to go on?
Firstly, you require 5 votes for a lynch, so a mislynch isn't very likely to occur in the fisrt stages of the day. Usually Day 1 only ends just before deadline because players try to gather as much info as possible to hunt scum.
Secondly, nolynching won't give us anything to go on, while a lynch (even if we lynch a townie) would actually get us somewhere, because when you lynch a townie you can be sure that that person was actually a townie and then you can analyse voting patterns, discussion and stuff like that. A NL would (as otheres have also stated) just give the scum a free lynch.
Steve Kulko wrote:I'm used to playing with folks who buy into the 'NL day one' school of thought. If that's lunacy here on this board I apologize and will randomly vote someone.
I believe that sometimes, under certain circumstances, a nolynch is the best thing to do. But in a small game like this, it's suicide. Unless you're scum, then a nolynch would be a good thing to happen.

This is his first game on this site so small
FoS: Steve


A word of advise Steve, just randomly vote someone untill someone makes a scumtell. But do not change you're vote every five seconds, that will get you lynched.
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, thank you.
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Post Post #15 (ISO) » Tue Jul 21, 2009 10:21 pm

Post by tfrench »

vote: tfrench


cos i'm not mean rolf
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Post Post #16 (ISO) » Wed Jul 22, 2009 2:00 am

Post by Cirdua »

That vote is really... random and... unexpected :roll:
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he
, thank you.
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Post Post #17 (ISO) » Wed Jul 22, 2009 3:09 am

Post by dramonic »

It's Mastinesque
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Post Post #18 (ISO) » Wed Jul 22, 2009 8:20 am

Post by tfrench »

Cirdua wrote:That vote is really... random and... unexpected :roll:
first day votes are random?
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Post Post #19 (ISO) » Wed Jul 22, 2009 8:22 am

Post by Steve Kulko »

Alllllrighty then.
Unvote: No Lynch.


Very nice explanation, C.
Vote: Cirdua.
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Post Post #20 (ISO) » Wed Jul 22, 2009 8:25 am

Post by ElectricBadger »

tfrench wrote:first day votes are random?
Yes, but voting yourself doesn't really put any pressure anywhere to bring out scum.
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Post Post #21 (ISO) » Wed Jul 22, 2009 9:52 am

Post by tfrench »

ElectricBadger wrote:Yes, but voting yourself doesn't really put any pressure anywhere to bring out scum.
it was just for giggles
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Post Post #22 (ISO) » Wed Jul 22, 2009 10:32 am

Post by havingfitz »

Random vote for Lailai
:?
Town 57w-66l :: Not Town 29w-16l:: TBD 2
V/LA on weekends (i.e. RL > mafia)

The shortest GTKAS thread ever!
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Post Post #23 (ISO) » Wed Jul 22, 2009 11:27 am

Post by pancakes »

vote havingfitz
for having the best avatar
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Post Post #24 (ISO) » Wed Jul 22, 2009 2:53 pm

Post by lailai »

But I'm used to NLing at epicmafia.
Vote: No lynch

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