This is the first game I haven't replaced into. Just so you know.
Mini 642: Bodyguard 7: (Game Over)
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
After doing a bunch of possibility trees (or whatever else you want to call them), I have concluded that if the cop and the bodyguard survive to Day 2they should ABSOLUTELY CLAIM
If we lynched a scum day 1, then we automatically win if both the cop and bodyguard claim.
If we lynched a townie day 1, then having both claim improves our chances of winning. We would automatically be at LYLO, and even if the scum counter-claim, we still improves our chances rather than just straight up voting. Also, if we lynch correctly day 2 when both cop and bodyguard claim, then we automatically win.
I will type out my reasonings if you guys need me to.
Anyway, the most important thing is that if we lynch scum day 1 we automatically win if neither the bodyguard or cop is NKed and they both claim.
We also improve our chances if both cop and bodyguard make it to day 2 and they claim.
Because of all this, I suggest that, unless the cop is forced to claim,the bodyguard should not guard anyone on N1or unless the bodyguard is extremely sure they know who the cop is.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
My above post only works if both the cop and bodyguard survive. It's the best case scenario for town, but not extremely likely.
There is one reason I don't want to explain my logic. It's that I went into every possible scenario (including fake-claims), and I don't want to let scum know what is the best move for them to make. Of course, anybody here could figure out if they applied enough effort, so I'm sure scum will (or have already) done what I've done.
However, I would like to take a vote to see who wants me to reveal all my reasonings and stuff.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
I did some more logic to figure out that if we lynch a mafia day 1, then the cop and/or bodyguard should claim the next day even if the other one is dead. It raises our chances of winning to at least 50%. It doesn't matter if they are both alive, actually. (of course it helps). Also realize that the percentages I worked out don't take into account scum-hunting and cop results over n1.
I disagree. I think thatI think it's a waste of time to discuss our D2 strategy today, when we don't even know who we'll enter D2.because"we don't even know how we'll enter D2," it'snot"'a waste of time to discuss our D2 strategy today."
If I am NKed or lynched today, then all my work won't be shown. It's definitely not a waste of time. The question is whether scum will figure it out by themselves or not. If we think they will, then there's no harm in me revealing all my work.
jonathantan86
CallMeLiam = yes
hohum
Slaine Hayes
TheSweatpantsNinja
TDC = noSignature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
So do you think scum will figure it all by themselves or that they won't? The only reason to withhold is because it pretty much tells scum what to do day 2.That said, I'm indifferent to you explaining your reasoning.
I'm posting alot because my other games are at night right now. Rereading games is far less interesting then starting other ones, so I'm kind of procrastinating by posting in this one a lot.
Also, after thinking for a while, I personally think that the town can definitely figure out what their best move is Day 2 after the claims, while scum may not. So I'm voting no on revealing my reasoning.
jonathantan86 = seems to have completely ignored my post
CallMeLiam = yes
hohum
Slaine Hayes
TheSweatpantsNinja = doesn't care
TDC = no
BridgesAndBaloons = noSignature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
If you think that, then me revealing my reasonings would be the most pro-town thing. Why then, did you say you didn't care either way?I tend to assume that the other players in the game are basically competent, so yeah, they can probably figure it out.
Wouldn't a townie want the most pro-town thing to happen?
This is where I disagree. It's better than random voting in my opinion.But I also don't think its necessary to talk about it now, as it doesn't really affect what we're doing now.
It absolutely affects what we're doing now. Sure, of course I don't want to discuss day 2 for that long. I'm guessing we'll be done talking about it afterpage2. However, seeing people's reactions to the idea is very informative.
Also, I need to make sure everyone understands that the bodyguard or cop should claim day 2 unless a townie and one of them are killed.
Also, some people (CML right now) don't understand my reasonings. I would want to make sure everyone believes what I'm saying is the best action for the town to do in the circumstances I described.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
TSN wrote: assuming that other people, especially once presented with the idea, could figure it out, they wouldn't need it explained to them
Obviously someone needs it explained to them.CallMeLiam wrote:
Please.BridgesAndBaloons wrote:I will type out my reasonings if you guys need me to.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
The first entry on my dictionary wiki for indifferent says "having no particular interest or sympathy; unconcerned" this is what I thought it means.TheSweatpantsNinja wrote:Then explain it. I do not think indifferent means what you think it means.
Are you saying you are changing your vote to yes?
I think you are, but correct me if I'm wrong. That makes it:
jonathantan86 = yes but not now
CallMeLiam = yes
hohum
Slaine Hayes
TheSweatpantsNinja = yes
TDC = no
BridgesAndBaloons = no
Jonathan: instead of just saying you were waiting for an answer to your question before you decided, you chose to make no mention of it. Was there a reason for this?Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
Either you're scum, or you're making a heinous error. Considering that ICML wrote:A spot of really quick thinking tells me that if the cop investigates the bodyguard night one, then the win is no longer guaranteed. I know it's unlikely but just wanted to throw it out there.specificallysaid earlier that:me wrote: If we lynched a scum day 1, then we automatically win if both the cop and bodyguard claim.
meaning that the cop could literally not investigate anyone and we'd still win automatically.me wrote:Also realize that the percentages I worked out don't take into account scum-hunting and cop results over n1.
I have to assume that you're scum trying to mislead the town.unvote: CallMeLiam
vote: CallMeLiam
(the distinction is that my vote is no longer a random one).
Because staying in the middle of an issue this early on in the game makes no sense. If you think that scum would already know, then me revealing info would help the town unless you think that CML is mafia.TSN wrote: Why do you care so much that I come down on one side of the issue or another, when I, in fact, am (still) indifferent?Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
Maybe I'm misinterpreting you, but this makes no sense at all. If anyone is scum besides you, then anything you write in this thread the scum will see. So why all the sudden is it okay to give away information? Even if you think I'm not scum, somebody else has to be.jonathantan86 wrote: Yes, I did not want to give out too information just in case you were scum.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
Why'd you ask TDC?Slaine Hayes, TDC and hohum, what do you think?
Also,prod: hohum
It has not been 72 hours yet. Once it has, he/she will be prodded.
jonathantan86 = yes but not now
CallMeLiam = yes
hohum
Slaine Hayes
TheSweatpantsNinja = indifferent
TDC = no
BridgesAndBaloons = noSignature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
Please elaborate. Do you think it makes one of us scummy? Do you think we're scum partners trying to distance?The "dispute" between BAB and TSPN is a bit odd, though.
How? Please quote his post and explain where it is him saying "no."I interpret his post as a "no".
I'd rather TDC answer this than Slain actually answer.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
Anyone have thoughts on my CML vote?
jonathantan86 = yes but not now
CallMeLiam = yes
hohum
Slaine Hayes = no
TheSweatpantsNinja = indifferent
TDC = no
BridgesAndBaloons = no
up to hohum whether I reveal my reasoning or not...Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
If everyone doesn't feel like it'll be an auto-win, then the bodyguard and cop might not claim Day 2. This is the exact thing I was afraid of. In the cases I described it helps if both (or if only one is alive) of them claims on Day 2. I need to make sure that everyone understands or believes this.TheSweatpantsNinja wrote: To what end would he be "misleading the town" by warning that its not an automatic win if the cop investigates the bodyguard? What behavior is that likely to shift to the scum's advantage?
Forgive me for trying to catch scum for "slip[ing]" up. I was only trying to scum-hunt.I'm starting to feel like BAB has been calling so much attention to whether he's going to reveal the "big secret" just so he could find a "slip" to jump on.
Seriously, you're attacking me for scum-hunting right now? Explain to me how looking for slip-ups of scum is not scum-hunting.
And why are you saying "big secret?"
I wasn't attacking you. I didn't say your behavior was scummy or not. It just really confused me.I certainly felt like I was being attacked for not caring whether he elaborated on his reasoning, and now he's jumping on CML on pretty weak reasoning.
What about my reasons for CML or weak? Are there any other better reasons than that at this moment?And saying me doesn't make any sense because if there are no other better reasons than CML or I, then you can't attack me for voting CML because then I'd be voting for the strongest reasons I could be.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
I don't see how you came to think that from my posts. I don't feel that at all.TheSweatpantsNinja wrote:
Because that's what you're acting like you have.bab wrote: And why are you saying "big secret?"
Also, please explain to me how this comment about being a "big secret" is relevant to scum-hunting, if it is. Even if I was dancing around sticking my tounge out and saying I have a big secret, would that be scummy?
It's the best lead I have. Youbab wrote: There's a big difference between pressuring early day 1 and saying "I can only assume you're scum." That's sort of strong language for a vote you're now trying to back away from.shouldknow that someone saying "I can only assume you're scum" on page 2 means something drastically different then saying it on page 15.
Also, youcompletelyignored most of my questions.
me wrote: Explain to me how looking for slip-ups of scum is not scum-hunting.
[. . . ]
What about my reasons for CML or weak? Are there any other better reasons than that at this moment?Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
As cool as the word "couching" is, I looked it up, and I'm still puzzled what you mean. Are you saying that I haven't looked at evidence on page 2 yet?TheSweatpantsNinja wrote: I don't feel like you did much Page 2 couching.
It's extremely important there should be claims day 2. I wasn't even considering that peopleIts relevant when you spend more time caring about how people react to whether or not you ought to completely explain yourself than about whether or not there should be claims day 2.wouldn'tdo that. Bottom of the line, (i just looked at the other scenarios), and no matter what, it helps for any power roles that are still alive to claim.
I would want to explain if people don't believe this, so it's important if anyone needs me to explain myself.
Also, I care about the reactions because I'mscumhunting. Scum might want to put doubt in my plan (since it's bad for them) by saying things like it's not an automatic win if they both claim and a scum is dead.
please answer this question with a yes or no response:Even if I was dancing around sticking my tounge out and saying I have a big secret, would that be scummy?
see right after that, whereTSN wrote:
See above, where I wrote: "I also doubt CML is any more likely to be scum because he miscalculated what conditions it would take to automatically win. To what end would he be "misleading the town" by warning that its not an automatic win if the cop investigates the bodyguard? What behavior is that likely to shift to the scum's advantage? "bab wrote: Also, you completely ignored most of my questions.
me wrote:
Explain to me how looking for slip-ups of scum is not scum-hunting.
[. . . ]
What about my reasons for CML or weak? Are there any other better reasons than that at this moment?On post 46, [i]I[/i] wrote:
If everyone doesn't feel like it'll be an auto-win, then the bodyguard and cop might not claim Day 2. This is the exact thing I was afraid of. In the cases I described it helps if both (or if only one is alive) of them claims on Day 2. I need to make sure that everyone understands or believes this.TheSweatpantsNinja wrote: To what end would he be "misleading the town" by warning that its not an automatic win if the cop investigates the bodyguard? What behavior is that likely to shift to the scum's advantage?
The better reason is you manufacturing "controversy" in place of scumhunting.[/quote]
uh, no. Did you read my post on 46?
Also, I need you tospecificallyanswer this question.
"Explain to me how looking for slip-ups of scum is not scum-hunting."
Also, are there any other bigger leads other than CML or I right now? Because if there aren't, then you can't criticize me for using weak reasons.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
Sorry, TDC. I missed your questions earlier.
Yes. TSPN is admantly not picking a side. He's being really careful. Also, he seems weakly* defensive of CML. I expect this information to be far more useful later in the game, but it's nice getting these details.TDC wrote: It seems like a pointless debate. Have you learned anything from it?
*emphasis on the weak part.
Nothing. You're right. I just wanted to see what broughtWhat do you see in his post that suggests otherwise?youto say that.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
BridgesAndBaloons wrote:
please answer this question with a yes or no response:Even if I was dancing around sticking my tounge out and saying I have a big secret, would that be scummy?
Let me get this straight. In the beginning of the day, when there are little leads in the game, and I choose to follow one, you disagree and thus I'm scummy? And what wagon are you talking about? I'm the only one voting and no one has voiced any opinions to follow the wagon.BridgesAndBaloons wrote: Also, I need you tospecificallyanswer this question.
"Explain to me how looking for slip-ups of scum is not scum-hunting."
Do you honestly think I'm dumb enough to follow my vote for the rest of the day? Did you stop to think that maybe, just maybe, I was pushing for a reaction from CML?
Oh, and since my vote accomplished as much as it's probably going to,unvoteI don't like votes that just "sit."
I really don't like how you have ignored questions I have directly asked you twice already in the span of two pages. This is the third time I have asked these questions (if I counted correctly). Anyway, at least tell me why you're avoiding the questions.
If you don't answer at leastthat. Well, [insert threat here].Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
Earlier:TheSweatpantsNinja wrote: I don't think you're actually looking for slips.
You can choose not to believe me that I've been looking for slips when I actually attacked the first person who made a mistake. I explained why what he did benefited scum. Do you not understand my reasonings for attacking CML?TheSweatpantsNinja wrote: I'm starting to feel like BAB has been calling so much attention to whether he's going to reveal the "big secret"just so he could find a "slip" to jump on.
Anyway, as far as I can tell, you haven't made any new things for me to defend myself against, correct? I'm not trying to change the subject, and I'll defend myself if you bring out more points, but for now...
I don't like this lurker*.
Vote: Slaine Hayes
*Hohum wasn't as much of a lurker as he just probably completely forgot about this game. Slain, on the otherhand, hasn't posted for 3 days. There could be other lurkers but Slain was the first to pop out to me.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
omg why I posted that I think I understand what you're attacking me for.
You are accusing me of manufacturing fake scum-tells in order to attack townies for weak reasonings? Is that right?
At this point in the game, I don't see how that's scummy. None of my votes/attacks in the begining are really going to affect how I personally am going to be suspecting the most later on. Even if I was manufacturing fake reasons (which I wasn't), those reasons were CLEARLY weak enough so that they wouldn't create a lynch. So why would scum do that?
In fact, regardless of whether I made up reasons or not, me attacking CML is an attempt to get reactions. It also unearthed a lurker, Slain. I'm more than happy what pro-town goodness resulted from my attacks. Do you consider that all of the reactions provoked are not pro-town?Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
However, he avoided taking a side on the issue. He decided that he was completely indifferent and didn't choose one side or the other. I consider this as being careful. I was very puzzled why he was doing it which I was I asked numerous time why he was being so indifferent.TDC wrote: At the same time he is, however, clearly antagonizing you, which I can't see as "careful".
Cuz I've seen a weak town-tell coming from your posts.
My last post was just before his last post. Any reason why he "popped out" first? I'm wondering, because you had answered my questions from that very post a few hours earlier.
Reactions by CML and the other players.
Reactions by whom? CML or other players?In fact, regardless of whether I made up reasons or not, me attacking CML is an attempt to get reactions. It also unearthed a lurker, Slain.
And how did attacking CML show that Slaine is lurking?
One reaction was for Slaine to sit on the sidelines and not voice his oppinion on the matter. I mean, if two people are arguing that're both not scum, chances are the other scum is waiting to see what happenss.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
I'm back. The other game just ended.
When I originally wrote this, I was trying to include both scenerarios that it was no scum arguing, or one scum and one townie into one sentence. IWhat do you mean, the other scum? Who's the first one?
ended up mixing up the two. What I meant to say was that "I mean, if two people are arguing that're both not scum, chances arethat one of the scum are waiting to see what happens. If one scum and one townie are arguing, chances are thatthe other scum is waiting to see what happens"
Italics are what I added.
You know what, you're right. I think I was reading too much into people's responses this early in the game. Maybe it'll never be an issue.The question whether you should reveal or not does not seem to be such a question, either answer is acceptable and no answer will be proven wrong during the course of the game.
I just don't like the random voting stage and I want to try to get out of it as soon as possible.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
Okay. So I'm scum because... why? You failed to mention anything scummy about me. I really don't feel like this is a pro-town vote.Alabaska J wrote:vote: BaB
Really feels like scum to me hiding behind a strategy that would help the town. Note: not using too townie, as things he has said make me feel this way.
that makes it a tie between yes and no. I'm now changing my answer to yes to explain since I worked really hard. So I'm going to write out all the reasons now.Also, I would like you to explain the maths that make it possible for us to automatically win and whatnot. I don't doubt you, I'm just bad at this kind of stuff usually.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
^that was phrased badly. I was thinking about the situations and it's obvious what scum have to do to hurt them the least.
A:Why we automatically win if we lynch a scum night 1 and if scum don’t kill the cop or bodyguard N1:
If the remaining scum doesn’t kill the bodyguard or cop, that means they killed a townie, so on Day 2, we are left with 1 Townie, 1 Bodyguard, 1 Cop, and 1 mafia.Once the body guard and cop claim, we are left with two sets of possibilities:
1) If the scum counter-claims the cop or bodyguard, we simply lynch one of them on day 2. After that we will have 3 people left on day 3 and we will lynch the scum that survived
2) If the scum do not counterclaim, then we just lynch one of the two townies or the scum. It doesn’t matter who we lynch because…
i) if we lynch scum, then we win!
ii) if we lynch a townie, then over the night we have 1 townie, 1 mafia, 1 cop, and 1 bodyguard. The bodyguard will protect the cop, and the cop investigates the either the mafia member or townie (doesn’t know which is which). Once the cop finds the alignment of one, he automatically knows the alignment of the other. He will automatically be alive the next day and use his investigation to win the game.
Awesome! If we lynch correctly today and get lucky over night, we don’t have to even scum-hunt again!
B:Why it really benefits town for the cop and bodyguard to claim if they're both alive alive, but two townies have been NKed.
1) if there are no counter claims, then we are left with 1 Townie and 2 mafia members, 1 cop, and 1 bodyguard. We now have a 66% to win. If we lynch a mafia member Day 2, then the bodyguard protects the cop and the cop investigates one of two players (the mafia and the townie), and then knows which of the other ones to kill. The bodyguard will be NKed and Day 3 cop knows who scum is. If we mislynch on Day 2, then we automatically lose (scum has a 50% of town which is a win).
Good news! If the cop investigated one scum, the other scum, or the townie that isn't Nked or the bodyguard (3/5 people), then we automatically can correcly lynch day 2. This has a 60% of occuring. So we actually have a86.7% chance of winning!
Math:there's 3/5 a chance of a cop investigation over night 1 meaning a guaranteed win. There's a 2/5 chance that the cop's investigate doesn't do us any good. From the 2/5 multiply by 66% for the times we correctly lynch a mafia day 2 and add that win percent to the chance of us winning if the cop investigation is helpful
2) If the mafia counter-claim, we get a 50% chance of winning. We must lynch one of the people who claimed cop to win the game afterwards. If we lynch the correct scum on that day, then we are left with one confirmed townie (the one that wasn't claiming a power role), and two people who claimed bodyguard. The real bodyguard protects the cop while he investigates one of the people who claimed bodyguard and learns who the final scum is.
C:Why it benefits the town if the bodyguard and cop claim if a mafia has been lynched day 1, but one of them (the power roles) has been NKed.
1)We would be left with 3 townies, 1 mafia, and 1 bodyguard/cop. The reason the cop/bodyguard claim is to increase our chances of lynched the scum 5%. We have a 1/4 chance of lynching scum and winning on day 2. If we mislynch, after that we have a 33% of lynching the correct mafia member. This makes us have a50% of winning
2)If the scum counter-claim, then we win automatically. We have 2 free lynches so we just flip a coin and lynch one of the power-role claimers on Day 2 and lynch the other on Day 3.
3) There is also a 3/5 chance of a cop investigating a townie who isn't NKed over night 1. If they survive they claim there result and then we boost our chances to 1/3 lynching scum and winning on day 2, and if we mislynch after that, we have a 50% chance of lynching the correct mafia member. This gives us a 66% of winning.
There is a also a 2/5 chance of a cop investigate a mafia. If they survive then we automatically win.
There is a 1/5 chance that the cop's investigation is useless, and we'd only get a 50% of winning.
So, if the cop is alive Day 2, the bodyguard was NKed, and a scum was lynched day 1, we really have a70% to win
IF YOU SEE AN ERROR IN MY MATH, PLEASE LET ME KNOW! IF YOU WANT ME TO ELABORATE ON SOME OF MY MATH (I did it most on paper except for one of the first examples), LET ME KNOW AND I WILL.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
Okay I realized that I don't have a mistake.
B 1 is NOT completely incorrect
Sorry. My previous post is wrong and unnecessary. I was misreading my numbers when I posted post 82.
Anyway....
I forgot about the last situation.
D:Why it benefits town (but not always) to have the remaining power role claim if one power role is NKed and we lose a townie in lynch"
This situation, like situation B, puts us in LYLO on Day 2. If the bodyguard/cop doesn't claim, then we have a 2/5 chance of lynching scum. However, if the bodyguard/cop claims, then we have a 2/4 chance of lynching scum. Even if one of the scum counter-claim, then we still have a 50% of lynching scum on Day 1. We gain a10% increaseof not losing on Day 2.
HOWEVER; if the bodyguard is alive, they can choose to not claim. The disadvantage is it is harder to lynch correctly on Day 2, however, if the bodyguard survives to Day 3, we can increase our chances from 33% to 50% of lynching scum. I recommend for the bodyguard to claim Day 2, but it REALLY depends on the situation.
If the Cop is alive and has a result on one of the players that is alive, he should definitely claim and reveal his result. If he doesn't have a result on one of the alive players, he could also choose to wait until day 3 to claim.
Personally, I'd rather have a greater chance to make it to day 3 then to have a greater chance to win during Day 3 (i.e. have the bodyguard and cop claim Day 2 in this situation), but it really is up to the bodyguard/cop and the situation. Also, I may actually be the bodyguard/cop, and I'm making sure that both scum and the town know that I'm not claiming that I have a power role or not right now.
There are a couple of incredibly important things:
1)PLEASEnobody say who you think is town. Like in normal games it tells scum who to NK, but in this game in particular, if people say one of the scum seems town-like, then they know who to use to counter-claim a power role, if they choose to do so.
2) Remember, in these statistics, they do not take into account scum-hunting. Only b1 and c3 take into account who the cop investigates, and all the other situations do not. So these % are actually considerabally higher. Hopefully you see that the town has a very significant chance of winning this game if we don't lose both of our power roles by Day 2.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
That was why I was at first reluctant to share all the information, but I realized that it's pretty obvious (at least for me) without even doing the math that scum need to counter-claim.CallMeLiam wrote: I'm not too happy that you explained what the the best play for the mafia is re: the maths of the counterclaim but I suppose it wouldn't have been too hard for scum to work out with all the other info in front of them.
What about my vote for you? Nothing to say about that?
Also, my math isn't meant to guide who to lynch. Most scenarios come down to a 50/50 shot which makes it really important that we scum-hunt pretty well. I'm just thinking that itmight(just might) be worth it to ask a random person to claim today. It's really risky, but it could win us the game. Anyway, I don't want to side-track the game with all these numbers and theory and stuff, I want to get to scum-hunting.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
Obviously whoever we push to L-1 (the scummiest) should claim, but I was talking about rolling dice and asking that person to claim.
I did the math, and it is not a good move for town.
Math in small font:
If we asked arandomperson to claim whether they were a power role or not, we'd have a 2/7 chance of getting a mafia. Them claiming townie would make them unable to claim a power role later, and them claiming power role could help us get an easy win lynch with a power role counter-claim.
Of course, I realized we have a 2/7 chance of asking a power role to claim. The results of that would becatastrophicfor town.
Also, 3/7 chance of a townie claiming which would help scum know who to NK.
Bottom of the line, it's not worth the risk.
The reason I made the math small is because I don't want people to accuse me as looking like I'm helping the town. I'm not going to lie, this post is largely useless, except for this next part:
Something useful I learned from this is that we shouldnotride a wagon until someone claims. To benefit town the most, there should probably only be one claim the first day. See above logic (quote it to see it better) to understand better.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
Haha, I
Well you explained why you did it, you then behaved consistently with your motivation by unvoting after a reaction appeared and it didn't start a cushy bandwagon so I didn't think it needed too much comment.totallyforgot about unvoting. That's strange.
The whole random person is a further attempt for me to try and swing the game in the town's favor again, but if you read the math on post 88, it is really not in favor of the town.
Anyway, I agree. I'm going to stop working on numbers and strategies for this game and focus on actuallyplaying.
Mod: How long do you give players to respond to there prods?
72 hours generally (though I'm probably going to do it an hour or two earlier than that due to likely not being on the computer then)Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
No. The numbers explain that thanks to me bringing up something important the town has a guranteed 50% or higher of winning (assuming both power roles aren't killed by Day 2).So the numbers say that it's quite possible that BaB is scum using this strategy
Somehow you think that
A)Ithink that a power role is idiotic enough to mention something that would reveal themselves to be a power role. Are you serious? Is anyone here so dimwitted they're going show whether their a power role or not based on their responses to this? There's absolutely nothing they'd do different if they're a powerrole or not. Regardless whether I was power role or vanilla, I'd still post the numbers.
and
B) that I am idiotic enough to believe that my master scum-plan will work. I'm not an idiot.
Give me at least one example of something that could give away a power role by discussing what I'm talking about. It has to be an easy mistake. And please cite evidence of me trying to get a powerrole to come out.
This aint OMGUS. I don't care that you're attacking me, but you're attack issuch a huge stretch. I can't believe you're not only attacking me for being scum, but accusing me of having a particular partner, Slain (Other people have been lying low also),andyou're not even voting for me.
Vote:jonathanfor all the reasons mentioned above.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
Why isn't this this case forjonathantan86 wrote:A powerrole might post and question less to avoid drawing too much attention to him/herself, instead preferring to let a vanilla townie do the questioning (because vanilla townies are more "expendable").every single game? If what you're saying it true, it would be universally true (power roles posting less), especially when people speculate about the setup (which happens in most closed games). So, if you're right, scum should in all games know who to NK just based on who posts the least?
That's what you just said.
I was making fun of you. You're making all these wild accusations about me making a huge plan to try to catch power roles. You're not voting either. I think you're making this points against me to see if any fish (townies) bite.Um...*your* master scum-plan? Well the numbers are on the scum's side if they follow this plan (although a bit slightly, I concede).
Do you mean a scum-pair (two people connected together)?BaB, who are your top candidates for the two scum, if you have any?
Or do you want my top two suspects?Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
I really am curious to see the response to this.CML wrote: The fact thatyou've been pretty much ignoring TDC's contribution to this debatewhile going after me like a rabid dog doesn't do much to help your 'not omgus' case too. My main concern here is that you're shouting down my points without backing up your statements, and that's not how I see townies acting.
I'm also marking this quote to look at later.
Killa seven:'sup.
Oh, and any comments on the game so far?Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
Well, if you are scum, then you would love to have townies mislynch. When you made post 94, there were already 2 votes on me. That puts me at L-2. You couldn't possibly put me at L-1 without drawing attention to yourself, so instead, on post 94, you attack me while not voting, explaining not only that I am scum, but that a lurker is my scum-buddy. It really seems that you're hoping for someone else to put me at L-1.Okay, to ask your question back to you...how would a townie bite and how would the scum benefit from that? And secondly, how is my supposed "wild accusation" of you different from you accusing others?
A townie could "bite" by voting me. If a townie successfully "bites," then it would really help you (as scum, assuming you're scum), since you'd be able to put a townie at L-1, maybe get to hammer them yourself or get me to claim.
Your "Wild accusation" is wild because you made so huge of a stretch, claiming me to be scum AND extrapolating my scum-buddy from some really elaborate plan that doesn't even make sense. Plus, the fact that you don't even put a vote with your case is suspicious.
I'm also a little suspicious. On post 94, you demonstrated your understanding of the numbers and logic. So, why didn'tyoumention the towns best strategy in the beginning.
NOTE:I just reread post 94 and came to see your attack on me is alot weaker than what I previously thought it was. However; your recent actions (insisting that what you found is evidence for me to be scum) have led me to keep my vote on you.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
First, this is a blatantJonathan wrote: I was referring to BaB's attacking anyone that seems to disagree with him..exaggeration
Second, I attack anyone who'swrong. If you say some ridiculous idea, I'm going to attack for it because it makes no sense.
Gosh, you seriously are not even close to understanding what I said.you say that my elaborate plan (which I don't think is that elaborate) doesn't make sense? But you also say that I have understanding of the numbers and logic?Youclaimed thatIhad a master plan of trying to get power-roles to out themselves, which is just bull shit.
Also, how the hell does you attacking me for a ridiculous plan have anything to do with your understanding of numbers?
Have you played a mafiagame online before? How much experience do you have out of this site? Please answer.You ask me why I didn't mention the town's best strategy in the beginning...this sounds very much like an ad hominem attack, attacking me instead of my points.
First of all, I actually attacked all your points. I defended all your attacks. Hell, I even made a point against you (about not putting me at L-1), and YOU completely ignored it.
Second of all, This is NOT ATTACKING YOU! If I was attacking you I would say something like, you're a horrible newb and nothing you say is right, because you're inexperienced you're wrong.
Or, I could say, you're a total jerk, and say mean things to everyone. You're not scum-hunting you're just insulting people.
Those are two examples of ad homineum attacking. (the best examples I could think of off the top of my head). What I did is questioned why you wouldn't explain to the town what the best strategy was. I didn't attack your character at all. If you were town, you would definitely want town to know the best strategy. So I was wondering why you didn't mention it. The answer you gave me is satisfactory for now.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
I just noticed this.TheSweatpantsNinja wrote:
That's not acting too townie, that's putting a lot of effort into appearing pro-town without actually providing the town with much.
So, by insuring that the town's chances of winning I increased by as much as 40%, and by gaining a 1/10 shot of an auto win I didn't "provide the town with much?"
By the way, I didn't really put much effort into it. As soon as I singed up for this game I spent about an hour looking to see if I could break it.
Also, I'm nottryingto look pro-town here. Anyone who says I'm townie because I revealed the best strategy for town is a big idiot. Completely. See:
a) NO ONE SHOULD EVER eventhinkof saying who they think is town in this game. It's crucial for this particular set-up. After the mass-claim, it's not as a bad thing to do.
b) If I were scum, I could easily post the work I did pre-game anyway, and hoped that WIFOM would make me unlynchable.
Even though I personally think b is a really stupid idea, it's possible, so there's no way anyone should think I'm townie for saying what I said.
And, I'm not an idiot, so I realized (before the game started) that no one should think I'm townie for posting the winning strategy for town.
Anyway, the fact that you're attacking me for "trying to look pro-town" is very ridiculous. That type of attack is way more of an "icing on the cake" then a valid reason for a vote. Come up with something actually scummy that I can defend myself against.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
I was pretty proud. I usually right huge preambles or stuff like that when I do work that I'm proud of. An example of this is my second game, Mini 553 posts 486-489 where I posted a massive summary of the game when I came in (it's probably not worth it to read the posts). I made several posts before the summary talking about all the work I was doing, and during the summary I mentioned all the reasoning behind why I thought a certain player was not a pro-town power role and expressed that I did a whole lot of work.Like you really wanted people to see how much work you had done.
That game I was a townie. I wasn'ttryingto apear pro-town. It was just a by product of me being proud of the work I did. This game is the same case.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
ah yes, but I wasn't sure if it was worth the benefit of the town knowing exactly what to do if the scum would know also. That's why I wanted to see if other people thought I should reveal my reasoning or not.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
Are you saying TSN put himself in the center of discussion? (Yes or no answer, please).CallMeLiam wrote: As for the BaB\TSN thing: I honestly don't think scum would put themselves knowingly at the centre of discussion so early and so strongly that early in the game.
Also, what you said isvery anti-town. Please NEVER AGAIN mention if you think someone is townie again. Do not say any things that make someone pro-town until after the mass-claim. Thank you very much. Please tell me if you don't understand.
Secondly, that's just wrong. I always put myself in the center of discussion regardless of whether I'm scum or not. What you're saying here is complete WIFOM. What were you trying to accomplish by saying this?Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
jonathantan86 wrote:I will put a vote on killa seven to pressure him to speak. I do not mean to lynch the lurker just yet though.FOS:johnathantan86. Btw, it's notwhoyou voted for that got you the FOS.
I ignored this question because the answer is super obvious imo.1) I think that the scum's best plan is to have at least one member (maybe the other can avoid controversy) actively engage in conversation to weed out powerroles, probing if necessary, even if it means risking a scum-tell. (The numbers are in an earlier post.) Do you agree with me?
2) Supposing I'm right (even if you think I'm not), who fits the profile above the most?
THERE ISNEVERa best play for scum. Because of WIFOM and metas of what scum do, and because different pairs always have different strategies, scum always do different things each game. It's pointless to speculate about what scum could do. For all I know, you're a scum trying to mislead us. Or there could betwoscum lurkers.
Bottom of the line, every mafia group is different in every game, and it's impossible for townies to know what the hell they're doing until their both lynched.
So, everything about question 1 is wrong in my oppinion. I believe what you asked is side-tracking the town even more. I was trying to speed up the random voting stage earlier and failed miserably. We started scum-hunting more when I resolved my strategy for town, but it seems like you're killing the momentum again by asking this question. Can we just continuescum-hunting?thanks.
2) No one has been fitting the profile of role-fishing. If I saw any role-fishing, then I would be voting for that person. Role-fishing is very scummy for this game.
And no, (preemptively saying this because I know what you're thinking...) I wasn't role-fishing. Everyone has still not given me a plausible way a power role could slip-up and how what I did would make people slip up.
No one is stupid in this game. No one is stupid enough to make a slip-up that easily.
We have a bunch of lurkers to fit the second profile, and I don't think me singling one lurker out is pro-town. If you insist, I will, but I don't think it's pro-town for me to say so.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
CML. It's a simple question.
I'm having a really hard time trying to think of a townie explanation for that, and an easy time thinking of a whole lot of scummy explanations.what were you trying to accomplish by saying this?
You wanna know a good way to lurk without getting caught? Discuss the strategy of lurking without actually scum-hunting. Oh wait a second...
FOS: CMLSignature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
I still don't understand what is pro-town about defending someone, ESPECIALLY when they are in no immediate threat of being lynched.CallMeLiam wrote: TSN seemed to be suspicious of you, and I was explaining why I wasn't.
Unless... were you attacking TSN's logic? If you were doing that than nvm.
mod: please do some proddage.Thanks!
I know Alabaska J is V/LA, but I'll see if anyone else needs it.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
TDC: do you believe what CML is saying about me is scummy to do? If you don't want to answer this, don't. I think you have a reason for not saying this.
Killa: what do you think of TSPN?Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
Good to see you back, Alabaska J.
Are you out of your mind? Why the hell are you saying this? Seriously. Please DO NOT SAY WHO YOU THINK IS TOWN. If Jonathan is scum you just told scum that they can safely fake-claim with him. Way to fucking go.My vote stays, and I think Jonathan is noobtown for the record.
I'm legitimately pissed off.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
What do you think my attitude is towards traditional scum-hunting, TSPN?
If you say anyone is town, then the scum know you'll believe their safe-claim. For instance, say jonathan and I are scum. Tomorrow, during the mass-claim, in order to avoid being decimated, one of us would have to counter-claim or pre-emptively fake-claim one of the roles. You just told us that you think jonathan is town, so we know that tomorrow, if we keep you alive, we know that you will believe his fake-claim since you think he's town.
Now, you're probably not idiotic enough to completely think jonathan is town right now, but I'm making a point here. By saying who you think is town can only hurt the town. It's not scummy play because if scum say who they think is town, it's meaningless. But, it's very anti-town to say who you think is town. Please don't do it again.
Just step back and think about how anti-town it is to say who you think is town given that we know what are strategy and the scum's strategy will probably be tomorrow. Justthink.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
sorry for the quardruple post. Anyway, I'm not going to yell at anyone for saying who they think is town. I'm done repeating myself. Everyone should know that it is extremely anti-town, but not actually scummy to do that. Thanks.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
^that's exactly what I thought it would apear like. Thus, "I'm not going to yell at anyone for saying who they think is town. I'm done repeating myself. " I don't care how pro-town I look like.There are things we as a town. No one else is screaming it, so I might as well. In fact, all my anger probably looks scummy.cannotdo if we want to have the best possible chance to win
I'm not an idiot. I don't know why you think I'm tying to "apear like the keeper of the pro-town flame" when NO ONE THINKS WHAT I'M DOING MAKES ME PRO-TOWN! Not evenIthink what I'm doing an indication of my alignment.
as for post 163, then what I did is anti-town, but not scummy. It's just like saying who you think is town. As scum it doesn't help you out, but if I did that as town, then it's just anti-town. Anyway, I disagree, scum aren't stupid, and there could possibly be two people talking together tonight, with two brains.Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
Are you calling for someone's lynch this early in the game?Alabaska J wrote: I vote for lynching BaB and then doing his plan anyway.
Do you consider the case on me enough to lynch someone?Signature:
[size=84]This is a block of text that can be added to posts you make. There is a 255 character limit[/size]-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road
-
-
BridgesAndBaloons Shea it ain't so!
- Shea it ain't so!
- Shea it ain't so!
- Posts: 1264
- Joined: March 16, 2008
- Location: Abbey Road