Let me start by saying that I'm particularly thrilled to see that people seem to be doing a good job following the format for the voting. I was expecting that people would get that wrong a fair amount but I enjoy being wrong thus far. Hopefully that means that everyone has read the rules and has a good understanding of the instant night mechanism. That along with a relatively short deadline for day one (15 days with 24 players means that we're going to have to stay focused and present) are the next two things that we want to make sure we're all on top of.
If I was one of the first posters this game I was probably going to ask questions similar to the ones that Ojanen asked; they seem a pretty valuable way to get meaningful conversation going in this game. I think that it should be reasonably valuable to start with our expectations of how likely people are to pick various teams and work there.
Personally I picked town because in general scum is fairly easy to play whereas town is a nice challenge without being as impossible as other would be likely to be (I can get killed as town and not lose for my team; I imagine that wouldn't be the case for most other roles.) I like a challenge but I also like to have a decent shot at winning when I play a game.
Parama looks like he's going to be pretty distracting unless he settles down a bit. I mostly read his play thus far as clumsy rather than scummy but I don't have any experience with him so I might have to go look at some of his other play. He also is the one person who didn't pre-in so his claim that he joined based just on player list seems pretty decent. The rest of you I expect joined in larger part because it gave you the chance to pick your alignment.
The whole cult as non-hostile other idea seems pretty odd. Given that Vi was part of the design team here it's probably more likely that if we've got non-hostile others they'll have win conditions more in line with some of the ones listed in the possible win conditions listed in Mafia Reverberation (lyncher, moychendiser (which was already mentioned), researcher, reporter and survivor would all work.) I don't think that it's worth spending too much time on the setup speculation until we've seen some flips but those are the sorts of roles that I'll be keeping in mind when watching for behavior. Cults and Serial Killers are the obvious potential hostile others but I'm sure that it would be possible to come up with others.
Parama's scum numbers are ridiculously specific but everyone should be keeping how powerful their role mind when looking for scum. If others seem to be working with the assumption that there are lots more/less scum than you are it's a pretty decent flag that their alignment might not match yours (keeping in mind that there should be some variation of power inside the town.)
For those that know Jack, is this his standard play or is the cult business an unusual distraction?
-Zorblag R`Lyeh