Sometimes, it makes it easier if you define what a role means somewhere before using it in, say, the GIM thread.
As per usual, no collaborative decks – discuss as much as you like here.
With that being said:
Gunbearer
You have access to the Mafia's factional kill.
By default, this role exists to allow a Mafia PR to have a modified way of doing the factional kill. However, I could see this being used with a Townie to "wrest" the faction kill away from the Mafia or to give the Traitor the kill.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
A faction defined by a factional Vanillaization that wins if they have Vanillaized one of each PR belonging to living faction by a given day. They do not have to get rid of other factions but that certainly helps. I want to use this in a game someday.
Last edited by KittyTacky on Fri Jun 25, 2021 4:47 am, edited 1 time in total.
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
A faction defined by a factional Vanillaization that wins if they have Vanillaized one of each living faction by a given day. They do not have to get rid of other factions but that certainly helps. I want to use this in a game someday.
KT, i have something we need to do. I'll send you a link to a PT, we're hammering this idea out.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Role modifier, makes the action target all living players in the game (or dead players in case of roles like Reviver or Coroner) at once. Heard this once in the lobby, didn't see it on the wiki. Either very powerful or very weak/useless depending on the role modified and the specifics (does Global Cop get a list of players and their alignments, e.g "Alice is Town, Bob is Town, Claire is scum" or just alignments without player names, e.g "Town, Town, Scum"? The former is gamebreaking without some weird gimmick gating it, the latter basically gives you town/scum ratio with any 3Ps counted with mafia which is decent but kinda weak).
When i open this game, and starting read, i immediatly close it because i starting strongly consider self last townie alive and others are just jesters.
targets everyone who can be targeted, which means that you can't target someone in particular.
Spoiler: example
Cook is a Town Universal Cop. He chooses to use his ability, and gets the following information:
Cook is a member of the Mafia.
KittyTacky is a member of the Mafia.
TemporalLich is a member of the Town.
Flea The Magician is a member of the Town.
This then indicates that Cook's reliability cannot be guaranteed. They may not have 100% accuracy or reliability of those results, so Cook could be a 50% Universal Cop.
Global
attempts to
affect
everyone who can be targeted, but doesn't necessarily target them.
Spoiler: example
Cook is a Global Cop. She targets KittyTacky, and receives the following information:
Your target is a member of the Town, a member of the Mafia, a member of the Town, a member of the Town, and a member of the Mafia.
Omni-
means while you can use your ability,
everyone
can use your ability. It's up to the moderator to determine if people
know
they can.
Spoiler: example
Cook is a Mafia Omni-Doctor. She can target someone to protect them as per usual.
Every Mafia member could also potentially use
HEAL:
and would know about it since, y'know, shared role PMs.
But at the same time, if someone rolecopped Cook and found out about the Omni-Doctor, could then communicate this, and everyone could now start healing each other.
Living
only allows the action to target living players, which normally doesn't matter unless it
doesn't naturally do so.
The reason I even made this is so that you can have dead-targeting roles act last in resolution and have their effects immediately activate in the same night, for instance, while a Living Reviver targeting a living player who is killed without protection will cause them to survive, unlike a Doctor heal, this also will
flip
said player and revive them, confirming them as whoever they are.
Posthumous
can only be used while you are dead.
Eternal
allows the action to be used while alive or while dead.
Dead
only allows the action to target dead players, which it normally can't do unless it
naturally does so
, i.e. Coroner.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
- Reveals their own role (but not alignment) publically
Moonlight Dancer
- An IC/Superstar with no useful info. Like Named, but confirmable.
Shield
- Attempts to roleblock a kill, dies if it successfully roleblocks a kill.
VIP
- A Bodyguard with the caster and target flipped. Protects self from a kill, and attempts to kill the target if the VIP is targeted by a kill.
Modifier Cop
- A limited Role Cop that will only find modifiers (parts of a role that modify the base role but can't stand alone. Also note that modifiers can modify modifiers).
Reporter
- Learns if a target has acted. An imprecise Tracker.
Inspector
- Learns if a target has been targeted. An imprecise Watcher.
Security Guard
- A Watcher that gives its results to their target.
Visionary
- A Voyeur that gives its results to their target.
Role Guard
- A Role Watcher that gives its results to their target.
In post 5, Cook wrote:Your target is a member of the Town, a member of the Mafia, a member of the Town, a member of the Town, and a member of the Mafia.
- A role that may electrically charge a player. If an electrically charged player ever targets another electrically charged player, both players will unavoidably die.
Defining some "Combined Goon X" combos here - which will also allow them to be on Serial Killers:
Enforcer - A role that roleblocks as it performs a factional kill (Combined Goon Roleblocker)
Squelcher - A role that rolestops as it performs a factional kill (Combined Goon Rolestopper)
Vaporizer - A role that uses alien ability as it performs a factional kill (Combined Goon Alien)
Wraith - A role that commutes as it performs a factional kill (Combined Goon Commuter)
- A role that investigates for how roles are combined together in a role card.
Results are this, in increasing order of priority:
Vanilla - No role (e.g. VT, Goon)
Singleton - A single base role (e.g. Cop, Ascetic, 1-shot Doctor, Multitasking Roleblocker)
Hybrid - Multiple base roles (e.g. Cop Doctor, Mason Jailkeeper, Bulletproof Vigilante) Combined - Multiple base roles, one action and one target (e.g. Combined Cop Doctor, Combined Vigilante Roleblocker) Split - Multiple base roles, one action but targets must be different (e.g. Split Checker Doctor, Split Neighborizer Neighborizer) Multitasking - Multiple base roles, can use more than one (e.g. Multitasking Cop Doctor, Multitasking Roleblocker Rolestopper) - note that Multitasking Roleblocker is still a Singleton role.
The list of role modifiers that are variants of Strong-Willed:
Unblockable - Can't be blocked, can be protected from or redirected.
Unprotectable - Can't be protected from, can be blocked or redirected.
Unredirectable - Can't be redirected, can be blocked or protected from.
Strongman - Can't be blocked or protected from, can be redirected.
Empowered - Can't be blocked or redirected, can be protected from.
Piercing - Can't be protected from or redirected, can be blocked.
Strong-Willed - Can't be blocked, protected from, or redirected. Roles like Commuter or Enchantress will still affect even Strong-Willed roles.
- A group of players who know each other's role and can talk via Private Topic.
I think [it] would be helpful to define how these are not just Masons with a rename.
[edited]
Masons are a group of players with access to a PT and who are guaranteed to not be Mafia. Pseudomasons are a group of players with access to a PT and knowledge of each other's alignment.
Mafia Mason isn't possible (outside of a bastard game), Mafia Pseudomason is known to be Mafia-aligned to the other Pseudomasons.
Gossip- (Role) Each player targeting you with an action receives a copy of any night feedback you received that night. This should be clear to have come from a Gossip.