Ok before I start I should just note in the defense or Netlava, sotty7 did not respond at the end of day one and just as I was about to replace him the game went into night and was replaced the next day, so even if he was a doctor I highly doubt he wouldve submitted a choice.
First of all I would like to thank hasdgfas for reviewing the game. An intresting fact is that this will be the first game with quacks that the town has won on mafiascum as far as I know.
Now this game I was to mod was orginally going to be my last as I already mentioned. So I wanted to have a setup never ever done before. Something that I can claim that I came up with. I also wanted it to be a setup which would be fun to watch.
For those curious of where I got the quack role from, it was actually my first/only power role I have had on mafiascum. It was actually in my first mini normal here and even though I only lasted 2 days, it was one of my more enjoyable. Here is the thread for anyone intrested.
http://www.mafiascum.net/forum/viewtopi ... 30&start=0
So far all games with quacks have just had doctors. So I thought what if there were quacks and masons in the one game? It fitted everything I said above that I wanted in my game plus it would slightly help the town since they had never won a quacks game. Thats where I got the idea from.
The original setup of the game was to have 4 docs, 3 masons, 2 quacks and 3 mafia members. It is cause of hasdgfas I added the mafia tracker, in fact he suggested more roles as well for the mafia such as a role cop or a role blocker but I was afraid to give the mafia to much power and besides it was only a mini normal.
About the game
Now the aim was to give everyone the roles in the game, but see how the town uses them best. For anyone curious I used the dice feature to decide the roles of each person.
I was a little worried at first because I dont think 1 person in this game had played with quacks before which wouldve been a disadvantage to the town. It also meant that the group didnt use the no-lynch and then pairings on night 1 which is traditional in quack games. What it would mean is that each person would be in pairs of 2 and the pairs would target each other. If your partner dies that night it either makes you a quack of scum, or in the case of this game a mason, however you could confirm that you are a mason with someone else saying so. An example of this is in the game I played in above.
That is why I was kind of dissapointed at first since that strategy wasnt used and I personally wanted to see how the players would respond to it. What this strategy does is give you somthing to discuss on day 2.
I think the day 1 strategy was a failure for the town because it left 3 townies dead and the group had nothing to keep conversation going. It was intresting to see some of the small but useful tactics such as the docs target no one untill all the quacks are dead.
To me the one mistake that cost the mafia was not targetting anyone on night 2. Espicially the fact that they were choosing between riceballtail and raider (2 masons) I kept rechecking to see whether it had really been 72 hours which it had been. It was also more shocking to see pacman target Datte left for a very intresting day 3. Even more intresting was the fact that Netlava tracked pacman that night. This night brought all the roles into the game and for that I was acutally glad.
It was also intresting to see Netlava voting rolf and suntzu his other 2 partners and vice versa. I dont know whther this was a deliberate tactic or not but it turned out to be useful later on. This is why I believe militant was lynched day 4 instead of Netlava as Netlava didnt look like having any connections with the other 2 confirmed mafia members.
In the end I was really glad it came down to 3 players which basically showed that the setup was a sucess and was fair. What made this most enjoyable was the fact that the game had some great players which made it heaps of fun.