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Mini 925: Umineko No Naku Koro Ni Mafia: GAME OVER!
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Unk, what is the difference between mod-confirmed and truth?
And then Cobalt diedThe truth is a matter of perception, is it not? If everyone perceives something to be a fact, it's true, right? But if something is mod confirmed...well, you really can't doubt that.
Imagine it this way. I am both the author and a character in a book. As the author, I have written this into the book. It's not something being perceived, it just is. If I writeUncertainKitten then says "Cobalt has died"You can't argue with that. However, if I were to writeAnd say that in red, well, it's slightly less trustworthy. Very rarely are red and gold different, but there are cases where I might opt for red over gold. Honestly, I technically overuse the gold but it's a snappier color ^-^.hatersgonnahate.gif-
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Isn't it blindingly obvious that I want to use tarh as a supersaint on Snow? My town read on Tarh is weak at best. I hate the WIFOM of keeping him around- in case we decide he is scum later, we'll wind up sacrificing whoever hammers him. And I think SB is very scummy. A handy 2 for 1 deal.hatersgonnahate.gif-
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Scum with some kind of kill that effects the hammer vote. Or tarh lied about being a bomb.magnus_orion wrote:
Do you think that a scum bomb is a plausible role?Cobalt wrote:Isn't it blindingly obvious that I want to use tarh as a supersaint on Snow? My town read on Tarh is weak at best. I hate the WIFOM of keeping him around- in case we decide he is scum later, we'll wind up sacrificing whoever hammers him. And I think SB is very scummy. A handy 2 for 1 deal.hatersgonnahate.gif-
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your analysis is all wrong.
We only lose a townie if we have a townie hammer Tarh later on. And trading a potential townie later for scum-Snow now is not null.Assume
Snow is scum
tar is scum, bomb
Snow refuses to hammer, so we lynch snow. Its left ambiguous whether or not tar is town or even a bomb. If we lynch tar, we still end up losing a townie. nul result
Catching scum-Snow is not null, it removes a scum. We don't find out if Tarh is a bomb but we don't know that anyway.Snow is scum, tar is scum
Snow refuses to hammer, so we lynch snow. Its left ambiguous whether or not tar is town or even a bomb. nul result
If scum-Snow hammers town-Tarh, we're still up. If she refuses, we lynch her and consider Tarh later- even better.Snow is scum, tar is town
Snow either hammers to take a townie with her, or relies on the previous two possibilities and refuses to hammer, so that if we check tar, we'll lose two townies nul result
Fine.Snow is town tar is scum, bomb
The outcome is the same regardless of who hammers tar then. good result
Fine.Snow is town, tar is scum
Snow's role is left ambiguous, she could of hammered to avoid us believing it was the second possibility, and thus we can't know snow's alignment. good result
Worst case, yes.Snow is town, tar is town
Worst case scenario. Snow will hammer, and we will lose two townies and gain nothing. bad result
The only bad result is town-Snow, town-bomb-Tarh. All others kill 1 scum at the cost of either 1 townie or 0 townies- a net gain. All situations where Snow refuses to hammer lead to her lynch- if she's town she'll see that we gain in every situation except if both of them are town, so she should always hammer.hatersgonnahate.gif-
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But you say I think tarh is town. I told you my town read is weak at best. I am totally open to scum-tarh. I am quite sure there is scum between him and Snow. If we lynch Tarh and have Snow hammer, we get information on their alignments based on their reactions to the plan. If we lynch Snow we don't learn anything about Tarh.hatersgonnahate.gif-
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Did you miss the part where he has a supersaint ability we can use to kill the hammer vote?Kairyuu wrote:Quit whining. If you wanted the lynch then you shouldn't care if you hammered. He's already claimed and ASKED to be lynched. There is absolutely no reason to be irritated that you were the hammer.hatersgonnahate.gif-
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Having a bunch of night-interactions is fun. Having your faction's victory or loss depend on interactions between roles you never knew existed is less fun. In this game I had decent dayplay, RB'd a scum night 1, and would have protected a town PR night 2. But I was vanilla'd, then killed. After that I could only watch as wierd role interactions led to messed up claim situations and rendered traditional dayplay mostly moot.UncertainKitten wrote:
Why so Cobalt?Cobalt wrote:ITT cobalt gets tired of UK's modding style
I think I have reached the point where seeing all the wacky roles isn't as fun anymore if it controls the outcome of the game. I just don't want to play games where half the player list has 4 abilities anymore.hatersgonnahate.gif-
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I might be /in for that. It's not power roles I hate- I'd be up for a vanillaless game any day- but when make the day game look like a joke the density is too high.UncertainKitten wrote:That's understandable, Cobalt. Honestly, I figured I was going to be unsatisifed with the result no matter HOW the night actions broke down N3. I wanted the underdog to win, but I didn't want an el cheapo night win because Tar was a little easier to kill. Well, I did want it, but I would have preferred a day victory. Regardless, I still think the game was balanced.
Youmightenjoy my next game that I've already signed up to mod. Insane Asylum II is actually a game that will actively DISCOURAGE trusting night actions, and will probably not be as role heavy, staying faithful to how IA I worked.
I don't want to sound bitter because I was on the losing side. Our scumteam won TTGL in a very similar way. Jahudo messed up and claimed cult leader as town, and self-voted. Quickvote x3, gg. And the games probably are balanced, they're just so swingy based on the night stuff. I haven't looked at it closely but a scum team could probably have won even if town did something like lynch a low-power townie D1, then two members of a scumteam D2 and D3.hatersgonnahate.gif-
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