Risk, Game 1 - the silent speaker wins

For completed/abandoned Mish Mash Games.
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Post Post #400 (ISO) » Mon Oct 24, 2005 12:09 pm

Post by CoolBot »

EAu loses 1 army; WAu loses 0. Six armies move to EAu.

EAu (6) attacks NGu (1).
Original Roll String: 3d6
3 6-Sided Dice: (1, 3, 1) = 5
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
-----
Original Roll String: 3d6
3 6-Sided Dice: (2, 3, 6) = 11
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
-----
Original Roll String: 3d6
3 6-Sided Dice: (6, 5, 4) = 15
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #401 (ISO) » Mon Oct 24, 2005 12:12 pm

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NGu loses 1 army; EAu loses 0. Five armies move to NGu.

CAm (4) attacks EUs (1)
Original Roll String: 3d6
3 6-Sided Dice: (2, 3, 4) = 9
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #402 (ISO) » Mon Oct 24, 2005 12:14 pm

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EUs loses 0 armies; CAm loses 1 army. Attack ends.

That ends my attack phase.

Move 4 armies from NGu to Ino.

End Turn Summary

CAm - 3 blue
NAf - 1 blue
WEu - 1 blue
NEu -1 blue
Ukr - 1 blue
Afg - 1 blue
Ind - 1 blue
Sia - 1 blue
Ino - 5 blue
WAu - 1 blue
EAu - 1 blue
NGu - 1 blue

Mid - 2 purple
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Post Post #403 (ISO) » Tue Oct 25, 2005 11:24 pm

Post by mith »

Map updated, hopefully that's right.

tss must once again trade in a set (up to 30 now).
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Post Post #404 (ISO) » Thu Oct 27, 2005 7:02 am

Post by the silent speaker »

Western Europe Soldier
North Africa Soldier
Quebec Soldier

30 for the set, plus two armies on Quebec. (Ya just
had
to go through Western rather than Southern Europe, didn't you?) Furthermore, I have 21 territories and get 7 armies for that. All of these are to be placed on Western United States, which now has 39. Double posts and extra dice ignored as per pre-existing policy.

WUS-CAm (3)
Original Roll String: 5d6
5 6-Sided Dice: (2, 3, 4, 2, 4) = 15

Original Roll String: 5d6
5 6-Sided Dice: (6, 6, 6, 4, 3) = 25

Original Roll String: 5d6
5 6-Sided Dice: (1, 5, 4, 3, 1) = 14

Original Roll String: 5d6
5 6-Sided Dice: (6, 5, 3, 2, 6) = 22
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #405 (ISO) » Thu Oct 27, 2005 7:04 am

Post by the silent speaker »

First roll: CAm loses two (1).
Second roll: WUS loses (38.)
Third roll: CAm loses. 37 armies move in. CAm-Ven (1).
Original Roll String: 4d6
4 6-Sided Dice: (5, 5, 3, 1) = 14

Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 3, 4) = 15

Original Roll String: 4d6
4 6-Sided Dice: (6, 3, 5, 4) = 18
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #406 (ISO) » Thu Oct 27, 2005 7:05 am

Post by the silent speaker »

I win the first. 36 armies move in. Ven-Per (1).
Original Roll String: 4d6
4 6-Sided Dice: (2, 1, 5, 6) = 14

Original Roll String: 4d6
4 6-Sided Dice: (4, 6, 5, 2) = 17

Original Roll String: 4d6
4 6-Sided Dice: (6, 2, 4, 2) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #407 (ISO) » Thu Oct 27, 2005 7:05 am

Post by the silent speaker »

I win the first. 35 armies move in. Per-Arg (1).
Original Roll String: 4d6
4 6-Sided Dice: (6, 2, 3, 3) = 14

Original Roll String: 4d6
4 6-Sided Dice: (3, 3, 5, 1) = 12

Original Roll String: 4d6
4 6-Sided Dice: (6, 2, 6, 3) = 17
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #408 (ISO) » Thu Oct 27, 2005 7:06 am

Post by the silent speaker »

I win the first. 34 armies move in. Arg-Bra (1).
Original Roll String: 4d6
4 6-Sided Dice: (1, 1, 5, 6) = 13

Original Roll String: 4d6
4 6-Sided Dice: (4, 1, 2, 2) = 9

Original Roll String: 4d6
4 6-Sided Dice: (2, 5, 3, 3) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #409 (ISO) » Thu Oct 27, 2005 7:07 am

Post by the silent speaker »

I win the first. Bra-NAf (1).
Original Roll String: 4d6
4 6-Sided Dice: (6, 1, 6, 5) = 18

Original Roll String: 4d6
4 6-Sided Dice: (5, 3, 3, 2) = 13

Original Roll String: 4d6
4 6-Sided Dice: (4, 1, 5, 3) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #410 (ISO) » Thu Oct 27, 2005 7:10 am

Post by the silent speaker »

Oops, forgot to specify all armies moving in, but hopefully that was obvious enough. Anyway, I had 33 armies in, then lost the first (32) and won the second (31 armies moving into North Africa).

NAf (31)-WEu (1).
Original Roll String: 4d6
4 6-Sided Dice: (1, 3, 1, 3) = 8

Original Roll String: 4d6
4 6-Sided Dice: (6, 2, 5, 3) = 16

Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 5, 5) = 13
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #411 (ISO) » Thu Oct 27, 2005 7:12 am

Post by the silent speaker »

I win the first. Of my 31 armies, 13 move into Western Europe, 18 remain in North Africa.
WEu-NEu (1).
Original Roll String: 4d6
4 6-Sided Dice: (1, 3, 1, 3) = 8

Original Roll String: 4d6
4 6-Sided Dice: (5, 1, 3, 3) = 12

Original Roll String: 4d6
4 6-Sided Dice: (1, 2, 4, 4) = 11
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #412 (ISO) » Thu Oct 27, 2005 7:13 am

Post by the silent speaker »

I win the first. 12 armies move in. NEu-Ukr (1).
Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 2, 4) = 14

Original Roll String: 4d6
4 6-Sided Dice: (1, 3, 6, 2) = 12

Original Roll String: 4d6
4 6-Sided Dice: (5, 2, 6, 3) = 16
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #413 (ISO) » Thu Oct 27, 2005 7:14 am

Post by the silent speaker »

I lose the first (11) and win the second. 10 armies move into Ukraine.
NAF (18.)-Con (1).
Original Roll String: 4d6
4 6-Sided Dice: (4, 5, 5, 5) = 19

Original Roll String: 4d6
4 6-Sided Dice: (2, 1, 2, 5) = 10

Original Roll String: 4d6
4 6-Sided Dice: (5, 1, 4, 4) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #414 (ISO) » Thu Oct 27, 2005 7:15 am

Post by the silent speaker »

I lose the first two (16) and win the third. 15 armies move in. Com-Saf (1).
Original Roll String: 4d6
4 6-Sided Dice: (2, 5, 5, 6) = 18

Original Roll String: 4d6
4 6-Sided Dice: (4, 6, 5, 6) = 21

Original Roll String: 4d6
4 6-Sided Dice: (3, 6, 4, 6) = 19
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #415 (ISO) » Thu Oct 27, 2005 7:17 am

Post by the silent speaker »

I win the first. 14 armies move in.
SAf-Mad (1).
Original Roll String: 4d6
4 6-Sided Dice: (5, 5, 5, 2) = 17

Original Roll String: 4d6
4 6-Sided Dice: (1, 6, 5, 5) = 17

Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 2, 1) = 11
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #416 (ISO) » Thu Oct 27, 2005 7:18 am

Post by the silent speaker »

Three sixes means three defeats. South Africa is down to 11 and continues to attack.
Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 4, 5) = 17

Original Roll String: 4d6
4 6-Sided Dice: (2, 4, 1, 6) = 13

Original Roll String: 4d6
4 6-Sided Dice: (3, 4, 6, 1) = 14
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #417 (ISO) » Thu Oct 27, 2005 7:19 am

Post by the silent speaker »

I lose the fourth too (10) and finally win, allowin nine armies to move in. Mad-EAf (1).
Original Roll String: 4d6
4 6-Sided Dice: (4, 2, 5, 2) = 13

Original Roll String: 4d6
4 6-Sided Dice: (2, 4, 4, 4) = 14

Original Roll String: 4d6
4 6-Sided Dice: (3, 2, 2, 5) = 12
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #418 (ISO) » Thu Oct 27, 2005 7:20 am

Post by the silent speaker »

I win the first. Eight armies move in. EAf-Egy (1).
Original Roll String: 4d6
4 6-Sided Dice: (6, 3, 1, 1) = 11

Original Roll String: 4d6
4 6-Sided Dice: (2, 6, 3, 4) = 15

Original Roll String: 4d6
4 6-Sided Dice: (6, 4, 1, 6) = 17
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #419 (ISO) » Thu Oct 27, 2005 7:25 am

Post by the silent speaker »

I win the first. Seven armies move in. Six of them immediately troop-move to Middle East, giving me 8 there and ending my turn.
Changes:
I now own:
CAm 1
Ven 1
Bra 1
Arg 1
Per 1
NAf 1
EAf 1
SAf 1
Egy 1
Mad 1
Con 1
WEu 1
NEu 1
Ukr 10
Army size changes:
WUS 1
Mid 8

Next set worth 35.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #420 (ISO) » Thu Oct 27, 2005 12:46 pm

Post by CoolBot »

I get a whole 5 armies (3 for 7 territories, 2 for Australia) and place them on Sia.

Sia (5) attacks China (1)

Original Roll String: 3d6
3 6-Sided Dice: (4, 4, 1) = 9
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
-----
Original Roll String: 3d6
3 6-Sided Dice: (5, 4, 5) = 14
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
-----
Original Roll String: 3d6
3 6-Sided Dice: (4, 1, 2) = 7
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #421 (ISO) » Thu Oct 27, 2005 12:48 pm

Post by CoolBot »

Ciana loses 1 army; Siam loses 0. 5 armies move to China, and then 4 move back to Siam.

Map Changes

China - 1 Blue
Siam - 5 Blue
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Post Post #422 (ISO) » Fri Oct 28, 2005 8:16 am

Post by the silent speaker »

I'd like a map update before I go.
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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Post Post #423 (ISO) » Sat Oct 29, 2005 2:36 am

Post by mith »

Map updated, cards sent.
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Post Post #424 (ISO) » Sat Oct 29, 2005 3:17 pm

Post by the silent speaker »

Okay. I own, by my count, 34 armies, entitling me to 11 reinforcements. Furthermore I own four continents for 15 troops aggregate, totaling 26. By itself that should be enough to end the war without too much unnecessary loss of life, but just to make assurance double sure, I trade this set:
Wild
Eastern Australia Cannon
Madagascar Soldier
for two armies on Madagascar and 35 for the set. All told I am placing 61 armies: five on Ukraine (total 15) and 56 on Middle East (total 64).
Ukr-Afg, and as soon as conquered all armies in and Afg-Chi. Double posts ignored; dice being rolled for this entire campaign now.
Original Roll String: 4d6
4 6-Sided Dice: (4, 2, 1, 5) = 12

Original Roll String: 4d6
4 6-Sided Dice: (4, 2, 2, 3) = 11

Original Roll String: 4d6
4 6-Sided Dice: (4, 2, 2, 2) = 10

Original Roll String: 4d6
4 6-Sided Dice: (6, 6, 2, 5) = 19

Original Roll String: 4d6
4 6-Sided Dice: (1, 3, 6, 5) = 15

Original Roll String: 4d6
4 6-Sided Dice: (2, 4, 2, 2) = 10
I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons

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