EAu (6) attacks NGu (1).
Risk, Game 1 - the silent speaker wins
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CoolBot Mafia Scum
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EAu loses 1 army; WAu loses 0. Six armies move to EAu.
EAu (6) attacks NGu (1).
Original Roll String: 3d63 6-Sided Dice: (1, 3, 1) = 5-----Original Roll String: 1d61 6-Sided Dice: (3) = 3Original Roll String: 3d63 6-Sided Dice: (2, 3, 6) = 11-----Original Roll String: 1d61 6-Sided Dice: (4) = 4Original Roll String: 3d63 6-Sided Dice: (6, 5, 4) = 15Original Roll String: 1d61 6-Sided Dice: (6) = 6-
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CoolBot Mafia Scum
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CoolBot Mafia Scum
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mith Godfather
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the silent speaker Mafia Scum
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Western Europe Soldier
North Africa Soldier
Quebec Soldier
30 for the set, plus two armies on Quebec. (Ya justhadto go through Western rather than Southern Europe, didn't you?) Furthermore, I have 21 territories and get 7 armies for that. All of these are to be placed on Western United States, which now has 39. Double posts and extra dice ignored as per pre-existing policy.
WUS-CAm (3)
Original Roll String: 5d65 6-Sided Dice: (2, 3, 4, 2, 4) = 15
Original Roll String: 5d65 6-Sided Dice: (6, 6, 6, 4, 3) = 25
Original Roll String: 5d65 6-Sided Dice: (1, 5, 4, 3, 1) = 14
Original Roll String: 5d65 6-Sided Dice: (6, 5, 3, 2, 6) = 22I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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First roll: CAm loses two (1).
Second roll: WUS loses (38.)
Third roll: CAm loses. 37 armies move in. CAm-Ven (1).
Original Roll String: 4d64 6-Sided Dice: (5, 5, 3, 1) = 14
Original Roll String: 4d64 6-Sided Dice: (2, 6, 3, 4) = 15
Original Roll String: 4d64 6-Sided Dice: (6, 3, 5, 4) = 18I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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I win the first. 36 armies move in. Ven-Per (1).
Original Roll String: 4d64 6-Sided Dice: (2, 1, 5, 6) = 14
Original Roll String: 4d64 6-Sided Dice: (4, 6, 5, 2) = 17
Original Roll String: 4d64 6-Sided Dice: (6, 2, 4, 2) = 14I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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I win the first. 35 armies move in. Per-Arg (1).
Original Roll String: 4d64 6-Sided Dice: (6, 2, 3, 3) = 14
Original Roll String: 4d64 6-Sided Dice: (3, 3, 5, 1) = 12
Original Roll String: 4d64 6-Sided Dice: (6, 2, 6, 3) = 17I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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I win the first. 34 armies move in. Arg-Bra (1).
Original Roll String: 4d64 6-Sided Dice: (1, 1, 5, 6) = 13
Original Roll String: 4d64 6-Sided Dice: (4, 1, 2, 2) = 9
Original Roll String: 4d64 6-Sided Dice: (2, 5, 3, 3) = 13I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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I win the first. Bra-NAf (1).
Original Roll String: 4d64 6-Sided Dice: (6, 1, 6, 5) = 18
Original Roll String: 4d64 6-Sided Dice: (5, 3, 3, 2) = 13
Original Roll String: 4d64 6-Sided Dice: (4, 1, 5, 3) = 13I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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Oops, forgot to specify all armies moving in, but hopefully that was obvious enough. Anyway, I had 33 armies in, then lost the first (32) and won the second (31 armies moving into North Africa).
NAf (31)-WEu (1).
Original Roll String: 4d64 6-Sided Dice: (1, 3, 1, 3) = 8
Original Roll String: 4d64 6-Sided Dice: (6, 2, 5, 3) = 16
Original Roll String: 4d64 6-Sided Dice: (1, 2, 5, 5) = 13I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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I win the first. Of my 31 armies, 13 move into Western Europe, 18 remain in North Africa.
WEu-NEu (1).
Original Roll String: 4d64 6-Sided Dice: (1, 3, 1, 3) = 8
Original Roll String: 4d64 6-Sided Dice: (5, 1, 3, 3) = 12
Original Roll String: 4d64 6-Sided Dice: (1, 2, 4, 4) = 11I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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I win the first. 12 armies move in. NEu-Ukr (1).
Original Roll String: 4d64 6-Sided Dice: (2, 6, 2, 4) = 14
Original Roll String: 4d64 6-Sided Dice: (1, 3, 6, 2) = 12
Original Roll String: 4d64 6-Sided Dice: (5, 2, 6, 3) = 16I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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I lose the first (11) and win the second. 10 armies move into Ukraine.
NAF (18.)-Con (1).
Original Roll String: 4d64 6-Sided Dice: (4, 5, 5, 5) = 19
Original Roll String: 4d64 6-Sided Dice: (2, 1, 2, 5) = 10
Original Roll String: 4d64 6-Sided Dice: (5, 1, 4, 4) = 14I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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I lose the first two (16) and win the third. 15 armies move in. Com-Saf (1).
Original Roll String: 4d64 6-Sided Dice: (2, 5, 5, 6) = 18
Original Roll String: 4d64 6-Sided Dice: (4, 6, 5, 6) = 21
Original Roll String: 4d64 6-Sided Dice: (3, 6, 4, 6) = 19I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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I win the first. 14 armies move in.
SAf-Mad (1).
Original Roll String: 4d64 6-Sided Dice: (5, 5, 5, 2) = 17
Original Roll String: 4d64 6-Sided Dice: (1, 6, 5, 5) = 17
Original Roll String: 4d64 6-Sided Dice: (2, 6, 2, 1) = 11I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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Three sixes means three defeats. South Africa is down to 11 and continues to attack.
Original Roll String: 4d64 6-Sided Dice: (2, 6, 4, 5) = 17
Original Roll String: 4d64 6-Sided Dice: (2, 4, 1, 6) = 13
Original Roll String: 4d64 6-Sided Dice: (3, 4, 6, 1) = 14I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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I lose the fourth too (10) and finally win, allowin nine armies to move in. Mad-EAf (1).
Original Roll String: 4d64 6-Sided Dice: (4, 2, 5, 2) = 13
Original Roll String: 4d64 6-Sided Dice: (2, 4, 4, 4) = 14
Original Roll String: 4d64 6-Sided Dice: (3, 2, 2, 5) = 12I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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I win the first. Eight armies move in. EAf-Egy (1).
Original Roll String: 4d64 6-Sided Dice: (6, 3, 1, 1) = 11
Original Roll String: 4d64 6-Sided Dice: (2, 6, 3, 4) = 15
Original Roll String: 4d64 6-Sided Dice: (6, 4, 1, 6) = 17I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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the silent speaker Mafia Scum
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I win the first. Seven armies move in. Six of them immediately troop-move to Middle East, giving me 8 there and ending my turn.
Changes:
I now own:
CAm 1
Ven 1
Bra 1
Arg 1
Per 1
NAf 1
EAf 1
SAf 1
Egy 1
Mad 1
Con 1
WEu 1
NEu 1
Ukr 10
Army size changes:
WUS 1
Mid 8
Next set worth 35.I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons-
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CoolBot Mafia Scum
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I get a whole 5 armies (3 for 7 territories, 2 for Australia) and place them on Sia.
Sia (5) attacks China (1)
Original Roll String: 3d63 6-Sided Dice: (4, 4, 1) = 9-----Original Roll String: 1d61 6-Sided Dice: (5) = 5Original Roll String: 3d63 6-Sided Dice: (5, 4, 5) = 14-----Original Roll String: 1d61 6-Sided Dice: (1) = 1Original Roll String: 3d63 6-Sided Dice: (4, 1, 2) = 7Original Roll String: 1d61 6-Sided Dice: (6) = 6-
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CoolBot Mafia Scum
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the silent speaker Mafia Scum
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mith Godfather
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the silent speaker Mafia Scum
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Okay. I own, by my count, 34 armies, entitling me to 11 reinforcements. Furthermore I own four continents for 15 troops aggregate, totaling 26. By itself that should be enough to end the war without too much unnecessary loss of life, but just to make assurance double sure, I trade this set:
Wild
Eastern Australia Cannon
Madagascar Soldier
for two armies on Madagascar and 35 for the set. All told I am placing 61 armies: five on Ukraine (total 15) and 56 on Middle East (total 64).
Ukr-Afg, and as soon as conquered all armies in and Afg-Chi. Double posts ignored; dice being rolled for this entire campaign now.
Original Roll String: 4d64 6-Sided Dice: (4, 2, 1, 5) = 12
Original Roll String: 4d64 6-Sided Dice: (4, 2, 2, 3) = 11
Original Roll String: 4d64 6-Sided Dice: (4, 2, 2, 2) = 10
Original Roll String: 4d64 6-Sided Dice: (6, 6, 2, 5) = 19
Original Roll String: 4d64 6-Sided Dice: (1, 3, 6, 5) = 15
Original Roll String: 4d64 6-Sided Dice: (2, 4, 2, 2) = 10I think it's pretty clear that TSS's awesomeness did alter the roles each of us recieved, and thus he's obviously pro-town. -- Save The Dragons
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