Thoughts
* I think scum played very well apart from (maybe) their no kill N1. Its a shame that the set up let them down.
* Town played well to break the set up though I think its fair to say that Junpei and Kanye carried them.
* Yeah the set up was broken. I have to make the confession that that was partly by design because I liked the idea of a Daylesss game being broken if not for being Daylesss. (That's why the sign up thread was locked so nobody could strategise there.) I really did not expect the utter lack of kills from town players and the huge numbers of neighbourisations.
* I think that most of the brokeness comes from the mass quicktopic on account of its the only way to get past duplicate results and the like.
* Why did you all neighbourize? And why didn't you kill?
8 I was planning on running another (non-broken) Dayless game but it looks (from comments from the QTs) that the idea is unworkable. Or is that just with 48 hour deadlines?
PEdit: I think it was broken but balanced. The town needed to use all their shots even with the breaking strategy.