Mini 380: Artifacts- Game over


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Post Post #625 (ISO) » Wed Jan 24, 2007 5:02 pm

Post by Nai »

I'll paraphrase as closely as I can without being modkilled:

The artifact creates a wicked powerful storm that forces people to stay inside their homes for a single night. This acts as a role-block, though it doesn't affect everyone. And it is too heavy to be transfered.
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Post Post #626 (ISO) » Wed Jan 24, 2007 7:33 pm

Post by HackerHuck »

Coron wrote:That sounds like a lame cop-out lie.
I guess this really shouldn't surprise me.

I can understand you not being convinced of his innocence, but why is his claim unbelievable?
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Post Post #627 (ISO) » Wed Jan 24, 2007 8:03 pm

Post by Nai »

I really can't understand Coron in that post. Why the hell would I, if I was scum, come up with a claim like this? It would be easier to just claim vanilla or, if I wanted, claim cop/doc and try to out one of them. I don't see the logic in his statement.
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Post Post #628 (ISO) » Wed Jan 24, 2007 11:25 pm

Post by Zindaras »

If my memory's serving me well, I've seen the role both as scum and as town. The difference is usually that the town version blocks everything and the scum version blocks everything but the Mafia's kill.

Err, actaully, I know I've seen it as both scum and town. Both were lynch triggers, though.
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Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #629 (ISO) » Thu Jan 25, 2007 5:47 am

Post by Kelly Chen »

I've had that role as town in a scumchat UPick game (Moses, one-shot lead Jews out of Egypt).

I doubt Nai would make that item up, and it's confirmable anyway. It's weird that he can't pass it though.

If he's town then passing it would only be bad if he gave it to scum, which would be his own stupidity and would only cost the town one night of actions.

If this is supposed to obviously be a scum power (in which case why would Nai claim it, wifom, etc.) it seems dumb from a design perspective to prevent passing it, since scum would never pass it to town unless passing it would help convince the town that it's not inherently a scum power.
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Post Post #630 (ISO) » Thu Jan 25, 2007 6:46 am

Post by Coron »

The point is that he claimed an artifact that couldn't be passed, it seems if scum had artifacts that is exactly what they would want to claim, heck even if they didn't have an artifact maybe even. With the uncertainty of who it blocks it makes it even less believable.
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Post Post #631 (ISO) » Thu Jan 25, 2007 8:56 am

Post by Kelly Chen »

Coron wrote:The point is that he claimed an artifact that couldn't be passed, it seems if scum had artifacts that is exactly what they would want to claim,
"I have a scum-assisting artifact that can't even be given to anyone else"? That kind of stinks doesn't it? If it means avoiding a lynch I think it would be much better to leave the possibility of handing the item off.
With the uncertainty of who it blocks it makes it even less believable.
You don't think he has that item at all? What's his plan when we ask him to use the item and nothing happens? It clearly should have some effect on
somebody
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Post Post #632 (ISO) » Thu Jan 25, 2007 12:45 pm

Post by Apeiron »

I am not too sure whether I trust the not-transferring thing either. Especially if this is some kind of massive roleblock ability, which is pretty powerful.
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Post Post #633 (ISO) » Thu Jan 25, 2007 1:18 pm

Post by ShadowLurker »

On Nai's claim: It doesn't make me go either way. I feel it could be scum, could be town. Therefore, it means I fall back on my read on him, which is most likely town by process of elimination.
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Post Post #634 (ISO) » Thu Jan 25, 2007 1:47 pm

Post by Nightfall »

Apeiron wrote:I am not too sure whether I trust the not-transferring thing either. Especially if this is some kind of massive roleblock ability, which is pretty powerful.
Its a one time use item though.... Or at least he claims....
I COULD see it being true... I'm just now sure how likely it would be....
Once Nightfall comes, everyone's dead...
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Post Post #635 (ISO) » Thu Jan 25, 2007 4:41 pm

Post by Coron »

Kelly Chen wrote:
Coron wrote:The point is that he claimed an artifact that couldn't be passed, it seems if scum had artifacts that is exactly what they would want to claim,
"I have a scum-assisting artifact that can't even be given to anyone else"? That kind of stinks doesn't it? If it means avoiding a lynch I think it would be much better to leave the possibility of handing the item off.
With the uncertainty of who it blocks it makes it even less believable.
You don't think he has that item at all? What's his plan when we ask him to use the item and nothing happens? It clearly should have some effect on
somebody
.
Well, maybe it doesn't effect the cop, tracker, etc, it only effects the mafia, the doc, and the roleblocker or something like that. What if it only blocks roles that can't prove they were blocked? What then?

I think it is VERY believeable that he would make this claim as:
A) mafia with this
B) mafia with a multishot power like this.
I find it somewhat believeable that he would claim this as:
C) mafia without an artifact.

Also I would contest that this ability, depending on who it effects is not nesissarily in the best interest of scum, but rather might help town.

Oh and One time use lines up perfectly with a passable multiuse item he doesn't want to pass.
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Post Post #636 (ISO) » Thu Jan 25, 2007 6:07 pm

Post by Nai »

Erm... Guys? All artifacts are one-time use for each person. Post 1 says this.

I also don't see why you'd think a mass-role-block would be passable. If it was, either scum or town could put the other side into a complete standstill over and over, if the passes were done right.
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Post Post #637 (ISO) » Thu Jan 25, 2007 6:26 pm

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Apeiron wrote:I am not too sure whether I trust the not-transferring thing either. Especially if this is some kind of massive roleblock ability, which is pretty powerful.
I don't think that the "not-transferring thing" is that much of a stretch. By not being able to pass the item, it basically becomes more of a "role" than an artifact. It could even be possible that the "roles" in this game have been replaced by artifacts - some passable, some not.
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Post Post #638 (ISO) » Fri Jan 26, 2007 4:09 am

Post by Norinel »

As I just posted in V/LA, my access will be extremely limited in the next few days. I should still be able to get on to resolve the deadline, though.

Vote Count:


Nai- 3 (Coron, Apeiron, Machiaveillian-Mafia)
HackerHuck- 3 (ShadowLurker, CrashTextDummie, Kelly Chen)
ShadowLurker- 1 (Zindaras)
Coron- 1 (Nai)

Not voting (3): GreenLiquid, HackerHuck, Nightfall

6 to lynch, 3 at deadline
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Post Post #639 (ISO) » Fri Jan 26, 2007 5:43 am

Post by Kelly Chen »

Nai wrote:I also don't see why you'd think a mass-role-block would be passable. If it was, either scum or town could put the other side into a complete standstill over and over, if the passes were done right.
Surely it could be passable without being multi-use.
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Post Post #640 (ISO) » Fri Jan 26, 2007 7:59 am

Post by HackerHuck »

Nai wrote:Erm... Guys? All artifacts are one-time use for each person. Post 1 says this.

I also don't see why you'd think a mass-role-block would be passable. If it was, either scum or town could put the other side into a complete standstill over and over, if the passes were done right.
Mod wrote:
Special rules:


If the description starts with "You may" means each
player
may use that artifact once. If it starts with "Once in the game, you may", that's once for the
artifact
for the entire game; once it's been used, the artifact either becomes useless or disappears.


It appears that there is one killing role that must go outside and kills by stabbing. That makes this artifact it a bit more verifiable without exposing other power roles.
Mod wrote:
Night 1:


The one they called neongrey is dead. Stabbed in his tent.
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Post Post #641 (ISO) » Fri Jan 26, 2007 11:41 am

Post by Coron »

Kelly Chen wrote:
Nai wrote:I also don't see why you'd think a mass-role-block would be passable. If it was, either scum or town could put the other side into a complete standstill over and over, if the passes were done right.
Surely it could be passable without being multi-use.
Tisk Tisk, answering stuff for me, scummy. :roll:
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Post Post #642 (ISO) » Fri Jan 26, 2007 12:08 pm

Post by Kelly Chen »

??? You figure Nai was only talking to you?
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Post Post #643 (ISO) » Fri Jan 26, 2007 12:44 pm

Post by Nai »

I don't think there'd be any point of an artifact that, once used, can't ever be used again, but can be passed around.
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Post Post #644 (ISO) » Fri Jan 26, 2007 12:52 pm

Post by ShadowLurker »

Nai wrote:Erm... Guys? All artifacts are one-time use for each person. Post 1 says this.
No, Post 1 says if it starts with "You may" it's one use.
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Post Post #645 (ISO) » Fri Jan 26, 2007 2:26 pm

Post by Coron »

You can pass an artifact without using it.
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Post Post #646 (ISO) » Fri Jan 26, 2007 3:49 pm

Post by Nai »

I specifically said "For each person". There's also one use wonders. Mine specifically says it's too heavy to pass, since it's supposedly a huge chest.
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Post Post #647 (ISO) » Fri Jan 26, 2007 3:53 pm

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Nai wrote:I specifically said "For each person". There's also one use wonders. Mine specifically says it's too heavy to pass, since it's supposedly a huge chest.
Artifacts are not one use period if it does not start with "You may" or "Once in the game."
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Post Post #648 (ISO) » Fri Jan 26, 2007 4:09 pm

Post by Nai »

And that's why I said "for each person". The rules state each person can only use an artifact once. I was responding to something Coron said in the post before, about "Multiuse item he doesn't want to pass".
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Post Post #649 (ISO) » Fri Jan 26, 2007 4:34 pm

Post by Coron »

multiuse aka, you can pass it once you use it.

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