[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #50 (ISO) » Sat Jan 31, 2009 10:38 pm

Post by Empking's Alt »

I'm noyt sure if its balanced but:

Nominate: Don't Cut the Red Wire!
Nominate: The cop with a cop and sa seer



Psyciactrist Mafia


Mafia Group (1 Kill Between Them.):
1 Psychopath (Doesn’t know Serial Killer.)
1 Serial Killer (Knows Psychopath)

Psychopath can contact SK through a QuickTopic but the SK can not post in it.

Town:
2 Townies
1 Psychiatrist

No 50% rule.
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Post Post #51 (ISO) » Sat Jan 31, 2009 11:32 pm

Post by JDodge »

Noting that don't cut the red wire's bulletproof needs to be one-shot for the setup to function properly.
stream

ffxiv/speedrunning sometimes/other things?
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Post Post #52 (ISO) » Sat Jan 31, 2009 11:37 pm

Post by Empking »

Shouldn't you edit that into the set up itself?
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #53 (ISO) » Sun Feb 01, 2009 12:09 am

Post by mykonian »

seems logical. I think I would like
don't cut the red wire.
Surrender, imagine and of course wear something nice.
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Post Post #54 (ISO) » Sun Feb 01, 2009 4:57 pm

Post by Trojan Horse »

I need a ruling from the
Don't Cut the Red Wire
inventor:

If the one-shot bulletproof is shot by both the mafia and the sk in the same night, does he die?
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Post Post #55 (ISO) » Sun Feb 01, 2009 5:01 pm

Post by JDodge »

Trojan Horse wrote:I need a ruling from the
Don't Cut the Red Wire
inventor:

If the one-shot bulletproof is shot by both the mafia and the sk in the same night, does he die?
Yes. This is the interesting dilemma created by the townie being lynched assuming a massclaim on D1.
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Post Post #56 (ISO) » Sun Feb 01, 2009 5:05 pm

Post by Trojan Horse »

We gotta try that setup in scumchat sometime. (Yeah yeah, I know, we never play mafia there anymore...)
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Post Post #57 (ISO) » Sun Feb 01, 2009 10:04 pm

Post by Empking's Alt »

Bus Driving


2 Scum – Must NK each night
3 Busdrivers

(If Busdriver 1 targets A & B, and BD 2 targets B & C. A & C are switched)
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Post Post #58 (ISO) » Mon Feb 02, 2009 7:48 am

Post by hohum »

Can someone run another C9? Those are always fun.
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Post Post #59 (ISO) » Mon Feb 02, 2009 9:08 am

Post by Max »

Wheels on the C9+2


2 Mafia (50% chance of 1 being Bus Driver)
0 or 1 Cop (50% chance of occurrence)
0 or 1 Bus Driver (50% Chance of occurrence)
5 to 7 town
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Post Post #60 (ISO) » Mon Feb 02, 2009 10:18 am

Post by Caboose »

JDodge wrote:
Don't Cut the Red Wire!


1 Serial Killer
1 Mafioso
1 Bomb (when targeted for kill, takes killer with him)
1 (ONE-SHOT) Bulletproof Townie
1 Townie

Day Start
Lynches Compulsory
Nightkills Compulsory

It creates an interesting dilemma if the townie is lynched.
So what happens here:
Townie Lynched D1
Bulletproof Killed N1
Mafioso Lynched D2

Who wins?

Also, is the SK nightkill immune?

It looks like it would be better for the town NOT to massclaim.
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Post Post #61 (ISO) » Mon Feb 02, 2009 10:26 am

Post by animorpherv1 »

Caboose, that's ot right. a 1 shot bp can't die on N1 in a Day Satrt.
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Post Post #62 (ISO) » Mon Feb 02, 2009 11:36 am

Post by Trojan Horse »

Caboose wrote:
JDodge wrote:
Don't Cut the Red Wire!


1 Serial Killer
1 Mafioso
1 Bomb (when targeted for kill, takes killer with him)
1 (ONE-SHOT) Bulletproof Townie
1 Townie

Day Start
Lynches Compulsory
Nightkills Compulsory

It creates an interesting dilemma if the townie is lynched.
So what happens here:
Townie Lynched D1
Bulletproof Killed N1
Mafioso Lynched D2

Who wins?
Only the SK and the bomb would be left, and the SK must shoot the bomb. No one would be left alive. So I guess the town and the SK draw.
caboose wrote:Also, is the SK nightkill immune?
Doubt it.
caboose wrote:It looks like it would be better for the town NOT to massclaim.
Agreed.

Oh, and animorph: it's possible that the mafia and the sk both shoot the one-shot bulletproof. In that case, he would die Night 1. (Scroll up. I just asked about this.)
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Post Post #63 (ISO) » Wed Feb 04, 2009 5:40 am

Post by Caboose »

Vengeful Mafia Revamped (this set-up was in last year's discussion thread)

2 Mafia (no NK)
1 Serial Killer
4 Vengeful Townies (only have a vengeful kill D1)

Mafia wins ties w/ SK.
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Post Post #64 (ISO) » Wed Feb 04, 2009 6:20 am

Post by Empking »

C'mon we need to nominate set ups.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #65 (ISO) » Wed Feb 04, 2009 6:44 am

Post by Max »

So nominate my
Wheels on the C9
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Post Post #66 (ISO) » Wed Feb 04, 2009 6:47 am

Post by Empking »

Is there a non +2 version?
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #67 (ISO) » Wed Feb 04, 2009 8:21 am

Post by Alduskkel »

Sounds like a decent setup, Max.

Nominate Wheels on the C9+2
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Post Post #68 (ISO) » Wed Feb 04, 2009 8:25 am

Post by Caboose »

Seraphim wrote:
Follow the Cop...or Not


1 Compulsive Doctor
1 Cop
1 Tracker
1 Mafia Roleblocker
2 Mafia Goons
5 Townies

Mod Note: The cop's sanity is determined by whether or not the doctor is protecting him. If he's not being protected, his investigation is sane. If he is being protected, his investigation turns up paranoid.

The number of normal townies is this game is variable, but I think the basic concept can work.
^ I still nominate this set-up.
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Post Post #69 (ISO) » Wed Feb 04, 2009 11:26 am

Post by Caboose »

I would like to run this set-up again, originally run by Pooky

Masons and Mafia

4 Mafia
4 Masons
4 Townies

Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
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Post Post #70 (ISO) » Wed Feb 04, 2009 11:30 am

Post by Alduskkel »

I'm not sure I like that set-up, IIRC, last time it was run most of the Mafia died by failed day kills.
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Post Post #71 (ISO) » Wed Feb 04, 2009 11:40 am

Post by hohum »

Just throwing a random idea out there:

Serial Killer Mafia

15 players:

3 SKs
11 Townies
1 Cop

The town wins when all SKs are dead.

The SKs when everyone else (including all other SKs) are dead.
Last edited by hohum on Wed Feb 04, 2009 1:50 pm, edited 3 times in total.
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Post Post #72 (ISO) » Wed Feb 04, 2009 11:46 am

Post by hohum »

I like that idea
Last edited by hohum on Wed Feb 04, 2009 1:27 pm, edited 1 time in total.
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Post Post #73 (ISO) » Wed Feb 04, 2009 11:46 am

Post by shaft.ed »

Caboose wrote:I would like to run this set-up again, originally run by Pooky

Masons and Mafia

4 Mafia
4 Masons
4 Townies

Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
do scum and masons both get out of thread discussion?
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Post Post #74 (ISO) » Wed Feb 04, 2009 11:47 am

Post by Caboose »

shaft.ed wrote:
Caboose wrote:I would like to run this set-up again, originally run by Pooky

Masons and Mafia

4 Mafia
4 Masons
4 Townies

Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
do scum and masons both get out of thread discussion?
Yes, pregame.

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